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FACEIT Competitive Sixes Beta Test Weekend
1
#1
RGL.gg
0 Frags +

Howdy everyone,

This Friday, November 26th, starting at (EU 18 CET, NA 6pm Eastern), the Competitive 6v6 queue will be made publicly available for a short public beta test. While it will be publically available to everyone, we’re focusing initially on the existing competitive player base.

As you all might have experienced, it's not easy nowadays to find a quick competitive tf2 match. Many players want to try it out and there are not many active places right now that can easily provide it to them. While inhouse pugs exist, those typically are invite-only and can sometimes be slow to have games begin.

This is exactly what we are trying to solve - We want to create a matchmaking service where anyone can come in and get a quick and balanced competitive match. It's very different from the pug service in its approach and experience it offers, while it looks to provide a solution to an issue that we believe can help the sixes community grow and prosper.

This is the first of our public beta tests. We’re going to be trying out different ideas, different settings over the coming weeks and figure out what works best for you and for the community. It’s virtually impossible to please everyone because so many people have a particular way they believe the game should be played. Our goal is to make as good of an experience for as many players as possible, where you can get into good games, quickly and easily.

With this test, maybe we’ll be really close to what the public release will be, or maybe we’ll need to do something completely different. That is what we are here to find out.

----

The first place prize this weekend is $100 and over 250,000 FACEIT Points being given out in total, per region. FACEIT also will not have prizes tied to premium, so everyone will be able to compete for these. They’ll also be broken down into three skill tiers, so you’re not competing against Invite players for prizes, if you’re IM or Open.

Ladders (Unique to each Region)

High Ladder (Top 15 get prizes) - Skill level 10 through 8 - Top prize $100, Second place 50,000 FP - Total Prize pool 200k FACEIT Points

Mid Ladder (Top 50 get prizes) - Skill level 7 through 5 - Top prize 10,000 FP - Total Prize pool 50k FACEIT Points

Low Ladder (Top 50 get prizes) - Skill level 1-4 - Top Prize 5,000 FP - Total Prize pool 35k FACEIT Points

The way these ladders work is that you get 14 points on a win and 9 points on a loss. So good win rates will help you go up higher, but people who grind with over 50% win rates can potentially claim the top spots as well.

Daily Mission
We also will have a daily mission that will give you up to 150 FACEIT Points if you complete them.

Missions:
Win 3 games
Play 5 games

Play the class(es) you want
Next to the play button is a “Roles” drop down list. You can select one or all of the classes you want to play and when you get placed into a match you’ll be told what class you’re playing.

What are the queue restrictions?
For this weekend's beta test, the queue will be restricted to solo queue. Note though, our goal is ultimately to allow parties, of some form, when the liquidity of the queue is healthy enough to support it.

Voice Comms
Players can use in-game voice, or our public TF2 FACEIT Discord will have voice channels players can agree to join. Players also can choose to play in their own mumbles or other voice systems if they want.

Server locations
North American servers are located in Dallas.
European servers are located in The Netherlands.

Map List
Gullywash, Snakewater, Sunshine, Refresh Metalworks, Refresh Process, Product, Clearcut, Bagel

Configs
For this weekends test, we’ll be using the RGL whitelist and configs for both regions
5cp - First to 5 or 30 minutes (ties result in golden cap round, first to 1 round win)
KOTH - First to 3 rounds

Is your ELO too low?
If your ELO is too low, you can make a request in the TF2 FACEIT Discord in the #elo_adjustment_request. Post your FACEIT url and league URL (RGL or ETF2L.) Note we’d only adjust players who are consistently (EU) Div-2 or (NA) Adv/High Main or above in skill.

Also note, if you want to be adjusted, it’s a manual process to review and update, so I highly suggest you do this before it opens on Friday.

TL;DR:

Who: Competitive TF2 players
What: TF2 FACEIT Beta Test
When: Friday (EU 18 CET, NA 6pm Eastern) - Through Sunday night
Why: To test the FACEIT system and get feedback from players
How: Go to your TF2 dashboard @ FACEIT and you should see the 6v6 queue
Prizes: $100 top prize and 285,000 FACEIT Points to be given out this weekend

FACEIT - Competitive Queue: Change Log / Known Issues / Troubleshooting

Howdy everyone,

This Friday, November 26th, starting at (EU 18 CET, NA 6pm Eastern), the Competitive 6v6 queue will be made publicly available for a short public beta test. While it will be publically available to everyone, we’re focusing initially on the existing competitive player base.

As you all might have experienced, it's not easy nowadays to find a quick competitive tf2 match. Many players want to try it out and there are not many active places right now that can easily provide it to them. While inhouse pugs exist, those typically are invite-only and can sometimes be slow to have games begin.

