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Signed Up December 11, 2020
Last Posted February 7, 2023 at 5:39 PM
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#38 teaching people how to play 6s in TF2 General Discussion
chellI don't know how this thread has looped back to newbie mixes when the problem people were identifying more was one you're past newbie mixes but still very new to comp to be a part of the community that is very fucked on how to improve

Ok true lol. I really like the idea WildRumpus mentioned: a curated resources page that has common tags you can select like 'pocket soldier' that would then bring up guides, vods, etc. In addition, there could be a global search bar if you want to look something up like "Snakewater Map Guide."

Flare, WildRumpus, and I will be working together on this stuff soon.

posted 1 month ago
#34 teaching people how to play 6s in TF2 General Discussion

Discord invite to Newbie Mixes

In all honesty, there's not a lack of new players that want to play in Newbie Mixes and TF2CC (can always be more ofc); really, there's a lack of coaches. For players that have a genuine desire to build the community, go sign up to be a coach. Identifying outstanding newcomer players that can lead teams is an immensely rewarding experience, and they have power to bring more players and friends in. RGL also gives free seasons to Newbie Mixes coaches.

posted 1 month ago
#22 teaching people how to play 6s in TF2 General Discussion
Joe_Shroe Even as someone who's played comp, it's not immediately obvious how to navigate the RGL site and to find the info I'm looking for. I really think there needs to be a big, obvious button somewhere that says "New to Competitive TF2? Click here!", or some sort of comprehensive but easily understood guide posted somewhere. It's already bad enough that the comp scene is separate from the base game and needs to be sought out by players themselves, but comp resources are also very spread out and not the most beginner-friendly.


This thread is on point with the solutions RGL is tackling right now--making the UX experience and pathing more obvious for new players, centralizing resources, and emphasizing sustainability. We're creating a new landing page that is MUCH more clear for new players and will offer a myriad of other solutions for age-old problems mentioned in the article I linked.

However, we shouldn't discount how powerful TF2CC and Newbie Mixes are for new player onboarding. RGL's goal for the newcomer division this season was 15 teams (compared to usual 10 new teams), and we have almost 30--the most we've had since the height of the covid bump. Gotta give huge thanks to those two orgs.

Looking forward to showing the community what we come up with.

posted 1 month ago
#2 RGL Site Down--Coming Back Up asap in TF2 General Discussion

Ok, it's back up B)

posted 1 month ago
#1 RGL Site Down--Coming Back Up asap in TF2 General Discussion

Hi all,

Sorry about the RGL site being down temporarily. Our hosting service contacted us to apologize for the situation. They're working on fixing it now.

Thanks for your patience.

posted 1 month ago
#34 4 suggestions for RGL in TF2 General Discussion
Jw4 minute round timer and pro config for IM+ for this season, thanks Taylor

Send thanks Aad, Virgil, and Exa's way! The final decision was last second, and they were able to make the logistics work.

posted 1 month ago
#161 Alfa legacy 2 in TF2 General Discussion
Wackyfireballif RGL cared, they could just tell people they will be banned if they play with or against alfa.

We care very much. Because of the emotional complexity of situation like this, it makes sense why--whatever the result--there's persisting issues and frustrations. It can be mentally taxing, and I'm grateful for those that can do it level-headed. We're doing our best to look into it and make good decisions.

Thanks for your patience.

posted 2 months ago
#31 rainy lft in Recruitment (looking for team)

a sniper who actually gets picks. super chill too

posted 2 months ago
#6 Monitor goes black when starting game in Hardware

Sounds like it. Hopefully that RMA form works out.

I'm sure you've already tried this too, but odd computer settings could cause adaptive brightness:

That would be my last idea besides what you've already done. Good luck

posted 2 months ago
#3 Monitor goes black when starting game in Hardware

By "disabling full screen optimizations," did you put the following into launch options:
-w 1920 -h 1080 -windowed -noborder

It could be that your monitor, for some reason, doesn't think it could support your resolution. So, messing around with your resolution might help too. I had this issue with my new monitor, and the launch options I listed above fixed it.

posted 2 months ago
#1 Day 4 - RGL New Player Experience in TF2 General Discussion

Happy Holidays!

We are making a new website!

But wait, it’s not what you’d initially think. It won’t outright replace the current website. Instead, it will offer opportunities to grow and improve the competitive scene in significant ways. For sake of clarity, it will be called the New Player Experience.

Development Team
Technical Project Manager: Arcadia
Designer: RaosCometh
Developer: Mori (from More.tf)
Resources: Flare and WildRumpus

So, before I dive in, let me set the scene:

Problem Statements
1. TF2’s Millenium Puzzle: the chasm between casual and competitive TF2 is too wide

  • No clear funnel or in-game integration that leads players to competitive TF2
  • RGL’s frontpage UI is confusing and unique visitor retention isn’t strong enough

2. RGL’s Developmental Roadblock: the current website’s stack is great for what we already have, but it prevents us from adding features we’d love to have in the community

  • Demo hosting
  • Centralized resources
  • Season stats

1. New website

  • A more modern stack
  • A landing page that is geared towards new players and “replaces” RGL’s current homepage
  • A gamified path that motivates the new player to dive deeper
  • Centralized resources: interactive class and map guides, optimization, customization, community Discords, projects, etc.

