| Account Details | |
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| SteamID64 | 76561198187098041 |
| SteamID3 | [U:1:226832313] |
| SteamID32 | STEAM_0:1:113416156 |
| Country | Canada |
| Signed Up | January 20, 2018 |
| Last Posted | August 3, 2026 at 10:10 PM |
| Posts | 88 (0 per day) |
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| Raw Input | |
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Throwing out some food for thought after watching rgl lan to improve playing/watching quality, #1 & #2 should be implemented tomorrow and #3 & #4 could use workshopping.
1.) Sitting in forwards should not be as low risk/high reward as it currently is, at minimum you should be able to physically check if someone is in there such as granary 2nd forwards, and ideally it should force the shutter open and void backspawning.
2.) Spawns on last should all emulate Granary's caution tape and prevent caught players being sucked into spawn by spamming resup/classswap bind.
3.) A little more experimental but once overtime triggers cap speeds on every control point should be sped up by a percentage either prompting more point oriented sacs on last or enticing pushing out of last by easily denying forwards.
4.) Tilt doors on last 45 degrees allowing sentries to get spammed down easier without having to trade damage as negatively. Tilting the doors would be buffing sniper but honestly I'm ok with it since holding last as it is is very easy.
https://pugs.tf.plus/players/76561198044536529
^ KING VON OF TF2
yooo looking to play dat p scout medic or demo
me too man me too
https://streamable.com/br7l9b