Wild_Rumpus
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Signed Up March 20, 2017
Last Posted December 17, 2025 at 8:51 PM
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#2 Deconstructing the Frag Video in TF2 General Discussion

goblin by cast heal is a good example. While this work clearly demonstrates skill as well, the extremely fast flicks and emphasis on pipe directs absolutely makes this work a flashy one that even laymen would be impressed by.

As time goes on more and more frag videos have been produced, and more and more of them have included flashy and skillful displays. As such, flashiness and skill can only do so much to make the quality of gameplay stand out. Frag videos may also consider sheer unlikeliness to be a factor as well. This has a double purpose of standing out amongst the rest of the genre but also as a means to catalogue the rare and unusual events that might happen during thousands of hours of competition. Ape Index by Zesty contains a few examples of this, including [2:46] and the clip afterwards. Unlikely occurrences may drop the viewer's jaw or make them laugh, but in either case they leave a unique impression on the work that authors and audiences often appreciate.

Finally, the authenticity of gameplay is also a consideration for quality. More value is placed on feats achieved in more impactful settings. For example, a frag video with impressive clips from pugs might not be treated with the same esteem as one selecting from matches, or playoffs, and so on. conorfish by conor features exclusively LAN clips over one weekend. The fact that this frag video is composed only of such elements contributes to its esteem and the restrictive timeline makes the clips featured more impressive than they might be otherwise. What might be passed off as a skillful frag video with mediocre pop music is instead a much anticapated, honest expression of an underdog who overachieved.

There is much more I'm sure I could say about frag videos, what they mean, and why they're important but as I'm sure you can tell I'm already over the character limit considerably. Overall, I think there are many ways in which the genre and medium as a whole can be challenged and pushed in new directions, and this medium is certainly important to our community. Frag videos are a perfect synthesis of competition, skill, aesthetics, and personal expression that mirrors the grassroots nature of TF2 competition, and I for one am absolutely excited to see where the medium goes next.

posted 2 weeks ago
#1 Deconstructing the Frag Video in TF2 General Discussion

6v6 Team Fortress 2 has many different media outputs, from livestreams to forum posts to youtube discussion (subscribe btw). However, by far the most prolific and culturally impactful output of the competitive TF2 community is the frag video. Every player has watched a frag video, most players watched frag videos before even playing 6s, and many have created their own. I'd like to explore what makes this medium so substantial in the 6s community, what its conventions and standards are, and what is says about Team Fortress 2.

To start, what even is a frag video? Generally speaking, I would consider a frag video to be an edited compilation with the focus of showcasing authentic competitive gameplay. What do I mean by this? For example, ConeBone 69 in "Cone Bownage!" by Sleeplesslol is not a true frag video because the gameplay showcased is clearly inauthentic (more on authenticity later). Similarly, Competitive TF2 Can Be VERY Silly by Antoni is also not a frag video because gameplay is not the main focus but rather an accessory element, as is the case with many "clipdumps" or shadowplay compilations. Finally, sick pwnage frags by tf2worms is not a frag video because it is not a compilation, despite the fact that it indeed highlights gameplay through editing authentic gameplay; in this case ironically showcasing poor gameplay. Where this working definition fails, however, is in capturing the elements that make a traditional frag video. For example, [TF2] how to WALL HACK in INVITE 6s ON EVERY CLASS !! [working 2023] by gungon is indeed an edited compilation of authentic gameplay with the intent of highlighting said gameplay, but many wouldn't consider to to be a true frag video. While I disagree with that assertion we should talk about what makes a frag video feel traditional.

Perhaps the most important aspect in the editing of a frag video is music. Music selection is a multifaceted means of expression in a frag video which sets a mood and tempo for the gameplay, shares the tastes of the videos author, and provides a rhythmic framework to establish emotional weight to the footage featured, most often seen in a "beat drop" frag. For example, [1:40] in Team Fortress 2: Reptile Frag Vid by CyneroM14. A short, non frag video example of a less conventional beat drop being used is JUMPBUG by tomato tom which subverts standard practice of having the emotion punch come not with a kill, but simply an unlikely and skillful event (more on gameplay quality later). Even without a clear beat drop, music remains an essentially ubiquitous element of frag videos regardless of how much effort is put towards weaving the rhythm into the compilation in editing. A final such example being Advanced player Hone the Rat by Hone the Rat, in which the lack of rhythm and synchronization between the music and gameplay imbues this work with a stilted, unserious, almost mocking essence.

