ktaeoh
Account Details
SteamID64 76561198300888156
SteamID3 [U:1:340622428]
SteamID32 STEAM_0:0:170311214
Country Korea, Republic of
Signed Up March 30, 2018
Last Posted January 7, 2026 at 4:58 PM
Posts 96 (0 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1080p
Refresh Rate
360
Hardware Peripherals
Mouse Zowie U2
Keyboard Krush65
Mousepad Artisan Hien X-Soft
Headphones R70x Refine
Monitor AW2523HF
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#18 polling rate in TF2 General Discussion

can confirm that there seems to be some variance in polling rate stability, I used to be fine on my old Vaxee NP-01S on 4k polling rate. Years later I now have brand new ATK U2 which has 8k support, but 8k makes TF2 stutter like crazy. But what's even weirder is that when I set the mouse to 4k it stutters now which didn't happen before.

I set my mouse to 2k for now which seems to have zero issues, I have a 360hz monitor so going off what a user above said this is probably the best option for my personal use case

posted 3 days ago
#51 confess your tf2 sins in TF2 General Discussion

1. forgot which lan it was but a friend was thirsty so instead of paying for drinks, he snuck into the back of the venue and stole a bunch of gatorades. I watched the door.

2. main happenings thread

posted 2 weeks ago
#12 Deconstructing the Frag Video in TF2 General Discussion

can't forget certified french unc SynciNG, this is his magnum opus in terms of fragvids imo. I really like the mix of older and newer editing styles in this

https://www.youtube.com/watch?v=PbghVezUkyU

posted 2 weeks ago
#34 properly centered VTF 1:1 yz50/konr wings remake in Customization

Late update 10/23/25:
All of my new wings (ktwings) have been added to Venom Crosshairs, for convenience. Future ktwings variants will be added to Venom Crosshairs as well.

posted 2 months ago
#7 RGL Invite/Adv Peripherals in Hardware

is there any reason why you opted to not collect data on keyboards, as well as headphones? Especially with the whole hall-effect trend with keyboards as of recent

posted 2 months ago
#58 della? in TF2 General Discussion

https://streamable.com/azt106

posted 3 months ago
#33 properly centered VTF 1:1 yz50/konr wings remake in Customization

Edited Google drive link, I forgot to change it to the actual folder and not the old zip file. Please redownload if you were looking for the new crosshairs. I apologize

posted 3 months ago
#32 properly centered VTF 1:1 yz50/konr wings remake in Customization

Update 3/3/25:
SOLDIER CROSSHAIR ADDED BACK + MORE
Currently in the process of adding more previously requested variants of yz50 wings, such as wings overlaying the medic crosshair (requested by skeez a while back on the old thread), soldier wings (will explain in next paragraph) and potentially more upon request.

Additionally, the crosshair file names have been changed to ktwings. This is to distinguish this V3 version, and my remake altogether, from other ones to avoid confusion.

Further reading for context/commentary on this update (long):

Show Content
When I originally made this post, I attempted to make a 1:1 VTF version of this crosshair shown in an old tf.tv post made by yz50 himself:

http://i.imgur.com/iLcSoRj.jpg

As explained in my post, the way I made this crosshair was by doing this:
  1. Find the old "wings" font that yz50/konr/whoever used to overlay the wings on top of the default tf2 crosshair in-game
  2. Going into photoshop and type out a wing using the font
  3. Clean up some inconsistencies/vertical asymmetry
  4. Grab the original tf2 scout crosshair and import into photoshop as well
  5. Resize it (the tf2 default crosshairs are very very small), make it look as nice and close to original as possible, and repeat Step 3
  6. Overlay cleaned up wing on top of cleaned up seeker

This took a lot of time as I had to use youtube screenshots from clockwork as he was the only one who uploaded footage of the original form of the crosshair in use @ 1080p, so that I could directly compare how mine looked in game to how his looked in game. It took a couple of tries until I got the scaling ratio of the wings to the default crosshair down perfectly, and all I had to do was do the same thing for the soldier crosshair.

