loot
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SteamID64 76561198044466211
SteamID3 [U:1:84200483]
SteamID32 STEAM_0:1:42100241
Country Canada
Signed Up November 20, 2012
Last Posted March 9, 2023 at 8:33 PM
Posts 788 (0.2 per day)
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#36 cp_sultry (5cp) in Map Discussion
FlipFTWand IM has the greatest number of players who are getting into the flow of utilizing the standard holds, but not necessarily knowing how to pressure/break them.

there are like 20 players in IM with adv+ experience this season lol

posted 2 weeks ago
#31 cp_sultry (5cp) in Map Discussion

I thought about the defender respawns issue some more, and I think it's partly because the defenders can immediately shoot or bomb point when leaving spawn (compare to e.g. gully or snake) but the attackers can't shoot spawn doors while capping (like process) to balance this out

PigPigOpen to suggestions, what key areas do you find yourself needing ammo?

pushing 2nd from mid seems to be the worst for this, followed when you are stalemating/sacking from lobby into last. The 3 small ammo packs on 2nd are all really close to each other in an awkward way.

part of the ammo problem also comes from how the ramps on mid vacuum all the ammo drops under the point

posted 2 weeks ago
#30 cp_sultry (5cp) in Map Discussion
FlipFTWI am VERY tempted to put this on inexperience -

only 1 match so far in my entire division has gone to 5 rounds, there's obviously a difference with the map compared to the rest of the pool. You could be right that it's more due to walking distances or spawn doors or something, but "invite players can push it fine" is not a useful argument. Also I'm not reading all that. Also you personally haven't even played even a single 6s match on this map.

posted 2 weeks ago
#29 cp_sultry (5cp) in Map Discussion
PigPigSightline into alley or out of their spawn door? (does it harm people on last or people pushing into last)

into alley

posted 2 weeks ago
#26 cp_sultry (5cp) in Map Discussion

the midfight plays much better on the current version than the one we used on the last weekend cup though, so props for that

posted 2 weeks ago
#25 cp_sultry (5cp) in Map Discussion
justjazzthe spawn times for teams defending last are atrocious

this (he means the defenders spawn too fast) + some other feedback from this week:
-sniper sightline from both forward spawns, but especially 2nd, is too strong
-there aren't enough ammo packs, or not spread out enough or something
-sniper sightline from defender's right spawn on last is too strong

posted 2 weeks ago
#5 RGL S11 IM/AM/NC Happenings/Discussion in TF2 General Discussion

I see another one where the same team would have won but with a different score, at a glance

posted 1 month ago
#4 RGL S11 IM/AM/NC Happenings/Discussion in TF2 General Discussion

IM teams, remember to use the correct config! I already see a game that was "lost" but wouldn't have been over yet with the new config

https://logs.tf/3349569
https://logs.tf/3349599

blu was down 4-2 before the 30 min mark and ended up losing 4-3 on time, they should have kept playing until 5-3 or 4-5 score

posted 1 month ago
#39 if u could see 1 retired tf2 player play again in TF2 General Discussion

dummy

posted 1 month ago
#7 noscrim team IM in Recruitment (looking for players)

waiting to find out if our friend is permitted to play soldier in the div, but there's a chance we need more roamer tryouts - preference given to cool people who have played with any of us before

reminder that once the season starts we will only play tues & thurs, and I have lots of subs, so don't let busyness dissuade you

posted 2 months ago
#49 What can we do to stop the scene from dying in EU? in TF2 General Discussion

Back in the day most comp players I know got into it through either a community pub server or playing a different game competitively. I'm assuming there isn't much of a pipeline of top level other games to competitive tf2 anymore (the opposite if anything), and community servers went the way of the dodo.

posted 2 months ago
#6 noscrim team IM in Recruitment (looking for players)

-

posted 2 months ago
#4 noscrim team IM in Recruitment (looking for players)

forgot to say we aren't doing any tryouts until the week after christmas or maybe start of jan

posted 3 months ago
#1 noscrim team IM in Recruitment (looking for players)

medic: Just Jazz
demo: Brandon_411
fscout: zee
pscout: loot
roamer: freddo
pocket: HappyCatFish

Thanks everybody for trying out. Shout out to Scream for being very helpful.

posted 3 months ago
#30 Nostalgia thread in Off Topic

cephalopugs....

posted 3 months ago
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