if it was our best form of easy to access competitive tf2 it wouldn't have died
there are a lot of reasons it was shit but my number 1 reason is that nobody knew what class everyone was playing. not only was it annoying to have to play a class you didn't want to play but the games were often one-sided because it is impossible to balance games when you don't know who's playing what class. this alone shows how poorly thought out the whole operation was and how it was doomed from the get-go.
the only pug system that has worked long-term is the #tf2.pug.na captain formula and pugchamp is as a good as it is going to get unless someone makes an elo bot that picks teams so they get going fast -- it would be even better if captains/meds couldn't bait pugs starting by being locked in for like 10 minutes and there was increased incentive for people to play med. it would be god tier if they brought back ELO and introduced seasons/ranks. its a shame how pug champ is receiving a whopping $0 on patreon.