mastercomsYeah, I learn more about the game, listen to feedback, test things, etc that make the config better with updates.
All of those are good things, and you should definitely keep on doing that as long as it is your interest.
However, as an average joe, my train of thought is simple : game runs like shit without your config -> game runs fine as soon as I install your config -> no more problem -> no need to update
mastercomsAlso could you go into more detail about what's being obfuscated here
You said most of the config is commands. But if I wanna read what it is doing, I must either use GCFScape or browse your files on github (+ figuring out which are actually used in the preset I chose). So if for whatever reason i want to tweak a setting it gets a bit more complicated than just opening a text file.
mastercomUltimately, I think this is a mindset issue with how the config is currently structured. For your example, your first instinct was to dig through the VPK in order to change the interp for sniper, where you could have used the framework for changing interp (snapshots_balanced) in user/sniper.cfg, as in the documentation.
This is exactly what I'm talking about and witness at work. You create something really complicated (vpk + knowing the framework) so that the user does not have to edit one text file.
Also, online documentation is a good thing, but the regular user downloads the vpk thing, and then relies on your website to figure out how that works. compare that to an archive with a readme file, or text files with comments.
Last point, in https://docs.mastercomfig.com/en/stable/customization/custom_configs/, there are bits about a tf/cfg/user folder I believe is obsolete.
If so, there you get a prime example of the hassle of maintaining separate doc and code that can lead to discrepancies (and also more work for you)(Comanglia talked about that
PS : I didnt read all the replies on this thread, apologies If I made a mistake or stated smth already said