capnnofapn
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SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
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Signed Up July 27, 2012
Last Posted July 20, 2025 at 8:18 PM
Posts 2208 (0.5 per day)
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Mouse vaxee something
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#6 the slide epidemic in Esports

I vented about this on Reddit so I'm just going to paste that here:

Over the past few years movement shooters have surged in popularity, which was exciting, but Ive found myself unhappy with how these games end up turning out. I'm going to be speaking very broadly and not all of these issues are going to apply to every recently released movement shooter.

1. Lack of mouse involvement in movement tech.

The mouse is a really interesting input device. It's extremely granular, precise, and moving it around has a very kinetic feel that separates it from buttons or analog sticks. I have boomery tastes in the sense that I prefer strafe jumping/bunnyhopping over sliding and wall running, but I'm certain I wouldn't feel that way if those sorts of mechanics involved more mouse usage. Sliding and wallrunning look cool and are way more intuitive to understand than bunnyhopping, but since that sort of movement is usually done by simply pressing a button at the right time, there really isn't any depth to the mechanic. I'd love to see a game where wall running requires you to move your mouse in a certain manner kinda like surfing in counter strike. I think it would be really cool if you could wall run or faster/longer as you get better at moving your mouse at the right rate against the wall. I like that more shooters are trying to implement more movement options, but I wish they were just a little deeper and rewarded you for practicing them and not just learning of their existence, and I think getting more mouse action involved would be the best way to facilitate that.

2. Assault rifles.

I think a lot of movement shooters shoot themselves in the foot by making the weapons heavily tracking oriented. Having lots of way to juke opponents feels way more impactful when you're using those techniques to throw off single shot weapons and projectiles. When I dodge someone's shot I feel great, but when my movement just makes somebody hit a lower percentage of their clip I honestly can't even really tell. Back to my first point, having more single fire weapons would also give designers more room to implement more mouse usage in movement tech as there would be time between shots for players to use their mouse for things besides aiming. One of the most underrated appreciated aspects of team fortress 2 is how good it feels to move your mouse to airstrafe away from a rocket only to immediately flick back onto the enemy to shoot them with your shotgun. There's a natural trade off between movement and aim that can be overcome with skill, which makes the aiming aspect of the game feel a lot more expressive than just holding your crosshair on the enemy for as long as possible.

posted 3 weeks ago
#41 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects

hows the mmorpg goin

posted 1 month ago
#6 Hallu wins Qualifier 1 in TF2 General Discussion

cant believe he hasnt been caught yet for dodgetoggling

posted 1 month ago
#14 top 100 after 4 years in TF2 General Discussion

https://www.teamfortress.tv/60695/na-invite-top-100-hub-post#8

if you go to the "unholy trinity" section and read it, you will see that there is no reason to be upset about anything. You have something to point out? no you dont. It has already been addressed.

posted 1 month ago
#8 Will Market Gardener be ever unbanned in ETF2L 6s? in TF2 General Discussion
Brimstoneunless you're doing really creative rocket jumping or hitting some bhops i dont really find spoon clips very interesting

The market gardener may seem tricky to wield, but it is very powerful.

brodyGritomathe european mind cannot comprehend the soldier class being fun to playlow I.Q. gardener users have 0 appreciation for their own class so they have to leap around the map like nincompoops and feed pointlessly over and over to try and enjoy themselves. the tf2 equivalent of watching tiktokers explain books and movies bc u dont have the attention span for them yourself.

The weapon makes great promises but it mostly promises the death of the user. A weapon this weak must be banned to save our great soldiers.

I propose the ban of the market gardener and allowing their utilization in a league out of our administrative oversight. The medical community in particular is overwhelmed by their presence and would greatly appreciate their removal.

posted 1 month ago
#5 Immigration Riots in World Events

i would love to hear what you have to say thole.

posted 2 months ago
#2 The Little Things in Music, Movies, TV

Sounds cool. Excited to see it when its finished

posted 2 months ago
#31 denver lan predictions in TF2 General Discussion

I've never been so excited watching lan. I feel like anyone could win as long as theyre down to get
The whiteboards, dry erasers, and green army men out for their demo reviews tonight.

posted 2 months ago
#16 RGL S18 Invite Happenings/Discussion in TF2 General Discussion
Brimstonetime to run thru the choke with no stickies on it thanks

lol good point

posted 2 months ago
#13 RGL S18 Invite Happenings/Discussion in TF2 General Discussion

what if you countered the free meatshot strat by placing a bunch of stickies at ur meds feet and detonating them right before bonk wears off, exploding the scout into the skybox.

posted 2 months ago
#11 RGL S18 Invite Happenings/Discussion in TF2 General Discussion

Loafe, what's your reasoning for wanting bonk unbanned? I'm curious because I also don't see it as a particularly harmful weapon at this point in the game either. I could see it being an additional anti stalemate/ last push tool because you can use to distract sentries while your soldier sacs. Afaik people don't like bonk because it lets scouts get behind "for free" but all you have to do is get some damage and make sure you have someone win an essentially free 1v1. I know you can strafe diagonally or something to counteract the slowdown effect but that's still super limiting in an actual fight. Even if I'm wrong and it is just a way for scouts to get behind for free, I'm fine with with that because getting behind is a play that makes things happen and I'm pro making things happen. If I have any concerns with the weapon, it's using it as a get out of jail free card.

posted 2 months ago
#51 ctap scripts banned in rgl in TF2 General Discussion
mastercomsI wonder, what would be the best way to make c-taps accessible? Because don't people want control over if they're c-tapping or not? What would the ideal knockback be? The theoretical maximum? Or a reasonable value of a normal c-tap?

The best way to make them accessible would be to include as an optional add on for mastercomms just like null movement, and you could even do the same for resupply binds. My apologies for asking you to do more work when you already do so much, but your website is super easy to use and I'm pretty sure almost everyone who is even interested in competitive play uses mastercomms already

posted 2 months ago
#18 RGB LAN 8 in LAN Discussion

lft

posted 3 months ago
#2 RGL puts cp_granary back in map pool in TF2 General Discussion

darn it i was gonna make that joke!!!

posted 3 months ago
#1 Guild Wars 1 20th Anniversary Community Revival in Other Games

Thanks to both Arenanet and community efforts, Guild Wars (not Guild Wars 2) has seen a substantial increase in population in response to the game's upcoming 20th anniversary. I was really into guild wars as a kid, but i was really bad at it so there was a ton of content I wasn't able to appreciate that I'm trying to get into now with my adult brain. I know its a bit of a longshot since its such an old game at this point, but i know there are tons of boomers here that are likely to have been around during the game's prime. If anybody is down to play feel free to add me on discord @ .myls.

If you're curious about guild wars but have never played it, its a cooperative online rpg/"mmo-lite" known for its interesting magic the gathering-esque skill system, the freedom to play with both other people and AI characters, tactical combat, and its unique take on fantasy. I'd say its comparable to TF2 in the sense that there are games that sound like it but there is nothing that is actually like it. The whole game with all of the expansions and bonus content is on sale now for 8 dollars, and there is tons of activity in noob areas so I doubt there will ever be a better time to get into the game than now.

posted 3 months ago
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