Hey there! Thanks for respond to me with your suggestions!
I don't think you quite understand what I am doing in order to restart the RGL API and get it back. I don't think you quite understand the amount of messaging and effort I put in to try to not only understand why it got taken down, but also how to restart it back up with feedback from RGL and give developers more flexibility today.
You're throwing words in my mouth, and I don't appreciate it. I also, furthermore, haven't explained anything about the RGL API in a thread as of recently, and so I'm not sure how you know about this or why this was brought up. Seems like you know a lot more about RGL internal things than I ever could, clue me in buddy! I'd be happy to make some compromises.
Let me put this out there: I've reached out to many, many people about the RGL API and how I can help revive it. I've done this for months at this point, and reached out for years to the people at RGL to help build it better. So, with that in mind, you tell me that I outright am ignoring the problem and wishing on a star to hope it comes back is outright and irresponsibly wrong of you to assume.
flipftwIn my mind good criticism comes in two parts - identifying the issues AND suggesting a better alternative.
Yup. That's exactly what I've done. I've identified the issue, and I've suggested alternatives in many forms of communication to a dozen or so people. Don't see why this is something you're telling me.
flipftwInstead of telling RGL to fix their system - why don’t people present proposals of how to fix these issues to RGL - at the very least that way instead of overworked admins solving everything everyone has told them is wrong - they can focus on evaluation and application instead of design.
Yeah, I've done this. I've gone around the room and I've tried- multiple times. I eventually got my answer, and since then, I've reached out many times to help create or revamp the current system. Please, do clue me in on how I can get heard faster!
flipftwbut what I’m concerned about is how everyone wants change, but those willing to do something about it are so competitively few.
Yeah, me to. I think change would be great, and I actually would love to put in the effort to help facilitate change. I'm so fueled with ideas and emotions on what can make NA TF2 (furthermore, global TF2) that I'd love to sit down with people and suggest ideas. In fact, I even do that sometimes with people!
flipftwI’ll leave you to make the decision what universe is better.
Yup, I already have and will do what I think is best- reaching out to folks who can help me with this idea. I won't (and haven't) stop at "Ohhhh noooo my project is dead.... guess they don't want to help me!!!!".
flipftw24 I have great respect for the things you’ve created for this community, but let me propose two theoretical examples:
Thanks. I think what you're suggesting is good and all, but take into account the things that I might have already done and what I'm actively doing. I understand the message you're giving me, and believe me, I'm doing exactly what you're telling me to do.
What I want you to take away is this: I'm not someone who is complaining to just complain. I want change more than anyone else in NA, and I was willing to put in the time and effort to make this change happen. I have, and always will, actively reach out and promote ideas that will push TF2. I do most of my stuff behind the scenes, and I'd like to keep it that way, so if you want to reach out to me, by all means, you probably know my discord already.
Thinking I went a bit too far on this one... apologies. I will reach out in private.