weeb_whacker
Account Details
SteamID64 76561198187098041
SteamID3 [U:1:226832313]
SteamID32 STEAM_0:1:113416156
Country Canada
Signed Up January 20, 2018
Last Posted August 3, 2025 at 8:45 PM
Posts 85 (0 per day)
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#9952 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=gp7gEWmsbog

posted 3 weeks ago
#1 5CP FIXES/QOL CHANGES!! in TF2 General Discussion

Throwing out some food for thought after watching rgl lan to improve playing/watching quality, #1 & #2 should be implemented tomorrow and #3 & #4 could use workshopping.

1.) Sitting in forwards should not be as low risk/high reward as it currently is, at minimum you should be able to physically check if someone is in there such as granary 2nd forwards, and ideally it should force the shutter open and void backspawning.

2.) Spawns on last should all emulate Granary's caution tape and prevent caught players being sucked into spawn by spamming resup/classswap bind.

3.) A little more experimental but once overtime triggers cap speeds on every control point should be sped up by a percentage either prompting more point oriented sacs on last or enticing pushing out of last by easily denying forwards.

Show Content
I would also heavily be in favor of somehow penalizing the team that was pushing last into the next round for letting it stalemate

4.) Tilt doors on last 45 degrees allowing sentries to get spammed down easier without having to trade damage as negatively. Tilting the doors would be buffing sniper but honestly I'm ok with it since holding last as it is is very easy.

https://i.imgur.com/R5QLGOf.jpeg

posted 1 month ago
#4 can we ban this guy in TF2 General Discussion

https://pugs.tf.plus/players/76561198044536529
^ KING VON OF TF2

posted 6 months ago
#13369 stream highlights in Videos

https://www.youtube.com/watch?v=hATjG7-pD_s

posted 7 months ago
#13286 stream highlights in Videos

https://www.twitch.tv/s4xophone/clip/MagnificentFancyTrayMoreCowbell-_0fRP6r8i4KWKawR

posted about a year ago
#13260 stream highlights in Videos

https://clips.twitch.tv/TsundereSilkySkunkDendiFace-m1r_QmIdBd3O1bOD

posted about a year ago
#1 weebwhacker lft in Recruitment (looking for team)

yooo looking to play dat p scout medic or demo

posted about a year ago
#3 ROME LFP in Recruitment (looking for players)

https://youtube.com/clip/Ugkx66hr1eShcTQGsX6dou18NNYuH3PlxVAo?si=vwf749m8oOiDCN2v

posted about a year ago
#34 ban the lochnload next szn in TF2 General Discussion

me too man me too
https://streamable.com/br7l9b

posted about a year ago
#3 sewers in TF2 General Discussion

https://cdn.discordapp.com/attachments/1021486532114268310/1198922198140858379/image.png?ex=65c0aa4e&is=65ae354e&hm=2d71ee08ce95a64a534a024933df2f697300ff69a1e47ec07cc70ed1ccb0e933&;

posted about a year ago
#13124 stream highlights in Videos

https://clips.twitch.tv/TastyScrumptiousAntFreakinStinkin-vCedtr6k_j4AySRi

posted about a year ago
#12995 stream highlights in Videos

https://clips.twitch.tv/JollyHonorablePotatoPJSalt-CMWUETpsqGdEecxz

posted about 2 years ago
#63 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
SpaceGhostsCoffee

Again not the point of my post but if you want to make it about my team ill give you the same response I gave pete. Its a competition why shouldn't we keep picking maps which we win on, especially when its a completely new team with a relatively low scrim schedule, surprise surprise expanding our map pool isn't exactly the easiest thing to do.

Current bo1 pick/ban system has always and will always just lead to the pug maps being picked

https://cdn.discordapp.com/attachments/994733039110344767/1077762502894555136/SJuZP2U.png

grabbed this from the end of s9

don't care to get that numbers from s10 but prolly just about the same thing

https://cdn.discordapp.com/attachments/994733039110344767/1077369209090232330/image.png

s11 so far

My problem with this is you can get away with so much just by playing the same maps over and over and banning anything you remotely struggle with until playoffs comes around, and for it being the div right under the highest this shouldn't be possible.

posted about 2 years ago
#57 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
Pete

I mean yeah its easy to keep playing the same maps, my point is its a product of the system. This exact talk already happened s9 and a decent idea was brought up by SpaceCadet

SpaceCadetChange the way the pick/ban system works for regular season only (not playoffs) to force more diversity in the maps played.

Only have 3 map options in the pick/ban for every match. Home gets 1 ban, visitor gets 1 ban and the 3rd map is played. This way the league can rotate the maps week by week and still give the teams some flexibility on choices.
Example:

Week1 - Pick/Ban Maps are -- Metalworks, Gully, Granary
Week2 - Pick/Ban Maps are -- Snake, Sunshine, Process
Week3 - Pick/Ban Maps are -- Viaduct, Clearcut, Bagel
Week4 - Pick/Ban Maps are -- Propaganda, Reckoner, Badlands
etc, etc

If the league can agree on a larger map pool you can easily have the right amount of maps for an 8 week rotation, meaning you can evenly space the maps out for the entire season.
posted about 2 years ago
#54 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion

https://cdn.discordapp.com/attachments/994733039110344767/1077340988751753216/image.png

oh wow I just love bo1 pick/ban

posted about 2 years ago
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