Account Details
SteamID64 76561198050806384
SteamID3 [U:1:90540656]
SteamID32 STEAM_0:0:45270328
Country United Kingdom
Signed Up January 15, 2015
Last Posted June 27, 2021 at 2:43 PM
Posts 26 (0 per day)
Game Settings
In-game Sensitivity 1.14
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Razer Deathadder Essential
Keyboard Redragon K530
Mousepad Corsair MM100
Headphones Razer Electra V2
Monitor ASUS VP228
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#6 Help getting player name from steamID3 in Q/A Help

ETF2L's API accepts ID1, so you can convert ID3 to that using 24's link then get (some) player names from that

posted 3 months ago
#6 Nations Cup #8 playoffs guide in News
GazbruhGazy of FAINT

u saw nothing ;)

posted 4 months ago
#11 Logs.TF Stats Calculator v3 in Projects
mimkybsiani think i just filtered for 6s matches
So for some reason in log files certain medigun names are listed as "unknown". Could be a API bug, might happen whenever someone is using a modified medigun (re-skin, australium, festive, etc.). Every medigun in your log files was named "unknown" so there was no way of differentiating between uber and kritz. The bug has been fixed now, but unfortunately uber and kritz charges have been merged into one number.

Download link updated.

FWIW all "unknown" mediguns are ubers, it was a problem with certain medigun skins

edit: now fixed but that doesn't help past logs

posted 4 months ago
#1 DreamHack Community Clash goes live for EU in News

TFNew are also running a team drive - for more info see their thread

posted 4 months ago
#3 -> Demo Ticks (Python Script) in Projects
Zolakdont know if that's a conscious decision on your part or not but i think instead of downloading and extracting the logfile you could just have just made a request to the logstf api to retrieve the needed info

the api doesn't give you times for anything, it's the pre-parsed data that you see on screen

to get ticks you need the raw file with events, which is what you get when you DL it

posted 4 months ago
#18 Our Top 8 of Nations Cup #8: Group Stage in News

After the group stage we will be doing another article so if we missed any team that's doing well they'll be covered there

posted 4 months ago
#2 ETF2L Season 38 playoffs viewer's guide in News
Opti_you should probably specify which scout is pocket and which is flank when you are listing the lineups. You're doing it for the soldiers and the scout differentiation is probably as important.
Probably related but the order in which you list the scouts on the beautiful stats summary picture isn't consistent since 2 flank scouts are listed first (ixy/yeehaw) and 2 pocket ones are listed second (neo/voxtec). I really liked this summary though, it adds a lot to the article.

this will come when we roll out our new and improved stats system, which should have happened last month

posted 5 months ago
#5 should i care about KDR? in TF2 General Discussion

logs are irrelevant and not worth looking at, they're not a good measurement of your performance ingame and not something you can use to help improve - it'd help more to watch your demos in scrims/officials

posted 5 months ago
#21 Survey of TFTV's DPI and sensitivity in Customization
_flacIm trying to use pythons matplatlib, which I havent used in years, so its not the best. More and better graphs to come!

I don't suppose that's got anything similar to ggplot's facet_wrap? Might be an idea to help present stuff like sensitivity by class

posted 6 months ago
#12 Survey of TFTV's DPI and sensitivity in Customization

I don't suppose it's possible to get a breakdown of this by class? That distribution looks about right, but it'd be interesting to see how it varied for demos compared to scouts, say

posted 6 months ago
#60 The least serious democall ever, part 3 in Videos

our medic gets their medic

posted 6 months ago
#27 How did you get into TF2 and then TF2 comp? in TF2 General Discussion

A friend introduced me to TF2 and I spent a painful amount of time on cp_orange, then one day I stumbled across a cast of i49-era Epsilon rolling some team on Process and never looked back

posted 6 months ago
#113 faceit tf2 in TF2 General Discussion

It's just gone public, with how many new players there are matches cannot be balanced, simply because the system doesn't yet know how good they are. estimates it'd take 100+ matches to have a good idea of someone's rating for 12v12, and while you could tweak that a bit (if 12 pubbers lose to 11 pubbers and Karppi, he was clearly more impactful) it still takes a long time to accurately place people.

posted 6 months ago
#1 S38 Prem Predictions! in TF2 General Discussion

After its success last season we're going live - post your predictions for the final order of prem, and we'll see who gets nearest and wins that all-important clout. Can anyone dethrone Aelkyr? Find out in seven weeks!

posted 6 months ago
#19 Python Script to Average All DPM / KD from Logs.TF in Projects

So I had a look at your source code (with the caveat that I only just understand python) and you're averaging DPM numbers from logs, which gets you the wrong result - you need to sum damage and time played, then divide the one by the other. The same goes with averaging K/D rather than dividing avg kills by avg deaths.
It might also be worth averaging kills by time instead of by game, since if someone always plays longer games they'd naturally have more kills per game than someone who doesn't, even if they both had the same kills per 30 mins

posted 10 months ago
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