2. Funnel

  • Improve the Discord onboarding experience
  • Guide them to Newbie Mixes and TF2 Coaching Central where they can start playing immediately as well as meet friends and coaches
  • Guide them to RGL PUGs and other PUG platforms

3. RGL Ambassadors

  • This new role will fill the spaces in between where the funnel might fail
  • The label will serve to help newcomers identify trustworthy people to bring them into the community
  • It is meant for experienced players who want to build/maintain the scene through:
    - Recruiting casual players
    - Identifying team leaders that will learn the RGL website
    - Encouraging those leaders to create a team with their friends and become recruiters themselves
    - Supporting the efforts of other organizations who work to build the community (Newbie Mixes and TF2 Coaching Central)
  • Anecdotal evidence #1: My path to competitive was convoluted. Luckily, my friend was an early leader. He took it upon himself to learn the RGL website, create a Discord server, and find other new players for our team.
  • Anecdotal evidence #2: In season 3, I experimented with and recruited a team that played in Amateur. It started from a casual conversation with a Skial pub player. I helped him create a Discord, and he brought in multiple friends.

4. Marketing

  • RGL has plans to leverage marketing outreach and target the best demographics through multiple channels as well

For Experienced Players
The current website will continue to exist. Though the new website will be targeted toward guiding new players, there will be features to come that experienced players can enjoy. For those interested in becoming an RGL Ambassador when the role opens up, consider volunteering as a coach in the Newbie Mixes Team Drive.

We aim to have a full release by April 2023. In the meantime, we will continuously post updates and pictures of our progress. This question has undoubtedly been in every passionate TF2 player’s mind at one time or another, so we'd love to hear your ideas below.

TL;DR We’re developing a new website to create solutions to onboard and recruit new players, accelerate their learning, and improve the future population of TF2.

posted 2 months ago
#6 Day 3 - Current Website Changes in TF2 General Discussion
botmodefor stats & demos, maybe add a dedicated place for logs.tf and demos.tf links on match pages


Gritomacould we get a way to show classes / roles / subs? some teams are bound to put this info in the team description, but not all

Yeah, that'll be possible with the logs integration as well!

posted 2 months ago
#1 Day 3 - Current Website Changes in TF2 General Discussion

We would like to welcome everyone on our new Development team at RGL:

Developer Head: Aad, arcadia
Developers: DubThink, StillKill, Mori, RoGue, Kastaling, DolphiN
Design Head: RaosCosmeth

The above members will contribute to RGL projects, both current and future, and here are some of their upcoming short-term and long-term projects:

- Replacing the Prolander structure with Offseason Cups
- Renaming Trad. Sixes to just Sixes everywhere
- RGL Darkmode

- Allowing all divisions to add team pictures
- Allowing all divisions to add team bios
- Logs integration
- Event creation support

- Demo hosting
- Season stats

These were popular changes requested by the community, and as more suggestions crop up, we will ensure consistent updates.

We’d love to make more improvements, so please give us your thoughts below!

posted 2 months ago
#6 What can we do to stop the scene from dying in EU? in TF2 General Discussion

It will likely continue to slowly decline, but TF2 seems to be a gaming mainstay, and we might even have another pandemic lol. If anything, friend pug servers can fill the void in the absence of TF2C.

I'd be open to RGL and ETF2L working together more closely or even consolidating in the future if worse comes to worse.

posted 2 months ago
#1 Day 2 - Public API in TF2 General Discussion

This has been a major request from developers around the competitive community for years. RGL has all of this data about players, matches, team history, and so much more, yet there hasn’t been a good way to access it.

Well, with the help of a new team of developers, we are excited to announce that we are finally creating an RGL API.

For those people who don’t know what this is, this service will allow anyone to send requests to RGL programmatically to get information back. For example, say someone wanted to get a player’s real alias given a steamID, this would allow that. Or, another example from the past, the only way to keep track of rosters or matches was to manually look at the site; now, the data can be easily requested through the API.

  • For the developer community, this opens up a world of possibilities to build their projects on data that hasn’t been publicly available in the past.
  • For existing projects, we hope this can bring a breath of new life.
  • For the wider competitive community, we hope that everyone can enjoy new community projects made possible by this.

Here is a blurb from arcadia who is leading the project:

"Hi everyone. Many of you know me as a middling medic player. But by day, I am a software engineer. Taylor has given me and other community devs a unique and unprecedented channel to make changes, improvements, and additions to the software at RGL.

I was asked to keep this under wraps for far too long - I am extremely excited to share my ideas and thoughts with the community and utilize my skills to seek positive change for everyone.

That being said, software is highly complex, so as we are all doing this pro bono, the changes will come slowly for now. Once we build a development environment and team structure we’re really happy with, I hope that others will be able to join and grow and build on top of what we have done. Excited to share more soon."

- arcadia (Kyle)

For developers who are involved with existing or potential projects that want to get an early look at the API, we have an alpha and are looking for participants. Please contact us at pm.rglgg@gmail.com
For developers looking to get involved with an RGL project, or if you have any ideas or suggestions for RGL services and think you could bring value, submit an application here: https://rgl.gg/Players/Reporting/StaffApplication.aspx

    posted 2 months ago
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