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SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted September 26, 2022 at 6:25 PM
Posts 1398 (0.5 per day)
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#7 Snakewater last getting fixed in latest TF2 update in Map Discussion


the tank on the left side door (from the defenders pov) has disappeared.. this is a bit more than fixing the cap time

posted 1 week ago
#5 Snakewater last getting fixed in latest TF2 update in Map Discussion

increasing the cap time is ridiculous it's already the easiest last to hold with uber disadv

as for the sentry gun on last this wouldn't be a problem if it was easier to convert uber advantage into rounds. Besides, keep on feeding 3 players and the opponent will come out

posted 1 week ago
#1 is this turbocharger dead in Off Topic

help me

posted 2 weeks ago
#22 habib retiring in TF2 General Discussion

You retire as a world champion, hats off

posted 2 weeks ago
#23 Offi: browser plugin in Projects

it's very cool, linking the rec posts from player profiles should definitely be a built-in feature in etf2l website IMO.

posted 4 weeks ago
#13 TF2 LAN LA SOURCE#2, 11th and 12th November in LAN Discussion
DuMmTmRahmedFRA vs GER
Which side are you on
you either meet germans or frenchies, there is no winning here

jokes aside, cant go but was a blast doing commentary for the games last time so if i can somehow help with that online, hmu again

could be a fun showmatch to have FRA winner vs GER winner in the end of November

posted 4 weeks ago
#70 See your medic's uber% on hud in Customization
indecencyso this is banned but b4nny bind isint? lol

we should ban it tbh, it would make pushing last doable instead of witnessing double banner sentry bullshit

posted 1 month ago
#69 See your medic's uber% on hud in Customization
Tholei think going off gut instinct for a lot of this shit is part of what makes tf2 so much better than its peers. tons of crucial information is not really just given to you 24/7. better players will have better gut instinct when it comes to uber ad/disad, enemy health, how many stickies your demo has loaded, etc. all part of the charm and skill ceiling.

I agree with this mind set. I wouldn't mind it being allowed but I find the game much more enjoyable with less known elements. More room for mistakes and gamesense differences between players, more effort needed for correct comms.

posted 1 month ago
#8 TF2 LAN LA SOURCE#2, 11th and 12th November in LAN Discussion

so many lans in november holy shit

posted 1 month ago
#44 TF2 LAN EVENT IN GERMANY, 25.-27-11.2022 in LAN Discussion

also hamburg has a sick miniature train museum to visit during the down time before the finals if it's as long as insomnia's

posted 1 month ago
#3 tf2rue in Projects

posted 2 months ago
#12 TF2 update for 7/7/22 in TF2 General Discussion
stephspringrolls- Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation

Is this taunt hitboxes or something else?

I submitted this change (and the fall damage cvar) to the contractor working at Valve, and he accepted both with some changes. I actually can not believe that this has happened. Ecstatic about this

lmao tf2 is almost open source now

posted 2 months ago
#46 The small ammo pack on villa last in TF2 General Discussion
SetsulFor float that means the choice is between 0.199999988079071044921875 and 0.20000000298023223876953125. The latter is simply closer to the "true value" 0.2 than the former.

So who determines how rounding is done between IEEE and the CPU architecture maker?

posted 5 months ago
#14 rahThread: Class nerf discussion in TF2 General Discussion

fix iron bomber hitbox
disable banny bind to give more advantage to last offence
disable reload when holstered for all weapons such as xbow and flaregun
xbow ammo reduced : if medic wants to spam it he's gonna consume the boxes his teammates need
revert heavy back to having no penalty when he starts shooting
make vaccinator so it's not possible to stack mini ubers on one person

posted 5 months ago
#24 cp_subbase (5cp) in Map Discussion
DropKnockTwiggy'sewers' unreacheable from 2nd for the medics -> one less push option into midI'm sure you can reach it as a medic if you jump from the barrel that's near it

Okay then I stand corrected

yllenessentially I dont want 3 main flanks, I want 2 with an optional dropdown type of area that is easily watched.

Okay, makes sense. Just be careful of defenders' height advantage.
Right now u push 2nd u are blasted by the dudes on top of point
u push mid u are blasted by people on both crate stacks + the big door balcony + the sewers + people on choke in front of you have a HP super near

yllenIn terms of access to highground on mid, I want to make it harder for scouts to get on highground similar to granary, where you have to choose a different rollout path to get quick highground

Good idea, lf to playing it more

posted 6 months ago
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