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more.tf
posted in Projects
1
#1
more.tf
0 Frags +

Hello all!,
I recently published the website I have been working on called more.tf you can see the features for yourself without reading, with this link
more.tf has really cool features that I always wanted to see I am sure many of you as well;
- Having the logs and demos links right by each other, get rid of the hassle of searching for older logs.
- See stats like, Objects Built, Objects Killed, Players Extinguished, making logs show more highlander stats.
- See the Damage Dealt and Received player respective, you will be able to see how much damage you did to the demoman or the scout separately.
- Kill map feature where you kills are drawn out on a map with your and victims location.
- Everything else provided with classic logs.tf
- Hosts the summary numbers (player average per minutes) from the whole season of highlander for every division https://more.tf/season-summary

There is many more features to come, the site is very early in development, I am still calibrating a lot of the maps and play formats.

Github Link to this project for interested https://github.com/calisirmori/more.tf

Hello all!,
I recently published the website I have been working on called more.tf you can see the features for yourself without reading, [url=https://more.tf/log/3315506]with this link[/url]
more.tf has really cool features that I always wanted to see I am sure many of you as well;
- Having the logs and demos links right by each other, get rid of the hassle of searching for older logs.
- See stats like, Objects Built, Objects Killed, Players Extinguished, making logs show more highlander stats.
- See the Damage Dealt and Received player respective, you will be able to see how much damage you did to the demoman or the scout separately.
- Kill map feature where you kills are drawn out on a map with your and victims location.
- Everything else provided with classic logs.tf
- Hosts the summary numbers (player average per minutes) from the whole season of highlander for every division [url=https://more.tf/season-summary]https://more.tf/season-summary[/url]

There is many more features to come, the site is very early in development, I am still calibrating a lot of the maps and play formats.

Github Link to this project for interested https://github.com/calisirmori/more.tf
2
#2
4 Frags +

lolhl, but very cool project, especially like the kill map

lolhl, but very cool project, especially like the kill map
3
#3
serveme.tf
15 Frags +

How did you match the demos.tf URL with the logs.tf log?

Asking for a friend.

How did you match the demos.tf URL with the logs.tf log?

Asking for a friend.
4
#4
more.tf
4 Frags +
Whiplolhl, but very cool project, especially like the kill map

Yeah, I started 6s but with how many matches are played per team per division hl was a easier start, I will add that very soon.

[quote=Whip]lolhl, but very cool project, especially like the kill map[/quote]
Yeah, I started 6s but with how many matches are played per team per division hl was a easier start, I will add that very soon.
5
#5
more.tf
10 Frags +
ArieHow did you match the demos.tf URL with the logs.tf log?

Asking for a friend.

It takes a players played and match date and cross references the API's.

[quote=Arie]How did you match the demos.tf URL with the logs.tf log?

Asking for a friend.[/quote]

It takes a players played and match date and cross references the API's.
6
#6
6 Frags +
Morito- See the Damage Dealt and Received player respective, you will be able to see how much damage you did to the demoman or the scout separately.

Right now since it just relies on the class icon for differentiation this is kind of confusing for 6s, would it be possible to append the player name after the icon? Maybe only for logs with less than 18 players if you want to keep the aesthetic for hl

edit: oh also would be nice to be able to browse by player, even if a more in-depth player search isn't implemented it would make it easier to browse for your own log history

[quote=Morito]
- See the Damage Dealt and Received player respective, you will be able to see how much damage you did to the demoman or the scout separately.
[/quote]

Right now since it just relies on the class icon for differentiation this is kind of confusing for 6s, would it be possible to append the player name after the icon? Maybe only for logs with less than 18 players if you want to keep the aesthetic for hl

edit: oh also would be nice to be able to browse by player, even if a more in-depth player search isn't implemented it would make it easier to browse for your own log history
7
#7
7 Frags +

website looks really clean btw, nice work.

