kills per minute would be very cool to see
Account Details | |
---|---|
SteamID64 | 76561198066726621 |
SteamID3 | [U:1:106460893] |
SteamID32 | STEAM_0:1:53230446 |
Country | Australia |
Signed Up | October 22, 2017 |
Last Posted | March 4, 2023 at 10:10 AM |
Posts | 88 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK2 |
Keyboard | Corsair K70 |
Mousepad | Logitech G640 |
Headphones | HyperX Cloud Flight |
Monitor | ViewSonic XG2401 |
the spy class that gets exactly 1 free kill on anyone they choose
I've always thought a priority role queue system would be best for comp tf2 matchmaking - for 6s but especially highlander since theres a lot of classes that are less popular. So essentially every player sorts the playable classes from most to least desirable and when theres enough players to form teams, the matchmaker would create two teams of similar ELO and then assign the classes based on priority. If two players on one team had demo as their first priority, one is randomly given demo and the other is given a different class further down their 'priority list'. This way someone is forced to play generally unwanted classes like medic (like traditional pugs) but hopefully they want to play it a little bit more than everyone else - unless of course all players had medic as their lowest priority. hypothetically everyone would be okay with their class and the turnover for games would be fast. FACEIT could also monetize this by allowing premium players to always win those 'tiebreaker' situations (2 demos 1 team)
But theres still the question of whether players should have seperate ELO for each class - feasible for 6s but maybe not for highlander
SagaAnyone else just getting matched with people staying in spawn farming heals?
Lost 1 game with 3 turks doing that and next one 3 kazakhs doing the same thing...
the premium medic mission is such an insane grind that this is pretty much the only way to complete it and the other missions in time.
pretty unfortunate
I find it so frustrating that we have the chance to improve on casual yet everyone wants to keep everything exactly the same. FACEIT has said they are against using custom maps like product/badwater_pro. Why? They could even go as far as implementing balance changes decided by the community - buffing weapons that have no use. But nah, we cant possibly change anything about this 13 year old game beyond random crits.
ozfortress did this a few months back and we all versed eachother in a cup. pretty sick
https://ozfortress.com/leagues/23
TobYour sens isn't the reason you miss
this. spent 2 seasons fucking around changing my sens every 3 minutes and wondering why i was playing so badly. took a season off and just stuck with the sens that felt most comfortable and i've never aimed better. muscle memory is real. dont get stuck thinking (sens) will work for you just because it does for someone else
hi, how can i change ahud to use a health cross?
also i want to remove the casual button from my hud
my game crashes when i join a casual party. just me? its caused by the hud (removing it or using a different hud fixes the problem)
delete your original no-explosions scripts
i had this issue and it fixed when i switched to a newer version of mastercomfig. dont know much more about it. mastercoms didnt even know why the newer config fixed it
JarateKingwords
oh well, thanks for the answer :)
is it possible to change the HealthDeathWarning value in HudPlayerHealth.res for separate classes? (the value that determines when HP starts to flash red)
it will increase fps when your gpu is the bottleneck. this is almost never the case because tf2 eats cpus