Mak
Account Details
SteamID64 76561198049312442
SteamID3 [U:1:89046714]
SteamID32 STEAM_0:0:44523357
Country United Kingdom
Signed Up April 15, 2017
Last Posted September 19, 2020 at 5:22 PM
Posts 1046 (0.8 per day)
Game Settings
In-game Sensitivity 1.75
Windows Sensitivity 7
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Razer Mamba Wireless
Keyboard Some coolermaster thing idk lol
Mousepad magic the gathering playmat
Headphones ATH-M50X + modmic 4.0
Monitor old 120hz benq
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#2 Centered projectiles plugin? in TF2 General Discussion

this is stupid cause it means anything that doesnt have the plugin will be dogarse practise and fuck with ur muscle memory, even tho it would be sick to have centered stickies.

posted 10 hours ago
#89 ETF2L S37 plugins in TF2 General Discussion
Collaide
I think it's nice!

It means demomen can more accurately line up roller spam kinda like cs:go smoke. its probably not gonna be the most useful thing ever but it adds a layer of skill [correct me if im wrong]

am replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL.

Now to comment on relevant stuff: people whinging about democratic process when it comes to implementation of a plugin are literally just as retarded as the people who wanted ROBUST JUDICIAL SYSTEM TRANSPARENCY on AC bans lmfaoooo, and I say this as someone who on first impression does not like the plugin. I'm firmly on the side of the people who say we should put it in for a season and see what happens (even tho I think we'll probably get rid of the med speed plugin, between it having less depth and alienating both new and established players).

posted 2 days ago
#130 pegging in Off Topic
EntropyTFhttps://www.youtube.com/watch?v=L0JToTJSA0E
uh guys

yo the desc links to a sick daft punk song tho...

posted 5 days ago
#3 Engineer bug. in Bug Reports

https://i.redd.it/1hdmbj394jm51.png

posted 1 week ago
#124 Remove Iron Bomber from whitelist in TF2 General Discussion

Now that people have both A) understood the point of this post and the way I'm viewing the situation and B) make some real arguments as to why they think it shouldn't be banned anyway, I think it's fair to say that it comes down to a value judgment and personal game philosophy. I personally don't think Demo is as weak as some others do, and this is where objectively neither side can disprove the other. Even when making the thread I personally viewed the situation as marginal - it would be somewhat evenly split but leaning 1 way ot another, which I think the strawpoll proves. I don't really think there's anything left to discuss and all meaningful possibilities have been explored, but most people do agree that 1 of 2 things needs to happen - Ib brought down to other launchers (people like me who think Demo is pretty strong without truck sized projectile) or people who think other launchers should be elevated to IB levels (those who think Demo needs something like the IB to keep Demo relevant). On top of this, visual adjustments need to be made to stop the weapon from feeling so lame to play against, if I'm the one who's ashamed by some of these pipes hitting I can't imagine what it must be like to be on the opposite end.

/thread

posted 1 week ago
#74 Remove Iron Bomber from whitelist in TF2 General Discussion
sdfgjdfgkhklfgdjfkbased

Thanks for making this post, was about to write a lot of angry things :-) made this image just to visualise to people how i'm viewing unlocks. not saying it's objectively correct but I've got 12k hours and have put a lot of thought into it!!! Should also stress the positioning of these unlocks is not down to scientific accuracy before i get people going "umm ackshually gunboats should be moved to da left and to da right", this is just a visual representation.

https://i.imgur.com/ejTy4NM.png

posted 1 week ago
#63 Remove Iron Bomber from whitelist in TF2 General Discussion
mustardoverlordstuff

i used to think u had functioning brain but perhaps now not so much :-)

posted 1 week ago
#17 Solemn Vow unbanned in September Global Whitelist update in News
finmanPersonally I think banning it would fuck over a lot of people who are used to it (I know it would silence my wish to ever play Demoman again) but I definitely see that it's op.

Untrue, no Demos are aiming with the fucky large projectile in mind, they're just benefiting from it at random more than anything. Most demos who are good right now would still be just as good, they just wouldn't be getting undeserved kills on medics and scouts mostly.

posted 1 week ago
#39 Remove Iron Bomber from whitelist in TF2 General Discussion
LUKASTANKif you have that opportunity to use as you say "better/op weapon" why dont you use it aswell, seen you in many season use stock and now you cry

??? I haven't equipped stock for like 2 years or some shit now lmfao]

edit: I MADE THIS FUCKING GROUP https://steamcommunity.com/groups/stockpipesblow

posted 1 week ago
#36 Remove Iron Bomber from whitelist in TF2 General Discussion