website looks really clean btw, nice work.
8
#8
more.tf
5 Frags +
PeteMorito- See the Damage Dealt and Received player respective, you will be able to see how much damage you did to the demoman or the scout separately.
Right now since it just relies on the class icon for differentiation this is kind of confusing for 6s, would it be possible to append the player name after the icon? Maybe only for logs with less than 18 players if you want to keep the aesthetic for hl

edit: oh also would be nice to be able to browse by player, even if a more in-depth player search isn't implemented it would make it easier to browse for your own log history

This is not the case anymore, everything is player ID sensitive not class. I actually updated this today, still working on the transition.
see https://more.tf/log/3315678
I still have to calibrate the map and the display for 6s

[quote=Pete][quote=Morito]
- See the Damage Dealt and Received player respective, you will be able to see how much damage you did to the demoman or the scout separately.
[/quote]

Right now since it just relies on the class icon for differentiation this is kind of confusing for 6s, would it be possible to append the player name after the icon? Maybe only for logs with less than 18 players if you want to keep the aesthetic for hl

edit: oh also would be nice to be able to browse by player, even if a more in-depth player search isn't implemented it would make it easier to browse for your own log history[/quote]
This is not the case anymore, everything is player ID sensitive not class. I actually updated this today, still working on the transition.
see https://more.tf/log/3315678
I still have to calibrate the map and the display for 6s
9
#9
4 Frags +

i love this, the damage matrix and kill heatmap is really cool. would it be possible to add a death heatmap for medics to see what class you die to and where?

i love this, the damage matrix and kill heatmap is really cool. would it be possible to add a death heatmap for medics to see what class you die to and where?
10
#10
2 Frags +
Morito

no I know what I'm saying is that right now the only identifier for who you dealt/received damage with is the class icon, so its just anonymous scout #1 and anonymous scout #2

[quote=Morito][/quote]
no I know what I'm saying is that right now the only identifier for who you dealt/received damage with is the class icon, so its just anonymous scout #1 and anonymous scout #2
11
#11
more.tf
14 Frags +
BumFreezei love this, the damage matrix and kill heatmap is really cool. would it be possible to add a death heatmap for medics to see what class you die to and where?

Yes, this is a great suggestion. I will work this in soon.
Thank you for the kind words.

[quote=BumFreeze]i love this, the damage matrix and kill heatmap is really cool. would it be possible to add a death heatmap for medics to see what class you die to and where?[/quote]

Yes, this is a great suggestion. I will work this in soon.
Thank you for the kind words.
12
#12
more.tf
13 Frags +
PeteMoritono I know what I'm saying is that right now the only identifier for who you dealt/received damage with is the class icon, so its just anonymous scout #1 and anonymous scout #2

I understand this now, sorry about that. I am looking into username displays with hover. That's should workout that anonymous scout problem.

Thank you so much for your input.

[quote=Pete][quote=Morito][/quote]
no I know what I'm saying is that right now the only identifier for who you dealt/received damage with is the class icon, so its just anonymous scout #1 and anonymous scout #2[/quote]

I understand this now, sorry about that. I am looking into username displays with hover. That's should workout that anonymous scout problem.

Thank you so much for your input.
13
#13
1 Frags +

Clearcut shows up as the overhead map instead of bagel when the scrim was on bagel

Clearcut shows up as the overhead map instead of bagel when the scrim was on bagel
14
#14
more.tf
7 Frags +
scratchhClearcut shows up as the overhead map instead of bagel when the scrim was on bagel

I am working on the 6s map calibration right now. Soon those will all be lined up. Thank you so much for the feedback

[quote=scratchh]Clearcut shows up as the overhead map instead of bagel when the scrim was on bagel[/quote]

I am working on the 6s map calibration right now. Soon those will all be lined up. Thank you so much for the feedback
15
#15
0 Frags +

This is a beautiful project man. Would it be possible for the .ss or !log command to directly open this in-game?

This is a beautiful project man. Would it be possible for the .ss or !log command to directly open this in-game?
16
#16
2 Frags +

good shit mori

good shit mori
17
#17
RGL.gg
2 Frags +

This is beast

This is beast
18
#18
1 Frags +

This is really cool!

