ampere
Account Details
SteamID64 76561198179807307
SteamID3 [U:1:219541579]
SteamID32 STEAM_0:1:109770789
Country Argentina
Signed Up May 18, 2017
Last Posted March 27, 2026 at 8:46 PM
Posts 210 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Logitech G Pro X Superlight
Keyboard VSG Quasar RGB - Outemu Brown
Mousepad Razer Gigantus V2 XXL
Headphones Razer Kraken X Lite
Monitor Viewsonic XG2431
1 2 3 4 ⋅⋅ 14
#47 best tf2 player from your country thread in TF2 General Discussion

from Argentina probably ninjax, just from international reach, but other players like heysen or eklipse were the best as well in more recent times

posted 4 hours ago
#3 TFTV Dark - Browser extension in Off Topic

https://darkreader.org/

posted 4 hours ago
#4 Eu goat in TF2 General Discussion

kaidus

posted 1 week ago
#14 MGEMod Rewrite - Feedback Requested in TF2 General Discussion
hobophobiccityplanneran auto-remove function if you're afk in the arena for more than 30-60 seconds would be hype. also better spawns based on where the enemy was at the time of death.dbkhobophobiccityplanneran auto-remove function if you're afk in the arena for more than 30-60 seconds would be hype. also better spawns based on where the enemy was at the time of death.it would be cool if the countdown was only triggered by an opponent typing !afk or something

Yes I've been experimenting with this: https://github.com/maxijabase/MGE-AFK-Manager
You'd need this as a dependency: https://github.com/maxijabase/TF2-AFK-Manager
Try it out and report back, I didn't fully test it yet.

Regarding spawns, that's configurable.
If you go to a specific MGE map's config file, you will see many keys that correspond to the different arenas.
Each arena has a "mindist" key, and the value is the minimum distance the victim should spawn from the killer.
If you increase this number, it should pick spawn points further from the killer.
Not sure if that's what you meant by "better" but personally I increased this number in all Badlands Middle arenas to 1000, so players would stop spawning next to me. I did not experiment with new spawn points or other arenas whatsoever, but that mindist value in add 4 yielded good results, although spawns often get repetitive behind the train.

posted 1 month ago
#1 ampere LFT philly LAN 2026 in Recruitment (looking for team)

Hi guys I'm able to attend the 2026 rgl philly LAN and I'm LFT. I played roamer and pocket scout for like 7-8 years, I'd love to play in the Open bracket.

steam: https://steamcommunity.com/profiles/76561198179807307
rgl: https://rgl.gg/Public/PlayerProfile?p=76561198179807307
logs: https://logs.tf/profile/76561198179807307

if you need a scout hmu.

posted 1 month ago
#9 MGEMod Rewrite - Feedback Requested in TF2 General Discussion
siyoIs there a way to transmit MGE scores to SourceTV based on who is being spectated? This would help a lot for future MGE tournament broadcasts.

Thank you!

Good question, I never messed with SourceTV, much less its HUD, I'll look into it.

posted 1 month ago
#6 MGEMod Rewrite - Feedback Requested in TF2 General Discussion
fontarSuggestion - add a 1v1 Vampiric duel mode:
  • Players would start fully overhealed
  • Any damage dealt would be transformed into HP restored for the attacker (1:1 ratio)
  • The round would start after 3-5 seconds, allowing both players to reach the center of the map
  • The round ends and resets when a player dies

This is something Quake had for a very long time (ADHD mode) and it promotes raw movement and prolonged aim duels. The overheal and HP "lifesteal" are exactly like described in the points above, but the other 2 may be tailored more toward MGE and balancing as quake players have more of a gentleman's agreement on when they should start their ADHD duel.

It would probably work best for hitscan i.e. scout v scout, but would be interesting to see how it works for other weapons (soldier and demo).

This sounds very interesting, I'll look into it!

posted 1 month ago
#3 MGEMod Rewrite - Feedback Requested in TF2 General Discussion
rentscan u make it so stickies get deleted after a round ends? rly aids to spawn in and get insta det on.
more of an issue in 2v2 from my experience.

yes

https://i.imgur.com/529NxAG.png

posted 1 month ago
#1 MGEMod Rewrite - Feedback Requested in TF2 General Discussion

The title is clickbait, MGE is not being rewritten (sorta).

