yak404who
Ian Wright to leave Match of the Day
do u understand now euros
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SteamID64 | 76561198013620065 |
SteamID3 | [U:1:53354337] |
SteamID32 | STEAM_0:1:26677168 |
Country | Bhutan |
Signed Up | July 18, 2012 |
Last Posted | June 1, 2023 at 8:24 AM |
Posts | 5387 (1.4 per day) |
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yak404who
Ian Wright to leave Match of the Day
do u understand now euros
I played a literal 3v6 in esea once
also had a bo1 that lasted 2 hours and 30 minutes
I had no idea who this guy is but he's been pounding in like every scrim/match
DegnanNetworking is the most important skill in tf2. Almost all advanced+ teams are circlejerks, and they don't pick up players who are not a part of their clique. I have no doubt that there are players who are better than me who have had less success because they don't have the friends I do, and similarly I know there have been people worse than me on better teams for the same reason. It's just the nature of small, team-based esports. I'm pretty okay at the game, and yet I owe almost all of my progress/success to being in a clique of talented friends.
Ironically, ridiculous DM (independent of gamesense) is the one great equalizer here, because the one surefire way to get around networking is to utterly dominate in pugs. DM donkeys can get headhunted by good teams, while brain players need to make their own and build up a core.
I think DM is actually UNDERRATED by most top players because they either a) take their own DM for granted once it becomes second nature/muscle memory, or b) play against other people with sick dm and therefore rely more on timing, coordination, map pool etc. to win
The thing is, it's theoretically possible to have godlike dm but be so dumb and antisocial that you can't hack it in invite/prem, but that's omega outlier status. If you grind mge on a class like scout and meet an absolute bare minimum for comms/not feeding your ass off you can play at a decent level.
I'd also add that there are players who are perceived to have succeeded at a high level due mainly to gamesense (like blaze), but still had totally acceptable DM for invite: you'll almost never find an example of someone succeeding at the top of invite with outlier bad DM
Move all the servers to Maine. Don't back down, double down.
brodymaybe the consistently best positioned player of all time. cant think of a player who accomplished more, both passively and aggressively, by just being in the best possible location doing the right thing all of the time. maybe blaze is the closest comparison in my mind
yeah serious answer: playing flank scout on froyo was very demanding, with habib and b4nny both needing a lot of beam, and the fact that they didn't just mindlessly sac both soldiers very often to make free space. arekk had to balance out times where he basically had to take 0 heals with times while still being available to come over and play pocket scout at any moment, and he always balanced it well. he was really disciplined while still having impact. playing vs froyo in that era, every mid fight was like a slog where both teams lost players, but they always had 2 scouts alive at the end and just grinded it out.
also really good scout 1v1s, generally a flank warrior, good comms, good synergy with blaze, etc. etc.
his best season to me was the final esea season where he was probably froyo's best player, I think he got underrated for a while after that because he wasn't trying as hard (even by arekk standards) in some of the rgl seasons. when he was motivated he was pretty faultless though.
jimmy butler aint got that dog in him, dogs got that jimmy butler in them
gl brother, you'll come back stronger than ever
no one talks about what he did to aimers 1 through 6...
damn, whoever wrote this description is not the biggest TM06 fan lmao
I haven't played these yet, but re: the medic thing, it's a really difficult conundrum to solve. An auto-medic system MIGHT be the best solution, but it definitely wouldnt be as simple as in discord, for 3 main reasons:
1) in discord, people tend to know one another, so the medics also being captains is fine. In these pugs, you could easily get a randomized captain who doesn't know anyone. Potential solution is to allow the person picked to give someone else captain (could be like a sub request, just before game), but that would require effort.
2) in discord, sometimes people will volunteer for medic AFTER the roll, simply because the person chosen is known to be especially bad (or whiny) about having to play med. Again, you could address this with the equivalent of a sub request, but it could have a relatively short timer and the players would still have to play med if no one took it. Still not perfect, but better than nothing.
3) here's the real killer: if you're playing in discord where the skill level is like main or advanced and higher, there's a general limit to just how bad a medic can be. Not everyone is lolguy level, but they at least understand the absolute basics of the class. Random meds in these pugs, however, could lead to a totally new player being on the class, instead of something like flank scout or roamer where their inexperience is less immediately game-ruining. You'd hope that people would be more willing to volunteer using the above described systems in such a case, but what happens when no one does?
I'm not saying the automed thing is doomed to fail or anything, but these are important considerations