Account Details
SteamID64 76561198072250111
SteamID3 [U:1:111984383]
SteamID32 STEAM_0:1:55992191
Country Belgium
Signed Up September 18, 2016
Last Posted June 4, 2022 at 2:26 PM
Posts 114 (0.1 per day)
Game Settings
In-game Sensitivity 2.90
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Logitech G Pro Wireless
Keyboard Wooting One
Mousepad SteelSeries QcK XL
Headphones Audio Technica ATH-M50X
Monitor LG 27GK750F
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#1 Stream name change in Requests

From to

ty :)

posted 3 weeks ago
#6858 HUD editing: short questions, quick answers in Customization

Downloaded a HUD and for some reason the matchmaking menu looks like this. Anyone know how I can fix it/which file I need to edit?

posted 3 weeks ago
#3 Offi: browser plugin in Projects

This is great, thank you for sharing

posted 2 months ago
#3 My brightness changes depending on what I look at. in Customization

Are you using a config like mastercomfig? If so you could try a different module preset for lighting and see what happens.

If not, look at config.cfg in the cfg folder and check if any of those keybindings could possibly affect the lighting. If it's really related to your keyboard I'd assume you've hit a keybind by accident while cleaning that does something unexpected. My guess is it would be one of these:

posted 2 months ago
#2 Allowing the TF2-Ultimate-Visual-Fix-Pack in ETF2L in TF2 General Discussion

Reading through these I'm pretty sure most of these are fine but stuff like less obnoxious Pyro flame particles would be up for debate cause you could argue it's intended game design (although not great game design). Kinda similar like how you can't use that mod that hides props & bushes to remove clutter on ETF2L.

There is probably a middle ground to be had where stuff like that is not inside of the pack?

posted 2 months ago
#24 rahThread: Class nerf discussion in TF2 General Discussion

1. Make uncharged headshots do 140 damage
2. Make pyro not knock you across the map while on a slope with airblast
3. Reduce afterburn duration of flare gun weapons to not be the full duration
4. Remove scorch shot hitting you twice, stunning you in the process

posted 2 months ago
#37 The Papercuts Thread - Bring up annoyances here in Projects

Spawn outlines being enabled on some competitive server configs. Just annoying on spy & the alternative is to undisguise and have the spy scream about some point not being captured or whatever. Didn't have to bother dealing with this years ago so not sure why this is a thing now

posted 3 months ago
#2 Can you reduce Vaccinator sound volume in casual? in Q/A Help

Short answer: no, not by normal means.

Long answer: you can edit basically every sound in the game afaik (I'm not here to discuss the legality of doing it, in fact it boggles my mind that Valve still hasn't fixed this to this day, if you play in leagues I would advise against doing this). I think mods like the one that change the original sound to the rocket launcher's do it like this as well, but it doesn't take a genius to realize how easily this can be abused.

I don't know the specifics for the Vaccinator but try the following:
1. download GCFScape
2. look for a file called game_sounds_weapons.txt in tf2_misc_dir.vpk (located in tf folder)
3. extract/copy that file
4. CTRL+F and look for 'vaccinator'
5. tweak the volume/soundlevel parts to your desire
6. place the file within your tf/custom/foldernameofyourchoice/scripts/game_sounds_weapons.txt (this will override the one TF2 uses)

posted 5 months ago
#5926 Show your HUD modifications! in Customization
WhipAdjeKrymaAdjesayohud edit (different colors & font, match hud with class icons)


Can you post a new link for this? Edit is sick (:

posted 5 months ago
#5922 Show your HUD modifications! in Customization
KrymaAdjesayohud edit (different colors & font, match hud with class icons)


posted 6 months ago
#5920 Show your HUD modifications! in Customization

sayohud edit (different colors & font, match hud with class icons)

posted 6 months ago
#9 a good competitive balancing system? in TF2 General Discussion

AI would only classify skill/balance properly if the dataset you're using ( in this case) isn't a complete mess on a player per player basis. You'd have to prepare and clean up that data and afaik there's roughly three million logs so good luck with that. There's people with logs for dumb maps like 2fort upsidedown, mess around pugs, ultiduo bball HL 6s Prolander 4v4 you name it. Some of these will be from scrims, offis, TF2C, pugs or other stuff. It would also need to consider individual classes, other individuals on the team you're playing to really make sense I think. Probably do-able with something like Keras/TensorFlow, but sounds like a pain to train a model for that with all the variables you have.

Not only that, but you'd have to feed it data it can actually understand. Just throwing 30GB of raw text logs at AI isn't going to do much so you'd probably end up making several monster CSV/JSON files first (parsed from those 30GB logs).

Using some sort of elo score or assigning a score based on ETF2L/RGL division sounds a lot easier. If you want to go the extra mile you can check amount of matches played on ETF2L, how many won/lost etc. But if your goal is to just make the life of a handful of people easier, I think that'll go a long way.

If you like what you have with you could just scrape the data rather than use an API. You should probably ask the creator if they are fine with that though.

posted 6 months ago
#23 Ask Delphi in TF2 General Discussion

posted 8 months ago
#33 included middle ban in TF2 General Discussion

Where does it even state in the rules that throwing a game leads to a ban? Are admins this desperate that this falls under the 'match betting' rule? Please show me these people betting on Div 2 6s main season games

posted 10 months ago
#2 Help getting player name from steamID3 in Q/A Help

The Steam API uses 64-bit Steam ID's, so before you could fetch the name you'd have to convert your SteamID3 to a 64-bit Steam ID.

They can be mathematically converted to a 64-bit ID, the actual math behind it is briefly explained in the official Valve documentation but I'd recommend you grab a library for your language of choice since there will almost certainly be someone who already built a package to do the conversion for you.

Once you're at that point you can use the Steam GetPlayerSummaries API to get their current nickname (or better in this context probably: use the league's API to fetch their primary alias).

RGL used to have an undocumented API to fetch stuff by Steam ID but it seems like it's not available anymore, last time I asked them about it they seemed equally confused about having an API. Not sure if they've built a proper API by now (doubt it), you might be out of luck on that front unless you want to try scraping the data

Alternatively, since the logs should contain names as well you could build a script and see which alias gets used the most for every player

posted 11 months ago
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