This is really cool!
19
#19
5 Frags +
MoritoArieHow did you match the demos.tf URL with the logs.tf log?

Asking for a friend.

It takes a players played and match date and cross references the API's.

This won't work in cases where logs are combined. See https://more.tf/log/3313279

Also the search at the top of the page when on a log page doesn't work. It looks like the anchor tag for the go button just links to the same page? Might just be a placeholder and it doesn't update when you change the text box though.

Overall though, very nice website. Great UI

[quote=Morito][quote=Arie]How did you match the demos.tf URL with the logs.tf log?

Asking for a friend.[/quote]

It takes a players played and match date and cross references the API's.[/quote]

This won't work in cases where logs are combined. See https://more.tf/log/3313279

Also the search at the top of the page when on a log page doesn't work. It looks like the anchor tag for the go button just links to the same page? Might just be a placeholder and it doesn't update when you change the text box though.

Overall though, very nice website. Great UI
20
#20
more.tf
3 Frags +
BYS_ShadowFenixMoritoArieHow did you match the demos.tf URL with the logs.tf log?

Asking for a friend.

It takes a players played and match date and cross references the API's.

This won't work in cases where logs are combined. See https://more.tf/log/3313279

Also the search at the top of the page when on a log page doesn't work. It looks like the anchor tag for the go button just links to the same page? Might just be a placeholder and it doesn't update when you change the text box though.

Overall though, very nice website. Great UI

Thank you so much, yeah I will be disabling demos.tf button on combined logs. I also noticed that problem about the search in navigation bar, that search bar is getting complete rework.

[quote=BYS_ShadowFenix][quote=Morito][quote=Arie]How did you match the demos.tf URL with the logs.tf log?

Asking for a friend.[/quote]

It takes a players played and match date and cross references the API's.[/quote]

This won't work in cases where logs are combined. See https://more.tf/log/3313279

Also the search at the top of the page when on a log page doesn't work. It looks like the anchor tag for the go button just links to the same page? Might just be a placeholder and it doesn't update when you change the text box though.

Overall though, very nice website. Great UI[/quote]

Thank you so much, yeah I will be disabling demos.tf button on combined logs. I also noticed that problem about the search in navigation bar, that search bar is getting complete rework.
21
#21
3 Frags +

on the player damage breakdown it'd be great if you could click the class icons between damage dealt/received in order to only display interactions with that class on the kill map (unsure how much work that would be for you of course)

edit: also with this being hl focused (atm), if there is a way to draw sentry kills on the map rather than the engineer's position that'd be good, and distinguish them with a different colour/shape or similar (could also do similar for heavily delayed kills eg: afterburn)

on the player damage breakdown it'd be great if you could click the class icons between damage dealt/received in order to only display interactions with that class on the kill map (unsure how much work that would be for you of course)

edit: also with this being hl focused (atm), if there is a way to draw sentry kills on the map rather than the engineer's position that'd be good, and distinguish them with a different colour/shape or similar (could also do similar for heavily delayed kills eg: afterburn)
22
#22
5 Frags +

coolest fucking thing in a while

coolest fucking thing in a while
23
#23
4 Frags +

logs.tf on steroids, good job

logs.tf on steroids, good job
24
#24
2 Frags +

in the dmg dealt/received chart, it would be nice to have the kills on/deaths to those players. kills on those players on the dmg dealt side, and deaths to them on the dmg received side. redundant if you know where to look for them, but it would be far easier to find and better visualized.

in the dmg dealt/received chart, it would be nice to have the kills on/deaths to those players. kills on those players on the dmg dealt side, and deaths to them on the dmg received side. redundant if you know where to look for them, but it would be far easier to find and better visualized.
25
#25
1 Frags +

maybe a drop counter? (ie i dropped enemy medic x times)

maybe a drop counter? (ie i dropped enemy medic x times)
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