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twiikuu's Log Combiner
posted in Projects
1
#1
0 Frags +

Hello,

I made a log combiner that runs entirely in your browser, it should never ever break
https://ldesgoui.github.io/combine-logs-js/
https://github.com/ldesgoui/combine-logs-js

Ty thanks

Hello,

I made a log combiner that runs entirely in your browser, it should never ever break
https://ldesgoui.github.io/combine-logs-js/
https://github.com/ldesgoui/combine-logs-js

Ty thanks
2
#2
4 Frags +

very cool, and epic

very cool, and epic
3
#3
6 Frags +

Download Failed - Network Error

Download Failed - Network Error
4
#4
4 Frags +
samifaceDownload Failed - Network Error

I pushed a fix, thank you

[quote=samiface]Download Failed - Network Error[/quote]
I pushed a fix, thank you
5
#5
2 Frags +

ily twiikuu

ily twiikuu
6
#6
1 Frags +

Works perfectly, thanks !

Works perfectly, thanks !
7
#7
0 Frags +

i am getting the same download failed error trying to combine these 2 logs
http://logs.tf/2374031
http://logs.tf/2374060

i am getting the same download failed error trying to combine these 2 logs
http://logs.tf/2374031
http://logs.tf/2374060
8
#8
2 Frags +

Ty thanks

Ty thanks
9
#9
1 Frags +

literal hacker

literal hacker
10
#10
-1 Frags +

hey i'm getting the download failed - Network error thing for http://logs.tf/2374662#76561198025433285 and http://logs.tf/2374634#76561198025433285

hey i'm getting the download failed - Network error thing for http://logs.tf/2374662#76561198025433285 and http://logs.tf/2374634#76561198025433285
11
#11
whitelist.tf
1 Frags +

Direct upload from there to logs.tf would be nice, the sharky one has died since hosting expired and the spyro one requires java to be on your system.

Direct upload from there to logs.tf would be nice, the sharky one has died since hosting expired and the spyro one requires java to be on your system.
12
#12
1 Frags +
edini am getting the same download failed error trying to combine these 2 logs
http://logs.tf/2374031
http://logs.tf/2374060
Hedgehey i'm getting the download failed - Network error thing for http://logs.tf/2374662#76561198025433285 and http://logs.tf/2374634#76561198025433285

Could you try visiting https://cors-anywhere.herokuapp.com, it should load a plain text page that starts with "This API enables cross-origin requests to anywhere."

WiethoofdDirect upload from there to logs.tf would be nice, the sharky one has died since hosting expired and the spyro one requires java to be on your system.

I'll consider it, I haven't implemented that initially because it's a hassle to have users go get an API key

[quote=edin]i am getting the same download failed error trying to combine these 2 logs
http://logs.tf/2374031
http://logs.tf/2374060[/quote]
[quote=Hedge]hey i'm getting the download failed - Network error thing for http://logs.tf/2374662#76561198025433285 and http://logs.tf/2374634#76561198025433285[/quote]

Could you try visiting https://cors-anywhere.herokuapp.com, it should load a plain text page that starts with "This API enables cross-origin requests to anywhere."

[quote=Wiethoofd]Direct upload from there to logs.tf would be nice, the sharky one has died since hosting expired and the spyro one requires java to be on your system.[/quote]
I'll consider it, I haven't implemented that initially because it's a hassle to have users go get an API key
13
#13
whitelist.tf
2 Frags +
twiikuuWiethoofdDirect upload from there to logs.tf would be nice, the sharky one has died since hosting expired and the spyro one requires java to be on your system.I'll consider it, I haven't implemented that initially because it's a hassle to have users go get an API key

Link to http://logs.tf/uploader and after having the user set it once save it in a cookie/local storage or link it to a steam OpenID login.

Alternatively you could offer the option to upload with your API key with a checkbox to skip the manual upload to logs.tf

[quote=twiikuu][quote=Wiethoofd]Direct upload from there to logs.tf would be nice, the sharky one has died since hosting expired and the spyro one requires java to be on your system.[/quote]
I'll consider it, I haven't implemented that initially because it's a hassle to have users go get an API key[/quote]
Link to http://logs.tf/uploader and after having the user set it once save it in a cookie/local storage or link it to a steam OpenID login.