Hello! 5 months ago I started looking into fixing all of the annoyances I found in the MGE SourceMod plugin throughout the years as a 10-year-old MGE veteran.

This evolved into an MGEMod fork that started to gain attention and is currently being considered for usage in the upcoming MGE.tf seasons and tournaments.

There are too many changes to list here (full list in the repo) but here are the main ones:

  • Redesigned 2v2 System - Team selection menu, ready system (!ready), teammates no longer spawn in the same spot, ELO can be toggled off for 2v2
  • PostgreSQL & Database Improvements - Added PostgreSQL support, automatic migrations
  • ELO Protection - Verification system prevents players with failed Steam auth from affecting ratings, corruption protection against database errors
  • Enhanced Stats Tracking - Duel records now include class played, match timing, and ELO changes (before/after for each player)
  • New Commands - !elo to toggle your personal ELO display, !add @player to join someone's arena, and more
  • Map-Specific Configs - Split the giant spawns file into per-map configs for easier editing
  • Plugin API - Full natives and forwards for developers to integrate with MGE

It's intended to be a drop-in replacement for the original. Database updates happen automatically.

You can take a look at the code and latest releases here.

By making this post I want to start asking you guys to try the plugin out and spread the word, see if you find:

  • any bugs
  • any form of annoyance you'd like to see changed/fixed
  • any new ideas for improvements or feature requests

I've been dogfooding this project in my 3 MGE servers, and some arctic.tf servers already use it as well. The rate at which I find bugs and fix them is very slow, so I want more people using it and reporting bugs.

In the future I'd like this plugin to fully support not only 1v1 and 2v2 flawlessly without any bugs, but ultiduo and bball as well with no problems (I've already seen some but I seriously can't reproduce them alone), and be fully extensible and capable of interacting/interfacing with other plugins for new crazy ideas and modules that complement it.

Thank you. Please report any bugs as issues in the GitHub repo, or add me in Discord @amperetf and hit me up.

posted 1 month ago
#10 Consistent stuttering on high end pc in Q/A Help

make sure not to mess with tf2's processing priority in the task manager

posted 6 months ago
#11 Quad has passed away in TF2 General Discussion

So sad to hear this. He was an insane inspiration to many of us diehard scout mains. May he rest in peace!

posted 6 months ago
#1 MGEMod Rework in Projects

Hello guys, for the last month I've been working pretty hard on fixing and improving the MGE plugin with ideas and bug fixes I've identified over the years as a diehard MGE player, and I've reached a point where it's feasible to use it in a live server without any issues. I started mostly reworking the 2v2 system for it to be more comfortable and intuitive, but I implemented several fixes and features in the general scope of the gamemode as well. I'm inviting you to try out my changes, give your opinion on them, share ideas of features and bug fixes, and just overall provide suggestions of anything you wish related to the future of the plugin.

I'm already running this plugin on my Argentina server, and my two Brazil servers, and I've already reached the players over at triumph.tf and MGE.tf for them to provide suggestions and ideas as well. This post is me trying to spread the word further for the plugin to receive better and more diverse feedback.

Regarding translations, some of them have been created using AI. Feel free to provide corrections for them if they are needed.

Any issues, once again, let me know by posting here, or opening issues on the repo. Thank you!

https://github.com/maxijabase/MGEMod

posted 6 months ago
#3 TF2 update for 4/22/24 in TF2 General Discussion

Nice.

posted about a year ago
#4 New dedicated MGE server in Asia in Projects
ArchaeologynewDiGiTMGE servers have often been laggy in Asia. Some servers got broken after the 64bit update as well so I created this server for other MGE players.speaking of which why does UGC US mge stutter when i move in first person? i cant fix it at all and its been happening since the update

probably because they don't restart them every couple hours as they should be

posted about a year ago
#7 Is windows 7 still worth it in Hardware

No.

posted about 2 years ago
1 2 3 4 ⋅⋅ 14