mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted July 13, 2026 at 11:09 AM
Posts 5529 (1.1 per day)
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#15 tf2esports.com in Projects

Lookin good!

One point of critique: I know making a centralized stats hub is insanely difficult with all the different sources of stuff, but how is my dpm so high lol

https://tf2esports.com/players/5438/mustardoverlord

Edit: I looked into it more and I think ESEA is throwing it off, anyone who had more games in ESEA relative to RGL has insanely inflated damage, something about the way it read ESEA logs was weird

posted 1 day ago
#21 It's coming home for real... in World Events

Rooting for France to save us from this timeline and there’s nothing you can do to stop me

posted 3 days ago
#9 alfredodan's Unofficial team & player rankings in TF2 General Discussion

Quiet peons, NA # 215 is talking

posted 6 days ago
#2 football is saved in World Events

Qatar defeats UAE to remain the Pearl of the Gulf

posted 1 month ago
#9 anybody else feel like eurovision is mega rigged? in Off Topic

at this point I hope israel does win one of these times so they have to host the next year's competition there and eurovision dies for good

posted 1 month ago
#7 Shortest matches in TF2 General Discussion
Benplhttps://logs.tf/3490593

did they get lost on the way to mid??

posted 2 months ago
#55 stop restricting players @m17 in TF2 General Discussion
CornsauceI'M NOT AN RGL DICKRIDER AND I THINK THERE SHOULD BE CHANGE. But what is the actionable solution? Many people here complaining without putting forth a concrete suggestion

My solution is to basically have zero sandbagging rules at all, other than like a group of advanced players going down to newcomer to run pyro and heavy and still win 5-0 in 10 minutes. Anything short of that, I think it should basically be a free-for-all. Plus, maybe some aggressive roster lock rules for sandbagging players, so you can't swoop in just for playoffs, or come in only to help a team qualify for a div and then bail to a better team right away. Is that concrete enough?

CornsauceA huge problem is that there is no systematic way to determine INTENT. Let's say there's a team that's previously won their division, but they want to play that same division again because they want to "chill." They claim it'll be balanced because they won't be giving their all to the game. How do we (we, the rhetorical admins) know if that's true? Honor system? So we let them play, and a few weeks into the season it turns out that they're doing a full scrim schedule 5-6 nights a week. What are we supposed to do now? Restrict them retroactively, or outright remove their team from the season? Do we overturn the matches they've already played? Not to mention, how did we even find out that they broke their promise in the first place? Do we expect admins to keep a running track of certain players' logs just to determine their conditional div placement? Even if the answer is yes, what about MGE, or KovaaK's, or demo reviews? Maaaybe the players could report this kind of stuff, but I seriously doubt that teams would be in cahoots enough with each other to get enough information, or even that players would be aware enough to keep track of who is and isn't under a conditional agreement for the div. It becomes clear pretty quick that you cannot realistically quantify who is "grinding" and who isn't. We can't run a league like this.

As Pancake said, this framing is still entirely based on moralizing around the sandbagging team themselves, when I think that's completely irrelevant crybaby shit.

Sidebar: it's also hilarious to me that usually the complaint I see is "it sucks when sandbaggers are barely trying and still winning because they're better." But now it's also a problem if they DO try? It almost seems like, no matter what, people will come up for an excuse for why it's unfair that they're losing to a different team.

You're correct, you can't run a league like this. What an amazing waste of resources to have admins trying to like interrogate team leaders and figure out what's in their mind, all to preserve a status quo that everyone hates anyways! If anything, I'd rather those admins devote their resources to making sure the move-up teams (especially to invite) are good enough, rather than that sandbagging teams are bad enough.

And again, why does it NEED to be balanced? Let's say there's 1 team in main or something that is sandbagging and goes 16-0. Who gives a fuck? It's one season. Everyone else should see it as an opportunity to get better for the next season. Also, how common is it really that one team loses like 0 rounds all season? If anything, I've seen froyo do that to invite teams more than I've seen most of these supposed sandbag teams do it to their opponents.

CornsauceAgain, I don't see how this applies to the teams trying to climb, instead of the teams that are LITERALLY trying to stay in the same div and play teams THEY KNOW THEY CAN BEAT! You can easily turn the argument on its head and say, "Why are we hindering the development of high-placing players in a div, instead of forcing them out of their comfort zone into the next div up?" And remember, the MAJORITY of players in a season DO NOT get restricted. So I'd argue the improvement conditions are actually slightly better for the lower teams already. I hear what you're saying about gatekeepers being better for div development, but where do we draw the line? Half the people in this thread are complaining about admin decisions, so I don't think leaving it up to admin discretion is going to satisfy many people. Also note that in youth sports, most players just AGE out of their age group, so they're fine with letting a team repeat wins for a year or two until they get moved up that way. We obviously can't do that for tf2 lol

Again with the moralizing. OK, let's accept that those teams staying in the same div are giant cowards, who would rather disband than move up. Great, who cares? Instead of forcing them to disband and having 1 fewer team in your dying league, they stay in the lower division, and eventually players with more ambition will pass them by anyways.

