capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted February 23, 2026 at 11:46 PM
Posts 2236 (0.5 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#52 The Future of RGL HL in TF2 General Discussion

FUCK U ENAGMAA

posted 2 days ago
#93 new valve hero shooter - Deadlock in Off Topic

Just got back into deadlock after a long hiatus. the last time i played the game it had 4 lanes and the art style was very much in a state of transition. While I do miss some "arenas" the old 4 lane map had, like that whole intersection between the secret shop and the big mid building, I think 3 lanes focuses the game and leads to way less confusing and weird rules about splitting souls in solo vs duo lanes. The area's between the lanes just need a little development to make them into more interesting combat spaces since right now theres a lot of "flat ground with small buildings/" that feels very samey.

artistically, the game is looking great. I was worried it was going to come off like some hazbin hotel theater kid shit but I think they did the whole occult new york thing very well. The characters are interesting while not being overdesigned since theyre about as detailed as a tf2 class with some cosmetics equipped. There are a few characters I think were little over-redesigned though. Pocket looks way too kpop and mcginnis lost her butch.

From a gameplay perspective, I hope they make the two sides of mid lane more visually distinct because its really easy to walk the wrong way after coming out from the tunnels below around there, and I think the last base areas are a tad too dark. You know how metalworks is dark but its still well lit? Yeah I think the last base area should be more like that.

I still have some gripes with the movement system, like the lack of air control and having to dash jump within a specific, but generous window, but I've grown to appreciate its strengths. Managing your stamina is really important since its extremely valuable in fights, so when you figure out ways to move around the map while farming and you get to survive an encounter you would have been trapped in due to that extra bar of stamina you have, you feel rewarded for learning the system. What I find most intriguing at the moment about movement is that it seems like they're experimenting with giving different characters their own movement rules. For example, there is a new hero named Celeste who is allowed to just staight up kz around the map and there's also a character named Holliday who has increased air control after using her jump pad. This gives me hope that they'll add an explosive jumping character or maybe even a scout-esque character in the future.

Here are some characters I recommend for tf2 enjoyers:

Pocket: an early/mid game focused hero with a shotgun who the ability to shoot projectiles that amplify the damage of his aoe abilities. He is a hit and run, burst damage character who requires good movement to play effectively, and has a tool for dealing with some moba aids abilities. He farms quickly due to his ability to nuke the shit out minions which makes him feel less tedious to play than a lot of other characters.

Holliday: Her kit is a little disjointed but basically you're like an ambassador spy with a launch pad, a quickie bomb, and a mantreads stom. Shes a pretty hard character to play but shes a ton of fun. If you decide to play her i highly recommend spending some time in the sandbox figuring out how her kit works. For example, its practically required for you to arm your barrels by meleeing them as you launch so that they explode on impact.

celeste: bhop character

lash: the og movement character with a kit that feels designed specifically around the game's movement mechanics. Learning to play this character will force you to learn the fundamentals of movement and he is pretty fun.

posted 3 days ago
#3 Early thoughts on the 4 minute timer in TF2 General Discussion

4 minute timer is bad cuz teams will be play like a bitch on last until everyone is forced to play the best part of the game again

posted 5 days ago
#1 OZF TC2 MSNC 2026 - Day 2: Playoffs in Events

this is so awesome. could we get a list of changes made in TC2 that are most relevant to 6v6? i understand that its mostly qol/performance tweaks but i figured its worth asking

posted 1 week ago
#1 Dear groomers... in Off Topic

and non-groomers alike, how do you feel about the upcoming changes to discord?

https://discord.com/press-releases/discord-launches-teen-by-default-settings-globally

edit: after looking into this i believe this is a surveillance effort by palantir to find code of conduct breakers for rgl.

posted 2 weeks ago
#10 which players could win a szn w/ 5 clones in Off Topic

imagine 6 habibs

posted 1 month ago
#44 scout lft (main/low advanced) in Recruitment (looking for team)

Lol nevermind

posted 1 month ago
#3 QEL 6v6 Proving Grounds 1 Sponsored by TF2easy in TF2 General Discussion

I hate the wrap assassin so much it's unreal

posted 1 month ago
#12 the worst thing your team leader did in TF2 General Discussion

i was in a discord voice chat discussing cutting a player and i forgot that we were also all in mumble and I have the same push to talk key for both.

"so are we cutting wackyfire?"

posted 1 month ago
#7 What makes a good koth map? in TF2 General Discussion

One thing I noticed about both bagel and product is that the places forward holders stand are all more or less parallel with each other no matter which door they're holding. I think this is important because if someone fails to hold a door that is placed closer to the point than the other doors then all of the sudden the attackers have wrapped behind the defenders.

posted 1 month ago
#3 Everything is a Discord now. in Off Topic

i love how instead of listing the servers you're in alphabetically you just have to remember which icons are for which server.

posted 1 month ago
#3 happy new years tftv in TF2 General Discussion

Happy new years to all the new moms that pee a little when they laugh

posted 1 month ago
#2 Please feature my stream in Requests

Hey! I just a look at your logs which seem pretty good in my opinion, but I'll have to have a discussion with the rest of the staff before we make a decision about featuring your stream.

posted 2 months ago
#1 koth_sourdough in Map Discussion

https://tf2maps.net/downloads/koth_sourdough.19748/

Hello gamers and not yohnny, I am working on a koth map and would like to get more feedback on it. My intention with this map is to encourage teams to play rotationally and to offer "alternative mid plans", so any suggestions that would encourage that sort of gameplay would be awesome. I have had it pub playtested and it seemed alright, but it has not been played in a serious setting. If you wanna run around on the map and tell me your thoughts on the geometry and all that I would really appreciate it. Thank you guys and merry smissmass

screenshots:

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if you are interested in playtesting, please add me on discord @ .myls

posted 2 months ago
#6 Hold the Flag in Competitive? in Map Discussion

I would play a pug

posted 2 months ago
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