MightyMeAI-generated waffle
Please just give us the prompt.
| Account Details | |
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| SteamID64 | 76561197960497430 |
| SteamID3 | [U:1:231702] |
| SteamID32 | STEAM_0:0:115851 |
| Country | Netherlands |
| Signed Up | October 13, 2012 |
| Last Posted | October 6, 2026 at 9:43 AM |
| Posts | 763 (0.1 per day) |
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MightyMeAI-generated waffle
Please just give us the prompt.
Well, I think it's neat. Playing such old demos is a rather niche thing and without someone willing to point their Claude subscription at the problem, it would probably never exist.
Take it or leave it.
Also, it's hilarious how Claude will insist calling projects like this a "clean-room" implementation after ingesting all human knowledge including the HL2 and TF2 source code leaks.
Love me some Elixir and Phoenix, any chance you'd consider open sourcing at some point?
tommybump this thread. is anyone else slightly scared after the huggingface incident? this retelling of it was quite vivid. or AI DOOM narratives all scare tactics pumpign their valuations so the bubble doesn't pop. im curious what people think.
No, that retelling is such a dramatized piece of crap.
it’s stuff like this that really makes me roll my eyes at the pearl clutching. Does everyone have psychosis or losing critical thinking ability?
I read the report because I’m a propeller head and love understanding how things work
1. OpenAI was running an “isolated sandbox with no internet connection…. the sandbox needed access to a local JFrog Artifactory server… (Ask ChatGPT to explain SSRF hack to you like you are in high school)… anyway, the models used a basic SSRF exploit to route web traffic through the proxy to the public internet
STOP..
a) did they vibe up this “isolated” env?
b) their IT team can’t be this bad… this is like 101 stuff …
2. Civilizations? Haha! OAI gave thousands of concurrent model containers R/W permissions to a shared caching directory on the local network to speed up build times… agents literally just wrote text files and directory names to a shared drive….Linux 101 file permissions stuff
3. When people talk about hugging face getting hacked … you think they dropped USB keys OR ELABORATE phishing of an employee … NO… it found 14 exposed working Hugging Face API keys sitting in public code repositories (CREDENTIALS leaking with LLMs is such a big issue but for another post)
4. WHERE ARE THE HUMANS… the models were filling the shared Artifactory storage with so much junk data and API traffic that they actually crashed the internal server on July 4… someone on the team found unauthorized admin accounts and custom scripts…wiped the server…and just turned the script back on (omg)
“Hey Jim there is this cache that has grown to 10000x its normal size and has a ton of strange directories… “
“Ah it’s nothing… restart it”
No magic here. No civilizations. The TASK CHAINING is interesting to me… I guess the future of cyber. Would love to hear Nikesh, George, or Kevin talk about this
But what do I know.
^ from collected criticisms republished on Gary Marcus' blog (admittedly someone very much in the AI/LLM skeptic group).
mitchPick'ems are now live for ETF2L Nations Cup #11. And to raise the stakes, the top three winners will receive three months serveme.tf premium!
We'll make that 1 year.
Good luck, looking forward to the live stats of matches as a companion to twitch streams
.— .. —.—.— —.. .—.
malyBtw, any possibility to have the progress available via the API?
Done, there's an example in the swagger docs at "/api/reservations/{id}" under the "progress" key.
Let's call it the serveme spring update:
Here's an updated list of the worldwide serveme.tf locations.
EU (serveme.tf)
Dedicated Servers
Serveme Cloud
Cloud VMs
NA (na.serveme.tf)
Dedicated Servers
Serveme Cloud
Cloud VMs
AU (au.serveme.tf)
Dedicated Servers
Serveme Cloud
Cloud VMs
SEA (sea.serveme.tf)
Dedicated Servers
Cloud VMs
I'm very grateful for anyone that contributed and provided feedback about serveme.tf. After nearly 14 years of being an open source TF2 project that's somewhat important to the comp TF2 community, this is what the contributions look like:
https://i.imgur.com/EyTLMw8.png
I'm very much in favor of open sourcing things, but in my experience, just being open source didn't make a big difference to the project.
Baldurs Tod owns that I think. Their steam account is https://steamcommunity.com/id/baldurstod/
hYm3nSl4yrjust take the average log size * the number of logs (which is prominently displayed on the logs.tf front page)
Taking a sample of 100 random serveme logs, 172MB uncompressed.
So probably something approaching 7TB uncompressed for all of logs.tf, but if you compress it with something quick and good like zstd, TF2 logs shrink over 20x, so you'll need 300GB of space or so.
gh0stsilent aimbot won't work on projectiles if set on fov 1 you need a bigger fov for projectiles