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Signed Up December 17, 2017
Last Posted October 4, 2026 at 6:36 PM
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#25 TF2 Slopware in TF2 General Discussion
PinKushinSince this came up, I can explain how I interact with all LLMs, because I don't trust them. I run them on the scientific method as laid out by Bacon and refined by Popper. In this specific project, Valve is the authority, not me and not the AI, and my own guesses are hypotheses like anyone's. Every claim gets tested, more than once, and every ported rule cites the SDK or a binary address. A flaky test is a defect, not noise: code is deterministic, so a test that isn't deterministic means something underneath is wrong, and we chase it until it isn't. I have the AI attack my conclusions as hard as I attack its, and hooks enforce all of it so we can't forget or quietly weaken the rules.

You understand how posting obviously LLM-generated text in this thread like this is disrespectful and doesn't help your cause, right? I've never signed up for ChatGPT or Claude in my life, yet I've seen so much nauseating LLM output over the past 4 years simply by virtue of wanting to spend time online (my fault, I guess). If you can't be bothered to flesh out your prompts into coherent paragraphs using your own human mind, how can you expect others to spend their own time reading anything you post? When I see LLM-generated text, my default expectation is that either a) this is a bot reply/some sort of scam, b) this is a non-native speaker naïvely trying to translate their text into English without realizing that LLMs will often distort the original tone of what they were trying to express, or c) the person hasn't really thought deeply about the implications of what they're submitting, as otherwise they would have defended the idea with their own words. Only in the case of b) do I really have any sympathy. Even then, if we're talking about something "serious" like someone submitting a pull request to a project, I'd prefer it if the person posted their original text in their native language (maybe as a collapsed spoiler) alongside whatever their LLM gave them so that we have additional assurance that the submitter isn't yet another person wasting the time of a maintainer.

None of this is a comment on how useful your AI-assisted project may or may not be, how capable frontier models are at this point in time, or whether it's justifiable for people to use AI for writing code if the resulting code yields a product that can benefit others and likely would not otherwise exist. This is primarily lamenting the fact that throughout history, humans have continually come up with new and innovative ways to be rude, annoying, and generally antisocial to each other. We now live in an era where people have to reflexively distrust any text they read, any image they view, or any song they listen to until they've observed enough signals that indicate that what they're looking at is authentic and worth paying attention to. (Maybe this is less of a problem for people who were never paying that much attention in the first place to the things they consume.) Photoshop released over 30 years ago, but generative AI has massively increased the ease with which people can put slop in front of everyone's eyes (e.g., the awful restaurant menus that Gaz and springrolls mentioned) to the point where I feel like the level of trust erosion isn't really in the same realm. You can clearly see why many people view generative AI with justified apprehension and hostility, and it's worth reflecting on how you can better interact with others if you want them to hear you out. Step #1 in that process: don't post AI-generated text without a disclaimer.

GazAs for the vibecoding projects ban, there should be clear rules to it. I'd disagree to ban every project with AI code outright. I believe projects that serve a clear, useful purpose should stay, as they might've not existed in the first place without AI.

I agree with you that clear enforceable rules are important. In a perfect world, we'd have some sort of tagging system where people would tag their projects with an "ai-assisted" tag if they used AI, and those of us who would rather not see those projects could filter them out. Since that probably isn't in the cards, then at minimum, people posting projects should be upfront about the degree to which they used AI so that others can quickly decide if they want to keep reading or spend their time looking at something else. Maybe some of these posters will feel that this is an unfair demand if, in their view, AI is "inevitable" and already everywhere ("why do I need to mention my AI usage if everyone I know is using it or will be using it one day?"), but I really believe that it's a considerate thing to do in a community space and people should want to do so even without a hard rule in place.

wickedplayer494I was already giving some thought to how timing will work going forward, given that I have been eyeing the possibility of some greener pastures in Genshin and/or HSR[...]

As someone who used to play HSR and quit before Castorice but still looks at leaks on occasion, all I can say is godspeed.

posted 2 weeks ago
#19 TF Competitive 6v6 Class Restrictions in TF2 General Discussion
Seinfeldyour steam reviews have made me realize you are trolling and i will no longer engage with your strange post

You weren't joking. This person's reviews are ridiculous.

They gave a "Not Recommended" to, among many other well-reviewed games,

- The Witness
- Spelunky
- The Stanley Parable
- Slime Rancher
- Celeste
- Hollow Knight
- Slay the Spire
- The Talos Principle
- Baba Is You

It's fine to not like every single highly-acclaimed game. If you think The Witness sucked, then you should of course leave a "Not Recommended". If you didn't like The Stanley Parable, or if Celeste wasn't for you, then go ahead and complain. However, if you think every single game on this list sucks, then that says way more about your lack of good game design judgment than it does about these games that you think aren't worth buying, especially when your negative reviews aren't even focused on the actual legitimate criticisms you could make about these games.

