Last time someone "revealed" something like this in order to create awareness on this forum, we got a step by step guide on how to modify Spy decloak sounds. We are 6 years later and Valve has not done anything to mitigate that; all it did is put it on the radar of bad actors who didn't previously know. I don't understand how people can look at that and think giving Valve x amount of time to address an even worse issue, and then going public with this will lead to anything. But I would love to be wrong about this.
Account Details | |
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SteamID64 | 76561198072250111 |
SteamID3 | [U:1:111984383] |
SteamID32 | STEAM_0:1:55992191 |
Country | Belgium |
Signed Up | September 18, 2016 |
Last Posted | July 15, 2025 at 1:26 PM |
Posts | 131 (0 per day) |
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Raw Input | 1 |
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Mouse | Logitech G Pro Wireless |
Keyboard | Wooting One |
Mousepad | SteelSeries QcK XL |
Headphones | Audio Technica ATH-M50X |
Monitor | LG 27GK750F |
ClarkAre there any other exploits that could be used in comp that still haven't been fixed?
There definitely are but on what scale, I could not tell you. I don't think it would be a good idea to list really bad ones I do know about on a public forum as it would just make bad actors aware of their existence (most are to troll spies or bypass sv_pure restrictions which is not stuff I want to spell out to everyone how to do). It's a good practice to just check that issue tracker sometimes if you think there is something that you cannot explain, I merely typed "dalokohs" on the issues and it was one of the first things to pop up. A lot of the weird demoknight exploits/quirks are also mentioned there, to list a few:
https://github.com/ValveSoftware/Source-1-Games/issues/3254
https://github.com/ValveSoftware/Source-1-Games/issues/4922
I am sure you could find more if you just type "demoknight" and start reading.
The issue with a lot of these YouTube clips is that they would hold far more weight as evidence if people still had the demos (first person or STV) for them as the demos show recorded console commands & inputs, can be slowed/sped up if needed and you can enable outlines to see what other players were doing/if he is locking on to stuff through walls etc. This is definitely more on ETF2L than the players due to the data loss, but it's not like many of the current AC admins can really do much about that either to re-evaluate any of these in a proper fashion. As far as I can tell some of the clips you posted are not from officials either but from scrims and maybe even the occasional pug, so they never would have been uploaded to ETF2L in the first place. The game having changed several times over the years and breaking old demos on the modern 64-bit build does not help with investigating, but it should still be possible even if it means downloading some shady back-up of TF2 from someone who did not auto-update his game since 2020-ish.
I don't think this one was posted before (sorry if so) but might as well add to the pile of ancient clips:
https://www.youtube.com/watch?v=c6aejYlUsIU
This was from HLPugs.tf era and while the clip itself is definitely out there, the demo itself is from 2019 and when I asked one of the admins from the pug site back then about it, it was (unsurprisingly) lost to time.
He has uploaded somewhere in the ballpark of 40-50 demos to ETF2L now that are still up across both 6s and HL; if all that was found in the uploaded demos from his officials after years of requesting his demos on both Heavy and Demoknight is an interp exploit discovered during a routine check (not even a report) and a ban for a demoknight related script which was overturned within the day, I fear a lot of these 10-30 second clips won't be considered evidence by ETF2L no matter how sketchy they look unless the demos themselves can somehow be found, played back after all these years and they are included in a report.
Clark1. https://www.youtube.com/watch?v=dq1BDE9c2Mw
According to Icewind who owns demos.tf and works a lot with different scripts (both legal and banned), he has never seen anything like this, ever. So whatever Odin is using here to be able to eat two chocolate bars in a row may be a homegrown script that he cooked up himself.
