hannah
Account Details
SteamID64 76561198094801861
SteamID3 [U:1:134536133]
SteamID32 STEAM_0:1:67268066
Country Nepal
Signed Up January 15, 2015
Last Posted August 18, 2026 at 11:57 PM
Posts 1593 (0.4 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
280
Hardware Peripherals
Mouse G Pro Wireless Superlight
Keyboard  
Mousepad Artisan Type-99
Headphones  
Monitor  
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#7 monthly ban spoon thread in TF2 General Discussion

you guys have no idea how idea how good you have it

posted 9 hours ago
#3 monthly ban spoon thread in TF2 General Discussion
fygalso ban wrap assassin and quickies while ur at it

at least these were on the survey

posted 14 hours ago
#1 monthly ban spoon thread in TF2 General Discussion

Why have we not banned this shit? just super turbo cancer unfun to play against. the euros have banned it. why can't we as well. I don't know anyone who enjoys playing against this cancer. Sometimes there is no way not to get hit by it. why was it conspicuously absent from the postseason survey? ban this shit already

posted 14 hours ago
#1 Crosshair Switcher (Linux) in Q/A Help

I was using laz's crosshair switcher but it doesn't allow you to open directories with / in them. Is there a crosshair switcher gui that's known to work on linux?

https://i.imgur.com/58N0L3d.png

posted 1 week ago
#18 eddie LFT in Recruitment (looking for team)

GOAT

posted 2 weeks ago
#10 yo i need help in Q/A Help
Benplhannahbest move is knight takes h3. king h1 is forced, then knight f2 forces white to trade his rook for black's knight. if you dont take the knight you lose the rook with no compensation (black skewers the rook through the king on the back row)
If the rook moves away to b1 though white doesn't get skewered (as the queen defends), still looks incredibly good for black and wins multiple pawns, but I don't see anything fully concrete

i think stockfish think this lead to force mate. seems any position is hard lose after knight takes h3

https://i.imgur.com/ivgdnkt.png

posted 4 weeks ago
#7 yo i need help in Q/A Help

best move is knight takes h3. king h1 is forced, then knight f2 forces white to trade his rook for black's knight. if you dont take the knight you lose the rook with no compensation (black skewers the rook through the king on the back row)

posted 1 month ago
#11 Ban quickies and wrap assassin in TF2 General Discussion

ban market gardener too. just cancer unfun to play against

posted 1 month ago
#1 OMG 7 in TF2 General Discussion

https://rgl.gg/Public/PlayerProfile?p=76561198254056316

who could have seen this coming...

https://i.imgur.com/0pdXKFM.png

posted 1 month ago
#3 fragmovie in Videos

osu players be like

posted 3 months ago
#12 UGC League is disbanding in TF2 General Discussion

I would love to archive the player and competition history on my server. Hope there's a chance for the database to be available publicly!

posted 4 months ago
#9 What are good metrics for a medic's performance? in Projects

I think medic deaths is probably less useful than a ratio of medic deaths/enemy medic deaths. Obviously you could be in a game where both medics are way worse than the average player but both medics having high deaths is often indicative of a very messy game. Also worth noting that dying on medic isn't always bad. Perhaps your positioning caused your death, but it was a conscious decision to position that way. If you're pushing the enemy's last and no ubers are in play, you probably don't position to survive a 3 man sac (as a 3 man sac would likely cause them to lose the round)

posted 4 months ago
#7 hypothetical: would froyotech have won poLANd 2026 in TF2 General Discussion

9 + 10 = 21

posted 5 months ago
#15 THE GOBLIN ZONE LFP in Recruitment (looking for players)

nobody ever gets 5 rounds in a row from the goblin zone

posted 6 months ago
#8 What makes a good koth map? in TF2 General Discussion

In addition to what everyone else has said, the map should reward "fun" strategies and punish "lame" or "boring" strategies. I think we tend to like map design that leads to constant skirmishes. Think about how easy it is to push houses or pressure point on bagel, or to send people behind or push concrete on product. On clearcut, pushing the roofs is really hard and pressuring the point is also annoying so people just send their soldiers behind (BORING!!!!)

posted 7 months ago
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