Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 29, 2019 at 6:22 AM
Posts 727 (0.3 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#13 Maps that you wish were still in development in Map Discussion
BumFreezesagepretty much perfectsagelogjam
I think its possible to maybe have a good attack defend map if its linear. the stupid gpit-style AD where you instantly have to give up a point or split your team and lose both is tragic though

sigh

posted 3 weeks ago
#564 cp_logjam (5CP) in Map Discussion

Thanks Alba - give the map a little more time and I think the lobby will make sense for you.

Anyone else?

posted 1 month ago
#562 cp_logjam (5CP) in Map Discussion

Anybody have any feedback from the past season? Would love to hear what anyone has to say.

posted 1 month ago
#18 Granary in Map Discussion

pls

posted 3 months ago
#561 cp_logjam (5CP) in Map Discussion
jnkihi, not feedback but rather a request
there are certain server hosting services that dont really have a dedicated map upload feature, but allow synchronizing in with the steam workshop
i was gonna perform this but your workshop version of logjam is way out of date(cp_logjam_rc6)
could you push the update of your workshop version?

So it never really seemed to me before that the workshop page got much attention, so I didn't bother updating it. Kind of an annoying process to go through, really. I didn't realize this fact though. It's updated now. :D

uberchain
-snipped nerd essay here-

Uberchain, I appreciate the fuck out of what you wrote here. It is nice to know that people understand where I'm at. I'm not sure what I'm going to end up doing but I will say that logjam is just about done with actually level changes.

I'm not going to stop. I'll see the map to the end and that will be that. Likely graphical changes at this point, unless RC11 is a giant pile of garbage - we'll just have to see on that one.

posted 3 months ago
#552 cp_logjam (5CP) in Map Discussion

It's on me too for sure - I've been out of contact with the scene for several months (probably jan-may or so) so I didn't really have a good grasp on season timelines.

For what it's worth, the test versions have been out for about a month and nobody had anything to say, so I went ahead with it.

There's definitely an issue of ETF2L / ozfortress players playing the map and the vast majority of people I associate with and talk to being NA TF2 players anymore, which also doesn't help.

I suppose my quest for updating the map was always in the hope of getting the map broken into the NA TF2 scene, which I've still not managed to accomplish after 5 years. If NA still doesn't want to accept it, there must be something wrong, right? Couple that thought with just looking at the map and there are some things that I can see that are objectively wrong (which drove some of the changes this time around), that said they probably weren't fixed the best way they could've been because of a lack of testing / etc.

I probably should have thrown in the towel a long time ago. Maybe it's time.

posted 3 months ago
#12 RGL 6s- Survey Results and Changes in TF2 General Discussion
DrHappinesscentralizing other parts of the game like Map Pool

tossing my own biases aside I do think this is a good idea. Even if it means ETF2L and ozfortress ditch logjam in favor of the NA pool.

posted 3 months ago
#549 cp_logjam (5CP) in Map Discussion

Thanks for the feedback guys! I wish I caught those spots. Playerclip is an endless job.

PJC, I want to see how this mid turns out. You've got good ideas. Definitely have considered something a la Gran catwalk before. We'll see how this one goes before I muck about with it further.

VirtualSoda, thank you for the list of details. They do matter. The map is still in RC, even if it's not as polished as others. When someone comes up with a list like this (HOI comes to mind... hehe) I tend to work through all of it for the next version regardless. Always good feedback.

Sidenote, I hate lighting in the source engine.

posted 3 months ago
#3 Koth_clearcut_b9b Feedback in Map Discussion

I ran around the map and gave it my mapmaker / subpar open player feedback on my stream. About 43 min worth or so, both for details and gameplay elements.

Here's my quick summary of the whole video: https://www.twitch.tv/videos/442968220

Here's the whole vod, if interested: https://www.twitch.tv/videos/442952243

I'm not trying to intentionally be a dick or anything but in the short video summary I was trying to go fast so it comes off as a lot more rude than it actually is.

There's a fair amount of good design going on, but a couple big issues I didn't like.

The tl;dr is the vision of entrances is too strong for defenders.

posted 3 months ago
#9 TFCL unveil league reboot with Season 5 in News
Hycerest of the world plays cp_logjam

... what did I do to piss off my own country

god dammit sid

can we at least play my obstacle course I made for you for a half time game show during finals or something

posted 4 months ago
#545 cp_logjam (5CP) in Map Discussion

cp_logjam_rc11: https://www.dropbox.com/s/7uqtngoebrb9n2t/cp_logjam_rc11.bsp?dl=0

Didn't hear much from anyone against these changes - so here is RC11!

Changes:
-removed the window at last
-added low fence on mid bridge
-tweaked cover on mid
-adjusted the high ground on mid
-adjusted choke ramp on mid side to make slides easier
-rotated spire on 2nd to make climbing to the point make more sense
-added a new small passage from the bridge on 2nd to choke

https://i.imgur.com/hEbjfvm.jpg

https://i.imgur.com/CAmxtKX.jpg

https://i.imgur.com/apgl2ZP.jpg

https://i.imgur.com/TxG9J9p.jpg

posted 4 months ago
#4 RGL unveils Traditional Sixes League details in News

rest of the world plays cp_logjam

... what did I do to piss off my own country

posted 4 months ago
#543 cp_logjam (5CP) in Map Discussion

The above changes for rc11pre1 are all gameplay things largely - so I've been working a bit on details, here's some pics of how RC11 will look once actually released:

https://i.imgur.com/hEbjfvm.jpg

https://i.imgur.com/CAmxtKX.jpg

https://i.imgur.com/apgl2ZP.jpg

https://i.imgur.com/TxG9J9p.jpg

Also, with the new tweak to choke ramp it's very easy even for bad jumpers like myself to do the following:

https://clips.twitch.tv/RamshackleCarelessBottleTebowing

posted 4 months ago
#542 cp_logjam (5CP) in Map Discussion

cp_logjam_rc11pre1 - https://www.dropbox.com/s/fjtrjcvteajujw4/cp_logjam_rc11pre1.bsp?dl=0

Little slow on the draw here. Life things keep happening! Haha. Putting out one pre-version, if things look OK and no one is hot about the changes I did make we'll ship RC11 for real by the end of the week.

Changes:
-removed the window at last
-added low fence on mid bridge
-tweaked cover on mid
-adjusted the high ground on mid
-adjusted choke ramp on mid side to make slides easier
-rotated spire on 2nd to make climbing to the point make more sense
-added a new small passage from the bridge on 2nd to choke

Screens:

https://i.imgur.com/2nKr8cB.jpg

https://i.imgur.com/dvODm4a.jpg

https://i.imgur.com/P1c0Lbx.jpg

https://i.imgur.com/3YNPjd0.jpg

https://i.imgur.com/ugm8Wep.jpg

https://i.imgur.com/apYdvp9.jpg

https://i.imgur.com/HhTFgl4.jpg

posted 4 months ago
#32 map tier list in TF2 General Discussion
Failw1zardHyceI'm personally offended by thisDon't be Hyce, these fools will never the pleasure of Hyce map nights.

Fail is actually 100% right, you haven't actually played TF2 until you've come to see the probably ~30 messed up maps I've made.

One of these days I will actually organize an event for it. Lol. Who wants in?

posted 4 months ago
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