Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#40 High Speed Rail in America in Off Topic
JwhannahYou can both ship transport containers and have quality high-speed rail for passengers. They're not mutually exclusive
Within the current infrastructure in America, they are mutually exclusive.
1. There are no passing lanes on long stretches of railway.
2. High speed rail cars wouldn't even be able to function on the current railroad tracks in America, because they use special tracks.
3. Therefore, a whole new rail infrastructure would need to be built to support high speed rail.

There are some conclusions that can be drawn from this.

The reason big-shipment railroading is so cheap is because it goes through the middle of nowhere, where land is cheap. High speed rail attempts to bring people to dense areas, where land can become 10x, 100x, or 1000x more expensive.

To build one mile of high speed rail in America costs about 87 million dollars. To build one high speed rail track from NYC to LA would cost over 243 billion dollars. That's an extreme example, but you can see how the cost balloons and why no entrepreneur has attempted to do this, especially since America is more "spread out" in general than other countries.

Yo, OK, why people downvoting this?

Speaking as a literal railroad signal engineer by trade, you could NOT make high speed rail happen on our existing rail network, for a number of different reasons.

The FRA classifies "high speed rail" as anything over 79 MPH, which is horrendously slow compared to Europe. But, in order to achieve speeds higher than that, it becomes quite cost prohibitive in the states. If you want to go more than 125 MPH, you have to be totally grade separated - which is something that doesn't exist in many places. If you have to build an exclusive alignment with gentle grades and curves to meet the criteria, it gets expensive fast. Not 87 million a mile (that's a ridiculous figure) but, still - quite expensive.

I think we could certainly do with a much better rail system, but the costs to make it happen are huge. All that said, our freight system is quite good... but yeah, you're not getting anything better than Amtrak out of that.

posted 10 months ago
#2 Midseason Cup -- What Do the Maps Need? in Map Discussion

Yes please! Would love to hear any and all feedback as always.

posted about a year ago
#3 RGL Midseason Cup announced in News

Looks like it's corrected on the RGL page, but the current version of Logjam is cp_logjam_rc12f.

Thank you for continuously supporting my silly ancient map. If there's any feedback folks have, please let me know.

posted about a year ago
#44 Spotify Wrapped 2020 in Music, Movies, TV

I'm in the top 0.1% of listeners for Led Zeppelin again, like the true dad that I am

posted about a year ago
#4 new music release thread in Music, Movies, TV

full disclosure this is my band but it feels incredibly more legit than my last project



posted about a year ago
#22 Croatian Thread in Off Topic
Toastrz97are fourth generation Croatian immigrants allowed in this thread?

(I don't know any Croatian, forgive me)

As a third gen, I allow it. I don't know much croatian, but I can teach what I know:

Pivo = beer

There, you're set.

posted about a year ago
#10 Croatian Thread in Off Topic

Yedan dva tri jetri pet šest sedem osam

pivo cruja voda

dobar dan sretan rodenjan sretan bozić

That's about all the croatian I know off the top of my head. Grandma is from Otok Ugljan off of Zadar. Wish I learned more.

posted about a year ago
#56 Environments - TF2 Edit in Videos
_KermitI'd still love to see these reskins made into playable versions, it would be so fucking sick.

At least on a logistical level from my perspective - it would be difficult.

I edited Logjam specifically to make the clips "pop" - I knew where people would be, what the focus would be, etc. - so it was easy to detail around, etc..

I imagine something similar was true for the other maps. When you add the logistic of people needing good FPS and people using all of the playable space, it becomes much less realistic to actually achieve.

Certainly a gorgeous video though.

posted about 2 years ago
#81 tf2 teams with players from the same state as you. in Off Topic
kevin_gatorme and hyce gonna make a WA mappers only team i guess

w00t w00t let's GO

posted about 2 years ago
#6 cp_logjam - a retrospective in Videos
cereaIThis is so cool. Logjam is the most visually appealing comp map I've ever played

You're too kind. I think all of Phi's maps are objectively better detailed than anything I've done.

CyanicNice video. Hopefully this will bring some recognition to Hyce, who is by far one of the most dedicated mappers I've ever seen.


posted about 2 years ago
#1 cp_logjam - a retrospective in Videos

A week or two ago Tyjle approached me about doing a video on cp_logjam. He posted it today, and his production was fantastic. Surprised he didn't post it.


It's a long video, but it's got the whole history of cp_logjam - it chronicles a lot of the good things and bad things through the years about the map, and should feel familiar to players of old from ETF2L and to those currently in ozfortress.

Again - huge thanks to Tyjle for putting this together!

posted about 2 years ago
#5 Nut City Events 1: The Mappening in TF2 General Discussion
xattuufeaturing some brand new maps being worked on by our community members.

Oh cool!


wait wut

Seriously though, sounds like a cool deal. Thanks for giving newer maps a shot guys!

posted about 2 years ago
#1 ozfortress Season 28 announced in News


Thanks again for the feedback and helping me continue to improve the map, all! Glad you chose to run it again. Cheers!

posted about 2 years ago
#576 cp_logjam (5CP) in Map Discussion

For the huge, six-post-in-a-row-by-the-same-guy moment - here's RC12F.

No screens, mostly minor clipping pass, hole in displacment fixes, adding Rick May's statue outside the playable area, and a few visual upgrades.


posted about 2 years ago
#575 cp_logjam (5CP) in Map Discussion

It's come to my attention that in my lack of diligence (or, rust for not mapping in a year ish) I fixed and then un-fixed the hole in the cliff you can shoot rockets through.

I will be posting a fixed version prior to whatever season people decide to run this map in. Until then, I will let it sit so people can find any other flaws if they exist.

posted about 2 years ago
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