i know they arent straight upgradea, lnl wasnt either, its more about how they distort the base game to me. lnl gives demo too much pipe range, its stupid as hell.
beggars and dhit are wildly different from stock in a way that i reckon is unhealthy, even if stock is usually better. beggars is probably the stupider one to me because of the random variance + insane fire rate on loading multiples, but like u said 130 dmg rockets r a thing (and i dont think they should be in the environment)
tomislav is the one i have a weakest argument for but i just hate that it makes heavy silent. none of the other miniguns do dat and its stupid.
it basically comes down to my philosophy on how i'd rather the game be, which is minimised variables in this sense so thay everyone is playing with more or less the same kit and what differentiates you is teamplay, skill, etc. not that that isnt the case with these unlocks either, im not trying to cope about it or smth (i loved using loch, i like my soldiers equipping manntreads). i just think it makes for an objectively more competitive environment if ppl r using the same stuff.