spamming about the same issue again rather than 'real' feedback, but it looks like the initial issue I posted about wasn't actually fully fixed, just harder to reproduce. The crouching issue is also still present. (This video is on b8b since pugs haven't updated to b8d in eu yet, but I don't see anything mentioned about changes to displacement/geometry so it should still be there)
this whole cliff wall has a ton of spots where crouching will get you stuck in a crouching position or your movement will be slowed while hugging it
the slope is steep enough that it can make moving down it unsmooth too - kinda not ideal for eg: medics trying to avoid people trying to force
holes in the map (some mostly unimportant other than visual, one big enough for projectiles to fit through - the last 4 images are really tough to tell where I took them lol, sorry)
https://i.imgur.com/kcRDF9L.png - also uneven lighting on floor, between 1st point and 2nd, next to the wall where the first turn in tracks after 1st cap is
some random preference-based feedback, feel free to ignore
maybe clip this - allows for spam onto the 2nd picture position which is kinda punishing
extend this clipbrush a tiny bit so if you fall hugging this wall you don't lose momentum?
this overlap of clipbrush lets you stand on a flat surface on the diagonal board + makes jumping on it feel 'wrong' if climbing it for whatever reason
imo you should be able to walk here if it looks like you can as it does now - either allow players to stand there or extend the rock wall?
same thing here?
crouching while hugging this brush can make you get stuck in a crouching position, kinda iffy for snipers maybe if they're crouching to try shoot onto tracks
extend the doorframe to reach through the floor just for prettiness' sake?
no video/images for this last thing, but some of the rocks behind roof in trash have collision boxes significantly bigger than their visual models