yeah you could have infinite round time in golden cap and we removed it 5 years ago because it was fucking stupid. we are not talking about whether or not its fun to watch, any ruleset can have shit games obviously, we are talking about how you cannot schedule an event where there is literally no upper bound on how long a match will take. even that dogshit theoretical etf2l game you mentioned is locked to 45 minutes and will not delay a lan and make u get kicked out.
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SteamID64 | 76561198067678158 |
SteamID3 | [U:1:107412430] |
SteamID32 | STEAM_0:0:53706215 |
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Last Posted | October 2, 2023 at 12:52 PM |
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ZestyNot convinced having a 43 minute round is an issue exclusive to this ruleset. I think that might lead to a bad game in other rulesets too.
which other ruleset? (hint: it is not physically possible in others)
the problem is the infinite part not the first half. changing 80 minute maps to 70 wont fix it
this thread is about the same amount of effort as the official launch
https://www.teamfortress.tv/gallery/27/insomnia-71-i71
tftv gallery is up now
shoutout to everyone i worked with and everyone who came, especially all the new people i talked to
shoutout to sunday clubbers
shoutout to doja cat and etfguest21
bumReply: that would be so cool
-the screen shake after winning a round is a bit too much
-everything on a table shouldn't have collision (burgers, milkshakes, trays)
-i would like a fence here to make it clearly out of bounds and give something to splash
-these windows in the cafe need clipping, you can get stuck in them
-visible nodraw
-these grey trims block splash, might be a few eaten rockets
-pretty huge bug, red side only
-some more nodraw
diemostf2 players paying 35$ to lose to closet cheaters
:D
tf2 players paying 3$ to watch a demo
D:
5 quotes in a row lol
Seinfeld- if your sentry gets kills in order to provide you with crits, you have to actively either kill your gun or allow your gun to BE killed in order to receive your reward
u dont have to det ur gun or "let it be killed", u just play the game normally and eventually u get crits for free
capnnofapnThe big difference is that CS defusal maps have better balance between A/B than gravelpit so you're more likely to actually have to make a choice about which point to focus on.
the games are completely incomparable and this is nonsense, the difference in cs is you can hold both sites at once because you arent guaranteed to lose 2v5 holds because of time to kill. if u split 3 and 3 in tf2 then neither can hold a 6 man push, especially the point without beam. also in cs theres always been maps where a/b arent balanced and one is very favoured (cobble, mirage)
Diamondback:
- You get crits just for playing ur class normally
- You maybe, sometimes, get a single shot of 100 damage before dying instantly
- Banned
Frontier Justice:
- You get crits just for playing ur class normally
- You pretty regularly get 2-3 shots capable of instakilling any 6s class
- On a class that's already a lot more viable than spy and just exists to slow the game down
- Allowed
Also worth noting that we will refund your previous tickets if you already booked them and then win tickets in this tournament, so its worth signing up even if you already have tickets for Insomnia!
Manfart2021One reason I recommend P-REC to my players is because it's easier to remember. The message when it begins recording has helped my team catch each other. When reinstalling the game we've found it easier to remember to download P-REC+Hud+Config than to change a setting in-game. This has, and could have, prevented us from failing demo checks in the past.
but ds is just a command in your config anyway so thats not really valid.
but yea prec is better because it doesnt activate in warmup and pubs