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rahThread: Class nerf discussion
1
#1
0 Frags +

What sort of nerf would you implement to what class and why?

What sort of nerf would you implement to what class and why?
2
#2
33 Frags +

airblast gets less powerful the more times it's used in a row

airblast gets less powerful the more times it's used in a row
3
#3
-15 Frags +

scout now moves 5% slower. Why? Chaos.

scout now moves 5% slower. Why? Chaos.
4
#4
11 Frags +

pipe damage falloff, random pipe directs completely change the course of a team fight

pipe damage falloff, random pipe directs completely change the course of a team fight
5
#5
38 Frags +

Remove engineer from the game

Remove engineer from the game
6
#6
5 Frags +

less afterburn and bleed duration

less afterburn and bleed duration
7
#7
9 Frags +

grenade launcher dmg falloff so 1 or 2 lucky pipes dont decide a fight, sniper rifle dmg falloff so you cant sit in spawn or in a corner and drop the med by shooting his toe from across the map, minigun and sentry knockback reduction so the enemy can actually sac in, sentry gun attack range reduction so you cant put the sentry in the middle of a last and control the entire area with 1 gun, splash damage through buildings so dispenser armor is not as viable as it is rn, scattergun reload speed nerf so scouts actually have to think about clip management, winger jump height bonus removal so im not forced to use it on granary, airblasted projectiles dont minicrit so you can play the game vs a pyro as a projectile class and airblast doesnt disable strafing so you can press keys on your keyboard to alter your faith against a pyro up close

grenade launcher dmg falloff so 1 or 2 lucky pipes dont decide a fight, sniper rifle dmg falloff so you cant sit in spawn or in a corner and drop the med by shooting his toe from across the map, minigun and sentry knockback reduction so the enemy can actually sac in, sentry gun attack range reduction so you cant put the sentry in the middle of a last and control the entire area with 1 gun, splash damage through buildings so dispenser armor is not as viable as it is rn, scattergun reload speed nerf so scouts actually have to think about clip management, winger jump height bonus removal so im not forced to use it on granary, airblasted projectiles dont minicrit so you can play the game vs a pyro as a projectile class and airblast doesnt disable strafing so you can press keys on your keyboard to alter your faith against a pyro up close
8
#8
15 Frags +

100 hp sniper

100 hp sniper
9
#9
-9 Frags +

nerf arrows so if you are in combat with another player (took player damage in the past 0.5 seconds or something like that) and you get healed by an arrow it heals less.

nerf arrows so if you are in combat with another player (took player damage in the past 0.5 seconds or something like that) and you get healed by an arrow it heals less.
10
#10
8 Frags +

I'd be interested in adding damage drop off to bodyshots

I'd be interested in adding damage drop off to bodyshots
11
#11
35 Frags +
  1. Arrows heal for the same amount of hp, but over time (< 1 sec) instead of instantly
  2. Sniper's zoom charge gets reduced by a bit whenever he takes damage
  3. Reflected projectiles do normal damage instead of mini-crit
  4. Some kind of nerf / fix to resup bind (e.g., overwatch healing zone in spawn?), so that it doesn't feel like a gimmick to use or play against
[olist]
[*] Arrows heal for the same amount of hp, but over time (< 1 sec) instead of instantly
[*] Sniper's zoom charge gets reduced by a bit whenever he takes damage
[*] Reflected projectiles do normal damage instead of mini-crit
[*] Some kind of nerf / fix to resup bind (e.g., overwatch healing zone in spawn?), so that it doesn't feel like a gimmick to use or play against
[/olist]
12
#12
-32 Frags +

medic regens only 1 health per second and then the max should be 3 health per seconds.

medic regens only 1 health per second and then the max should be 3 health per seconds.
13
#13
0 Frags +

