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SteamID64 76561198112349210
SteamID3 [U:1:152083482]
SteamID32 STEAM_0:0:76041741
Country France
Signed Up March 14, 2017
Last Posted November 13, 2020 at 8:01 PM
Posts 216 (0.2 per day)
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#3 DreamHack TF2 Community Clash Invite Group preview in News
-stanDear Aelkyr,
I didn't win divison 1, nor do I play the game for the longest on the roster.
Yours sincerely,

Lifehack for any aspiring writers : pulling an all-nighter does grant you a large amount of bonus time to do an article on time, but it can also lower the quality of the writing until "shorter" becomes "longer" and division 2 morphs into division 1.

Thanks for letting me know, ive had a pretty poor string of mistakes pushed recently and while its annoying for me, its always extremely fast to fix so no one should hesitate to reach out about it.

posted 2 weeks ago
#47 Refresh: Gully (Prerelease thread) in Map Discussion

Not a top player but not a fan of removing the railing on launchpad on last as it made it much more holdable.

posted 2 weeks ago
#1 Alvin and the britmunks releases their new single in News

This one is really late, it was stuck in writing hell for a bit and then I just forgot about it. It's my mistake, apology to alv and his rodents

posted 3 weeks ago
#1 FAINT re-assembles once more in News

here is the original quote provided by mak, I had to reject it because I don't like sharing the spotlight, but I will still post it here as I respect the work that has been put in

posted 1 month ago
#1 First thoughts on Medic speed nerf in TF2 General Discussion

It has been a month since ETF2L has announced that (among other things) the medic speed buff would be removed for Season 37. Now that everyone has had the opportunity to play with it, I'm wondering what does everyone think, did anyone change their mind and such. I'll start :

  • My first thought is that after the very first few days were gone, the game did not really feel any different. It's definitely not as big of a deal as I thought it would be.
  • Losing the midfight is definitely more punitive now. From a month of scrims, I think I've seen Medics survive a lost midfight less than 5 times. Whether that is a good thing or not is up to debate
  • Something that I do miss is pushing on tiny (>20%) advantages. I don't think it's impossible but it is much harder and on wide open points like Snake last for example, I feel like it is not worth it.
  • People who advocated for this change often said that it'd force medics to have "more skillful positioning" and unless by more skilled they meant more passive I'm really not sure of that.

    Also here are some quick thoughts about the other changes

  • Process f5 feels quite good to play, and I'd encourage other leagues to have a look into that map.
  • The Winger is still very viable
  • I'm honestly still not a fan of Gunboats always applying, I feel like it sometimes gets Soldiers out of hairy situations (like a bomb into 3+ people) where they don't really need that. Remove it to allow for "more skillful positioning" :)
  • Projectiles going through teammates is something I never noticed so I guess its a good change ?
  • The Solemn Vow is really fun to use if you have a Medic that knows how to use it. I don't think it's OP, and I think the Ubersaw still has a place in the Medic's arsenal but since Medics tend to die way less than other classes I expect to see people stick to one of the two options and never switch in-game

That's it for me, keep in mind I'm a Mid roamer so I'm not good, I'd love to hear playing classes more directly impacted by the changes and from higher divs schime in.

posted 1 month ago
#22 Drama Thread - Kritzkast in TF2 General Discussion

Yeah like as someone else who gives up a portion of their free time to do things within the community, I understand wanting to pay people who are involved in the scene. Ever since I started writing for tftv, the idea of remuneration for staff is something that I've never really see discussed, everyone accepts that we're doing this for free (probably at a loss if you factor LANs in even). The closest I got to remuneration was an editor offering to paypal me some money because they accidentaly deleted an article I did and I had no backups (save your work, people !) and getting a press pass at i65 which allowed me to get a free sub from Subway.

So Kritzkast trying to send some money the way of the casters and producers is something that is good I think, we've had pretty high-level coverage for such a small scene and it makes sense that the people behind it get some sort of reward.

