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SteamID64 76561198112349210
SteamID3 [U:1:152083482]
SteamID32 STEAM_0:0:76041741
Country France
Signed Up March 14, 2017
Last Posted January 21, 2019 at 4:50 PM
Posts 107 (0.2 per day)
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#4 Quasar look forward to starring in Premiership in News

Standard procedure is to have the ETF2L nicks in the articles, but since he has such a big difference in nicks between ETF2L and ESEA I thought I might use his "real" nickname at least once to help NA players recognize him. I'd probably stick to Joey now.

posted 5 hours ago
#8 Ideas around the map pool concept in Map Discussion

Yeah I think koth is really boring to play and watch, but everytime I mention that its clear that a lot of people are really enjoying it, so removing anything thats not 5cp isnt an option imo.

posted 4 days ago
#13 Ascent.EU loses Elacour, goes all in with alle in News
OmbrackProbably worth precising that Elacour left because of school commitment, otherwise he would have kept on playing with Ascent.EU.

I swear I didn't forget to put that in
its uh bleghfarec who removed that
as a ploy to take away my nerdstars

posted 6 days ago
#509 cp_logjam (5CP) in Map Discussion

I think it's an interesting map with a lot of polish already, and I would not mind playing it in an actual season. I agree with everything Collaide said about mid, and I think second is the best part of the map. The sheer size of the map had me confused a bit, but that's more due to the fact that I never played on it before.
One thing I like to mention is the last point, which I consider to be the weakest part of the map. Now I've seen some of my friends say that they think it's good, but it just feels very cluttered to me. Mainly, the fact that you can push relatively unseen due to line-of-sight blockers like walls, means that when I played it the fight was either a big DM fest around the point (if ubers were equal), or the defending team running away all over the place since both spawn doors are super close to each other, and thus easily camped (if the attacking team had ad). The cramped nature of the last also means that defensive offclasses that are here to waste time (heavy, sentry) are less useful.
But I am a poor open gamer and maybe smarter options just weren't thought of.

posted 1 week ago
#15 koth_ordinance in Map Discussion

The map looks very cool, and is definitely very unique. That said, I did not feel very comfortable playing it and while part of it was due to the fact that it's new, I also agree with all of the points that olgha said above; I'd like to add two things :

-The points caps too slowly in my opinion, and this slowness combined with the fact that it is on low ground means you cannot edge the point to force the holding team to stop you, but rather you have a big fight and you can only cap once the enemy has been killed or driven back to yard.
-Speaking of yard, I feel like the map is way too big. The first yard outside of spawn doesn't really serve a purpose, and in my opinion you could very well remove it. I know that product also has 2 yard areas before the point, but said point is easier to reach. On ordinance, the point's nature requires you to have a much more organized assault, so between that and the size of the map, that's a fair amount of time lost.

I never made maps so I don't know if that is possible, but a big step forward would be to make the building where the point is located bigger, especially its ground floor. Right now floor is really easily spammable, so if you get knocked off you'll probably need to go outside to climb up again.

If the biggest building gets implemented, I'd be curious to see this map played in HL (this would be very chaotic, like the koth variant of steel, but I feel like the many flank routes and hiding spots fits HL really well. I'd also be curious to see a 3cp variant, if you ever find the energy to make a neat last point.

posted 1 week ago
#7 ETF2L Highlander S17 Semifinal: Super Dickmann's KANNONEN! vs TORPEDO in Events
HildrethSystemlessnice seeing highlander listed here
Makes the last 5 years of this website's content pointless.

What are you on about old man

posted 1 week ago
#14 Ascent i55 jersey giveaway in Off Topic

posted 3 weeks ago
#32 best moments of 2018 in Off Topic

Started writing for tftv :)

posted 3 weeks ago
#25 so uhh.. in TF2 General Discussion

Honestly i'm a bit fed up. What is the point of theorycrafting if the most popular posts in this thread are people jerking about and complaining about stuff they think will happen ?
I personally don't think that giving every scout a get-out-of-jail free card would make the game more fun or interesting, but I was wrong on other unlocks before (underestimating the mangler/overestimating the brass beast for example). There's only one way to find out and it is to actually try stuff out. Who knows, maybe the speed debuff that applies when the effect wears off will prove to be an interesting mechanic ? I'll admit that I didn't even knew that you couldn't block with the bonk.

I do think that unbanning it after a single invite-only tournament is a bit fast, since I really enjoy whitelist pre-season cups as they allow for every player, regardless of skill level, to give their input, but I understand the logistical constraints behind such a tourney. Lucrative's event had the merit of at least giving us a clearer view of what these unlocks are actually able to do.

Ultimately, I think we all play TF2 for different reasons. Some people might want to go back to the 2009 whitelist, where only the Kritzkrieg, Gunboats and Escape Plan were allowed, and maybe they would have more fun playing if that were the case. But I personally wouldn't. To me TF2 at its best is a game of endless possibilities instead of some sort of tactical RPS (subtle dig at Overwatch in a attempt to gain upfrags), and I think that most unlocks, even less-used ones are interesting as they offer at least another option. Some new options are simply not fun to play against (like the Vaccinator) and must be axed, but we can't really know without trying them first.

posted 4 weeks ago
#11 why the fuck does quebec have its own flag in Off Topic

We've had this discussion before in the TFTV slack and if I recall correctly the only reason Québec has its own flag is because it was in the flag pack that enigma downloaded, not because it has an active independence movement or something.

posted 1 month ago
#16 New Map Showcase! in Map Discussion

Is there a list of the rosters and the matches somewhere ? Thanks for organizing this !

posted 1 month ago
#21 coke or pepsi in Off Topic

posted 1 month ago
#10 oh no... in TF2 General Discussion
Yeah I wonder how he got caught

posted 1 month ago
#4 ETF2L Season 31 Coverage Feedback Thread in TF2 General Discussion

The puns in the writeups have to stop tbh.

posted 1 month ago
#15 fury vs wilder in World Events


posted 1 month ago
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