- airblasts do not do minicrits. instead it mirrors what the damage would've been if it hit (normal = normal, crit = crit, mini = mini)
- airblast has a .75 second cooldown to prevent M2 spam (compared to the DF's 1.6)
- max afterburn damage is 3 instead of 4 (minis are 4 instead of 5)
- quickscopes do 125 damage instead of 150 (RIP scouts, engies, spies, and other snipers)
- zoom charge is decreased upon damage
- max charge takes 4.5 seconds instead of 3.3
- 0.4 seconds before you can headshot instead of 0.2
- vaccinator uber blocks 50% of damage instead of 75%
- vaccinator bubble lasts 1.5 seconds
- wrangler blocks 41% of damage and disables the sentry for 3.5 seconds

- airblasts do not do minicrits. instead it mirrors what the damage would've been if it hit (normal = normal, crit = crit, mini = mini)
- airblast has a .75 second cooldown to prevent M2 spam (compared to the DF's 1.6)
- max afterburn damage is 3 instead of 4 (minis are 4 instead of 5)
- quickscopes do 125 damage instead of 150 (RIP scouts, engies, spies, and other snipers)
- zoom charge is decreased upon damage
- max charge takes 4.5 seconds instead of 3.3
- 0.4 seconds before you can headshot instead of 0.2
- vaccinator uber blocks 50% of damage instead of 75%
- vaccinator bubble lasts 1.5 seconds
- wrangler blocks 41% of damage and disables the sentry for 3.5 seconds
14
#14
-17 Frags +

fix iron bomber hitbox
disable banny bind to give more advantage to last offence
disable reload when holstered for all weapons such as xbow and flaregun
xbow ammo reduced : if medic wants to spam it he's gonna consume the boxes his teammates need
revert heavy back to having no penalty when he starts shooting
make vaccinator so it's not possible to stack mini ubers on one person

fix iron bomber hitbox
disable banny bind to give more advantage to last offence
disable reload when holstered for all weapons such as xbow and flaregun
xbow ammo reduced : if medic wants to spam it he's gonna consume the boxes his teammates need
revert heavy back to having no penalty when he starts shooting
make vaccinator so it's not possible to stack mini ubers on one person
15
#15
12 Frags +
Twiggyfix iron bomber hitbox
disable banny bind to give more advantage to last offence
disable reload when holstered for all weapons such as xbow and flaregun
xbow ammo reduced : if medic wants to spam it he's gonna consume the boxes his teammates need
revert heavy back to having no penalty when he starts shooting
make vaccinator so it's not possible to stack mini ubers on one person

Holy shit these suck

[quote=Twiggy]fix iron bomber hitbox
disable banny bind to give more advantage to last offence
disable reload when holstered for all weapons such as xbow and flaregun
xbow ammo reduced : if medic wants to spam it he's gonna consume the boxes his teammates need
revert heavy back to having no penalty when he starts shooting
make vaccinator so it's not possible to stack mini ubers on one person[/quote]

Holy shit these suck
16
#16
5 Frags +

removes pyro sniper engi spy heavy

removes pyro sniper engi spy heavy
17
#17
7 Frags +
Twiggy

are people really on this 'crossbow makes the game bad theory' from 5 years ago. If you've ever played a game of 6s whilst the item server is down you realise its really fucking awful for anybody that isn't a scout

[quote=Twiggy][/quote]
are people really on this 'crossbow makes the game bad theory' from 5 years ago. If you've ever played a game of 6s whilst the item server is down you realise its really fucking awful for anybody that isn't a scout
18
#18
11 Frags +
DomoCatFaceTwiggyare people really on this 'crossbow makes the game bad theory' from 5 years ago. If you've ever played a game of 6s whilst the item server is down you realise its really fucking awful for anybody that isn't a scout

interesting, what does auto think?

