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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted July 7, 2022 at 7:17 PM
Posts 823 (0.2 per day)
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#9 TF2 update for 7/7/22 in TF2 General Discussion

tf2-comp-fixes seems functional

posted 4 weeks ago
#18 TF2 update for 6/21/22 (6/22/22 UTC) in TF2 General Discussion

Update does not seem to have affected the tf2-comp-fixes plugin, at least on Linux.

posted 1 month ago
#2 Chat Position Changes When Switching Class in Customization

Did you try this? https://www.teamfortress.tv/59990/the-chat-box-keep-going-back-to-its-original-place

posted 1 month ago
#4 How did I die? in TF2 General Discussion

if it's the reflected detonator flare, how come it exploded? are you still in control of flares that got reflected? or maybe it was detonated the same frame it was reflected? either way, the high damage does not surprise me too much, self-damage calculation is busted on reflected projectiles

posted 2 months ago
#43 tf2 scene in 2038 in TF2 General Discussion
Mongme: careful consideration of the global role of ETF2L and its effects on perma banning people
you: waaaah cheaters cant play offis

Bravo reddit

people are telling you it's a dog shit compromise in which legitimate players lose for no reason (it is)

posted 2 months ago
#14 The Papercuts Thread - Bring up annoyances here in Projects

#3 #6 This is part of the game.

#4 #7 #8 #9 I don't care

I wasn't expecting mostly feature requests for tf2-comp-fixes, but that's fine too. You might want to check issue tracker.

scrambledHitscan blocked by friendly players

I've got a note for this on the tf2-comp-fixes issue tracker, however it felt low priority to implement compared to projectiles hitting friendlies: you have more chances to prevent that from happening on scout. I remember that you play a bunch of heavy, in which case I can totally see the issue being harder to deal with. I don't have a lot of time to dedicate to new tf2-comp-fixes features, but I'll keep it in mind for next time.

JackyLegs[..] weird fucky shit with the overtime [..]

That's good to know, I'll make a note of it.

wishCapping the point during the midfight on KOTH shouldn't delay spawns, but sometimes it does

Do you have an example video/demo of that happening? I'll make a note of it as well.

posted 4 months ago
#1 The Papercuts Thread - Bring up annoyances here in Projects

When players run into annoyances, they don't always bring it up in the proper communication channels, and contributors may only pay attention to their own dedicated communication channels, leading to these small issues never being fixed. I don't intend to blame either parties, I imagine that both players and contributors prefer these annoyances be squashed.

Let's try something, you bring up the annoyances you come across while playing, and I'll try finding out what the reason for it, and bring it up to the respective projects owners.

I've started today:
The SOAPDM spawns on cp_gullywash_f5/f6 would often break on serveme.tf (This is the annoyance, this is what you report), however JaguarKing had provided new configurations to the SOAPDM project about a month ago, it turns out that only some of the serveme.tf installations had an outdated version of SOAPDM. That should be fixed now.

posted 4 months ago
#18 deadring ubercharge save bug? rgl 6s in TF2 General Discussion
millieMannnn ppl get so mad when you do stuff that isn't the same exact stuff people have been doing for years, huh?

ultiduo players have been doing this forever. you are not cool.

posted 4 months ago
#2 Demo File Bloat in Q/A Help

kind of a sus question, kiddo

posted 4 months ago
#16 deadring ubercharge save bug? rgl 6s in TF2 General Discussion
bawnerif i am reading this correctly, it's just picking up a medigun to cancel your current uber and save some % like this?
This was removed in the current season in europe.

it is, and tf2-comp-fixes addresses this with the following feature:

When enabled with sm_empty_active_ubercharges_when_dropped 1, mediguns that are dropped while the ubercharge is active will be emptied.
This prevents the trick of swapping mediguns while ubercharged to conserve some of the charge.

the argument is that activating an ubercharge is a transaction that implies the complete consumption of the ubercharge, whether it's used efficiently or not.

with that plugin, the aspect of the dead ringer doesn't matter much.

the theory crafting about demoman stickies seems very silly to me.

posted 4 months ago
#103 Copenhagen Games 2022: LAN is back! in LAN Discussion

VERY Excited about this! Cu@!!!

posted 5 months ago
#6 clone_logs: maintain a local clone of logs.tf data in Projects

Not to my knowledge, no

posted 5 months ago
#11 someone fix logs.tf in TF2 General Discussion

Seems zoob is aware

https://i.imgur.com/iOsht60.png

posted 5 months ago
#7 if you gave a pubber the valve rocket launcher in TF2 General Discussion

Your loadouts are stored in the Steam servers, and those can't be fooled.
When you change them, I think your game is only talking to the Steam servers which in turn signal to the server you're playing on that there was a change. That's why some of the delay in b4nny bind is dependent on your latency and on the status of the Steam servers.

posted 6 months ago
#2 view map from bir eye in Map Discussion

Sounds like https://www.teamfortress.tv/28731/tactics-tf-strategy-tool

posted 6 months ago
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