ah yes the annual diddy disciple expose thread
| Account Details | |
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| SteamID64 | 76561198308183330 |
| SteamID3 | [U:1:347917602] |
| SteamID32 | STEAM_0:0:173958801 |
| Country | Greece |
| Signed Up | November 28, 2019 |
| Last Posted | December 18, 2025 at 7:22 PM |
| Posts | 365 (0.2 per day) |
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bro please have more than 1 person moderate the site for broken pugs theres been like 4 pugs since the update and theyre all bugged out. mfs trynna play !!!!
i hope people actually play the mini season and dont just skip over it
Good player but I think that if he wants to play pscout invite he needs to work on his decision making/ decisiveness in team fights and his pacing in transitions. DM is good though, I don’t think theres anything he can’t do if needed so if his teamwork improves then I don’t see him being fit to play advanced again.
he will tuck u in if u sleep on him
Probably the most improved player of our team along with garm. Never showed up to a night of scrims without improving from the last one. Never heard him tilt or throw a tantrum over anything related to the game or start an argument with someone. Theres really nothing negative to say about ryaltov, its honestly impressive how level headed and considerate he is as a teammate. If you are looking for people to build a serious team with then he definitely deserves a tryout.
This is an idea with hopes of manifesting it to reality
This is an update on tiers and the picking process:
The Tiers will be as such: S-tier: Invite Partner, A-tier: Low Invite, B-tier: High Advanced, C-tier: Mid/Low Advanced.
Using S19 as an example, out of the 9 advanced teams - 54 players, not including subs- that participated, only the top 4 teams -24 players- are B-tier with the rest being C-tier. The public vote will aim to narrow down the player count to 8 B-tier players and 16 C-tier and the only people who are eligible to vote will be Main- invite, with 2 votes to spend for each tier (participants cant vote for themselves).
The overall pool of players will measure out to 36 like previously stated and there will be 5 rounds of picking, which will be done as shown below. The picking order that will be used will be the the one mentioned in the original post.
Round 0: Captains will roll the dice to determine the picking order.
Round 1: Captains will pick between 6 Invite partners, each on their main class
Round 2-5: Captains will pick between 1 A-tier, 2 B-tier, and 3 C-tier players.
Round 6: Captains will pick 2 players from the top 4 Main to shadow their coaching.
rentswhat does each axis mean
x and y
rgl pugs is where pretty much everyone plays pugs these days, open pugs happen as frequently as possible because its rng picking but captain pugs mostly happen on the weekends because the invite players add up
brodyidk how long since you last played but the culture of people adding up in a public mge server and just playing whoever all day is definitely a relic of the pre-discord era. gotta find a homie to play against
this is untrue
bearodactyl I feel like the DM gap would make this pretty uninteresting (glorified open pugs).
I’d say using “glorified open pugs” as a way to describe this tournament is completely false. Sure there are aspects that are similar with open pugs like the skill range of the players; however this is a tournament, where the players will be trying their best to come out to the top in order to prove themselves and (hopefully) win the prize. You can think of it like an AAU tournament where young players get coached and compete for their name to be recognized and open up opportunities.
bearodactyl
What about doing this but only for invite / top advanced, to get people playing together and encourage new teams to form (mentoring lower level players is important but inv had 4 teams at the end of this past season and has no current teams scrimming)
Not likely to turn into real teams but it'd still be good to get people playing (imo). The main through adv range already plays together in pugs, what's lacking is proper invite pugs and invite teams. That said, a regular format cup or someone running dedicated invite pugs would accomplish similar goals.
I think doing this for only Invite and high Advanced would be like putting a bandaid over a cut artery. It might temporarily fix our current problem of not having enough invite teams but the scale would be too small to help accelerate the growth of this gamemode. The problem with the community’s growth is a foundational one, and the lower we go to fix that foundation the more it will help us on the long run. Though it is true that the skill gap might be too big for main players to adapt to, some people have brought up the idea that they could be used as benchwarmers, which I think is also a good idea because they can still improve by being part of their team but they won’t be guaranteed any playing time. You could think of them as highschool students taking a tour of a college.
Jwsegamwthe picking order will shift by one after each round of picking (1st -> 6th, 2nd ->1st, 3rd->2nd, etc.) Any questions or suggestions to better this idea are welcomeShould be snake method for picking, so 1, 2, 3, 4, 5, 6, 6, 5, 4, 3, 2, 1, 1, and so on. Not sure if that's what you meant
That could also work, I was thinking that every captain should be able to get a first pick from a category but that would end up making the person who starts off with the 5th pick will only be able to get the F-tier first pick. And my problem with the snake method is that the third and fourth picks might get the mid picks every time and they might just be mid ?
I'm not entirely sure but for this specific tournament your method might be better.