capnnofapn
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SteamID64 76561197999215868
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SteamID32 STEAM_0:0:19475070
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Signed Up July 27, 2012
Last Posted May 20, 2026 at 4:49 AM
Posts 2244 (0.4 per day)
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#7 Looking to be a moderator! in Off Topic

Being a moderator for tf2center is the biggest responsibility I have ever had placed on my shoulders in my entire life. I didn't think I could handle it, but after years of hard work, I decided to take a much deserved break from my tf2center duties. Since then, I've been working on developing my skills as a moderator. I've talked with moderators of top subreddits, digested the literature of the top academics in the field, and even developed flashcards for myself to use a study tool.

One of the things I did try to get more hands on experience was to go into the field and mod without authorization. Some may see this as a flagrant violation of the basic principles of moderation, but not all of us are fortunate to have parents that can get you in straight out of college. Most people have to work their ass off just to get a chance to learn. I decided to practice moderating on this website, teamfortress.tv. A difficult assignment, because I don't have moderation permissions on teamfortress.tv

Since I'm a moderator without moderation permissions, I had to get creative with how I make the forums better for everyone here and for society as a whole.

https://i.imgur.com/3buxTIT.jpeg

Here you can see me making an impact by making a bright eyed gamer with dreams of twitch stardom believe the staff personally went over their request. Not just because they are obligated to by law, but because their logs were worthy of the staff's time and attention. Starting a career in streaming can be absolutely nerve-racking, so I hope this gave them a little confidence to get them through the early days of their financial future.

A lot of people think being a moderator is all about the suspensions, the big bans, being a watchdog that's a human, but in reality a lot of it is way less exciting than that, which is a good thing. It means we are doing our job. One of our responsibilities is to help make the site as user friendly as possible, and this is not just a matter of removing bad actors, but by making moves that encourage positive social interaction between everyone.

I saw that a user was trying to change their name, which is absolutely amazing. In fact I encourage everyone to be their true self, but there's a unique factor that must be considered in an online forum environment, your name is what we see. In non-virtual life, you recognize people by their smell, face and other features unique to them. Online, we don't have this luxury so when someone changes their username it becomes much more difficult to recognize who they are. This realization motivated me to suggest a username that allows them to take on a new moniker while also helping everyone else remember our memories of them

https://i.imgur.com/PNj8RVX.jpeg

They were a little confused, hell I would be too, but in the end I believe they sympathized with the intention. I made another attempt to practice moderation in the requests subforum, but for whatever reason my comment wouldn't go through even though I had no issues commenting elsewhere on the site. I brought this up to the TF.TV staff on discord because I was concerned that they disapproved of my my methods, and was met with some an understandable but disheartening response.

https://i.imgur.com/BOoUvlZ.png

look, I know I'm not an official mod, but im god damn trying to be! I try not to take things in the field like this personally, but damn I really look up to the team here. I doubt it'll ever be here, but one day I would love to be a part of something like what they have here. Most people don't have that.

So what now? I'm not sure. I guess I'll keep moderating, doing what I can to make the forums a better place. So yeah, sometime you run into those roadblocks, but that's what passion is for. It'll be tough working undercover but if I use it as an opportunity I might be able to really make something of myself. I don't know what the future holds, all I know is that I have grown in the process.

Show Content
posted 1 week ago
#8 why are we bothing with no-restriction 6s in TF2 General Discussion

^yeah i remember this showmatch existting but I never really took it seriously because the the teams are imbalanced and I dont think either team ever truly went full aids unlock/lineup abuse mode.

posted 2 weeks ago
#6 why are we bothing with no-restriction 6s in TF2 General Discussion

They should just do an invite showmatch for money so we can have video proof of why 6v6 has an actual ruleset. There's way less time investment and whenever clueless pubbers whine you can just show them the match and they will be forced to reconsider everything they know about tf2

posted 2 weeks ago
#3 Name change in Requests

.

posted 1 month ago
#215 metal / hardcore / punk / heavy stuff thread in Music, Movies, TV

https://giffromgod.bandcamp.com/album/dissimulation

really sick mathcore album that just came out

posted 1 month ago
#18 TFCL is back! in TF2 General Discussion

Any updates on the mmorpg

posted 2 months ago
#13488 stream highlights in Videos

.

