twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted January 16, 2022 at 9:03 AM
Posts 810 (0.2 per day)
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#7 if you gave a pubber the valve rocket launcher in TF2 General Discussion

Your loadouts are stored in the Steam servers, and those can't be fooled.
When you change them, I think your game is only talking to the Steam servers which in turn signal to the server you're playing on that there was a change. That's why some of the delay in b4nny bind is dependent on your latency and on the status of the Steam servers.

posted 1 week ago
#2 view map from bir eye in Map Discussion

Sounds like https://www.teamfortress.tv/28731/tactics-tf-strategy-tool

posted 1 week ago
#104 iron bomber fix when? in TF2 General Discussion
aiera

I assume that your server is running on Windows, some of the recent additions assume Linux (sm_prevent_respawning, sm_fix_reflect_self_damage, sm_grounded_rj_resistance), and that's because I decided to stop supporting Windows (it's incredibly time consuming to find function signatures and it's a dumb operating system to use for server work).
However, I can update the plugin so that unsupported features aren't loaded on Windows, so that it doesn't immediately crash. I'll try doing that later today, no promises :)
E: v1.14.0 should work immediately on Windows

posted 1 week ago
#56 iron bombe nerf for etf2l season 41 in TF2 General Discussion

Lucrative is talking about something different, pipe launchers and sticky launchers have a random spread to avoid being able to put 8 stickies down at the exact same spot, it doesn't really make sense for pipes to have that spread though
It's tracked here: https://github.com/ldesgoui/tf2-comp-fixes/issues/36
I haven't had time to look at it recently

posted 2 weeks ago
#37 iron bombe nerf for etf2l season 41 in TF2 General Discussion
MightyMeOut of the loop, but do I understand correctly the Ironbomber has a bigger hitbox than regular pipe launcher?

Yep, here's an explanation video:

https://youtu.be/xe0P0rnsS1Q

posted 2 weeks ago
#12 iron bombe nerf for etf2l season 41 in TF2 General Discussion
BloodisCan we also talk about how picking up mediguns while having an active charge would've been the biggest new thing to the comp side since pyro got nerfed after Jungle Inferno but twiikuu just passes it off as an exploit?
Much love for putting in the effort to make it a variable though
twiikuuI decided to call this an exploit because I believe popping uber is a commitment and that you shouldn't be able to cancel, exploit might be a strong word.
It does take some skill (and luck) to pull this off, so it's not like the game is worse off with it.

I understand that my position means my actions and words aren't without consequences but my opinions on the game design aspect of the game, as strong as they may be, have yet to influence the ETF2L admins to my knowledge. In this case, this "trick" was presented to me by ETF2L admins and I was asked to see if it was possible to patch out, so I imagine that they already had their mind set about it.
I'll accept a PR rewording the description, or I'll get to it next time I can work on the plugin.

posted 3 weeks ago
#47 twiikuu's technology in Projects

Just to be sure, what is referred to in that sentence is the process of popping uber, picking up a medigun from the ground, which cancels your ubercharge, and then picking up your original medigun, in which some undercharge percent remains
I decided to call this an exploit because I believe popping uber is a commitment and that you shouldn't be able to cancel, exploit might be a strong word.
It does take some skill (and luck) to pull this off, so it's not like the game is worse off with it.
I guess admins should have a quick look to see if they'd rather enable it or not, they should ask ETF2L admins for a demonstration video.

posted 3 weeks ago
#45 twiikuu's technology in Projects

ANN:

v1.14.0 of tf2-comp-fixes adds `sm_fix_post_pause_state`

E: This is similar to the feature of the plugin by F2 and maintained by Aad used by RGL, this is mainly because ETF2L wanted to enforce the feature without having to require installing another plugin.

Revert state after unpausing

When enabled with `sm_fix_post_pause_state 1`, gameplay state that changed
because of the UserCmd handling bug will be restored to what it was before
the pause. For now, this includes:

- Medigun ubercharge

v1.15.0 of tf2-comp-fixes adds `sm_solid_buildings`, `sm_empty_active_ubercharges_when_dropped`, `sm_prevent_respawning`

Empty active ubercharges when the medigun is dropped

When enabled with `sm_empty_active_ubercharges_when_dropped 1`, mediguns that
are dropped while the ubercharge is active will be emptied.
This prevents the exploit of swapping mediguns while ubercharged to conserve
some of the charge.

Prevent Respawning

When enabled with `sm_prevent_respawning 1`, players cannot force a
respawn in the spawn room by switching classes or loadouts.

Make Engineer buildings solid

When enabled with `sm_solid_buildings 1`, the Engineer's Dispenser and
Sentry gun will be solid to teammates.

Sorry for the double post

posted 3 weeks ago
#87 iron bomber fix when? in TF2 General Discussion
klassyWhat do you mean by "All major leagues already use and require the plugin"? I'm talking about the supposed IB nerf which isn't in use right now right?