This is exactly what we are trying to solve - We want to create a matchmaking service where anyone can come in and get a quick and balanced competitive match. It's very different from the pug service in its approach and experience it offers, while it looks to provide a solution to an issue that we believe can help the sixes community grow and prosper.

This is the first of our public beta tests. We’re going to be trying out different ideas, different settings over the coming weeks and figure out what works best for you and for the community. It’s virtually impossible to please everyone because so many people have a particular way they believe the game should be played. Our goal is to make as good of an experience for as many players as possible, where you can get into good games, quickly and easily.

With this test, maybe we’ll be really close to what the public release will be, or maybe we’ll need to do something completely different. That is what we are here to find out.

----

The first place prize this weekend is $100 and over 250,000 FACEIT Points being given out in total, per region. FACEIT also will not have prizes tied to premium, so everyone will be able to compete for these. They’ll also be broken down into three skill tiers, so you’re not competing against Invite players for prizes, if you’re IM or Open.


[b]Ladders (Unique to each Region)[/b]

High Ladder (Top 15 get prizes) - Skill level 10 through 8 - Top prize $100, Second place 50,000 FP - Total Prize pool 200k FACEIT Points

Mid Ladder (Top 50 get prizes) - Skill level 7 through 5 - Top prize 10,000 FP - Total Prize pool 50k FACEIT Points

Low Ladder (Top 50 get prizes) - Skill level 1-4 - Top Prize 5,000 FP - Total Prize pool 35k FACEIT Points

The way these ladders work is that you get 14 points on a win and 9 points on a loss. So good win rates will help you go up higher, but people who grind with over 50% win rates can potentially claim the top spots as well.

[b]Daily Mission [/b]
We also will have a daily mission that will give you up to 150 FACEIT Points if you complete them.

Missions:
Win 3 games
Play 5 games


[b]Play the class(es) you want[/b]
Next to the play button is a “Roles” drop down list. You can select one or all of the classes you want to play and when you get placed into a match you’ll be told what class you’re playing.

[b]What are the queue restrictions?[/b]
For this weekend's beta test, the queue will be restricted to solo queue. Note though, our goal is ultimately to allow parties, of some form, when the liquidity of the queue is healthy enough to support it.

[b]Voice Comms[/b]
Players can use in-game voice, or our public [url=https://discord.gg/ses4VjQ5Zw]TF2 FACEIT Discord[/url] will have voice channels players can agree to join. Players also can choose to play in their own mumbles or other voice systems if they want.

[b]Server locations[/b]
North American servers are located in Dallas.
European servers are located in The Netherlands.

[b]Map List[/b]
Gullywash, Snakewater, Sunshine, Refresh Metalworks, Refresh Process, Product, Clearcut, Bagel

[b]Configs[/b]
For this weekends test, we’ll be using the RGL whitelist and configs for both regions
5cp - First to 5 or 30 minutes (ties result in golden cap round, first to 1 round win)
KOTH - First to 3 rounds

[b]Is your ELO too low?[/b]
If your ELO is too low, you can make a request in the [url=https://discord.gg/ses4VjQ5Zw]TF2 FACEIT Discord[/url] in the #elo_adjustment_request. Post your FACEIT url and league URL (RGL or ETF2L.) Note we’d only adjust players who are consistently (EU) Div-2 or (NA) Adv/High Main or above in skill.

Also note, if you want to be adjusted, it’s a manual process to review and update, so I highly suggest you do this before it opens on Friday.



[u][b]TL;DR: [/b][/u]


[b]Who[/b]: Competitive TF2 players
[b]What[/b]: TF2 FACEIT Beta Test
[b]When[/b]: Friday (EU 18 CET, NA 6pm Eastern) - Through Sunday night
[b]Why[/b]: To test the FACEIT system and get feedback from players
[b]How[/b]: Go to your TF2 dashboard @ FACEIT and you should see the 6v6 queue
[b]Prizes[/b]: $100 top prize and 285,000 FACEIT Points to be given out this weekend

[url=https://faceit.atlassian.net/wiki/external/2995650577/ZDc1MzVlZDU0M2UxNDgxNWIwYjcwOWQ1Nzg5MzljYTc?atlOrigin=eyJpIjoiYWVjYTg5YTU0NGNhNGE4ZTliN2EwODdkZmRmOTFhYzYiLCJwIjoiYyJ9]FACEIT - Competitive Queue: Change Log / Known Issues / Troubleshooting[/url]
2
#2
4 Frags +

https://cdn.frankerfacez.com/emoticon/257284/4

[img] https://cdn.frankerfacez.com/emoticon/257284/4[/img]
3
#3
-1 Frags +

6pm when

6pm when
4
#4
RGL.gg
7 Frags +

(EU 18 CET, NA 6pm Eastern)

(EU 18 CET, NA 6pm Eastern)
5
#5
0 Frags +

Nice Cock!

