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Signed Up May 13, 2013
Last Posted July 3, 2020 at 5:53 PM
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#22 6s role carry potential order discussion in TF2 General Discussion

This order drastically changes when you factor in what division or skill level you are talking about IMO. I think the class most in question is Medic as he can easily carry more at lower levels than at higher levels. His direct impact on the game has a higher potential at lower/mid levels and therefore carry more for the team.

At lower skill levels, a really good medic can mitigate mostly all the mistakes those type of teams make by just being in the right position or being able to read a fight AKA game-sense. I'm not saying this isn't done at the highest levels but the medic typically isn't the class who is making that happen in those cases.

posted 6 days ago
#142 RGL S3 Main Happenings/Discussion in TF2 General Discussion
ghadilliGGs airpods and 2dgf, thank fuck we're done with this shitty map and we never have to play it ever again

right, rgl? right?

Clearcut is significantly better than villa. If anything Villa should go and we should keep 2 KOTH maps.
It never made any sense to just have 1 KOTH map and 7 CP maps every season.

posted 1 week ago
#23 Battle of the Exiles in Events

I like the one who doesn't play highlander

posted 2 weeks ago
#19 advice for playing/improving with soldier in TF2 General Discussion

I can't help with hardware or configs but some other stuff maybe.

Strictly watching demo's or video's of high level soldiers is generally not what I would recommend at your level of play. Sure it is awesome to watch guys like blaze and seagull make soldier seem easy and do some fantastic things but considering your level, it doesn't help you advance right now IMO. Once you reach a bit higher level of play, those videos will be much more helpful.
Many times in those videos, there are specific reasons why soldiers on those high level teams do what they do and most are likely related to mumble comm's that you don't always hear in the video or the players experience is guiding his actions and he is doing shit automatically. Additionally, playing on a team like that means they trust their teammates to be playing properly and be able to support the action the solider is trying to perform. At anything below invite, you don't find that coordination often so its going to be difficult to emulate right now without the team around you being good enough.

My suggestion would be to work on the bare basics at this point:

--Movement (not just jumping around mindlessly like most soldiers. Work on surfing and strafing as well. Improving your movement is probably the one skill you can increase the most rapidly with just individual practice on your own server. When you jump, are you landing on the flat ground? Try to do jumps that allow you to land on an object instead, like a create or a ledge. Sometimes landing on the enemy is good but often times you should look to land on places that offer you height advantage or make you a more difficult target to hit. Just about every jump you do should have a purpose behind it, be it a better position, a good looking spot to avoid being seen, a safe place to ask for an arrow from your medic, etc, etc. You shouldn't jump around near the enemy without a clear indication of what you intend to do or you risk being mulched up by scouts and spam. Proper movement and control will improve your soldier play significantly)

--Aim (MGE is your friend when you use it properly. Don't play MGE to win. It means nothing to get 20 frags before the other guy. Instead, use it as target practice and start slow. Challenge yourself to try and not miss a single rocket. Fire slowly and make every rocket count. Increase speed gradually as you get your timing and control down. This will benefit you in matches because as you jump in and out of combat, you will have 1-2 rockets and you need to make them count. Control your aim and hit your shots. This skill takes time and practice in match environments so don't expect this one to be quick.)
(IMO, DM is shit for learning to get better. DM is simply raw action that can help you warm-up before scrims but doesn't teach you jack shit. You don't learn to mange your rockets, your health and in most cases your positioning which I think is the most vital for soldiers. I suppose it can possibly help your aim but I believe there are better ways to spend your time)

