Account Details
SteamID64 76561198056790920
SteamID3 [U:1:96525192]
SteamID32 STEAM_0:0:48262596
Country United Kingdom
Signed Up December 17, 2015
Last Posted May 14, 2022 at 3:47 PM
Posts 293 (0.1 per day)
Game Settings
In-game Sensitivity 1.35
Windows Sensitivity 1
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Zowie ZA12
Keyboard Quickfire TK
Mousepad Qck+
Headphones AudioTechnica M50
Monitor AOC G2460PF
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#2 CFG in TF2 General Discussion

just you wait..

posted 5 days ago
#75 tf2 scene in 2038 in TF2 General Discussion

posted 6 days ago
#61 tf2 scene in 2038 in TF2 General Discussion

cant tell if you guys are serious with the whole 'he's tryhard therefore he didn't cheat' argument
this one is for you flick

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posted 6 days ago
#2 hud fixing in Customization

Change the x value of "PlayerStatusHealthBonusImage" to 9999 in "resource/ui/hudplayerhealth.res" assuming you don't want the buffed cross. This will just move it off screen.

If you want to keep it this should now work - . The issue is that the image it was looking for was missing/broken so it just displayed an error.

posted 2 weeks ago
#1141 Wut hud/crosshair/cfg thread in Customization

Remade the hud couldn't find it in the end
DL if anybody is interested
Screenshot of ingame
couple of minor issues with it but easy to fix, have fun!

posted 3 weeks ago
#2 Offi: browser plugin in Projects

That is wicked, will certainly use.

posted 3 weeks ago
#23 Unifed Ruleset Discussion in TF2 General Discussion
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At first, it did seem cool, and it did start off being fun as the new chapter started, but... building needs to be back, and without a non-building mode.
I'm not exactly building huge forts in seconds like "sweats" do, my building is decent. I can put up a wall here and there, and have always more relied on shooting. But building is resourceful and not just for protection or cover, but for getting places quicker, if you're in the storm and need to put stairs down to get up a mountain.
As for "sweats," I play on Xbox, and will probably come across 1 to 2 really sweaty people and it's not even every match, more so every couple of matches. I think the only time you're gonna find a lot of sweats is on PC. Console is much calmer.
Now if they do add a separate mode, that will give the opportunity for more sweats to join a regular building mode, not all of them are just gonna hop into Arena. Of course, I do think there will still be players that do okay with building that will still play the building mode, but jumping in and playing against players that have a diverse level of skill is what makes it balanced. People are making it seem like there are sweats at every corner when it's not the case, at least on console.
I gotta be honest, hearing casual players that are coming and saying Fortnite is better without building or players that stopped playing a long time ago saying it's the most fun it's been in however long sounds a little ridiculous. The game has been fun for a while, sure some seasons I didn't like, but it was still fun.
Everyone's saying people can't hide behind their builds anymore, and I get it. But I haven't been beaten by every sweat I went against. Again, I'm not great at building, but it doesn't hurt to learn. My building is way better than it was before, yet I haven't gotten close to doing quick edits yet. I get some people like no building, but a lot of it is just casual players wanting an easy win. If they do add a separate mode, I hope that it will just be for a while, but I prefer they don't.
posted 1 month ago
#5 Unifed Ruleset Discussion in TF2 General Discussion

I feel like the 5 minute round timer has a counter-intuitive effect than what is intended. It's very appealing for a team that is stuck on last to just do nothing and hold for the 5 minutes, especially on sunshine/gran/snake which is very cozy. It's also not worth the pushing team giving a full commit when the timer is running low because you either give the team on last enough of an advantage to push or they just choose not to push and go next mid.

sidenote: I don't think any value for the roundtimer will fix stalemates because the timer isn't what causes them in the first place!. It's because the game of tf2 is so defender oriented and the maps don't conpensate for that. I learnt this from my ex-teammates(kaptain, stark and thalash)

In terms of the wincondition I just think we should have winlimit 5 as standard. Maybe a windifference of 2 is ok but windifference of 5 is pointless. The infinite overtime does allow for more comeback potential and even won us a game however I think flick put it really well when he said 'you're not gaining rounds to win you're gaining rounds so when the overtime kicks in its harder for the other team to win'. I think we should just have mp_winlimit 5 and a gg plugin if anybody really cares about garbage time - if you can't mathematically win you just deserve to lose and that's the nature of a lot of sports already.

posted 1 month ago
#1135 Wut hud/crosshair/cfg thread in Customization
i know its my own video but does anyone know what this hud is called? I may have made it from some other hud but thought i better check before i remake it

posted 1 month ago
#19 rahThread: Class nerf discussion in TF2 General Discussion

folded team says what

posted 1 month ago
#17 rahThread: Class nerf discussion in TF2 General Discussion

are people really on this 'crossbow makes the game bad theory' from 5 years ago. If you've ever played a game of 6s whilst the item server is down you realise its really fucking awful for anybody that isn't a scout

posted 1 month ago
#2 ETF2L S41 GF: Witness Gaming EU vs. tf2easy in Matches

posted 1 month ago
#54 The Papercuts Thread - Bring up annoyances here in Projects

When you disguise as an enemy spy, why is the disgusie model always wearing a mask?

posted 1 month ago
#1721 best pub quotes in TF2 General Discussion

Michael : Just think in a couple of years some people will have 2000 hours in tf2 where they spent 90% of that time typing 'scramble'
Michael left the game

posted 1 month ago
#3 Rocket jumping air strafing in TF2 General Discussion

Most of the time people are either not going quick enough wall to wall and losing vertical velocity or not aiming their rocket high enough to compesate for the gain in vertical speed - I haven't heard anything before about letting go of the strafe keys to not lose speed other than just using one strafe key if you're staying on one wall. But yeah what chell said we'd need a video to comfirm if possible.

posted 1 month ago
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