Account Details | |
---|---|
SteamID64 | 76561198300888156 |
SteamID3 | [U:1:340622428] |
SteamID32 | STEAM_0:0:170311214 |
Country | Korea, Republic of |
Signed Up | March 30, 2018 |
Last Posted | September 17, 2025 at 11:35 PM |
Posts | 91 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.1 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1080p |
Refresh Rate |
360 |
Hardware Peripherals | |
---|---|
Mouse | Zowie U2 |
Keyboard | Krush65 |
Mousepad | Artisan Hien X-Soft |
Headphones | Apos R70x Refine |
Monitor | Alienware AW2523HF |
Edited Google drive link, I forgot to change it to the actual folder and not the old zip file. Please redownload if you were looking for the new crosshairs. I apologize
Update 3/3/25:
SOLDIER CROSSHAIR ADDED BACK + MORE
Currently in the process of adding more previously requested variants of yz50 wings, such as wings overlaying the medic crosshair (requested by skeez a while back on the old thread), soldier wings (will explain in next paragraph) and potentially more upon request.
Additionally, the crosshair file names have been changed to ktwings. This is to distinguish this V3 version, and my remake altogether, from other ones to avoid confusion.
Further reading for context/commentary on this update (long):
http://i.imgur.com/iLcSoRj.jpg
As explained in my post, the way I made this crosshair was by doing this:- Find the old "wings" font that yz50/konr/whoever used to overlay the wings on top of the default tf2 crosshair in-game
- Going into photoshop and type out a wing using the font
- Clean up some inconsistencies/vertical asymmetry
- Grab the original tf2 scout crosshair and import into photoshop as well
- Resize it (the tf2 default crosshairs are very very small), make it look as nice and close to original as possible, and repeat Step 3
- Overlay cleaned up wing on top of cleaned up seeker
This took a lot of time as I had to use youtube screenshots from clockwork as he was the only one who uploaded footage of the original form of the crosshair in use @ 1080p, so that I could directly compare how mine looked in game to how his looked in game. It took a couple of tries until I got the scaling ratio of the wings to the default crosshair down perfectly, and all I had to do was do the same thing for the soldier crosshair.
The issue is that the default soldier crosshair isn't just the scout crosshair with a duplicate rotated 90 degrees and with no dot, it's actually a little thinner and less spread apart. Another issue is that when I made one anyways by just copy+pasting the scout crosshair and rotating it/removing the dot, the crosshair looked REALLY fucked up in-game, and I had no idea how to fix it. That was almost 2? years ago, and since then I kinda just gave up on the soldier crosshair entirely.
But for whatever reason
That was until I found this GAMEBANANA post by someone who literally did what I struggled to do but for EVERY SINGLE DEFAULT CROSSHAIR. And while this user's remade seeker actually seems a little off compared to the actual default TF2 seeker, the soldier crosshair looks pretty much identical and perfect. So I took HIS soldier crosshair, made it a little bigger to scale, and then overlaid the wings on top of them. Low and behold they look great and near identical to the one in yz50's post given you resize it to match.
Left: new soldier wings Right: yz50's original soldier wings
https://i.imgur.com/NySBXWD.png
Although to a keen eye they might look veeeeery slightly different, the only differences lie in anti-aliasing, which is unnoticeable in game and can be verified if you overlay mine with his and switch back and forth. They line up perfectly. Anyways I'll be including these in the google drive folder where I will be putting all the old variants of the wings in a different folder to avoid confusion.Sorry for being 2 years late skeez & prsn.
...9/14/25:
The entirety of everything above was written back in March of this year (2025). The reason why I waited until an entire 6 months later to post this update was because during my process of remaking the soldier and medic crosshairs, I found that if you switched weapons in game between the new crosshairs I added and the old one for scout, the scout crosshair's wings looked a little darker than the new crosshair. The whole point was to make switching between weapons seamless as if a HUD crosshair was being used. When I tried to remake the scout crosshair to match the wings to the soldier and medic crosshairs, the crosshair looked extremely corrupted in game. I couldn't figure out why after searching and asking around for about 2 days, and so I gave up and postponed the post edit and upload altogether.
Yesterday I thought maybe the image editor I was using was the issue, and it turns out that photoshop was the issue. I remade the scout crosshair in paint.NET and it looks great in game, see the updated thread images for more info.
lft soldier adv s19 + soldier rgb 8 lan
roamer preferred
open schedule & can review games often
exp:
s16 rang for 1st place in main playoffs
s17 2nd place main
discord: ktaeoh
steam: https://steamcommunity.com/id/ktaeoh
lil homie waited 8 years to post this
I don't get it, so what I get so far is that:
- 1 tick ctap bind is banned because people "would not be able to perform [them] without the script"
- snap tap and other keyboard software equivalents that "override" previously pressed movement keys with new ones are also banned for the same reason
- null movement script which does the same thing is not banned?
Fun teammate good vibes and mechies but unfortunately he has homeroom on monday morning