The issue is that the default soldier crosshair isn't just the scout crosshair with a duplicate rotated 90 degrees and with no dot, it's actually a little thinner and less spread apart. Another issue is that when I made one anyways by just copy+pasting the scout crosshair and rotating it/removing the dot, the crosshair looked REALLY fucked up in-game, and I had no idea how to fix it. That was almost 2? years ago, and since then I kinda just gave up on the soldier crosshair entirely.

But for whatever reason today half a year ago I felt like giving it another go because I figured I probably set some VTF settings wrong, and it turns out I did. But the issue of the circle itself looking wrong still remained.

That was until I found this GAMEBANANA post by someone who literally did what I struggled to do but for EVERY SINGLE DEFAULT CROSSHAIR. And while this user's remade seeker actually seems a little off compared to the actual default TF2 seeker, the soldier crosshair looks pretty much identical and perfect. So I took HIS soldier crosshair, made it a little bigger to scale, and then overlaid the wings on top of them. Low and behold they look great and near identical to the one in yz50's post given you resize it to match.
Left: new soldier wings Right: yz50's original soldier wings

https://i.imgur.com/NySBXWD.png

Although to a keen eye they might look veeeeery slightly different, the only differences lie in anti-aliasing, which is unnoticeable in game and can be verified if you overlay mine with his and switch back and forth. They line up perfectly. Anyways I'll be including these in the google drive folder where I will be putting all the old variants of the wings in a different folder to avoid confusion.

Sorry for being 2 years late skeez & prsn.

...9/14/25:
The entirety of everything above was written back in March of this year (2025). The reason why I waited until an entire 6 months later to post this update was because during my process of remaking the soldier and medic crosshairs, I found that if you switched weapons in game between the new crosshairs I added and the old one for scout, the scout crosshair's wings looked a little darker than the new crosshair. The whole point was to make switching between weapons seamless as if a HUD crosshair was being used. When I tried to remake the scout crosshair to match the wings to the soldier and medic crosshairs, the crosshair looked extremely corrupted in game. I couldn't figure out why after searching and asking around for about 2 days, and so I gave up and postponed the post edit and upload altogether.

Yesterday I thought maybe the image editor I was using was the issue, and it turns out that photoshop was the issue. I remade the scout crosshair in paint.NET and it looks great in game, see the updated thread images for more info.
posted 3 months ago
#5 ktaeoh lft in Recruitment (looking for team)

bump for rgb 8

posted 5 months ago
#29 RGB LAN 8 in LAN Discussion

cu@ lft

posted 5 months ago
#2 2x4 lft in Recruitment (looking for team)

open mindeu?

posted 5 months ago
#1 ktaeoh lft in Recruitment (looking for team)

lft soldier adv s19 + soldier rgb 8 lan
roamer preferred
open schedule & can review games often

exp:
s16 rang for 1st place in main playoffs
s17 2nd place main

discord: ktaeoh
steam: https://steamcommunity.com/id/ktaeoh

https://rgl.gg/Players/Register/Looking/LFT?l=12174&r=40

posted 5 months ago
#13 Valve comp mm in TF2 General Discussion

lil homie waited 8 years to post this

https://i.imgur.com/ZZ9pNkb.png

posted 5 months ago
#22 RGL.gg Philly LAN 2025 (18-20 July 2025) in LAN Discussion

cu@

posted 5 months ago
#52 ctap scripts banned in rgl in TF2 General Discussion

I don't get it, so what I get so far is that:

  • 1 tick ctap bind is banned because people "would not be able to perform [them] without the script"
  • snap tap and other keyboard software equivalents that "override" previously pressed movement keys with new ones are also banned for the same reason
  • null movement script which does the same thing is not banned?
posted 7 months ago
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