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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted October 4, 2022 at 1:26 PM
Posts 829 (0.2 per day)
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#19 TF2 LAN LA SOURCE#2, 11th and 12th November in LAN Discussion

@TFTV mods, why is every other November LAN global stickied and this is only category stickied?

posted 1 month ago
#51 See your medic's uber% on hud in Customization

i'll have a quick read of how the panel is implemented, or at least was implemented as of the time when the source got leaked

E: I've compared the implementations, the spectator hud uses `CTFPlayerPanel`, the match hud uses `CTFTeamStatusPlayerPanel`, `CTFTeamStatusPlayerPanel` is a subclass of `CTFPlayerPanel` (it inherits the data and behavior), however `CTFTeamStatusPlayerPanel` overrides its `::Update(void)` method, so the behavior to track the ubercharge % is lost. You may have been able to show the `chargeamount` HUD variable, but it's just set to an empty string. That seems like a conscious decision, the overridden `::Update(void)` method was copied verbatim from the former and edited to fit the behavior wanted (super, sub).

posted 2 months ago
#23 How to you get people to pay RGL fees? in TF2 General Discussion

i can't pretend to know much on the subject, but dealing with players' money has to be a small nightmare, thinking about the legal, operational, and cybersecurity aspects

posted 2 months ago
#48 See your medic's uber% on hud in Customization

y'all need to stop comparing information leak bugs to mechanical bugs, it's embarrassing

dqzSamusshould only be available to spectators"It should be" is an opinion unless someone from Valve actually comes out and confirms what it really should be (don't think this ever happened).

that's not how that works

even if it was, here's a bunch of references in the code that clearly refer to this as *spectator* HUD elements
when you are alive as a character in a team, you are not a spectator

posted 2 months ago
#34 TF2 LAN EVENT IN GERMANY, 25.-27-11.2022 in LAN Discussion

hello, i am offering my help running LAN servers ^^

E: i completely overlooked they are working with PhoenixRed, i trust daalegard will set up great servers :)

posted 2 months ago
#4 i69 LAN Demos in LAN Discussion

i only tried one but it seems like they work :)

arie and/or steph found out that tftrue's tv_autorecord was causing the broken demos, so we haven't been using it this LAN

posted 2 months ago
#9 TF2 update for 7/7/22 in TF2 General Discussion

tf2-comp-fixes seems functional

posted 4 months ago
#18 TF2 update for 6/21/22 (6/22/22 UTC) in TF2 General Discussion

Update does not seem to have affected the tf2-comp-fixes plugin, at least on Linux.

posted 5 months ago
#2 Chat Position Changes When Switching Class in Customization

Did you try this?

posted 5 months ago
#4 How did I die? in TF2 General Discussion

if it's the reflected detonator flare, how come it exploded? are you still in control of flares that got reflected? or maybe it was detonated the same frame it was reflected? either way, the high damage does not surprise me too much, self-damage calculation is busted on reflected projectiles

posted 5 months ago
#43 tf2 scene in 2038 in TF2 General Discussion
Mongme: careful consideration of the global role of ETF2L and its effects on perma banning people
you: waaaah cheaters cant play offis

Bravo reddit

people are telling you it's a dog shit compromise in which legitimate players lose for no reason (it is)

posted 6 months ago
#14 The Papercuts Thread - Bring up annoyances here in Projects

#3 #6 This is part of the game.

#4 #7 #8 #9 I don't care

I wasn't expecting mostly feature requests for tf2-comp-fixes, but that's fine too. You might want to check issue tracker.

scrambledHitscan blocked by friendly players

I've got a note for this on the tf2-comp-fixes issue tracker, however it felt low priority to implement compared to projectiles hitting friendlies: you have more chances to prevent that from happening on scout. I remember that you play a bunch of heavy, in which case I can totally see the issue being harder to deal with. I don't have a lot of time to dedicate to new tf2-comp-fixes features, but I'll keep it in mind for next time.

JackyLegs[..] weird fucky shit with the overtime [..]

That's good to know, I'll make a note of it.

wishCapping the point during the midfight on KOTH shouldn't delay spawns, but sometimes it does

Do you have an example video/demo of that happening? I'll make a note of it as well.

posted 8 months ago
#1 The Papercuts Thread - Bring up annoyances here in Projects

When players run into annoyances, they don't always bring it up in the proper communication channels, and contributors may only pay attention to their own dedicated communication channels, leading to these small issues never being fixed. I don't intend to blame either parties, I imagine that both players and contributors prefer these annoyances be squashed.

Let's try something, you bring up the annoyances you come across while playing, and I'll try finding out what the reason for it, and bring it up to the respective projects owners.

I've started today:
The SOAPDM spawns on cp_gullywash_f5/f6 would often break on (This is the annoyance, this is what you report), however JaguarKing had provided new configurations to the SOAPDM project about a month ago, it turns out that only some of the installations had an outdated version of SOAPDM. That should be fixed now.

posted 8 months ago
#18 deadring ubercharge save bug? rgl 6s in TF2 General Discussion
millieMannnn ppl get so mad when you do stuff that isn't the same exact stuff people have been doing for years, huh?

ultiduo players have been doing this forever. you are not cool.

posted 8 months ago
#2 Demo File Bloat in Q/A Help

kind of a sus question, kiddo

posted 8 months ago
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