I just think that restricting vods isn't the best idea for it, it might be the most effective for getting money but people have been watching vods for free for like 10 years and so taking this option away from them is gonna catch a lot of flak. Also if uploads to youtube were actually faster the whole thing wouldnt be an issue but that is currently not the case, there's at best like 5/6 days of delay, and in the case of tournaments like the lockdown throwdown where a lot of TF2 is played in a short time and needs more editing to be released, the wait times are counted in months (for the anectdote, I've watched all of Lockdown 1 on youtube when it was released and 2 months after its end the final was still not out so I had to spoil myself by asking Dummtm who won because I wanted to reference it in a preseason article). Until those things aren't fixed, youtube will still be a very sub-par option.

posted 2 months ago
#19 Ascent.EU reunites with their stars as Season 37 looms closer in News

its because Ascent as a brand has a bone to pick with me. I suspect it is due to the fact that I send about 70 messages to both uberchain and ma3la; begging for quotes.

posted 2 months ago
#20 What is your favourite animal (and why) ? in Off Topic

turtles because I'm also slow

posted 3 months ago
#32 tf2 images that precede unfortunate events in TF2 General Discussion


posted 3 months ago
#64 Environments - TF2 Edit in Videos

it looks like the i63 fragvid vanished as well so if someone had a copy somewhere I'd be a taker.

posted 4 months ago
#15 stock or original??? (serious answers only please) in Off Topic

I like the smooth sound of the original because my brain is also smooth.

posted 5 months ago
#30 SVIFT rises again with a relaxed roster in News
zenmodeDidn't jay make his invite debut with black swan, not Ascent?

I have no clue, and the liquipedia article lists Ascent as his first invite team so I went with that. If you follow NA TF2 a fair bit, I'd strongly recommend you update one of the wikis when you're bored. The ETF2L website (apart from the snap) has a lot of info that I can easily dig up, but my NA co-workers simply don't have this luxury and have to slog throgh VODs and logs to find similar information. Support the news staff, update the wiki.

also i was too busy finding Taylor Swift lyrics I could sneak in the article to check

posted 5 months ago
#80 another one bites the dust in TF2 General Discussion

Let me prephase this that I think that the ban seems absurd, both from a constitency angle and even according to the rules themeselves.

I'm going to however agree with gemm in that I find "kys" to be something that is extremely mean to say to someone, and that to me is way above "normal" banter/trashtalk. After seeing the numerous responses on this thread where people described this word as "shit-talk vernacular " and generally that worse things get said all the time, I understand that this seems to be a cultural thing, as playing in EU it is something I encountered very rarely.

I have no doubts that some people managed to dissociate the word from its meaning. But the raucous defense of it (and other things who are also imo pretty bad) as a part of "trash-talking", which is apparently a normal part of video gaming, irks me. I'm sure that for 99% of people who play comp; the best memories made by playing stem from friendships, bonds made when playing. And that just because this form of trashtalk is socially accepted right now does not mean that it should be, and that we'd all gain more, as a group from trying to be a bit nicer.

posted 6 months ago
#117 koth_bagel in Map Discussion
caaaaaaaaatthe faster captime makes for more back and forth and close games imo, which makes it a somewhat less dependant on pure dm.
for the big flanks. it takes 1 player to just generally look at the house to deny a flank, it can be seen from pretty much any angle on the map and its so easy to spot flankers.
overall this map made for the most fun games in tf2 ive played in a while.

Personally disagree here, bagel has a lot of back-and-forth like you said, which greatly helps someone sneaking by. Once someone is behind, they have the gigantic lobby at their disposal, with 2 medium packs and 3 exits all close to one another. To be fair I tend to really dislike koth in general, so i think we happen to have really clashing opinions, and the chaos will probably be toned down after people get used to the map. However, I think it's going to take more than one season for everyone to be more used to the map and for me it won't be fun before that so I can't say I would want it right now.

posted 6 months ago
#17 koth_clearcut in Map Discussion

I'm going to be a bit blunt here, but I really disliked playing this map as a soldier. I'm pretty bad at koth, and my team lost quarter-finals on it so I'm obviously biased but there is very little that i found good. I'll start with the good. You can do a bunch of cool jumps over the cap, Sniper is not insanely powerful but can still play an interesting role.

Things I disliked :
- The general arrangement of the mid makes demo really good at spamming, and I thought the locations of the packs was awkward at best.
-The overall layout of the map means that while you can go behind mid-fight, people will see you and can in most cases easily chase you down. Going behind doesn't even grant good flanking abilities because unless you come from bats (which is pretty visible) you don't gain high ground/can't conceal yourself until you're close enough.
-The huts and the houses currently barely factor into the fights. Huts are too big and their ceiling is too low so you can't reliably flank in them and house is not great for flanking as explained above but I assume you can retreat through it at least.
-Roof control is arguably too important. This is my weakest point here, I felt like I spent a large portion of the game just battling over roof instead of getting to do the cool jumps but I can also understand that it might be my poor gamesense more than the map and would be curious to see if others feel the same.

Overall, I think currently clearcut is like a less interesting coalplant. I would like to still thank you for the work you've done, and wish you the best

posted 6 months ago
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