[quote=DomoCatFace][quote=Twiggy][/quote]
are people really on this 'crossbow makes the game bad theory' from 5 years ago. If you've ever played a game of 6s whilst the item server is down you realise its really fucking awful for anybody that isn't a scout[/quote]
interesting, what does auto think?
19
#19
27 Frags +
YeeHaw

folded team says what

[quote=YeeHaw][/quote]
folded team says what
20
#20
-1 Frags +

Full charge bodyshots no longer kill medics and unbuffed scouts

Full charge bodyshots no longer kill medics and unbuffed scouts
21
#21
41 Frags +

if a scout takes 170+ damage from a sticky trap and lives then their computer shuts off

if a scout takes 170+ damage from a sticky trap and lives then their computer shuts off
22
#22
-4 Frags +

Full charge bodyshot does 149 damage. Or 100. Basically can't one shot a medic.

Solemn Vow is just a stock reskin.

Pyro takes damage from airblasted rocket if close enough to them.

Full charge bodyshot does 149 damage. Or 100. Basically can't one shot a medic.

Solemn Vow is just a stock reskin.

Pyro takes damage from airblasted rocket if close enough to them.
23
#23
19 Frags +

give heavy wheels and no brakes

give heavy wheels and no brakes
24
#24
6 Frags +

1. Make uncharged headshots do 140 damage
2. Make pyro not knock you across the map while on a slope with airblast
3. Reduce afterburn duration of flare gun weapons to not be the full duration
4. Remove scorch shot hitting you twice, stunning you in the process

1. Make uncharged headshots do 140 damage
2. Make pyro not knock you across the map while on a slope with airblast
3. Reduce afterburn duration of flare gun weapons to not be the full duration
4. Remove scorch shot hitting you twice, stunning you in the process
25
#25
-1 Frags +
0mgerreduce scattergun reload

no one brought it up again, but i think it would make teamfights a lot more... fighty? or perhaps slower firing speed? Less of it would be decided by whoever hit the first meatshot (or got their mag dumped first, at higher levels). im a dogshit scout and lukewarm solly, but a good chunk of the time it feels like your only contribution to a "teamfight" is mostly to buy time for your own scouts to get 3-4 more shots out onto the combo.

"teamfight" mostly because its rare for dry v dry (even including 5v6) to go down. i might be looking at this with the simplification of "scouts can turn it around too easily" rather than something like theres no mindgames to fake/force a dryfight/exchange that would leave their team discombobulated. (combination of solumn vow/arrow building being nuked into the ground, not that it couldve stayed what it was.)

[quote=0mger]reduce scattergun reload[/quote]
no one brought it up again, but i think it would make teamfights a lot more... fighty? or perhaps slower firing speed? Less of it would be decided by whoever hit the first meatshot (or got their mag dumped first, at higher levels). im a dogshit scout and lukewarm solly, but a good chunk of the time it feels like your only contribution to a "teamfight" is mostly to buy time for your own scouts to get 3-4 more shots out onto the combo.

"teamfight" mostly because its rare for dry v dry (even including 5v6) to go down. i might be looking at this with the simplification of "scouts can turn it around too easily" rather than something like theres no mindgames to fake/force a dryfight/exchange that would leave their team discombobulated. (combination of solumn vow/arrow building being nuked into the ground, not that it couldve stayed what it was.)
26
#26
-9 Frags +

engineer fix:
- 150-175hp
- dispenser range increase
- building build time decrease
- remove sentries of any kind

engineer fix:
- 150-175hp
- dispenser range increase
- building build time decrease
- remove sentries of any kind
27
#27
-6 Frags +
row_give heavy wheels and no brakes

all gas no brakes?

[quote=row_]give heavy wheels and no brakes[/quote]
all gas no brakes?
28
#28
-3 Frags +

Nerf poobis he is overpower with meidc

Nerf poobis he is overpower with meidc
29
#29
17 Frags +

dis thread is why u guys sholuldnt be allowed to edit de game with pluginz

dis thread is why u guys sholuldnt be allowed to edit de game with pluginz
30
#30
-3 Frags +

make hitscan go through teammates
give sniper 5 primary ammo and buff smg

make hitscan go through teammates
give sniper 5 primary ammo and buff smg
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