posted 2 months ago
#2 RGL 6s Retro Cup in TF2 General Discussion

Lft as backup

posted 2 months ago
#52 The Future of RGL HL in TF2 General Discussion

FUCK U ENAGMAA

posted 3 months ago
#93 new valve hero shooter - Deadlock in Off Topic

Just got back into deadlock after a long hiatus. the last time i played the game it had 4 lanes and the art style was very much in a state of transition. While I do miss some "arenas" the old 4 lane map had, like that whole intersection between the secret shop and the big mid building, I think 3 lanes focuses the game and leads to way less confusing and weird rules about splitting souls in solo vs duo lanes. The area's between the lanes just need a little development to make them into more interesting combat spaces since right now theres a lot of "flat ground with small buildings/" that feels very samey.

artistically, the game is looking great. I was worried it was going to come off like some hazbin hotel theater kid shit but I think they did the whole occult new york thing very well. The characters are interesting while not being overdesigned since theyre about as detailed as a tf2 class with some cosmetics equipped. There are a few characters I think were little over-redesigned though. Pocket looks way too kpop and mcginnis lost her butch.

From a gameplay perspective, I hope they make the two sides of mid lane more visually distinct because its really easy to walk the wrong way after coming out from the tunnels below around there, and I think the last base areas are a tad too dark. You know how metalworks is dark but its still well lit? Yeah I think the last base area should be more like that.

I still have some gripes with the movement system, like the lack of air control and having to dash jump within a specific, but generous window, but I've grown to appreciate its strengths. Managing your stamina is really important since its extremely valuable in fights, so when you figure out ways to move around the map while farming and you get to survive an encounter you would have been trapped in due to that extra bar of stamina you have, you feel rewarded for learning the system. What I find most intriguing at the moment about movement is that it seems like they're experimenting with giving different characters their own movement rules. For example, there is a new hero named Celeste who is allowed to just staight up kz around the map and there's also a character named Holliday who has increased air control after using her jump pad. This gives me hope that they'll add an explosive jumping character or maybe even a scout-esque character in the future.

Here are some characters I recommend for tf2 enjoyers:

Pocket: an early/mid game focused hero with a shotgun who the ability to shoot projectiles that amplify the damage of his aoe abilities. He is a hit and run, burst damage character who requires good movement to play effectively, and has a tool for dealing with some moba aids abilities. He farms quickly due to his ability to nuke the shit out minions which makes him feel less tedious to play than a lot of other characters.

Holliday: Her kit is a little disjointed but basically you're like an ambassador spy with a launch pad, a quickie bomb, and a mantreads stom. Shes a pretty hard character to play but shes a ton of fun. If you decide to play her i highly recommend spending some time in the sandbox figuring out how her kit works. For example, its practically required for you to arm your barrels by meleeing them as you launch so that they explode on impact.

celeste: bhop character

lash: the og movement character with a kit that feels designed specifically around the game's movement mechanics. Learning to play this character will force you to learn the fundamentals of movement and he is pretty fun.

posted 3 months ago
#3 Early thoughts on the 4 minute timer in TF2 General Discussion

4 minute timer is bad cuz teams will be play like a bitch on last until everyone is forced to play the best part of the game again

posted 3 months ago
#1 OZF TC2 MSNC 2026 - Day 2: Playoffs in Events

this is so awesome. could we get a list of changes made in TC2 that are most relevant to 6v6? i understand that its mostly qol/performance tweaks but i figured its worth asking

posted 3 months ago
#1 Dear groomers... in Off Topic

and non-groomers alike, how do you feel about the upcoming changes to discord?

https://discord.com/press-releases/discord-launches-teen-by-default-settings-globally

edit: after looking into this i believe this is a surveillance effort by palantir to find code of conduct breakers for rgl.

posted 3 months ago
#10 which players could win a szn w/ 5 clones in Off Topic

imagine 6 habibs

posted 3 months ago
#44 scout lft (main/low advanced) in Recruitment (looking for team)

Lol nevermind

posted 4 months ago
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