Just cause 1 thing is stupid doesn't mean the other thing isn't also, if it were up to me I'd ban the Winger too brother

posted 1 week ago
#34 Remove Iron Bomber from whitelist in TF2 General Discussion

Until it gets banned I'm gonna keep using it lol not giving up the advantage just because I think it should be removed, but it's objectively stupid in its current state.

posted 1 week ago
#30 Remove Iron Bomber from whitelist in TF2 General Discussion

I also think people think too simplistically about unlocks, especially the straight upgrade argument. In reality unlocks can either be strong or weak and healthy for the game or unhealthy for the game. The way in which Iron Bomber is strong is stupid in comparison to something like Gunboats or Xbow, don't try to do the literal brainlet tier argument of "we should ban everything that is better than stock:DDD" lol.

posted 1 week ago
#3 Remove Iron Bomber from whitelist in TF2 General Discussion
maxc232its not broken its part of the physics engine. I think it could potentially have a small nerf but its not like its game breaking. demo doesnt need a nerf, it's probably the hardest 6s class. Also regular pipes are still viable and good at spamming. This has been know for 4 years at least https://www.youtube.com/watch?v=ACfafLuLmy8 (you can see the iron bomber curves slightly) and I think a lot of people could tell right away it was easier to hit. If anything the mad milk and jarate reskins should be bannable because they are different and cost money but those weapons are already banned anyways.

https://www.teamfortress.tv/post/1008449/iron-bomber-regular-pipes-have-the-same-physics

This thread is what I'm referring to when I say it's an objective upgrade. The more consistent arc stuff was and sitll remains as an irrelevant point tbh, first of all I'm not even sure if it does anything in real game situations and 2nd of all it wouldn't balance out the projectile being almost 2x bigger than stock pipes. People take into account the horizontal axis immediately when thinking about this (easier to hit people moving side to side), but not many people think about how why this was the reason that Iron Bomber feels like it hits you before it hits you (if that makes any sense). Nothing to do with smaller model or it being darker, so harder to see and react to.

posted 1 week ago
#1 Remove Iron Bomber from whitelist in TF2 General Discussion

Probably gonna be a boring post to most people since I've kinda been going on about it since the new info came to light and even before that there were others harping on it for ages, but now that there's definitive proof that it's just easier to use than stock pipes this unlock should probably be banned. Kinda want there to be some formal discussion on it since most of it has been on other threads related to whitelists or the original thread where it was showcased how broken this shit really is.

Obviously (or at least obviously to me) it should be unbanned if valve fix it or a plugin is made that fixes it (I'm not at all knowledgeable on exactly how possible this is but my first thoughts would be to say it's unlikely if not impossible). I still think that if it worked how everyone thought it did it would actually be healthier for the game to have consistent rollers than wacky chaos rollers (utility from better roller jumps + objectively speaking mechanics that behave in a more consistent manner provide for a more competitive environment, even if the effect is stronger as a result).

I also wanna refute a point that some people were making where they acknowledge that it's broken and stupid but Demo probably needs it for balance reasons:

I think removing the Iron Bomber at this point would be a slight nerf to all Demomen but it's not something that should be missed. Ever since having it pointed out I notice the amount of pipes I hit that are just about grazing someone's shoulder or hair and I'm like "This is a cool unlock". Obviously I/most demos hit pipes that would also be hits with stock a majority of the time, that's what good aim and muscle memory leads to, but what would have been an unfortunate close miss is now a hit that nets me a frag/damage/round/etc. You don't aim for the edges of hitboxes just because you can. End of the day, Demo is still the strongest class in the game, and was somewhat underrated as a DM class for the longest time. This can be proven by pretty much any Div1+ Demoman tbh but even more so by the top Demos of any region who DM their way out of bad situations. (I don't think many active top-level players still buy into the whole "Demo is the weakest direct combat class" line, and even those who do realise it's not as severe as in 2010 when no one knew how to hold a mouse and had no limbs).

TLDR: Demo with stock pipes is strong/balanced enough, he doesn't need something that randomly bails him out a few times a game. Also it's probably unfun as fuck to play against specifically as Scout, and yeah "haha scout class in 2020 is OP" but there's better ways to balance the dynamics between Scout and Projectile classes beyond "Demoman sometimes kills scout for free ontop of being able to outplay them sometimes anyways" (I rarely notice hitting Soldiers cause of the broken collision fuckery)

Obligatory tf.tv discussion thread strawpoll: https://www.strawpoll.me/20917602

posted 1 week ago
#9 Solemn Vow unbanned in September Global Whitelist update in News

I still think Iron Bomber should be banned until valve fix it or a plugin is made that fixes it. Now that there's proof that it's more than a very viable side-grade.

posted 1 week ago
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