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CP_CHAD [5cp]
1
#1
CP_CHAD
0 Frags +

I have an extra bad idea
I'm working on creating CP_CHAD
by combining the best parts of the best maps
like straight up copypaste that shit
to create the superior tf2 experience™
what maps are best
Best last:
https://www.strawpoll.me/17350462
Best second:
https://www.strawpoll.me/17350463
Best mid:
https://www.strawpoll.me/17350461
You can vote for more than one if you like several about the same.

RELEASE

CP_CHAD_A15 is now available for public consumption here. It's also available on serveme servers.

Also hosted on the steam workshop.

FEATURING:

  • A 4-in-1 map experience™
  • 2 Dropdowns on each side
  • Modern art
  • 30% less framerate!
  • Spire
  • Dropdown aka Sewer aka The MGE Pit
  • Released directly in ALPHA since CP_CHAD isn't some beta map.

Screenshots: https://imgur.com/a/p7zIUbN provided by antlers

I have an extra bad idea
I'm working on creating CP_CHAD
by combining the best parts of the best maps
like straight up copypaste that shit
to create the superior tf2 experience™
what maps are best
Best last:
https://www.strawpoll.me/17350462
Best second:
https://www.strawpoll.me/17350463
Best mid:
https://www.strawpoll.me/17350461
You can vote for more than one if you like several about the same.

[b]RELEASE[/b]

CP_CHAD_A15 is now available for public consumption [url=http://push.dubthink.com/tf/maps/CP_CHAD_A15.bsp]here[/url]. It's also available on serveme servers.

Also hosted on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1888993028]the steam workshop[/url].

FEATURING:
[list]
[*] A 4-in-1 map experience™
[*] 2 Dropdowns on each side
[*] [url=https://push.dubthink.com/2019/06/hl2_2019-06-29_18-20-43.jpg]Modern art[/url]
[*] 30% less framerate!
[*] Spire
[*] Dropdown aka Sewer aka The MGE Pit
[*] Released directly in ALPHA since CP_CHAD isn't some beta map.
[/list]

Screenshots: https://imgur.com/a/p7zIUbN provided by antlers[b][/b]
2
#2
62 Frags +

so it will be process

so it will be process
3
#3
17 Frags +

how are you going to approach the issue of different numbers of doors?

how are you going to approach the issue of different numbers of doors?
4
#4
4 Frags +

https://www.strawpoll.me/17357620

https://www.strawpoll.me/17357620
5
#5
69 Frags +

https://i.imgur.com/1Hyhrum.jpg

[img]https://i.imgur.com/1Hyhrum.jpg[/img]
6
#6
31 Frags +

who is voting snake mid so highly ......

who is voting snake mid so highly ......
7
#7
-4 Frags +
azionhttps://www.strawpoll.me/17357620

you didnt include propaganda which has the best sky box...

[quote=azion]https://www.strawpoll.me/17357620[/quote]

you didnt include propaganda which has the best sky box...
8
#8
1 Frags +

Badlands mid, second and a good last?

Badlands mid, second and a good last?
9
#9
3 Frags +

as if process 2nd plays remotely like badlands 2nd

as if process 2nd plays remotely like badlands 2nd
10
#10
45 Frags +

chuck some spires in random spots too

chuck some spires in random spots too
11
#11
0 Frags +

Dub no

why

stop

Dub no

why

stop
12
#12
70 Frags +

someone make cp_virgin using the most bottom voted maps

someone make cp_virgin using the most bottom voted maps
13
#13
1 Frags +

snake last gully second process mid ez

snake last gully second process mid ez
14
#14
32 Frags +
Nursaysomeone make cp_virgin using the most bottom voted maps

cp_freight

[quote=Nursay]someone make cp_virgin using the most bottom voted maps[/quote]

cp_freight
15
#15
42 Frags +

freight isnt a virgin they run trains on it

freight isnt a virgin they run trains on it
16
#16
2 Frags +

i want another map with a silly tube on last

i want another map with a silly tube on last
17
#17
2 Frags +

looks like were getting process but with snakewater last, which oddly enough might line up decently

looks like were getting process but with snakewater last, which oddly enough might line up decently
18
#18
18 Frags +

we've ended the vote late last night, we'll be using process mid, gullywash second, and snakewater last. skybox vote is still open will end at 5pm est

we've ended the vote late last night, we'll be using process mid, gullywash second, and snakewater last. skybox vote is still open will end at 5pm est
19
#19
10 Frags +
azionwe'll be using process mid, gullywash second, and snakewater last.

