I'm a bit confused by the purpose of this map. Is it its own map that's simply badlands inspired or is it trying to be a better version of badlands? If it's its own map then you've gone too far, it's basically plagiarized. It feels and looks pretty much the same just with different terrain in some areas. If it's a better badlands, then why was this made? cp_prolands already exists which you're developing, right?
As for feedback:
- I don't think it's a good idea to be able to shoot the point from the defender's spawn so easily. Old badlands had the dome around it so you had to walk out a bit further but here you could just jiggle peak from spawn as a soldier or demo and shoot point for free, and since banny binds exists you're probably not dying. There aren't any lasts in the map pool where you can do this so I'm not sure why it's being done here.
- This wall seems like it'll make it too easy to push into mid from choke. You can jump from the ground then off the blue square part and go fairly high and fairly far allowing you to make a ton of space for your team. Badlands this isn't possible cause the walls aren't high enough
- Same thing for this wall, jumping off the ground then off the left allows you to go high and far, you can land on bats, trash, on top of spire and nobody can deny you.