The Witness:

Screenshot puzzles. Usually scattered around the island, but mainly used in the end area of the game. Might be connected to actual puzzles, but you have to solve them in photo editing software, because the puzzles are disconnected between multiple areas or are otherwise a pain to look at.

This is literally just a skill issue self-report. Even when beating the main game of The Witness for the first time, you don't need to take notes or use external software for any of the puzzles unless you're planning to take long breaks between play sessions. I'm not saying that people playing The Witness shouldn't take screenshots or notes while playing (everyone should feel free to do whatever helps them enjoy the solving process), but to call this a con of the game is unconvincing.

Baba Is You:

For some reason the main mechanic changes in later levels from the unique idea of changing game mechanics into "flag is win, you can't change it or anything else in this level. Just figure the movement required to get to the flag".
There's levels where you never touch text, meaning you cannot change the game mechanics. The solutions are obvious, and you never use the mechanic of CHANGING HOW GAME MECHANICS WORK.
Later levels never use the main mechanic of the game, or have few levels that do.
If you are interested in the main mechanic alone, do not buy this game. This game isn't about the mechanic shown in the first tutorial world and the trailers.

The point of the game is to prove that you understand its rules and can figure out how to get past each of the designer's challenges. Whether you need to move text entities for any given level is irrelevant. Your job is to solve the level and show that your solution is correct. For some reason, you seem to think the point of the game is to make sure every level uses what you call the "main mechanic".

To give the entire game a "Not Recommended" just because you found it tedious to demonstrate that your pathing for some levels was correct is bizarre. Normal people would think, "huh this level is surprisingly easy compared to previous ones that I liked, let me put in the solution and then never think about this level again while I enjoy the rest of the game".

Celeste:

Celeste is unjustifiably short, moderetaly enjoyable game about... Nothing?
The story is very weird and makes no sense. The main character has no clear character flaws or personality except she doesn't like a crazy old lady and the game ends so that the character now likes the crazy old lady. What a crazy, wacky and inspiring story that tells a lot about our society.

You spent a third of your Hexcells Infinite review ("Not Recommended", of course) complaining that the rules aren't written correctly and that the developer is illiterate, despite the fact that the game has an Overwhelmingly Positive rating on Steam (meaning that, at minimum, thousands of children had no issue with the game rule you complained about), so it's funny to see that you yourself can't be bothered to proofread your own writing or understand the (very short, in Celeste's case) dialogue of characters in the games you play.

For the record, Celeste is obviously about transgender identity, depression, and perseverance, which are very much not "nothing".

A lot of stages use timing as a crutch to make it slower to beat. You're not timing your jumps, just waiting 1-3 seconds after each death so that the hazards move out of the way and you can play the game again. That might sound like a small complaint, but you just hope you didn't waste your time on these levels after they're over.

just jump at the right time lmao

The grab button is always useful, so much so that you're holding 'z' constantly to automatically grab onto every wall. So you hold one button down for 8 hours. There's no reason this mechanic exists in the game. You should automatically grab onto everything.

This is a terrible take from someone whose Steam profile states that they are a "Game and level designer." The fact that you apparently spent 8 hours playing through the main campaign and still didn't end up with an understanding of why you wouldn't want to always automatically grab every wall is remarkable.

Slay the Spire:

What a ♥♥♥♥♥♥ game. You will not win or lose based on your own strategy and skill, but based on random items given to you.
And yeah, you can just save-scum.

Considering players have beaten A20 20 times consecutively without save scumming while rotating through all characters, this is again just a skill issue on your part.

---

The common thread through your reviews is that you buy a game, the game makes you do something you weren't initially expecting, and instead of having an open mind, you conclude that the game developer is bad at their job and that everyone else who has enjoyed the game are the ones who are wrong. Maybe that's why your take on how 6v6 should be played is so garbage and out of touch. Your Steam reviews are so uninformed that a developer responded to you and called you out for being clueless (this review in particular is for a free early access platformer with 96% overall/100% recent on Steam, for what it's worth).

posted about 2 years ago
#7 New TF.TV Dark Theme - inspired by vlr.gg in Customization

Really nice work. Not super sold on the use of petite caps for the "Past News Articles" text that you've inserted into the front page since it looks a bit out of place relative to the rest of the text on the site, but that's easy enough for people to change after installing if they want to. Also, I feel like the text should be "Community News" instead of "Past News Articles" since the items are essentially the same as the ones under the "Community News" module in the left sidebar. Not a big deal, though. Ultimately, the execution of this userstyle is fantastic.

