Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 26, 2024 at 6:15 PM
Posts 1535 (0.6 per day)
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#3 "engine_no_focus_sleep 0" fixes dx8 alt tab in Customization

After more investigation on Discord, it seems like this problem was caused by keeping -dxlevel in the launch options, no need to change engine_no_focus_sleep

posted 3 days ago
#33 Mastercomfig doesnt boost fps in Customization

If you are able to run benchmarks now, I'd recommend doing that since it will give better insight into what's wrong

posted 3 weeks ago
#30 Mastercomfig doesnt boost fps in Customization

I missed your post on the Discord, where was it?

posted 3 weeks ago
#2438 mastercomfig - fps/customization config in Customization

9.10.3 released with optimizations for 64-bit and bug fixes.

Support me

This release took 50 hours to produce. If you like the work I do, consider supporting me!

posted 3 weeks ago
#44 Why use P-REC over integrated demo support? in TF2 General Discussion

The 64 bit update had to be released early seemingly, so I don't doubt this will come later

posted 1 month ago
#2 Item Description changes not showing in game in Customization

Unfortunately, those descriptions are not dynamic. They have be added to the item API for each item. That's why if they're missing, they won't show up because there's no tf_english description registered for it.

posted 3 months ago
#116 RGL PUGs Public Alpha in Projects

nah, he just think this is dota

posted 3 months ago
#20 TF2 has a 64bit and Vulkan update in testing in TF2 General Discussion

Now available on Windows

posted 3 months ago
#41 Why use P-REC over integrated demo support? in TF2 General Discussion
twiikuuP-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread:

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void

I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.

posted 3 months ago
#14 TF2 has a 64bit and Vulkan update in testing in TF2 General Discussion

I'm sure they have been aware at some level for a while, and the beta testing period will be long enough for mods to catch up. The only thing sure to permanently break is PREC, but hopefully, Demo Support will get some fixes in this update to get parity with it. (

posted 4 months ago
#12 TF2 has a 64bit and Vulkan update in testing in TF2 General Discussion

64-bit alone will do a little bit for performance. Raising the game from SSE to SSE2 will allow the compiler to do better optimizations, especially for mathematical calculations (as well as more consistent rounding). And 64-bit compilers have new rules that finally force them to remove a bunch of legacy code that is incompatible with some compiler optimizations. It also forces more proper memory alignment in the engine, which can improve performance.

On Windows, 64-bit will eliminate the WoW64 compatibility layer, which adds some overhead to threading and disk reading mainly. I am not sure of the overhead, if any, of 32-bit support on Linux.

64-bit also increases the amount of RAM available from 4GB to practically unlimited. This fixes out-of-memory crashes that people sometimes get, especially with higher texture qualities (on DX8, I believe, and on some Linux drivers) because of system copies of texture data. But it also happens for 100-player servers and custom MvM missions sometimes.

The increased RAM can also allow people to increase cache sizes, which can help with cosmetic and sound loading and the stutters associated with both.

Furthermore, on Linux, the runtime is being upgraded from Ubuntu 12.04 to Steam Linux Runtime 3 (sniper), a much more modern set of tools in terms of the compiler, SDL graphics/input library, and more. This has performance improvements, bug fixes (for example, the MvM TFBot name issue on Valve servers), console text rendering fixes, and a double mouse sensitivity fix.

The port also means some libraries are being changed. The memory allocator is being changed to mimalloc, which is much faster and means there will be less overhead for a lot of operations. The MP3 reading is being changed from Miles to minimp3, which is also faster.

A new dxvk-based layer for DirectX to Vulkan is being added, which gets graphical parity for Linux compared to Windows, and also gets rid of overhead, massively improving performance for graphics rendering on Linux. On Windows, the dxvk results have been quite middling and inconsistent, though.

Finally, performance changes are being made, from TC2 and some new fixes. The extent of this is not fully known or realized yet but I can say that I am very optimistic about some pretty impactful performance improvements getting in.

posted 4 months ago
#2437 mastercomfig - fps/customization config in Customization
waxhi, when i try to swap from mastercomfig low to mid or anything else (just the vpk file), it unbinds everything in the game. i have to rebind keys to move/shoot etc. any way to fix this?

could you join the discord so we can more easily diagnose this issue?

Also thanks for the kind words everyone!

posted 4 months ago
#2433 mastercomfig - fps/customization config in Customization

Hey all, just to recap some updates made to the app over the last few months:

  • Refined the homepage with higher-quality images and an updated design
  • Massive optimizations for slower internet connections
  • Fixed a bug where the UI could be invisible on some browsers in some rare cases
  • Reworked font technology for much more advanced designs and styles.
  • Added a global navigation bar for all comfig sites

  • Added previews for modules (thanks to Fraklin for providing the images/videos)

  • Added a mouse section in binds customization for a more visual layout vs. just simply pressing the buttons;

  • HUD listings now auto-update to show their latest version automatically without manual submissions
  • Added 69 new HUDs

posted 4 months ago
#2429 mastercomfig - fps/customization config in Customization

Players are expected to reduce performance in this game, unfortunately without optimizations to the game's code itself, it can't really improve.

posted 5 months ago
#110 CleanTF2+ (nohats, flat textures, etc) in Customization

I see in this screenshot it's using CleanTF2plus-master instead of CleanTF2plus

posted 5 months ago
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