Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted December 3, 2020 at 11:54 AM
Posts 750 (0.3 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#44 Spotify Wrapped 2020 in Music, Movies, TV

I'm in the top 0.1% of listeners for Led Zeppelin again, like the true dad that I am

posted 3 months ago
#4 new music release thread in Music, Movies, TV

full disclosure this is my band but it feels incredibly more legit than my last project



posted 4 months ago
#22 Croatian Thread in Off Topic
Toastrz97are fourth generation Croatian immigrants allowed in this thread?

(I don't know any Croatian, forgive me)

As a third gen, I allow it. I don't know much croatian, but I can teach what I know:

Pivo = beer

There, you're set.

posted 6 months ago
#10 Croatian Thread in Off Topic

Yedan dva tri jetri pet šest sedem osam

pivo cruja voda

dobar dan sretan rodenjan sretan bozić

That's about all the croatian I know off the top of my head. Grandma is from Otok Ugljan off of Zadar. Wish I learned more.

posted 6 months ago
#56 Environments - TF2 Edit in Videos
_KermitI'd still love to see these reskins made into playable versions, it would be so fucking sick.

At least on a logistical level from my perspective - it would be difficult.

I edited Logjam specifically to make the clips "pop" - I knew where people would be, what the focus would be, etc. - so it was easy to detail around, etc..

I imagine something similar was true for the other maps. When you add the logistic of people needing good FPS and people using all of the playable space, it becomes much less realistic to actually achieve.

Certainly a gorgeous video though.

posted 7 months ago
#81 tf2 teams with players from the same state as you. in Off Topic
kevin_gatorme and hyce gonna make a WA mappers only team i guess

w00t w00t let's GO

posted 8 months ago
#6 cp_logjam - a retrospective in Videos
cereaIThis is so cool. Logjam is the most visually appealing comp map I've ever played

You're too kind. I think all of Phi's maps are objectively better detailed than anything I've done.

CyanicNice video. Hopefully this will bring some recognition to Hyce, who is by far one of the most dedicated mappers I've ever seen.


posted 9 months ago
#1 cp_logjam - a retrospective in Videos

A week or two ago Tyjle approached me about doing a video on cp_logjam. He posted it today, and his production was fantastic. Surprised he didn't post it.


It's a long video, but it's got the whole history of cp_logjam - it chronicles a lot of the good things and bad things through the years about the map, and should feel familiar to players of old from ETF2L and to those currently in ozfortress.

Again - huge thanks to Tyjle for putting this together!

posted 9 months ago
#5 Nut City Events 1: The Mappening in TF2 General Discussion
xattuufeaturing some brand new maps being worked on by our community members.

Oh cool!


wait wut

Seriously though, sounds like a cool deal. Thanks for giving newer maps a shot guys!

posted 9 months ago
#1 ozfortress Season 28 announced in News


Thanks again for the feedback and helping me continue to improve the map, all! Glad you chose to run it again. Cheers!

posted 9 months ago
#576 cp_logjam (5CP) in Map Discussion

For the huge, six-post-in-a-row-by-the-same-guy moment - here's RC12F.

No screens, mostly minor clipping pass, hole in displacment fixes, adding Rick May's statue outside the playable area, and a few visual upgrades.


posted 9 months ago
#575 cp_logjam (5CP) in Map Discussion

It's come to my attention that in my lack of diligence (or, rust for not mapping in a year ish) I fixed and then un-fixed the hole in the cliff you can shoot rockets through.

I will be posting a fixed version prior to whatever season people decide to run this map in. Until then, I will let it sit so people can find any other flaws if they exist.

posted 9 months ago
#574 cp_logjam (5CP) in Map Discussion


Download: https://drive.google.com/file/d/1sgauLaeUPczDoQvxbdNDen5yBxYivmIm/view?usp=sharing

Also available on Steam Workshop!

Changes from rc12pre2:

Show Content
-fixed hole in new divider by choke
-fixed missing paint patch under ammo/hp at 2nd red side
-fixed a hiding spot above logroom's exit onto mid
-fixed a little hole in a displacement on 2nd red side
-fixed a missing roof in an area outside gameplay at right last
-fixed a clip brush not lining up with the grid on red side of mid causing a dumb hiding spot and not smooth play experience
-turned up the lights in red choke to make it match blue a bit more
-adjusted lighting in red choke
-fixed weird clipping on the new cave/choked divider

Changes from rc11:

Show Content
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline










posted 9 months ago
#573 cp_logjam (5CP) in Map Discussion

After some off forum feedback, I present cp_logjam_rc12pre2. It features the yukon style cave/choke combo. This is a playable version with clipping and everything; please test it out and let me know.

If there are no glaring problems or gameplay issues - this will be the real rc12.
(though I do want to up the lighting in red choke, it is still darker than blue side even after I added the lights.)

Download: https://drive.google.com/file/d/19f_j6qXYatDxdMvYnnYuTJrHI1sEeTf3/view?usp=sharing

Changes from RC11:
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline






posted 10 months ago
#572 cp_logjam (5CP) in Map Discussion

OK folks. I have a test version I would like those interested to look at.

It features two different reworked caves (in a VERY rough draft state). I'd like people's opinions on which they think is better. Download: https://drive.google.com/file/d/1ohHzMZFc6k_QU6XSgQRayFD6i6yI-PlU/view?usp=sharing

NOTE: There is no player clipping in this version.

The first is a removal of the section to mid and having cave just wrap back to choke like Yukon almost (blue side):

As well, this side has a larger batts on 2nd, which I think will do regardless.





The second is a "punch through" and widening of the bridge path (red side)







posted 10 months ago
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