posted about 2 years ago
#15 3rd place b4nny in TF2 General Discussion

hubida - Cool Cids club 10/12/2021 12:05 AM EDT Well GG █████████████████████████████████████████ have fun █████████

posted about 3 years ago
#45 taiga lft in Recruitment (looking for team)

reliable player with a wacky sense of humor and thoughtful taste in music, try him out and make sure to say hi to him at eggcon2022

posted about 4 years ago
#4 EDITOR CALL for "hundred." in Videos

Any chance the video could feature players who weren’t on the list but have more than proven themselves, such as artist? In his case, he a) is insanely good, and b) beat b4nny, which has to count for something. I get why Tery didn’t include him in the list, but still. Additionally, there are some other players that people have mentioned as being deserving of “top 100” consideration (mo0se, potentially rr, etc.) yet snubbed for whatever reason, and it would be cool to see them featured in some form as well, especially if the video will claim to feature frags from the 100 best NA TF2 players. (imo the easiest way to defend that claim is to include more than 100 players to ensure your bases are covered, but I see how that might not be financially or aesthetically appealing)

Either way, thanks in advance; looking forward to seeing the final product.

posted about 4 years ago
#3 reply all tf2 episode in Off Topic

Wow. What an excellent (and depressing) podcast episode. I think most TF2 players wouldn’t expect the host of such a well-known podcast to have this much extensive first-hand experience with the game (Alex has played since 2010). Gimlet did a great job with producing this episode. I highly recommend listening to the audio, but for anyone who wants to read the transcript, you can get it at https://gimletmedia.com/shows/reply-all/emh36dn.

Some of the highlights:

In a world where something as beautiful as Team Fortress 2 actually exists, the very idea of having to go play APEX Legends instead is so offensive to me. But in the interest of full journalistic disclosure, I have to tell you something: I love Valve. Every game they’ve come out with is a masterpiece. They're like the HBO of game developers — you know, Half Life, Counterstrike, Portal, TF2 — all of them are revolutionary.
And as big game developers go, they always knew how to make TF2 fans happy. They made it feel like you were a part of something. Die-hards would design the TF2 weapons of their dreams, and Valve would actually look at them, and sometimes incorporate them into updates. They just had this personal touch. Like every Halloween, the developers would tenderly decorate the game, give you new game modes and all kinds of crazy stuff, just a little surprise update every year.
And then somewhere along the way, Valve got more distant. They stopped saying what they were up to, they stopped with the creative updates. Us TF2 fans… this cone of silence fell over our world.
But like… why??
So I wrote an email to Valve. And they were friendly — they told me they have a lot of love for the TF2 community — but they also declined to answer any of the questions I had for them.

Classic Valve. It’s so disappointing to continually be reminded about how much they simply do not care about this game outside of milking it for profit by adding community-made items once in a while and calling it a day. If only they could actually be held accountable for the decline of their game caused by neglect and rampant cheaters. All of us on this site love the game, so seeing Valve fail to maintain TF2 properly is like being punched in the gut repeatedly.

Also, fuck the cathook devs obviously.

posted about 5 years ago
#16 dave gameing eSports and muffler repair is looking in TF2 General Discussion

I "met" "dave2" back in 2020. He seemed like a nice enough guy at the time, and after learning of his technical skills, I agreed to have him host my Discord bot (used for checking the weather) to maintain 24/7 uptime.

Long story short, he ended up turning it into an addictive casino where users can spam the chat with "!slugger" and attempt to collect "ultra rare" exotic sea slugs. I don't understand how this guy's mind works.

10/10 let this man sponsor your invite team

posted about 5 years ago
#164 Free Game Megathread in Other Games

Sid Meier’s Civilization VI is free on the Epic Games Store this week.
https://www.epicgames.com/store/en-US/product/sid-meiers-civilization-vi/home

posted about 6 years ago
#99 Krunker.io (web FPS) in Other Games

Via Colleen, the newest update (1.9.7) allows you to queue with friends in a ranked party. I'm curious as to how well a four-stack of comp TF2 players would do in Krunker ranked, so if you decide to do this with friends, please share your progress.

Remember to join the [tftv] clan on https://krunker.io/ if you haven't already, and feel free to DM me @minicircle#6386 if you want your clan join request accepted ASAP.

posted about 6 years ago
#315 BTS TF2 insanity in TF2 General Discussion

if tsc is cancelling everything related to TF2, am I legally allowed to revive freakpugs

posted about 6 years ago
#5 LFT demo, main. in Recruitment (looking for team)

very strong player, high level of game sense, nice guy to game with :)

posted about 6 years ago
#51 SIGAFOO READ SUPER IMPORTANT in TF2 General Discussion
glassbanning ekho is a point in their favor

Agree with this tbh, but serious question: can we all agree that it would be better for the NA community to sign up for NACL instead of RGL next time, if there is a next time? Whether or not you think ekh0 should be banned for the crime of being a total moron, shouldn't people gravitate to the free league managed by known competent people (tsc, erynn, twiikuu)?

posted about 7 years ago
#66 Unveiling NACL in TF2 General Discussion

Bumping because end of signups for NACL is today! Considering that this is a completely free league with a prize pool for Invite, it seems like more teams should think about signing up.

posted about 7 years ago
#61 Unveiling NACL in TF2 General Discussion

mission accomplished, only took a few games of matchmaking

https://i.imgur.com/lJYRC7B.png

posted about 7 years ago
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