SpaceCadet
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SteamID32 STEAM_0:1:16676870
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Signed Up May 13, 2013
Last Posted October 13, 2020 at 11:36 PM
Posts 1849 (0.7 per day)
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#11038 stream highlights in Videos
kadmehttps://clips.twitch.tv/OutstandingAbrasiveBunnyResidentSleeper

a lot of lower div / inexperienced scouts can learn a huge lesson from this short clip. I'd bet that 9 out of 10 try to chase that medic down after he 2 shots the demoman.
Instead, this dude has situational awareness and takes out the most important threats instead of going for a useless medic frag.

Really great clip IMO, doesn't hurt that this dude only missed 1 shot out of 17 either.

posted 1 week ago
#28 rgl anti sandbagging rules in TF2 General Discussion

If division 1 and 2 were combined then most of these bans make sense.

Since the divisions are separate it changes the game completely IMO.

If you decide to make a team and play in Div 1 then your intention should clearly be to advance into invite at some point. That said, where is the problem with playing against high level competition outside of invite on their main class? Lets be further honest, are any of the players on that ban list really that fucking good they need to be banned from a class against other players who have the intention of playing invite? I don't think so and I'm not trying to offend or be a dick but its not like any of those players are high invite to begin with. You WANT to beat those players and prove you belong in invite if you are playing in Div 1. If not, you should not even sign up to play Div 1 and deserve to get stomped if you do.

posted 4 weeks ago
#18 Wallpaper check in Off Topic

https://i.pinimg.com/originals/d4/40/88/d4408838385b4d199e760d8ee71a7f6a.png

posted 1 month ago
#189 RGL S3 Main Happenings/Discussion in TF2 General Discussion

Thanks to the main admin who is posting matches with less than 24 hours notice for both teams.
Its not like anyone has RL shit to coordinate with 1 day notice. Actually more like 3 hours notice for me since I just found out about this newly scheduled playoff match at 7:30 tonight. We weren't on the schedule at all last night when we were playing scrims.

Same shit has been happening since before week 1 started. Our div was the last in RGL to get matches scheduled for week 1 and its been constant all season.

posted 2 months ago
#336 yomps has passed away. in TF2 General Discussion

Very sad to see this news. I never knew him but always enjoyed his content above most others. A fantastic player and among the few top players that stuck around playing this game.

I feel for his family and friends. RIP yomps

posted 3 months ago
#177 RGL S3 Main Happenings/Discussion in TF2 General Discussion
Gritomaemwhat is rgl's matchmaking. how do we get to play a 4/12 team twice, the 2nd time being the last match of the season and we are 8/7 while there's like 10 other teams 8/7, feels undeserved tbh but ggthis season was kinda interesting tbh, i agree

onlyfans in particular had a bunch of really solid statement wins against mid to lower-tier playoff teams (2wycked, 5minutes, airpods, yeremy, resurfed) only for the win-and-in scenario to play out against the 6th ranked and for us to miss by less than two rounds total

its probably a dumb idea but imagine a match 16 play-in between our unusually high amount of 8-7 teams in the hunt (really tho is it normal to have this many .500 teams in the div at the same time?), im more of a fan of "who wants it more" over "who had the lighter late schedule"

thats not to say it was out of our hands at all, flipping the 4-5's against panera and frantic early couldve helped (even if rgl notably doesnt give that much of a shit about w/l) - also fuck koth weeks, all my homies hate koth weeks

i will say that this season was probably the most fun ive had playing tf2 since like 2017 (big ups to yeremy and resurfed, those matches were sick as fuck) - first time in a while that ive beefed rockets from laughing and screaming lfg into my shitty modmic

now that i have missed playoffs i am no longer contractually obligated to play team fortress

gg

This has literally happened in every single ESEA season. There is no way to avoid that scheduling inconsistency late in the season. There will be teams that are going to lose 2 games in the first week and get an "easier" schedule for the majority of the season as a result. Its just the nature of the beast.

The only possible solution is for admins to schedule all 16 matches before we start Week 1. Or at least schedule the first 8 matches and then schedule the next 8 matches after they are complete. That would leave the mystery of match results out of the equation.

posted 3 months ago
#175 RGL S3 Main Happenings/Discussion in TF2 General Discussion

Losing to a Retirement Patient
Worst old joke ever after a 6k, I demand better

posted 3 months ago
#165 RGL S3 Main Happenings/Discussion in TF2 General Discussion
tojowill u make playoffs going 9-7 (answer carefully i’m particularly unhinged atm)

Its highly likely, just about every 9-7 team will make it.
Unless some upsets happen an 8-8 team might make it into the 16th spot but its not likely.

posted 3 months ago
#22 6s role carry potential order discussion in TF2 General Discussion

This order drastically changes when you factor in what division or skill level you are talking about IMO. I think the class most in question is Medic as he can easily carry more at lower levels than at higher levels. His direct impact on the game has a higher potential at lower/mid levels and therefore carry more for the team.