Music is only one element of artistic intentions expressed through video editing, and there is arguably an entire subgenre of frag video that uses heavy editing and custom assets to emphasize the footage, sometimes even in place of gameplay quality. A more traditional example of an edit-heavy frag video is refrigerator zeej pty ltd: in liquidation by cosmicvarietycash which blends 3rd-person smooths, filters, and overlays to create a punchy work almost embodying a ragtag group of underdogs with a clear aesthetic fingerprint.
One thing that I personally appreciate about this subgenre of frag video is that it can often achieve a dreamlike quality in which literal gameplay and mere setting are blended together, and nearly of mutual importance, uprooting what even defines a frag video. Environments [4K] by cyanic is a compilation featuring impressive and noteworthy plays at the highest level, and yet this work aims not to highlight such feats but rather lure the viewer into a kind of alternate reality wherein familiar events are taking place in completely foreign places. By introducing such traditionally-impressive frag clips among settings that are familiar and yet new, cyanic manages to tug at the very essence of TF2 competition rather than merely highlighting the specific events displayed.

These efforts can go even further. PLEASE STOP TYPING by nick_pvibes is perhaps not a frag video at all. This work is so assaulting to the senses that it is difficult to even discern if gameplay is occurring. And yet, a medic clasping his head through the view of a scope or an airborne soldier colliding with a pipe are such recognizable events that is still remains somewhat grounded. nick is clearly testing the limits of what is recognizable through distortion, and this video pushes the boundaries of what a frag video is, if not breaks them. Finally, it's interesting to note the gameplay quality used among these videos. The blend of gameplay with not often disarms the viewer and lowers the impact of gameplay quality on the overall product, so much so that sometimes videos in this genre use nearly mundane clips without detracting from the overall experience.

While these edit-heavy frag videos are very memorable, the bulk of frag video output is of a different kind entirely. A simple compilation with music is by far the most common form of frag video because of their ease of production as well as their gameplay-focused approach being deeply rooted in the frag video genre. Beat drop clips and some rhythmic weaving is common as are custom/pruned hud elements, and a rare smooth or intro might be included as well. With so little emphasis on creating emotional weight through editing, these works instead aim to do so though gameplay quality. Such an emphasis begs the question: what is quality gameplay?

There are many factors that contribute to the perceived quality of gameplay in a frag video. The most obvious one has roots to the very history of frag videos themselves: skill. At their core, frag videos existed to demonstrate that one is skilled at the game depicted. medick agane by weeb_whacker is a fantastic example. Medic is an extremely uncommon class for standalone frag videos due to being less flashy (which will be elaborated in a moment), and the editing is that of a basic, traditional frag video. However, despite standard editing and a less exciting class this work still stands out for no other reason than the skill displayed, in such a way that the untrained or inexperienced eye might not even consider the feats included to be particularly exciting.

Flashiness and skill are interrelated but certainly separate factors. Just as gameplay can be very skillful and not flashy, it can also be flashy without being too skillful. A demoman killing multiple players in a chokepoint is not particularly skillful since that is what the class already excels at, but it still gets included in frag videos for its flashiness, among other reasons we'll discuss. Whether a clip is flashy or not is of course a subjective and aesthetic disctinction, loosely associated with perceived impact. For some, this can be as simple as many explosions connecting at once for a demo, or a scout hitting heavy shots back to back to back, or a rocket connecting midair after a dramatically-appropriate amount of hang time. Cont...

posted 2 weeks ago
#86 book megathread in Off Topic

I probably haven't read multiple books in a year since i was really into literature in the summer of 2017 or so, but this year I've had a great time reading and annotating botanical non-fiction

Plant Systematics by Michael G. Simpson is an extremely comprehensive introduction to botany covering a range of topics from evolutionary history to taxonomy to biology to scientific nomenclature. Definitely got me hooked.

Biology of Plants by Raven, Evert, and Eichhorn went much more in-depth on the biological processes of plants. As someone with no biology background a lot of it was either difficult to parse, or a level of chemical and biological detail I didn't really need, but much of it was really informative and answered questions I didn't know i had yet.

