Account Details
SteamID64 76561198029549729
SteamID3 [U:1:69284001]
SteamID32 STEAM_0:1:34642000
Country United States
Signed Up March 23, 2014
Last Posted April 4, 2020 at 12:35 AM
Posts 280 (0.1 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity default
Raw Input 1
Refresh Rate
max_fps 0
Hardware Peripherals
Mouse G502
Keyboard Corsair K40
Mousepad pecham xxl
Headphones Sentey reds
Monitor Benq 144hz
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#9 bobby lft IM in Recruitment (looking for team)

bump cause ive been doing too many pugs...

posted 1 day ago
#3 LFT Advanced Medic in Recruitment (looking for team)

console is a gamer.

posted 3 days ago
#7 bobby lft IM in Recruitment (looking for team)

excuse me console can u not

posted 6 days ago
#2 i made a thing in Off Topic

Pretty dope idea and killed it in execution for how much scrambling this probably involved.

posted 1 week ago
#3 Hellcatt Lft in Recruitment (looking for team)

animemes aside, shes a great all around player that shouldnt be showing her face in IM as often as i see her. Lots of drive and has been improving quickly since she became a name on the scene.

posted 1 week ago
#1 bobby lft IM in Recruitment (looking for team)

testing the waters while aiming for playoffs/bubble IM, hell or a promising open team that gets along and plays well, looking for a relatively stable scrim schedule due to work.

prefs scout>soldier. gamesense is tight, knocking rust off of the aim and starting to pug again in the meantime. I feed on soldier, do not let me near it unless do or die. The only thing I've really picked up over the years is knowledge and gamesense as I lead almost every season.

actual experience: massive gamers, ratz

posted 1 week ago
#11 What do you wish you had realized/learned sooner? in TF2 General Discussion

leading and making friends with everyone is great and super useful, but actually playing is fun.

posted 1 week ago
#4 Recording TF2 Demos for use in SFM Tutorial in Videos

very cool thank you antlers

posted 1 month ago
#4 cement in Off Topic

ive found a lot more laborers around phoenix say suh because its less likely to be dropped/misheard. randos will just say it correct, phonetically

posted 1 month ago
#19 Refresh: cp_process in Map Discussion

On a sidenote about the way this project was started, process is arguably one of the most popular maps in most pools as it stands. This was a great way to bring attention and gauging interest from the community and I hope it opens the doorways to more critical and productive threads about maps and their designs/whatevers.

and please do not add a wall/barrier to the back wall of lobby going into last, it's a spamfest through doorways as it is and the little aim required to aim at the floor accurately would be mitigated entirely.

posted 1 month ago
#9 Refresh: cp_process in Map Discussion

nothing is wrong but nothing is perfect, so why not try to get closer?

It doesn't remove dubthink-esque shenanigans of wall/cornerbugging where possible so mechanical skill is still rewarded, while punishing you for something you didn't purposely do is removed (shutter bugs/doorways)

posted 1 month ago
#3538 PC Build Thread in Hardware

#3536, From the ingame picture it looks like your gpu isn't being utilized for most of the time (potentially why it spikes upwards in your initial description. If that doesn't fix your problem ontop of a fresh graphics driver install, it might be a hardware issue. It's reporting back 54c temp but no fan speed.

well, with some potato tweaks in the form of cfg+lower res/4:3 i squeezed by with a i5-3550 clocked to 4.2ghz w/ a gt640 and a gt630 that would be overclocked.

if youre trying to go ultra budget, the gtx670 and higher go up for sale in the used markets around me for anywhere from 20-60$ and they hold their own even nowadays.

I'm not setsul, he is better than me at this and the one to follow when/if he answers your respective questions.

posted 1 month ago
#6 Refresh: cp_process in Map Discussion

I agree with weit that railings should have no collision due to valves decisions on their own and updated maps, but this could actually solved by just changing the railings from being... railings. Outside of IT is a fucking meat grinder with the railings for anyone, removing the collision only makes the problem worse.

If mid railings were to be changed the concrete pads to either side of IT should to be lowered (and thusly like 1/3rd of the mid to ensure the highest points of the floor are at choke) in an attempt to give some cover for whoever , similar to snakewater's use of terrain to provide something similar to what the railings currently do. (This being high ground/sticks are almost always guaranteed to get good damage on while spam or bad aim is punished via using the small amount of verticality the floor gives you.

the platform above mid sewer entrance and making openings at least 144 would be a small but impactful QOL change. Arguably it would make it easier to skip/speedshot some more entertaining routes but either a) theres a fucking shutter there or b) theyre enclosed enough and far away enough to make any viable bomb require a reload or another body in the fight.

posted 1 month ago
#2 King SCREW lfp in Recruitment (looking for players)

very chill dudes

posted 1 month ago
#4 UGC signups open for early 2020 seasons in News

Esea had issues outside of its management (for the most part). Game is game... but the management begets some issues with rgl... (ugc too i guess for a few seasons but that was a while ago)

posted 1 month ago
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