--Experience (You need to play in match/scrim environments to get the proper experience but there are things you can do on your own to help here as well. You said you have been playing for a while so I assume you know all the relevant maps inside and out? If not, set aside time and learn each map. Look for choke points and the best spam angles for your rockets. High ground should be your life as soldier, so seek out the best perch and think about what you can and can't do from any given position. Know every ammo and health pack location along with every spawn location. You should practice jumps from each spawn location to get back into a team fight as quickly and efficiently as possible. Meaning, when you respawn and have to catch-up to your team, it is often best to jump from healthpack to healthpack until you are back into the fight so that your medic does not need to waste time and heal you. Also work on not taking fall damage from jumps unless necessary or unavoidable. Practice those non-vertical jumps for max distance. Do this for every single map and you should notice improvement in your speed)

Lastly, it sucks to say but often times the team you choose can stifle your progression as well. You seem to have a drive to improve and actually work so try your best to find a team with like minded players so you can learn and help each other. Avoid toxic assholes and teams with multiple anime avatar's as best you can but that might be easier said than done. good luck

posted 2 weeks ago
#5 What's the biggest lie you keep telling yourself in Off Topic

I'll make invite someday :)

posted 2 weeks ago
#80 RGL S3 Main Happenings/Discussion in TF2 General Discussion

gg straight out of resurfaced
5-4 matches are always the most exciting and fun.

posted 3 weeks ago
#18 make your ideal burger in TF2 General Discussion

Is a Hot Dog a Burger?

The ultimate debate

posted 1 month ago
#58 RGL S3 Main Happenings/Discussion in TF2 General Discussion

In no way do I condone or support associating with known amine lovers

That said, if any camera shots show me missing rockets, it is simply frustration over our mumble being overloaded constant references to Detective Conan and Sailor Moon while still trying to figure out what the fuck uwu is.

posted 1 month ago
#2471 Do you like the song above? in Music, Movies, TV
SicariusI really enjoyed the first song it was nice and relaxing to listen to... the second was the complete opposite

Awesome, very much enjoyed that video and subscribed right away. Going to be watching a lot of videos on that channel, thank you.

My song, old but my favorite

posted 1 month ago
#9 guilty pleasures ♫ in Music, Movies, TV

Been to over 15 concerts, treasured times

posted 1 month ago
#70 tf2 teams with players from the same state as you. in Off Topic
duwatnaWhere are my PA homies

Lets rollout!

posted 1 month ago
#89 RGL Division Restructure in TF2 General Discussion
Tino_bearodactylthere's a reason tri never played invite once he was an admin^
Killing and kalkin as well.

This is not universally true and should not be seen that way. Many many years ago I ran the TF scene as head admin of our leagues for several seasons. My team played in the same division each season and we never had problems. In a lot of ways, actively playing in the division was extremely helpful when making decisions like map selections and new league rules from season to season. If any decision was to be made that directly involved my team, it would be made by the other league admins and we always posted the reasons for transparency.

In this RGL scenario, the teams being moved up or down should be based on several factors and I can only hope the admins did their homework on each decision. I checked the RGL forums, the steam group and TFTV and found nothing about the decisions and why.
If I was the admin in charge, I would send my rationale to each team leader after a decision. Possibly even post all the decisions on the league website and the rationale for all to see why they were moved up or down.

Show Content
Example: TeamName (Based off recent scrim results this past month, they have an incomplete roster at the moment and have inconsistent scrim results against teams in higher divisions. Overall team experience is on the lower side and we decided to move them to Main Division.)

It might seem like work, but agreeing to be an admin means you sign on for stuff like this. Show the players in your league/division that you are going the extra mile on decisions. Don't wait for a shit storm on TFTV before you legitimize reasons for your actions as an admin. Make the shit public to prove your thinking and reasoning behind everything. I would almost guarantee that you instantly see less posts on this website from random people bashing the league and its admins over and over.

posted 1 month ago
#14 medic in Recruitment (looking for team)

Being open minded is a good thing. Way to go champ

posted 1 month ago
#8 medic in Recruitment (looking for team)

Dislike him, he dislikes me. I'm happy.
Just contributing to the 4 Star posts

posted 1 month ago
#42 another one bites the dust in TF2 General Discussion

What the fuck is an "RGL Invite Scrim"?

posted 2 months ago
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