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Signed Up March 14, 2017
Last Posted September 15, 2020 at 12:12 PM
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#22 Drama Thread - Kritzkast in TF2 General Discussion

Yeah like as someone else who gives up a portion of their free time to do things within the community, I understand wanting to pay people who are involved in the scene. Ever since I started writing for tftv, the idea of remuneration for staff is something that I've never really see discussed, everyone accepts that we're doing this for free (probably at a loss if you factor LANs in even). The closest I got to remuneration was an editor offering to paypal me some money because they accidentaly deleted an article I did and I had no backups (save your work, people !) and getting a press pass at i65 which allowed me to get a free sub from Subway.

So Kritzkast trying to send some money the way of the casters and producers is something that is good I think, we've had pretty high-level coverage for such a small scene and it makes sense that the people behind it get some sort of reward.

I just think that restricting vods isn't the best idea for it, it might be the most effective for getting money but people have been watching vods for free for like 10 years and so taking this option away from them is gonna catch a lot of flak. Also if uploads to youtube were actually faster the whole thing wouldnt be an issue but that is currently not the case, there's at best like 5/6 days of delay, and in the case of tournaments like the lockdown throwdown where a lot of TF2 is played in a short time and needs more editing to be released, the wait times are counted in months (for the anectdote, I've watched all of Lockdown 1 on youtube when it was released and 2 months after its end the final was still not out so I had to spoil myself by asking Dummtm who won because I wanted to reference it in a preseason article). Until those things aren't fixed, youtube will still be a very sub-par option.

posted 4 days ago
#19 Ascent.EU reunites with their stars as Season 37 looms closer in News

its because Ascent as a brand has a bone to pick with me. I suspect it is due to the fact that I send about 70 messages to both uberchain and ma3la; begging for quotes.

posted 1 week ago
#20 What is your favourite animal (and why) ? in Off Topic

turtles because I'm also slow

posted 3 weeks ago
#32 tf2 images that precede unfortunate events in TF2 General Discussion


posted 3 weeks ago
#64 Environments - TF2 Edit in Videos

it looks like the i63 fragvid vanished as well so if someone had a copy somewhere I'd be a taker.

posted 2 months ago
#15 stock or original??? (serious answers only please) in Off Topic

I like the smooth sound of the original because my brain is also smooth.

posted 2 months ago
#30 SVIFT rises again with a relaxed roster in News
zenmodeDidn't jay make his invite debut with black swan, not Ascent?

I have no clue, and the liquipedia article lists Ascent as his first invite team so I went with that. If you follow NA TF2 a fair bit, I'd strongly recommend you update one of the wikis when you're bored. The ETF2L website (apart from the snap) has a lot of info that I can easily dig up, but my NA co-workers simply don't have this luxury and have to slog throgh VODs and logs to find similar information. Support the news staff, update the wiki.

also i was too busy finding Taylor Swift lyrics I could sneak in the article to check

posted 3 months ago
#80 another one bites the dust in TF2 General Discussion

Let me prephase this that I think that the ban seems absurd, both from a constitency angle and even according to the rules themeselves.

I'm going to however agree with gemm in that I find "kys" to be something that is extremely mean to say to someone, and that to me is way above "normal" banter/trashtalk. After seeing the numerous responses on this thread where people described this word as "shit-talk vernacular " and generally that worse things get said all the time, I understand that this seems to be a cultural thing, as playing in EU it is something I encountered very rarely.

I have no doubts that some people managed to dissociate the word from its meaning. But the raucous defense of it (and other things who are also imo pretty bad) as a part of "trash-talking", which is apparently a normal part of video gaming, irks me. I'm sure that for 99% of people who play comp; the best memories made by playing stem from friendships, bonds made when playing. And that just because this form of trashtalk is socially accepted right now does not mean that it should be, and that we'd all gain more, as a group from trying to be a bit nicer.

posted 4 months ago
#117 koth_bagel in Map Discussion
caaaaaaaaatthe faster captime makes for more back and forth and close games imo, which makes it a somewhat less dependant on pure dm.
for the big flanks. it takes 1 player to just generally look at the house to deny a flank, it can be seen from pretty much any angle on the map and its so easy to spot flankers.
overall this map made for the most fun games in tf2 ive played in a while.

Personally disagree here, bagel has a lot of back-and-forth like you said, which greatly helps someone sneaking by. Once someone is behind, they have the gigantic lobby at their disposal, with 2 medium packs and 3 exits all close to one another. To be fair I tend to really dislike koth in general, so i think we happen to have really clashing opinions, and the chaos will probably be toned down after people get used to the map. However, I think it's going to take more than one season for everyone to be more used to the map and for me it won't be fun before that so I can't say I would want it right now.

posted 4 months ago
#17 koth_clearcut in Map Discussion

I'm going to be a bit blunt here, but I really disliked playing this map as a soldier. I'm pretty bad at koth, and my team lost quarter-finals on it so I'm obviously biased but there is very little that i found good. I'll start with the good. You can do a bunch of cool jumps over the cap, Sniper is not insanely powerful but can still play an interesting role.