kid's pogoing all the way through IT out river and to our truck...
FROM IT, OUT RIVER, TO OUR TRUCK, LIKE A SPEED DEMON

Show Content
Real talk this would be really cool to see happen. Especially the connections from different heights on the maps.
[quote=azion]we'll be using process mid, gullywash second, and snakewater last.[/quote]

kid's pogoing all the way through IT out river and to our truck...
FROM IT, OUT RIVER, TO OUR TRUCK, LIKE A SPEED DEMON

[spoiler]Real talk this would be really cool to see happen. Especially the connections from different heights on the maps.[/spoiler]
20
#20
15 Frags +

how far are we boys

how far are we boys
21
#21
22 Frags +

ok hear me out gully 2nd but with a spire

ok hear me out gully 2nd but with a spire
22
#22
2 Frags +

you cant rush greatness. dub is working hard on it.

you cant rush greatness. dub is working hard on it.
23
#23
26 Frags +

bro you have to incorporate granary dropdown into the map

bro you have to incorporate granary dropdown into the map
24
#24
22 Frags +
ward3dbro you have to incorporate granary dropdown into the map

but right below it is gully dropdown...

[quote=ward3d]bro you have to incorporate granary dropdown into the map[/quote]
but right below it is gully dropdown...
25
#25
31 Frags +

just have a nearly endless loop of granary/gullywash dropdown combos that end with a vent dropdown into the intel room of pro turbine, where you can never leave because you've fallen into hell

just have a nearly endless loop of granary/gullywash dropdown combos that end with a vent dropdown into the intel room of pro turbine, where you can never leave because you've fallen into hell
26
#26
3 Frags +
Racsook hear me out gully 2nd but with a spire

wait this could actually work better than badlands 2nd

though I think paper's suggestion works best

[quote=Racso]ok hear me out gully 2nd but with a spire[/quote]

wait this could actually work better than badlands 2nd

though I think paper's suggestion works best
27
#27
12 Frags +

I'd want new maps to include more hazardous terrain and moving terrain

--Moving objects, like elevators and jump pads
--Lava pools to bounce players into
--Areas where you can fall of the edge of the map
--Trains cutting into the middle of a CP
--Water pools and water divisions

I'd want new maps to include more hazardous terrain and moving terrain

--Moving objects, like elevators and jump pads
--Lava pools to bounce players into
--Areas where you can fall of the edge of the map
--Trains cutting into the middle of a CP
--Water pools and water divisions
28
#28
11 Frags +

>snakewater last
looking more like cp_virgin

>snakewater last
looking more like cp_virgin
29
#29
5 Frags +
SpaceCadetI'd want new maps to include more hazardous terrain and moving terrain

--Moving objects, like elevators and jump pads
--Lava pools to bounce players into
--Areas where you can fall of the edge of the map
--Trains cutting into the middle of a CP
--Water pools and water divisions

cp trainsawlaser

[quote=SpaceCadet]I'd want new maps to include more hazardous terrain and moving terrain

--Moving objects, like elevators and jump pads
--Lava pools to bounce players into
--Areas where you can fall of the edge of the map
--Trains cutting into the middle of a CP
--Water pools and water divisions[/quote]
cp trainsawlaser
30
#30
18 Frags +

I would like to see a maze or obstacle course in spawn. It can help players warm up their movement before they enter the fight.

I would like to see a maze or obstacle course in spawn. It can help players warm up their movement before they enter the fight.
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