Like I said, I would draw the line way way way beyond where it is in RGL. Admin discretion is only in play so much because we're operating on faulty assumptions in the first place.

CornsauceMY IDEA FOR A SOLUTION: (tell me what you think!!!)

I think it sounds like exactly what I already don't like about this whole framework. Why do I care if some guy who got 3rd twice playing scout is still playing scout in my div? If he was really that amazing he'd probably be out of the div anyways.

posted 2 months ago
#48 stop restricting players @m17 in TF2 General Discussion
justjazzstuff

I 100% agree with everything here. It's even worse in tf2 though, because at least in your example everyone is in a relatively similar age bracket/some kids hit puberty earlier/etc.

In our game, though, I'd be willing to bit that there are genuinely players who have been playing for longer than some of the 'sandbaggers' who return to their division. Not always, of course, but so much of this has always read to me like people being salty that their rate of improvement is slower than the best players, externalizing their frustration by blaming their league environment, and then the cycle of johns just continuing.

Like, let's really think about it for a second. Let's say you're a player who just gets into advanced for the first time, and there's a team that's still significantly better than you- they 5-0 you or 5-1 you at best every single time you play them. Are they up-and-comers, or lifers who have played 5 seasons in advanced? Do they have ex-invite players? Are those invite players mainclassing or offclassing? Are they running a super tryhard schedule and lineup or are they just dicking around in advanced?

My question is- why does any of that matter? All that matters is they're way better than you and your team clearly has a lot to work on. It's just so obvious to me that people moralize about WHY that other team is way better than them because it's easier to just say 'well they don't really DESERVE to win this division' rather than just trying to beat the teams in front of them.

Especially in 2026, when the game is super declining, and it's not like winning main or advanced gets you much, even dwelling on this shit for a second seems preposterous. Maybe if a team is like constantly trying to ring players from a much higher level or something, but even then we're probably stressing too much about it.

I like to remind myself that high invite teams, who in theory represent where everyone else is trying to get to, do not have the luxury of complaining about how stacked their opponents' team is.

posted 2 months ago
#41 stop restricting players @m17 in TF2 General Discussion
GrapeJuiceIIIsegamwhttps://youtu.be/0rAccWTHyGk?si=-6qjfA_WR66S6mTh&t=194

https://www.twitch.tv/yight/clip/GorgeousHorribleMallardCorgiDerp

posted 2 months ago
#15 who is the donk of tf2 in TF2 General Discussion
hobophobiccityplannerProbably CW back in the day is the closest but tbh idk if any e-sport has ever had a true parallel to what that kid is doing.

probably either this or yz50 for na tf2, but yeah honestly no equivalent in a more mature era of the game

posted 3 months ago
#8 Eu goat in TF2 General Discussion

this is what makes b4nny so impressive, for all his flaws- usually the 'veteran IGL' type and the 'star player' type are two different people

kaidus is the closest to b4nny in terms of being a team leader for a long-running team, followed by papi I suppose, but kaidus definitely was a role player for most of that time (papi maybe less so, but still probably below Lukas and toemas imo)

posted 3 months ago
#351 Worst TF2 Frag Videos? in Videos

why the fuck is red light green light by mightyme on here is this a DISGRACE

posted 5 months ago
#15 which players could win a szn w/ 5 clones in Off Topic
ikinclark561a team of 6 players, that are all the same person, would have perfect comms and perfect synchronization, so i feel like almost any invite player (that isn't a med main) would win.

My hot take is that this isn't nearly as true as people think, bc a lot of players are a lot more comfortable playing one role- more vs less heals/aggression/comms etc

posted 5 months ago
#18 the worst thing your team leader did in TF2 General Discussion

Was Cranberry his team leader when he missed a match due to being arrested for domestic violence

If so that one is hard to top

posted 6 months ago
#50 confess your tf2 sins in TF2 General Discussion

when I was on a 6s team with Br0nze he gave me FTP access to his server to host tf2lobbies

like a year later I had a highlander match on gravelpit against bpm who used the same server, so I used the FTP access to watch their scrim demo and figure out exactly where they held B and antistratted them

we capped all 3 points in like 2:18

posted 6 months ago
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