Nice Cock!
6
#6
17 Frags +

I feel like we have been here before...

I feel like we have been here before...
7
#7
0 Frags +

i am BEGGING you to not fuck this up

i am BEGGING you to not fuck this up
8
#8
1 Frags +

det will be securing the bag

det will be securing the bag
9
#9
0 Frags +

no more 5 am cascade fever dream pugs huh

no more 5 am cascade fever dream pugs huh
10
#10
RGL.gg
0 Frags +

So we ran into an issue with our matcher, and the public queue for the EU is temporarily only available to our private beta tests for the night.

Update: We have made some configuration changes to the queue and will be proceeding with NA being a public queue @ 6pm Eastern. If everything goes smoothly, then we'll have EU go public tomorrow as well.

So we ran into an issue with our matcher, and the public queue for the EU is temporarily only available to our private beta tests for the night.

[b]Update[/b]: We have made some configuration changes to the queue and will be proceeding with NA being a public queue @ 6pm Eastern. If everything goes smoothly, then we'll have EU go public tomorrow as well.
11
#11
RGL.gg
4 Frags +

NA queue is now open!

Note that the players queueing might go above 12, but matches don't start because
- There are not enough players around the same skill level for a game (this is typically the reason)
- There are not players on the correct classes

e.g. 20 waiting in the queue, 10 are newcomers, 10 are invite. A game won't start, because there are not enough players around the same skill level to start a game.

NA queue is now open!

Note that the players queueing might go above 12, but matches don't start because
- There are not enough players around the same skill level for a game (this is typically the reason)
- There are not players on the correct classes

e.g. 20 waiting in the queue, 10 are newcomers, 10 are invite. A game won't start, because there are not enough players around the same skill level to start a game.
12
#12
3 Frags +

check the roles you have selected before you queue it automatically adds you up for all 4

check the roles you have selected before you queue it automatically adds you up for all 4
13
#13
RGL.gg
0 Frags +

EU queues are publically open and live now and we already have about 2 live games.

Join now!

EU queues are publically open and live now and we already have about 2 live games.

Join now!
14
#14
0 Frags +

suggestion; add in a system that recognizes offclassing

suggestion; add in a system that recognizes offclassing
15
#15
0 Frags +

You should only allow the bots that replace players to be main classes. It's not really fun for an engi to go build a level 3 on his own and die constantly.

You should only allow the bots that replace players to be main classes. It's not really fun for an engi to go build a level 3 on his own and die constantly.
16
#16
11 Frags +

ok it would be nice if i could see the names of the players that are in the queue like you could in TF2PL, if i'm queueing into an advanced / invite pug i'm gonna med but if it's a bunch of random people i am not familiar with i'd want to queue combat classes instead

ok it would be nice if i could see the names of the players that are in the queue like you could in TF2PL, if i'm queueing into an advanced / invite pug i'm gonna med but if it's a bunch of random people i am not familiar with i'd want to queue combat classes instead
17
#17
0 Frags +

hey alright

hey alright
18
#18
-1 Frags +
Phantomok it would be nice if i could see the names of the players that are in the queue like you could in TF2PL, if i'm queueing into an advanced / invite pug i'm gonna med but if it's a bunch of random people i am not familiar with i'd want to queue combat classes instead

Not ideal but you can see current matches being played and wait until a good one ends to queue.

[quote=Phantom]ok it would be nice if i could see the names of the players that are in the queue like you could in TF2PL, if i'm queueing into an advanced / invite pug i'm gonna med but if it's a bunch of random people i am not familiar with i'd want to queue combat classes instead[/quote]
Not ideal but you can see current matches being played and wait until a good one ends to queue.
19
#19
RGL.gg
0 Frags +

Howdy everyone,

Thanks everyone for participating in this first beta weekend. After a couple of days, we've gotten a good amount of feedback and decided to make the queues private for the final day. As the games were a little bit more hit and miss than we'd like. Obviously, it's a MM system, it can't be perfect, but still, there is a bar we expect to hold ourselves to.

Thanks everyone for giving us a shot and keeping an open mind during this initial test. I'm looking forward to trying some new ideas for our next go.

Howdy everyone,

Thanks everyone for participating in this first beta weekend. After a couple of days, we've gotten a good amount of feedback and decided to make the queues private for the final day. As the games were a little bit more hit and miss than we'd like. Obviously, it's a MM system, it can't be perfect, but still, there is a bar we expect to hold ourselves to.

Thanks everyone for giving us a shot and keeping an open mind during this initial test. I'm looking forward to trying some new ideas for our next go.
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