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TF2 update for 8/14/25
1
#1
Patch Notes
0 Frags +

Via the Steam store and HLDS:

Valve- Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus
- Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style
- Updated/Added some tournament medals

- Updated pl_citadel
- Further adjustments to payload collision
- Adjusted cover near first checkpoint gate
- Made drawbridge less prone to crushing players while opening
- Fixed some projectiles colliding with the bounding box of func_brush entities
- Fixed an exploit that allowed buildings to be placed under terrain
- Fixed an exploit that allowed BLU players to enter RED spawn
- Improved navmesh (community fix from Koi)
- Visual fixes and adjustments
- Clipping adjustments

- Updated cp_gravelpit_snowy
- Enabled radial fog
- Repositioned weather particles
- Adjusted holiday events
- Fixed displacement seams
- Fixed footstep sounds on clipping brushes

- Updated pl_aquarius
- Fixed underwater speed boost conflicting with several item effects
- Fixed some cases where players could get stuck in payload lifts
- Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)
- Adjusted layout of catwalk area over A to improve flow and navigation
- Full ammo on B reduced to medium
- Slightly raised rubber catwalk over C lift
- Blocked dead end cubby near point C
- D shortcut platform given short barrier and easier pipe jump

Rumor has it:

- There are scattered to widespread reports of crashes to desktop, particularly after being killed
- A very lightweight second update nips it in the bud (see below)

- Size is close to 70 MB

Via [url=https://store.steampowered.com/news/250718/]the Steam store[/url] and [url=https://list.valvesoftware.com/]HLDS[/url]:

[quote=Valve]- Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus
- Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style
- Updated/Added some tournament medals

- Updated pl_citadel
- Further adjustments to payload collision
- Adjusted cover near first checkpoint gate
- Made drawbridge less prone to crushing players while opening
- Fixed some projectiles colliding with the bounding box of func_brush entities
- Fixed an exploit that allowed buildings to be placed under terrain
- Fixed an exploit that allowed BLU players to enter RED spawn
- Improved navmesh (community fix from Koi)
- Visual fixes and adjustments
- Clipping adjustments

- Updated cp_gravelpit_snowy
- Enabled radial fog
- Repositioned weather particles
- Adjusted holiday events
- Fixed displacement seams
- Fixed footstep sounds on clipping brushes

- Updated pl_aquarius
- Fixed underwater speed boost conflicting with several item effects
- Fixed some cases where players could get stuck in payload lifts
- Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)
- Adjusted layout of catwalk area over A to improve flow and navigation
- Full ammo on B reduced to medium
- Slightly raised rubber catwalk over C lift
- Blocked dead end cubby near point C
- D shortcut platform given short barrier and easier pipe jump[/quote]

Rumor has it:

- [b]There are scattered to widespread reports of crashes to desktop, particularly after being killed[/b]
- A very lightweight second update nips it in the bud (see below)

- Size is close to 70 MB
2
#2
Patch Notes
2 Frags +

TF2 update #2 for 8/14/25:

Via the Steam store:

Valve- Fixed a physics crash whenever a ragdoll is spawned

Rumor has it:

- Size is close to 1 MB

TF2 update #2 for 8/14/25:

Via [url=https://store.steampowered.com/news/250729/]the Steam store[/url]:

[quote=Valve]- Fixed a physics crash whenever a ragdoll is spawned[/quote]

Rumor has it:

- Size is close to 1 MB
3
#3
0 Frags +

Genuinely impressive they managed to fix it so fast.

Genuinely impressive they managed to fix it so fast.
4
#4
Patch Notes
7 Frags +
springrollsGenuinely impressive they managed to fix it so fast.

I'm more surprised that it wasn't even caught before it went out the door. You'd think that would be a basic part of even a rudimentary testing framework for base gameplay mechanics would catch something like that.

[quote=springrolls]Genuinely impressive they managed to fix it so fast.[/quote]
I'm more surprised that it wasn't even caught before it went out the door. You'd think that would be a basic part of even a rudimentary testing framework for base gameplay mechanics would catch something like that.
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