Things I disliked :
- The general arrangement of the mid makes demo really good at spamming, and I thought the locations of the packs was awkward at best.
-The overall layout of the map means that while you can go behind mid-fight, people will see you and can in most cases easily chase you down. Going behind doesn't even grant good flanking abilities because unless you come from bats (which is pretty visible) you don't gain high ground/can't conceal yourself until you're close enough.
-The huts and the houses currently barely factor into the fights. Huts are too big and their ceiling is too low so you can't reliably flank in them and house is not great for flanking as explained above but I assume you can retreat through it at least.
-Roof control is arguably too important. This is my weakest point here, I felt like I spent a large portion of the game just battling over roof instead of getting to do the cool jumps but I can also understand that it might be my poor gamesense more than the map and would be curious to see if others feel the same.

Overall, I think currently clearcut is like a less interesting coalplant. I would like to still thank you for the work you've done, and wish you the best

posted 4 months ago
#115 koth_bagel in Map Discussion

From what I've seen the ease of flanking through either house and the really big lobby tend to turn this map into a DM fest really fast, and that also makes playing the point quite hard since you can be surprise attacked from kinda everywhere and the size of the central turbine doesn't help. It looks really dope, and I love the general theme you're going for but I don't seen myself enjoying playing this map until it becomes a bit less hectic.

posted 4 months ago
#31 cp_villa (5CP) in Map Discussion

Ok first of all I quite like the B13 changes and the general aesthetic is pretty cool as well.

Generally, my opinion of the map is that it's promising, but still needs some improvements before its on the level of the maps played in ETF2L currently. The two main issues for me are that mid is too small and last is kind of awkward :

-Mid is just too cramped. Right now every midfight I've seen is just an instant DM fest because both soldiers can high jump into the enemy team pretty much unopposed. You can't use flanking routes because by the time you've completed the flank the mid is over, you can't rotate because the mid is too small to do so and your med will die a lot even if you win the mid. Another issue that I did not see so far but could rise is that holding mid looks really simple as every entrance are a stone's throw from each other.

-Last is too segmented ? Not sure if this is the correct word but basically last is divided in really distinct areas with big walls in between them (especially the really thick white wall that's over the point), which makes it harder to apply pressure from one part of the last to another and so a lot of close fights end up with teams on opposite sides of the same wall, spamming. It also greatly limit sentries. Moving the point a bit forward (and maybe slowing down the cap time to make it fair) would be an interesting idea, as teams would be able to play and defend it from more angles than the awkward staredown we have right now.

That said, i think the map has a pretty good flow to it (mid's really small size actually helps that tbf) and second is really really good. You can do plenty of stuff on it, both Fountain and the flank near the truck are useful, its fun to push into, its fun to push out of last, I wouldnt change anything on that.

posted 4 months ago
#57 rgl promod survey in TF2 General Discussion

Regardless of my actual opinion on the need for the medic to be slower, I do think the plugin ought to be tested in an official setting like a preseason cup. Even if TF2 was played for like 9 years before the buff to med speed happened, we now have been playing with it for multiple years as well, and such a change to the flow of the game, in my opinion, should not be handwaved because the game once used to be like that. It would also allow zoomers (like myself) who only started playing after this change to see for ourselves since we can't rely on memories.

reako2. Soldiers taking 40% less from their own rocket jumps was a conscious developer decision to prevent soldiers from just being able to rape everything in a chokepoint more than they already can. But, I believe this change was made with pubs in mind in 2009, so maybe it should be removed. My thought process is, if everyone is talking about how TF2 was great at i55 or whatever, then I don't think that this is a necessary change.

I also really agree with this point regarding gunboats buff, really don't see why its needed.

posted 4 months ago
#31 what makes you angry in Off Topic

Copenhagen 2020 being cancelled.

posted 5 months ago
#81 What do you wish you had realized/learned sooner? in TF2 General Discussion

Ive already posted general advice in here, but a very specific tip that helped me out a lot is :

Find out what's the best warmup for you

For a long time I used to either play DM/MGE or jump maps until right before a game, thinking that if I can get some positive momentum going into the scrims it'll carry over. And while it did happen sometimes, most of the time I would just start being frustrated at myself, thinking "If I can't do it when there are no stakes, how am I supposed to do it". So now 1 hour before the scrim, I stop playing TF2 and I try to get in a good mental state; I go for a walk, I shower, I play single player games, I go eat with my family instead of being a gremlin who comes in 5 minutes before scrim time and snatches soup before retreating to his dark corner...

And that's what I do, I definitely know people who suck ass for the first map if they are not warmed up. Point is, there isnt a single warming up method, just do what feels right for you.

posted 5 months ago
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