Phylogeny and Evolution of the Angiosperms by Douglas and Pamela Soltis was definitely the driest read of the three because of its constant referencing of recent and old studies. That being said, it had the most up-to-date taxonomy and did a great job of laying out the different clades of flowering plants, the history of their categorization, and some of the current science surrounding them.

A Botanist's Vocabulary by Susan K. Pell and Bobbi Angell is a recent purchase that I was very disappointed to find out was alphabetized. I still plan to read through it once and it's nice to have but I was definitely expecting like-terms to be grouped together rather than a random assemblage of jargon.

Guide to Flowering Plant Families by Susan B. Zomlefer hasn't arrived yet but it'll be next. Its old so some families will have been shuffled around or split/recategorized but overall I'm looking forward to seeing a secondary account of flowering plants that's more focused on identification. Maybe I'll update how it was.

posted 2 weeks ago
#25 macron lft in Recruitment (looking for team)

is this one of those meme lfts where people pretend to like macron

posted 1 month ago
#5 the new idea that will keep our community safe in TF2 General Discussion

if you've play more than 5 minutes of a sniper in a pug or played a season of highlander then you're on The List and your dms have to be public

posted 3 months ago
#74 taiga lft in Recruitment (looking for team)

having to go back to the lft after a year #RedFlag

posted 3 months ago
#16 della? in TF2 General Discussion

okay but who's going to scream at new players in open pugs now?

posted 3 months ago
#6 corrupt a file university in TF2 General Discussion

in 8th grade i had some homework to do on a google drive and i told my teacher that i forgot to send it to her but it was finished and she let me log in on her computer to show her so i just pretended like i didnt know what my password was

posted 4 months ago
#50 Math lft in Recruitment (looking for team)

probably good enough for Main demo after a loch ban

posted 4 months ago
#42 ban loch in TF2 General Discussion
brodynotice how theres no demo mains in here posting about how the gun is fun to use

loch is definitely very fun to use, but iron bomber is also fun to use in its own way
i think people arent posting in favor of the loch in this thread because its guaranteed downfrags (i voted ban for the record but im overall ambivalent)

posted 4 months ago
#12 the koth theory in TF2 General Discussion
hannahIMO the most fun gamemode to both play and watch is koth. but we only have like 2.5 good koth maps

1.5

posted 5 months ago
#10 ban loch in TF2 General Discussion
Unicorn_WizardJokes aside, I feel like the majority of people want the weapon banned. What is the argument for keeping it unbanned?

its probably just inertia. i dont think anecdotes are data but it definitely feels like more people want it banned than don't, but i think the plurality of people don't care strongly either way

posted 5 months ago
#9 5CP FIXES/QOL CHANGES!! in TF2 General Discussion

definitely agree with #1 and #2
I actually like the dynamic of forwards play, paying attention to spawners, chooseing to stack, or spawncamping but sniper is just fucking stupid especially when you have no way to actually clear them if they hold the door closed and get called for their peek. I don't think opening it up and voiding backspawns are an option though since a spawncamp on what would just be just one spawn wave could be turned into another guaranteed team wipe if the cap gets delayed for spawns first.
It's really unsatisfying to miss out on a kill that got banny-binded away and the granary vestibule unambiguously fixes the issue way cleaner than any action on banny binds as a whole would. I'd love to see maps tested with these areas since its easy to add to any map. My concern is more for the interaction itself rather than the balance of last pushes so if it makes pushing last too easy thats an issue that can get resolved separately

posted 5 months ago
#4 Valve comp mm in TF2 General Discussion
hotdotwhile demanding for improvements, Valve would more likely listen and it would put tf2 in a better place

I'm not so sure about that

posted 5 months ago
#11 forums and tf2 in TF2 General Discussion
Brock

i disagree that its completely the work of narcissists but without a doubt many people's only contributions to this forum are waiting for someone to say something dumb or set them up with a joke to farm upvotes, when those kinds of posts are really only worthwhile in an ecosystem where there's normal discussion
i think the discord-ification of the community is the main reason tftv isnt very alive since most gossip and discussion happens elsewhere but if people want to have a healthy public tf2 forum then they gotta stop complaining about it being bad and just swallow their pride and contribute

posted 5 months ago
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