junior
Account Details
SteamID64 76561198869806001
SteamID3 [U:1:909540273]
SteamID32 STEAM_0:1:454770136
Country Czech Republic
Signed Up March 16, 2020
Last Posted March 2, 2021 at 2:48 AM
Posts 47 (0.1 per day)
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#12 Improved resup bind and loadout specific settings in Customization
AimIsADickFinally a real use for that save state method! Personally I would use con_filter_text to ensure that random lines are not unintentionally written to the save file.

con_filter_text doesn't affect what gets logged, only what's shown in-game.

I could make it less likely for random things to get logged by putting all the save commands (~60 lines) into a single giant alias instead of executing them line by line, but that would kill all readability.

Over the past year or so I've been using it no random stuff made it's way there. Even if it did, the chance of it being something disruptive is extremely small imo.

posted 2 days ago
#7 among us hud in Customization

B

posted 2 days ago
#10 Improved resup bind and loadout specific settings in Customization

I've refactored and optimized it a bit. All alias names changed so comments above don't apply anymore (but README should be more readable now). Functionality is still the same, so if you're already using it you don't need to update. Also packaged it into a VPK for easier installation and faster load.

posted 2 days ago
#5 How to record depth in Videos

bump bc big update, lots of improvements - faster, less crashes
trdr: custom shader that shows world and depth in split screen, so you just rec that

If anyone is doing it the old way, I suggest you read the new version:
https://github.com/juniorsgithub/tf2-how-to-record-depth/

the old version still exists for the cavemen out there:
https://github.com/juniorsgithub/tf2-how-to-record-depth/tree/v1

posted 3 weeks ago
#9 anyone listen to any new good music lately? in Off Topic

https://open.spotify.com/playlist/6c6Ra1iI1JjhADV2gnT7p6
weekly playlist with mostly less known indie/lo-fi stuff, can recommend if that's what you like

posted 1 month ago
#43 twiikuu's technology in Projects
TontonFlairixDownload link for respawn bind don't work.

https://raw.githubusercontent.com/ldesgoui/tf2-custom/master/optimal-respawn-bind/cfg/orb.cfg

posted 2 months ago
#4 How to record depth in Videos

UPDATE 2020-12-01

ReShade disables depth effects when it detects network traffic to prevent ppl from using cheaty effects in multiplayer games (and game devs banning reshade bc of it). If you see the recording going black for no reason, this is what causes it.

An easy workaround is to unplug your Ethernet cable when recording, but that's kinda dumb. A better solution is to build ReShade from source yourself with the network check disabled (or dm me for it). This version can be considered a cheat, so you shouldn't use it when playing.

quote from ReShade forumsThe reason the depth buffer is disabled in online games is because it _can_ be abused and used to cheat, and you don't need a lot of imagination to understand how.

And the reason this is a bad thing is that if people use Reshade to cheat, it will be outright banned by online games both now and in the future. A very tiny minority of talentless cheaters will ruin it for everybody else.

You really _don't_ want to compile and distribute these, otherwise DE _will_ ban Reshade and then you won't be able to use sharpening, LUTs, anti-aliasing or any other Reshade feature at all. You'll be forced to play the game without Reshade and all that it offers -- and not just you, all the thousands of others using Reshade to improve the look of their game.

So please don't do it.
posted 2 months ago
#3 How to record depth in Videos

They updated the game and now TF2 will crash on launch if Steam isn't running (thanks guys), so you can't just close Steam as I say in the guide.
According to this article (section 1a) the solution appears to be to have Steam in offline mode. This is more of a temporary workaround until I find a better way to do it.

posted 3 months ago
#5 Loading demos with HLAE and Lawena instant crash. in Videos

The issue could be with how Lawena launches HLAE. What happens when you start TF2 through HLAE yourself?

posted 3 months ago
#1 to people using custom skyboxes in Videos

Some maps have what is called a 3D skybox that adds some distant scenery. When you change the skybox texture, the 3D skybox stays the same. This can look ugly if you're using a texture that has a different color palette then the original (like night theme or the lawena orange ones).

Random example from the fragvid tread...
EDIT: Looks like timestamps don't work with embedded videos, skip to 0:43.

https://youtu.be/NAUCufzU0QE?t=44

Solution? Turn the 3D skybox off. This is the command.

r_3dsky 0
posted 3 months ago
#13 unfinished (but usable) hud i made in Customization
shinsois there any more screens of this hud?

basically: not mentioned = stock

posted 4 months ago
#10 unfinished (but usable) hud i made in Customization

2020-10-02

Halloween 2020 hotfix

  • fixed crash when opening matchmaking menu

https://github.com/juniorsgithub/tf2-hud/tree/hotfix

posted 4 months ago
#6517 HUD editing: short questions, quick answers in Customization

How would I go about editing the casual end of the match scoreboard? Is there a way to force it to appear or do I have to sit through the entire game every time?

posted 5 months ago
#2138 mastercomfig - fps/customization config in Customization
mastercomsUse mat_aaquality

So that doesn't cause the issues mat_antialias does and should be what is used to remove DashboardDimmer?

Also, does mat_aaquality actually change anything? It's not in mastercomfig and I didn't notice any differences between values. No difference would mean I don't have to restore it, which would save one reload:

wait 5; showconsole; toggle mat_aaquality 0 1; hideconsole
posted 5 months ago
#2136 mastercomfig - fps/customization config in Customization

Is there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.

TimTum

Not a real answer, just that I've been using mastercomfig ultra for recording and if there's a difference, I didn't notice.

posted 5 months ago
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