At lower skill levels, a really good medic can mitigate mostly all the mistakes those type of teams make by just being in the right position or being able to read a fight AKA game-sense. I'm not saying this isn't done at the highest levels but the medic typically isn't the class who is making that happen in those cases.

posted 3 months ago
#142 RGL S3 Main Happenings/Discussion in TF2 General Discussion
ghadilliGGs airpods and 2dgf, thank fuck we're done with this shitty map and we never have to play it ever again

right, rgl? right?

Clearcut is significantly better than villa. If anything Villa should go and we should keep 2 KOTH maps.
It never made any sense to just have 1 KOTH map and 7 CP maps every season.

posted 3 months ago
#23 Battle of the Exiles in Events

I like the one who doesn't play highlander

posted 3 months ago
#19 advice for playing/improving with soldier in TF2 General Discussion

I can't help with hardware or configs but some other stuff maybe.

Strictly watching demo's or video's of high level soldiers is generally not what I would recommend at your level of play. Sure it is awesome to watch guys like blaze and seagull make soldier seem easy and do some fantastic things but considering your level, it doesn't help you advance right now IMO. Once you reach a bit higher level of play, those videos will be much more helpful.
Many times in those videos, there are specific reasons why soldiers on those high level teams do what they do and most are likely related to mumble comm's that you don't always hear in the video or the players experience is guiding his actions and he is doing shit automatically. Additionally, playing on a team like that means they trust their teammates to be playing properly and be able to support the action the solider is trying to perform. At anything below invite, you don't find that coordination often so its going to be difficult to emulate right now without the team around you being good enough.

My suggestion would be to work on the bare basics at this point:

--Movement (not just jumping around mindlessly like most soldiers. Work on surfing and strafing as well. Improving your movement is probably the one skill you can increase the most rapidly with just individual practice on your own server. When you jump, are you landing on the flat ground? Try to do jumps that allow you to land on an object instead, like a create or a ledge. Sometimes landing on the enemy is good but often times you should look to land on places that offer you height advantage or make you a more difficult target to hit. Just about every jump you do should have a purpose behind it, be it a better position, a good looking spot to avoid being seen, a safe place to ask for an arrow from your medic, etc, etc. You shouldn't jump around near the enemy without a clear indication of what you intend to do or you risk being mulched up by scouts and spam. Proper movement and control will improve your soldier play significantly)

--Aim (MGE is your friend when you use it properly. Don't play MGE to win. It means nothing to get 20 frags before the other guy. Instead, use it as target practice and start slow. Challenge yourself to try and not miss a single rocket. Fire slowly and make every rocket count. Increase speed gradually as you get your timing and control down. This will benefit you in matches because as you jump in and out of combat, you will have 1-2 rockets and you need to make them count. Control your aim and hit your shots. This skill takes time and practice in match environments so don't expect this one to be quick.)
(IMO, DM is shit for learning to get better. DM is simply raw action that can help you warm-up before scrims but doesn't teach you jack shit. You don't learn to mange your rockets, your health and in most cases your positioning which I think is the most vital for soldiers. I suppose it can possibly help your aim but I believe there are better ways to spend your time)

--Experience (You need to play in match/scrim environments to get the proper experience but there are things you can do on your own to help here as well. You said you have been playing for a while so I assume you know all the relevant maps inside and out? If not, set aside time and learn each map. Look for choke points and the best spam angles for your rockets. High ground should be your life as soldier, so seek out the best perch and think about what you can and can't do from any given position. Know every ammo and health pack location along with every spawn location. You should practice jumps from each spawn location to get back into a team fight as quickly and efficiently as possible. Meaning, when you respawn and have to catch-up to your team, it is often best to jump from healthpack to healthpack until you are back into the fight so that your medic does not need to waste time and heal you. Also work on not taking fall damage from jumps unless necessary or unavoidable. Practice those non-vertical jumps for max distance. Do this for every single map and you should notice improvement in your speed)

Lastly, it sucks to say but often times the team you choose can stifle your progression as well. You seem to have a drive to improve and actually work so try your best to find a team with like minded players so you can learn and help each other. Avoid toxic assholes and teams with multiple anime avatar's as best you can but that might be easier said than done. good luck

posted 3 months ago
#5 What's the biggest lie you keep telling yourself in Off Topic

I'll make invite someday :)

posted 3 months ago
#80 RGL S3 Main Happenings/Discussion in TF2 General Discussion

gg straight out of resurfaced
5-4 matches are always the most exciting and fun.

posted 4 months ago
#18 make your ideal burger in TF2 General Discussion

Is a Hot Dog a Burger?

The ultimate debate

posted 4 months ago
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