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| SteamID64 | 76561198079978485 |
| SteamID3 | [U:1:119712757] |
| SteamID32 | STEAM_0:1:59856378 |
| Country | United States |
| Signed Up | March 9, 2016 |
| Last Posted | October 4, 2026 at 4:27 PM |
| Posts | 933 (0.2 per day) |
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He broke the rules and served his sentence which is the standard sentence for this rule break. How was your last season 2 years ago and you are still holding onto this? You need to move on big dog. There's plenty of people invite and not who've broken rules who have become pillars of the community and proven their integrity after making mistakes. If he fucks up again he'll just get banned again.
Interesting roster here.
Every quake adjacent individual has gotten really mad at me this last week for making fun of aimer and calling him bad. Really makes you think when the people who supposedly grind the game the most get mad when their hard work was trampled on by cheaters...
making that number on the scale drop, walking, making that number in the bank account go up.
Would just like to say that this thread's title kinda smears m17's name, in my experience, he follows the policy of the League and actually does a really good job being available for league issues, researching whether his ruling follows league guidelines/rulebook, and also actually genuinely giving a fuck. Ultimately, we are discussing the league's policy, and calling him out specifically wasn't called for.
Just pointing it out because specifically negatively targeting admins who care more and take on more decision-making by calling into question their character for league-specific issues has been a trend in the past. That trend is bad for this community and has stopped potential people from deciding to apply to be admins, which is bad for everyone regardless of whether you favor restrictions or not.
slugmundoI feel like a concentrated 4 team invite would work out to be more exciting for all parties
Wild_RumpusHow are adv teams going to develop to an invite level if there are no invite caliber gatekeepers for them to compete against?
I was actually typing out a more winded response but you responded before i could and I was actually about to suggest the same thing.
If you want teams to reach invite at the capacity of being able to actively contest mid invite, then you should lower the number of teams in invite to 5 or 4, and make taking 1st or 2nd place in adv the required placement to play in a qualifier to take seed 5/4 or 4/3 before the next season.
The other option is to make a Div 1 and a Div 2, with div1 consisting of mid invite low invite top adv teams without restrictions.
The big problem with both of these is what if 2 mid invite teams play Div1/adv, get grands but dont want to be top 4 invite and play top 2 for half the season (or what if 4th or 3rd dies). We pretty much run back into the same issues we have had in the past. (I don't know what our current teams at this caliber think, I'm just presenting a problem that has risen in the past regardless of how we structure the divs)
While I think there is a benefit to difficult divisions with more skilled competition, I think there is a balance to be struck.
Saying that the kronge realm team history being not straight wins is a bit disingenuous if you take into account that they were facing other teams with other "sandbaggers', for example, in S10 where they got 3rd, the other 2 teams who were above them were also made up of multiple players with invite/adv winning experience on their mains.
The pipeline back in the day used to be get 5th or 4th in adv(ESEA-IM), move up to invite because everyone above you in adv already had invite experience, once you hit the wall in invite and want to take it easier, come back down to adv. Adv was never about actually competing at a high level, it was what invite teams did when they stopped wanting to face the top 4 wall in invite but still wanted to feel some competition. (This is not always the case, I remember Omni-5 w/ fyg hayes cin putting good numbers against the top adv teams before they moved up to invite, but this was a rarity.)
Personally idc where the line is. Ultimately, there are always things you can improve on. But I don't think it's that far-fetched to want the invite caliber teams in invite. and use Adv to develop players/new rosters.
Instead of these top 3 adv teams being in adv, they could literally just play low invite and create more competition in low invite. Instead of 3rd place adv being the bar that people need to reach, why isn't winning adv the prerequisite to facing the teams of low invite? I'd argue that most of those seasons Konge Realm won/placed, the top 3 teams in adv were better than the bottom 2 invite teams, and many of those seasons, the invite division had room to be bigger. (id also imagine low invite not being such a slog if there were 4-5 low invite teams as opposed to 1 or 2)
The rule where they made each team only have 3 restricted players made more sense from an ideological standpoint because it meant that developing rosters could form where 3 invite players developed 3 other players and tried to win adv, but more often than not what you see is admins approve those teams with the 3 new players and 2 of them get cut and rosters rotated onto their mains by the time the playoffs starts. (see Fjord Gaming/Quake these last few seasons). Most of the time, I don't see those other players starting new rosters with budding potential either. Usually, what we tend to see is those newer players who made it to the playoffs stay with that same core who may or may not play (and if they do only want to play adv), and the other players who didn't make it don't play the following seasons either.
Ultimately, incentivizing people to stay playing adv is what rgl is trying to avoid. While I don't agree with all of their restriction changes, I do think it's a good idea to not let teams just take their 6 down from invite to adv or get 3rd and wait 2 seasons and not play invite just to play adv again. and rinse repeat for the next 3 years because theyd rather continue playing their current division than try and make a jump into new territory.
i have been interested in starting to play more combo scout. hitting that consistent 55% scatter acc is making it rlly hard to get on a main team, but I'm restricted from playing IM. there are many IM teams looking for combo scouts. Please send your prayers.
As a Business owner I would say my life is objectively stressful. But one thing I just had to accept was that the vast majority of things in life aren't free and will require sacrifice to achieve, but it's on you to decide whether it's worth it to make the sacrifice. Expecting the sacrifice creates an alternative scenario where instead of looking for ideal situations you are looking for "good deals". You can reasonably just accept that usually you will have to spend potential fun to get what you want.
Then it's just up to you to motivate yourself using whatever tactic necessary. Sometimes I motivate myself because I know I'll have to sacrifice somewhere but I'm looking to make the smallest sacrifice possible for the largest outcome. Ultimately asking myself "am I fine with the aftermath or should I exert energy now" and thinking about it logically makes me choose the correct outcome. (Allot of the time I just straight up fear the other outcome and so the fear gets me to act)
Also similar to Geknaiir, I have limits. If something bad happens I just tell myself to do what I can today, the rest tomorrow me can worry about. It's not worth worrying about things I can't control in the moment. The vast majority of the time I don't work past 5pm unless absolutely required. Ultimately you should just try to do your best in the moment. For example if someone said "Niko you have to do this or something bad is gonna happen" rather than taking on stress about what could happen you could think instead "ok I'll do my best now and if something bad happens that's for future me to deal with, and just do what you can and be satisfied that you did your best. (Again you actually have to do your best though)
siyoplinko the goat...
Curious to see this when it comes out
Agreed, been waiting a long time for this to come out.
An absolute joy to play with, always has a good vibe.
brodyi think the difference is that staying up late is difficult, but getting into the server before you get home from work is impossible
This is really important because we are talking about default time from an admin standpoint. Default time should be the enforceable time that allows the most teams to keep using their regular 6, in case both teams can't agree on a time that works. This does not have to be the regular time.