Eating double Dalokohs Bar/Fishcake is an exploit that was posted about on Valve's GitHub years ago and has not been fixed yet, assuming it's just that. Honestly it is probably one of the tamer exploits reported on their issue tracker.
https://github.com/ValveSoftware/Source-1-Games/issues/4451
The "interp exploit" is probably a case of using higher than 100ms lerp. Just basing that off what I can see from uploading the demo of his latest offi to inspect.demos.tf (shoutout Icewind), filtering by "Interp" and clicking on a few of the "ConsoleCmd" lines until it pops up. Stuff like this can also be checked with some console commands (see this thread).
I remember playing on the TF2PublicFerret server back in 2014 where a guy named Ferret would spec the pub game and basically cast whatever he saw with alltalk on, super laidback, basically felt like a budget cast where you can hear the caster as you're playing. The regulars were also super chill and fun to play against, it had a solid map rotation with some custom maps here and there and whenever something whacky happened, you'd know
This vpk file should remove all screams. Works fine for me.
I did find one ages ago in a set of vpk's that supposedly removes basically every sound but I didn't try it out, so idk if it works in the way you described. Maybe worth trying out: https://www.dropbox.com/scl/fi/i0xkl9nw4yvjc6j6e11qc/onlyhitsound.vpk?rlkey=whz78hj5vi9xinvxce0gin8vw&st=e7xdr41z&dl=0
Is there a way to change the color of the damage indicator (the red markers around you that indicates where damage is coming from)? I have a "damageindicator.vtf" in my materials/vgui folder that is colored white, but it only seems to work on a few community servers.
Seinfeldhttps://i.imgur.com/o25mOul.png
the actual hud inside the awful stream overlay
looks like a bx-hud edit
for anyone looking to check the history, these are the 3 (?) rifles according to bp.tf
https://backpack.tf/item/12436196709 - https://steamcommunity.com/profiles/76561198444036574/inventory/#440_2_13707033502
https://backpack.tf/item/6493768041 - https://steamcommunity.com/profiles/76561198059782462/inventory/#440_2_13656274257
https://backpack.tf/item/4994779797 - https://steamcommunity.com/profiles/76561198299045013/inventory/#440_2_4994779797
I have an issue where my game will crash to desktop if I join someone's in-game party but it only seems to happen on some HUDs. It either happens when they accept my join request or they send me one and I accept. Any idea what could be causing this?
Admins (kaylus in particular) have handed out bans/been wanting to hand out bans for dumber reasons in the past. Found this old pastebin of Hugo arguing with kaylus because he wanted to ban my entire team for not trying their absolute hardest in a game of highlander (lol) when there are numerous examples of teams taking the piss against other teams not being punished whatsoever
Hard to take most non anti-cheat related bans seriously when people like Middle get banned for killbinding mid offi as a joke. Not sure what goes on in the heads of league admins sometimes (AC admins doing god's work though)
I'll share what I have:
https://docs.google.com/spreadsheets/d/1lIWanf0VQi3xiLzwJC_SLSSuRo78SCpFsB_19h8qK9Q/edit?usp=sharing
I've tried to compile a spreadsheet of logs with ETF2L prem matches I have the logs for. It should also contain logs for ozfortress and some RGL 6s seasons. I think I set it to public correctly but if not give me a heads up :)
Few notes:
- these are only up to 2021-ish, I gave up on the project I was using these for a long time ago
- no playoffs logs are included since I was using these in a project that would compare only stats for the regular season
- while I'm fairly confident the ETF2L ones are correct because of every match having a list of people who played in that match (due to uploaded status screenshots), I can't vouch for the accuracy of the RGL ones at all. There was no easy way for me to get these painlessly so there might be a few scrim logs in here I'm afraid.
- the ozfortress ones I did manually, the aussies were nice enough to post their logs on the match pages almost every single time :)
- with a few exceptions none of these are combined logs
idk what kind of target you're looking to train if you are planning to use these for machine learning, if you need something added I can check if I can add it to my db query
That SaveTF2 hashtag sure did a lot, Thank You Reddit
Most modern games have charge percentages for ults etc available at a glance of their scoreboard, how would having this in TF2 for uber % dramatically impact gameplay outside of pugs and lobbies?