Alternatively you could offer the option to upload with your API key with a checkbox to skip the manual upload to logs.tf
14
#14
3 Frags +
twiikuuCould you try visiting https://cors-anywhere.herokuapp.com, it should load a plain text page that starts with "This API enables cross-origin requests to anywhere."

I see that page

and here's my network tab, not sure if that will help

https://i.imgur.com/On03VLw.png

^ that's on chrome, and it works on firefox with the same logs. Could it be https://stackoverflow.com/questions/42958598/failed-network-error-when-trying-to-provide-download-in-html5-using-downloa ?

[quote=twiikuu]Could you try visiting https://cors-anywhere.herokuapp.com, it should load a plain text page that starts with "This API enables cross-origin requests to anywhere."[/quote]

I see that page

and here's my network tab, not sure if that will help
[img]https://i.imgur.com/On03VLw.png[/img]

^ that's on chrome, and it works on firefox with the same logs. Could it be https://stackoverflow.com/questions/42958598/failed-network-error-when-trying-to-provide-download-in-html5-using-downloa ?
15
#15
2 Frags +
Hedge

Oh, nice catch, thanks
Fixed now

[quote=Hedge][/quote]
Oh, nice catch, thanks
Fixed now
16
#16
1 Frags +

http://logs.tf/2375897

Score should be 5-3, but it's coming up 6-3. Individual logs have correct scores (below). Any idea?

http://logs.tf/2375883
http://logs.tf/2375889

http://logs.tf/2375897

Score should be 5-3, but it's coming up 6-3. Individual logs have correct scores (below). Any idea?

http://logs.tf/2375883
http://logs.tf/2375889
17
#17
0 Frags +
louster200http://logs.tf/2375897

Score should be 5-3, but it's coming up 6-3. Individual logs have correct scores (below). Any idea?

http://logs.tf/2375883
http://logs.tf/2375889

TF2 attributes a Round_Win to whichever team has the most points when the time limit runs out
I can't really do anything about this, sorry

17378:L 09/19/2019 - 22:42:25: World triggered "Round_Win" (winner "Blue")
18993:L 09/19/2019 - 22:44:25: World triggered "Round_Win" (winner "Red")
24564:L 09/19/2019 - 22:51:16: World triggered "Round_Win" (winner "Blue")
25878:L 09/19/2019 - 22:52:55: World triggered "Round_Win" (winner "Blue")
31050:L 09/19/2019 - 23:04:10: World triggered "Round_Win" (winner "Blue")
38645:L 09/19/2019 - 23:13:33: World triggered "Round_Win" (winner "Red")
43877:L 09/19/2019 - 23:19:11: World triggered "Round_Win" (winner "Red")
46500:L 09/19/2019 - 23:22:15: World triggered "Round_Win" (winner "Blue")
48358:L 09/19/2019 - 23:24:40: World triggered "Round_Win" (winner "Blue")
[quote=louster200]http://logs.tf/2375897

Score should be 5-3, but it's coming up 6-3. Individual logs have correct scores (below). Any idea?

http://logs.tf/2375883
http://logs.tf/2375889[/quote]
TF2 attributes a Round_Win to whichever team has the most points when the time limit runs out
I can't really do anything about this, sorry
[code]
17378:L 09/19/2019 - 22:42:25: World triggered "Round_Win" (winner "Blue")
18993:L 09/19/2019 - 22:44:25: World triggered "Round_Win" (winner "Red")
24564:L 09/19/2019 - 22:51:16: World triggered "Round_Win" (winner "Blue")
25878:L 09/19/2019 - 22:52:55: World triggered "Round_Win" (winner "Blue")
31050:L 09/19/2019 - 23:04:10: World triggered "Round_Win" (winner "Blue")
38645:L 09/19/2019 - 23:13:33: World triggered "Round_Win" (winner "Red")
43877:L 09/19/2019 - 23:19:11: World triggered "Round_Win" (winner "Red")
46500:L 09/19/2019 - 23:22:15: World triggered "Round_Win" (winner "Blue")
48358:L 09/19/2019 - 23:24:40: World triggered "Round_Win" (winner "Blue")
[/code]
18
#18
whitelist.tf
0 Frags +

There are 'final score' events though which should have the correct amount of round wins per team set.

I know when teams swap sides (e.g. stopwatch mode) the red/blu won't match up with the correct team anymore though.

There are 'final score' events though which should have the correct amount of round wins per team set.

I know when teams swap sides (e.g. stopwatch mode) the red/blu won't match up with the correct team anymore though.
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