The IB fix ( ;) ) is a feature of the plugin. The plugin, which is a collection of features, is already required by all major leagues, and they don't all make use of the same features.

posted 3 weeks ago
#85 iron bomber fix when? in TF2 General Discussion
klassyA problem that was brought up with these types of plugins in the last thread was also that we're just making it harder for teams from different regions to adjust to different rulesets in the case of international lans. EU and NA players already complain about 30 min timer vs 2 half system and reckoner and bagel etc etc.

You're comparing a change in the game that does not affect conscious decision making (you're still aiming and dodging pipes the same way) and the settings that rule the entire gameplay flow (win conditions).
Can you see that the first one is pretty much not making a difference?

Also, if this was so important, would have whitelists diverged? I believe there was a point in which every league used the global whitelist.

klassyMaybe you'll be able to somehow come to an agreement that every region implements twiikuus plugin (looking at the global whitelist discussions a few years prior i doubt this will happen) but with RGL actually seeing some type of growth in prizepool, sponsors(?) and LAN playoffs now, i think the chance of NA using these kinds of plugins decreases.

All major leagues already use and require the plugin.

posted 3 weeks ago
#80 iron bomber fix when? in TF2 General Discussion
Starkiei dont have any data to back this up but in my experience if youre getting hit by a pipe its more likely going near the middle and the ones that barely hit you are much rarer

Let's consider solely the cases in which you see an IB pipe coming, maybe you manage to dodge a little, it looks like it might not hit you but does anyways, I imagine that's what is inducing frustration in players.
Obviously, the solution here is to keep your tilt in check, but because the cat is out of the bag and everyone knows that the IB pipes are bugged, it's much harder to rationalize those situations.

Mak

fair fair

posted 3 weeks ago
#77 iron bomber fix when? in TF2 General Discussion

I don't have a massive math brain but I have a hard time considering those funny equations, I'm not seeing complicated integrals anywhere, which I would expect considering the game simulation happens over time, and in 3D.
It feels like an easy way to either make it seem like the difference is small because the resulting number is small, or the difference is huge because number is huge.
Even the difference in volume is not properly evocative if you forget/don't know how volumes scale.

If you really cared to have a good measurement, I think Pheaa's got the right idea about it: "I would love for someone to create a plugin that checks if an iron bomber pipe that hit would have hit if it had the stock hitbox."
However, you could only easily find which default-sized pipes would have collided if they were IB-sized, so either with the resize feature already enabled, or by checking non-IB pipes (which may skew your data, as people mention that IB pipes are harder to spot mid-air, so harder to dodge). This is potentially a resource hog.
You could find the opposite if you managed to simulate the game as if IB-sized pipes were actually default-sized, and check whether they would still collide over their lifespan. This is pretty much only feasible as post-processing analysis of demos, and a huge amount of work.

At this point though, it feels like we're doing a lot to find whether a bugfix should be applied or not, is this the right criteria for inclusion?

posted 3 weeks ago
#66 iron bomber fix when? in TF2 General Discussion
Makif IB gets fixed you cant meaningfully practise with the same gun u would use on a 6s server in pubs/mge/dm unless they all run that plugin too.

Obviously, can't do anything about pubs (do you really practice in pubs?), but for MGE and DM, this is something that can be fixed, if it's not already fixed, talk to the owners.
This is the only point you manage to make in all of this post.

MakOn top of all this, and i dont know how to put it in a less confrontational way, the people making these decisions have very half baked ideas on the game

This sentence especially sucks considering you hardly manage to put into words what you actually think. I don't deny that you have more experience and understanding of the game, but extracting any of that through your posts is literally impossible, they critically lack any substance. That was also the case when giving feedback about the medic attach speed tests/season!

No hard feelings, but you can do better.

posted 3 weeks ago
#44 twiikuu's technology in Projects

ANN: v1.13.0 of tf2-comp-fixes introduces a cvar to inhibit `extendfreeze`, I invite league admins to consider adding it to their configs. The update has been deployed to serveme.

When enabled with sm_inhibit_extendfreeze 1, clients will not be able to use the extendfreeze command.
This prevents some information leak, players can use this command after dying to spectate their killer in third person.
This slightly alters the handling of freezecams and may result in reduced spawn timers of at most 2 seconds across the board.

Here's a demonstration of the info leak, at 6:10

https://youtu.be/WHGVAJgHMX8?t=371

Thanks to JackyLegs for bringing this up to me

posted 3 weeks ago
#62 iron bomber fix when? in TF2 General Discussion
MakThe top part is the problem I have with plugins :P Not really playing tf2 if u can tweak things so massively. Yea u can say 6v6 tf2 isnt really tf2 either (wrong) because of whitelists, fixed/pro versions of maps etc, but I just find this a step too far.

There's a lot of variable settings that leagues make use of and I don't see complaints about it?

posted 3 weeks ago
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