The map looks very cool, and is definitely very unique. That said, I did not feel very comfortable playing it and while part of it was due to the fact that it's new, I also agree with all of the points that olgha said above; I'd like to add two things :
-The points caps too slowly in my opinion, and this slowness combined with the fact that it is on low ground means you cannot edge the point to force the holding team to stop you, but rather you have a big fight and you can only cap once the enemy has been killed or driven back to yard.
-Speaking of yard, I feel like the map is way too big. The first yard outside of spawn doesn't really serve a purpose, and in my opinion you could very well remove it. I know that product also has 2 yard areas before the point, but said point is easier to reach. On ordinance, the point's nature requires you to have a much more organized assault, so between that and the size of the map, that's a fair amount of time lost.
I never made maps so I don't know if that is possible, but a big step forward would be to make the building where the point is located bigger, especially its ground floor. Right now floor is really easily spammable, so if you get knocked off you'll probably need to go outside to climb up again.
If the biggest building gets implemented, I'd be curious to see this map played in HL (this would be very chaotic, like the koth variant of steel, but I feel like the many flank routes and hiding spots fits HL really well. I'd also be curious to see a 3cp variant, if you ever find the energy to make a neat last point.