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Using nullmovement puts you at disadvantage
posted in Customization
1
#1
0 Frags +

https://cdn.discordapp.com/attachments/715971149523320882/749731667584876744/unknown.png

Finally the truth been told.

https://cdn.discordapp.com/attachments/715971149523320882/749731667584876744/unknown.png

Finally the truth been told.
2
#2
tf2pickup.org
7 Frags +

try telling that to the handful of open scouts that say otherwise

try telling that to the handful of open scouts that say otherwise
3
#3
19 Frags +

input delay does not necessarily mean it puts you at a disadvantage if the net gain is greater than the net loss

input delay does not necessarily mean it puts you at a disadvantage if the net gain is greater than the net loss
4
#4
65 Frags +

I cant believe mr slin set me up for failure all those years ago

I cant believe mr slin set me up for failure all those years ago
5
#5
-10 Frags +

Good. This script is for lazy scunts

Good. This script is for lazy scunts
6
#6
TFNew
-3 Frags +

wait wtf ive used it for years is my whole life a lie

wait wtf ive used it for years is my whole life a lie
7
#7
6 Frags +
funhaver1998Good. This script is for lazy scunts

You tell 'em

[quote=funhaver1998]Good. This script is for lazy scunts[/quote]
You tell 'em
8
#8
1 Frags +

what is nullmovement?

what is nullmovement?
9
#9
8 Frags +
det-what is nullmovement?

with regular movement binds:
walk right, hold it down. now also hold down left. it cancels out and you stand still

nullmovement:
walk right, hold it down. now also hold down left. it overrides and you start walking left

the theory is that if you misstime letting go off a key you won't stand still when you meant to switch directions.
I've used it for like half of my TF2 playtime. In practise it will not make a noticeable difference.

Nullmovement is achieved using a couple of command aliases that you bind WASD to

[quote=det-]what is nullmovement?[/quote]
[u]with regular movement binds: [/u]
walk right, hold it down. now also hold down left. it cancels out and you stand still

[u]nullmovement: [/u]
walk right, hold it down. now also hold down left. it overrides and you start walking left

the theory is that if you misstime letting go off a key you won't stand still when you meant to switch directions.
I've used it for like half of my TF2 playtime. In practise it will not make a noticeable difference.

Nullmovement is achieved using a couple of command aliases that you bind WASD to
10
#10
15 Frags +

Proof?

Proof?
11
#11
32 Frags +

Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)

Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)
12
#12
-16 Frags +

how hard is it to let a finger up

how hard is it to let a finger up
13
#13
33 Frags +
scratchhhow hard is it to let a finger up

harder than not

[quote=scratchh]how hard is it to let a finger up[/quote]
harder than not
14
#14
-29 Frags +
Alfiescratchhhow hard is it to let a finger upharder than not

no

[quote=Alfie][quote=scratchh]how hard is it to let a finger up[/quote]
harder than not[/quote]
no
15
#15
-19 Frags +
scratchhAlfiescratchhhow hard is it to let a finger upharder than notno

yep, cock

[quote=scratchh][quote=Alfie][quote=scratchh]how hard is it to let a finger up[/quote]
harder than not[/quote]
no[/quote]
yep, cock
16
#16
-9 Frags +
mastercomsYeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)

Wow, now also you are against me? Betrayal.

[quote=mastercoms]Yeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)[/quote]
Wow, now also you are against me? Betrayal.
17
#17
4 Frags +

Ahhhhhh so that's why I'm not good.

Ahhhhhh so that's why I'm not good.
18
#18
2 Frags +

null movement won me my first ever scout 1v1, against jay in the gf.

null movement won me my first ever scout 1v1, against jay in the gf.
19
#19
6 Frags +
counounull movement won me my first ever scout 1v1, against jay in the gf.

ur welcome Sam always here to provide the Scripts

[quote=counou]null movement won me my first ever scout 1v1, against jay in the gf.[/quote]
ur welcome Sam always here to provide the Scripts
20
#20
0 Frags +
Funscounounull movement won me my first ever scout 1v1, against jay in the gf.ur welcome Sam always here to provide the Scripts

bagman

[quote=Funs][quote=counou]null movement won me my first ever scout 1v1, against jay in the gf.[/quote]
ur welcome Sam always here to provide the Scripts[/quote]

bagman
21
#21
53 Frags +
counounull movement won me my first ever scout 1v1, against jay in the gf.

If you had 185 and Jay 125, that also helps

[quote=counou]null movement won me my first ever scout 1v1, against jay in the gf.[/quote]

If you had 185 and Jay 125, that also helps
22
#22
0 Frags +

can someone give an actual number for the input delay? cuz if it's a few mil seconds then literally who cares, you're never going to notice, which i'm assuming is going to be the case considering the amount of people that use it and have never had an issue

can someone give an actual number for the input delay? cuz if it's a few mil seconds then literally who cares, you're never going to notice, which i'm assuming is going to be the case considering the amount of people that use it and have never had an issue
23
#23
8 Frags +
Olghacounounull movement won me my first ever scout 1v1, against jay in the gf.
If you had 185 and Jay 125, that also helps

I have 185 even when Im 125

[quote=Olgha][quote=counou]null movement won me my first ever scout 1v1, against jay in the gf.[/quote]

If you had 185 and Jay 125, that also helps[/quote]

I have 185 even when Im 125
24
#24
-5 Frags +
Funkycan someone give an actual number for the input delay? cuz if it's a few mil seconds then literally who cares, you're never going to notice, which i'm assuming is going to be the case considering the amount of people that use it and have never had an issue

sir this is a troll post

[quote=Funky]can someone give an actual number for the input delay? cuz if it's a few mil seconds then literally who cares, you're never going to notice, which i'm assuming is going to be the case considering the amount of people that use it and have never had an issue[/quote]
sir this is a troll post
25
#25
-5 Frags +

I've never noticed any and I've been using it for 8 years now

I've never noticed any and I've been using it for 8 years now
26
#26
1 Frags +

ppl who use nullmovement are bad at using their moving keys dont @ me

ppl who use nullmovement are bad at using their moving keys dont @ me
27
#27
32 Frags +

if u use binds u add input lag, unbindall for 3k elo

if u use binds u add input lag, unbindall for 3k elo
28
#28
0 Frags +

https://i.imgur.com/kEhWyXh.png

DX8 too

[img]https://i.imgur.com/kEhWyXh.png[/img]

DX8 too
29
#29
9 Frags +

plug urself directly into the mainframe and become the game itself to reduce input lag

plug urself directly into the mainframe and become the game itself to reduce input lag
30
#30
newbie.tf
3 Frags +
Wandumplug urself directly into the mainframe and become the game itself to reduce input lag

thinking increases input delay

[quote=Wandum]plug urself directly into the mainframe and become the game itself to reduce input lag[/quote]
thinking increases input delay
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