Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted May 24, 2020 at 7:58 PM
Posts 744 (0.3 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#6 cp_logjam - a retrospective in Videos
cereaIThis is so cool. Logjam is the most visually appealing comp map I've ever played

You're too kind. I think all of Phi's maps are objectively better detailed than anything I've done.

CyanicNice video. Hopefully this will bring some recognition to Hyce, who is by far one of the most dedicated mappers I've ever seen.

<3

posted 2 days ago
#1 cp_logjam - a retrospective in Videos

A week or two ago Tyjle approached me about doing a video on cp_logjam. He posted it today, and his production was fantastic. Surprised he didn't post it.

https://www.youtube.com/watch?v=W8FVbq_yNJI

It's a long video, but it's got the whole history of cp_logjam - it chronicles a lot of the good things and bad things through the years about the map, and should feel familiar to players of old from ETF2L and to those currently in ozfortress.

Again - huge thanks to Tyjle for putting this together!

posted 2 days ago
#5 Nut City Events 1: The Mappening in TF2 General Discussion
xattuufeaturing some brand new maps being worked on by our community members.

Oh cool!

xattuu
cp_foundry

wait wut

Seriously though, sounds like a cool deal. Thanks for giving newer maps a shot guys!

posted 3 days ago
#1 ozfortress Season 28 announced in News

logchamp

Thanks again for the feedback and helping me continue to improve the map, all! Glad you chose to run it again. Cheers!

posted 2 weeks ago
#576 cp_logjam (5CP) in Map Discussion

For the huge, six-post-in-a-row-by-the-same-guy moment - here's RC12F.

No screens, mostly minor clipping pass, hole in displacment fixes, adding Rick May's statue outside the playable area, and a few visual upgrades.

https://drive.google.com/file/d/1sL3_1caHNLxc2utHIwM5u7btTEKy4qLR/view?usp=sharing

posted 2 weeks ago
#575 cp_logjam (5CP) in Map Discussion

It's come to my attention that in my lack of diligence (or, rust for not mapping in a year ish) I fixed and then un-fixed the hole in the cliff you can shoot rockets through.

I will be posting a fixed version prior to whatever season people decide to run this map in. Until then, I will let it sit so people can find any other flaws if they exist.

posted 2 weeks ago
#574 cp_logjam (5CP) in Map Discussion

cp_logjam_rc12

Download: https://drive.google.com/file/d/1sgauLaeUPczDoQvxbdNDen5yBxYivmIm/view?usp=sharing

Also available on Steam Workshop!

Changes from rc12pre2:

Show Content
-fixed hole in new divider by choke
-fixed missing paint patch under ammo/hp at 2nd red side
-fixed a hiding spot above logroom's exit onto mid
-fixed a little hole in a displacement on 2nd red side
-fixed a missing roof in an area outside gameplay at right last
-fixed a clip brush not lining up with the grid on red side of mid causing a dumb hiding spot and not smooth play experience
-turned up the lights in red choke to make it match blue a bit more
-adjusted lighting in red choke
-fixed weird clipping on the new cave/choked divider

Changes from rc11:

Show Content
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline

Screens:

https://i.imgur.com/gWpwZQg.jpg

https://i.imgur.com/RazSUsP.jpg

https://i.imgur.com/sSF7Z57.jpg

https://i.imgur.com/xQUE2uA.jpg

https://i.imgur.com/6ZuPCng.jpg

https://i.imgur.com/QitYVGT.jpg

https://i.imgur.com/JGzWPfK.jpg

https://i.imgur.com/5L3am1M.jpg

posted 2 weeks ago
#573 cp_logjam (5CP) in Map Discussion

After some off forum feedback, I present cp_logjam_rc12pre2. It features the yukon style cave/choke combo. This is a playable version with clipping and everything; please test it out and let me know.

If there are no glaring problems or gameplay issues - this will be the real rc12.
(though I do want to up the lighting in red choke, it is still darker than blue side even after I added the lights.)

Download: https://drive.google.com/file/d/19f_j6qXYatDxdMvYnnYuTJrHI1sEeTf3/view?usp=sharing

Changes from RC11:
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline

Pictures:

https://i.imgur.com/7leT7gP.jpg

https://i.imgur.com/PDake7n.jpg

https://i.imgur.com/O4TZYmf.jpg

https://i.imgur.com/ZYeSShG.jpg

posted 3 weeks ago
#572 cp_logjam (5CP) in Map Discussion

OK folks. I have a test version I would like those interested to look at.

It features two different reworked caves (in a VERY rough draft state). I'd like people's opinions on which they think is better. Download: https://drive.google.com/file/d/1ohHzMZFc6k_QU6XSgQRayFD6i6yI-PlU/view?usp=sharing

NOTE: There is no player clipping in this version.

The first is a removal of the section to mid and having cave just wrap back to choke like Yukon almost (blue side):

As well, this side has a larger batts on 2nd, which I think will do regardless.

https://i.imgur.com/w4ZHa5s.jpg

https://i.imgur.com/oouDXlC.jpg

https://i.imgur.com/4TgHNWs.jpg

https://i.imgur.com/fbcRpMk.jpg

The second is a "punch through" and widening of the bridge path (red side)

https://i.imgur.com/ibgRweP.jpg

https://i.imgur.com/dL3mmAY.jpg

https://i.imgur.com/Jdsfipq.jpg

https://i.imgur.com/liIc6Mc.jpg

https://i.imgur.com/6nFJ32y.jpg

https://i.imgur.com/IGWsZST.jpg

posted 3 weeks ago
#571 cp_logjam (5CP) in Map Discussion

heard that there was an RGL map event that logjam was in?

If anyone has anything to say, now's the time. I will put out a new version sometime in the next week or so.

posted 3 weeks ago
#30 Remove Clearcut, Add Reckoner in Map Discussion

this is where I do my stereotypical "cough logjam cough"

that said, I really do agree - 2 koth or no koth at all. just having the one doesn't make much sense IMO.

posted 1 month ago
#8 The Trains of Team Fortress 2 in TF2 General Discussion

This strokes both my TF2 and train itch!

Except he called D&RGW Durango and Rio Grande Western... sigh.

It's Denver. Close enough.

posted 2 months ago
#18 drum thread in Off Topic
hayesfirst off; really nice set! those cymbals are super nice and with some good heads + tuning, your set is going to sound amazing.

these are super popular and pretty common among people who uploaded drum covers of themselves on youtube / beginner recordings. i've never used them so i can't speak to their quality, but i'd check them out.

I own them so I will speak to their quality! They are excellent, especially for the price. Used them for OH's on the following demo:

https://soundcloud.com/user-390866905/jbm-demo-heavy-chevy-9-20-2020

Here's a more vintage sounding kit for reference:

https://soundcloud.com/user-390866905/5-10-2019-jimmys-coming-again-just-for-marty?in=user-390866905/sets/tait-start-making-lyrics

posted 4 months ago
#12 gay in TF2 General Discussion

Hey, actually, full stop with the fucking bullshit

If you're gay - hell, if you're HUMAN - we love you.

You're good people. Doesn't matter if you're gay, trans, bi, lesbian, etc. - anything else I can't remember off the top of my head.

What matters - is you matter. You are good people.

edit:
yikes someone either take my keyboard or my whiskey away from me

posted 5 months ago
#16 us state power rankings in Off Topic

Hell yeah, Washington #1 :D

though I'm not so sure our infastructure is 2nd best.... lol

posted 5 months ago
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