twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted June 23, 2021 at 4:44 AM
Posts 778 (0.2 per day)
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#77 TF2 update for 6/22/21 in TF2 General Discussion

The stickies acting weird are caused by an outdated version of tf2-comp-fixes, update the plugin or disable it

posted 1 day ago
#56 TF2 update for 6/22/21 in TF2 General Discussion

Bodolaz is blessing you with another update, thanks to their contribution:

Adds sm_override_pipe_size to force the size of the collider of all pipes, this is mainly to address the blatant issue of Iron Bomber pipes being over twice the size of all other pipes.
https://github.com/ldesgoui/tf2-comp-fixes/releases/tag/v1.11.0

`sm_override_pipe_size 4` will force all pipes to be of the normal pipe size, Iron Bomber is at 8.75 so an in-between value would be around 6.

posted 1 day ago
#42 TF2 update for 6/22/21 in TF2 General Discussion
moralexeitwiikuuWhipsticky det plugin also seems to be brokenThanks for the heads up
Just playing NC now, none of the plugins seem to work, projectiles through teammates, winger, gunboats etc.

Like nothing at all? Would that be sourcemod being broken on those particular servers? What does `/cf list` give you in chat?
I'm patching stuff locally using the latest version of everything,
I can definitely see something very broken with sm_fix_sticky_delay. Also broken: sm_projectiles_ignore_teammates

Seem to be fine: sm_deterministic_fall_damage, sm_fix_ghost_crossbow_bolts, sm_fix_slope_bug, sm_remove_pipe_spin, sm_gunboats_always_apply, sm_remove_medic_attach_speed, sm_winger_jump_bonus_when_fully_deployed.

I will push a version which disables sm_fix_sticky_delay because of how broken it is, hopefully the auto-updater catches it before more officials are played.
E: ok i suddenly remembered how modding works and i updated the offsets, stuff seems fine now
E2: v1.10.6 released, check if the server you're playing on is up to date by typing `/cf` in chat

posted 1 day ago
#39 TF2 update for 6/22/21 in TF2 General Discussion
Whipsticky det plugin also seems to be broken

Thanks for the heads up

posted 1 day ago
#30 RGL Ringer Fees in TF2 General Discussion

rolfl (rolling on le floor laughing)

posted 1 week ago
#36 Funding TF2 competetive with Crypto in Off Topic
alfaWaldoproof of work systems should be outlawed by international treaty
seethe + cope

post portfolio

posted 1 month ago
#112 Proper Performance Guide on TF2. [UNFINISHED] in Customization

"aimisadick" is how i mine tftv of profiles that have specific technical knowledge and emotional intelligence in order to build a cyberarmy to take down the united states of america and israel

posted 1 month ago
#9 Hosting TF2 with Docker in Projects

where are the unit tests

posted 1 month ago
#8 Best way to host a server? in Projects

so first you need to buy kubernetes

posted 1 month ago
#88 I'm writing a proper guide to performance. in Q/A Help

hooking up my fps counter to datadoghq dot com to get Real Observability and be able to make Educated Decisions based on Real World Data

posted 2 months ago
#19 combine every log in TF2 General Discussion

@valykir https://github.com/ldesgoui/clone_logs
now do it or no balls

posted 3 months ago
#9 faceit tf2 in TF2 General Discussion
TailorTFmalyNo Linux client = no faceit for me :( I've always used their website for their tf2 stuff and from what I've seen it works fine. So far I don't see anything indicating that they'll require their client for this new system.

last i paid attention to it, your account would get randomly flagged and you'd have to play with the AC for a while

posted 3 months ago
#22 Phoenix Red announces GGtoor Locked (down) & Loaded in News

Put simply, if the website logic can show you the password in plaintext, so can any attacker after compromising the system

posted 5 months ago
#20 Closing thoughts on S37's plugins in TF2 General Discussion
MakWasn't the plugin made and then implemented because some people thought that the game without a plugin was boring? With all due respect, I don't think anything more than theory-crafting was put into the concept and implementing of the plugins either, so I don't see why it's not valid to counter in kind :P

The plugin was originally made to allow playing without medic attach speed, this was explicitly made to have something more substantial than theory-crafting. I then saw the opportunity for me to include various fixes to things that annoyed me directly throughout the 7k hours I played, those weren't made because I had thought of balance changes.
The issue I have is that theory-crafting is (historically very) noisy, and I'm particularly interested in hearing about feedback rooted in experience, which I would like not to be drowned out.
I don't mean to be dismissive, I hope you understand.

Mak[Soldiers can get away with dumb shit]

I understand and agree that the change makes directly bombing a lot more powerful, that's not what the change was implemented for (dealing 70 self-damage because a scout brainlessly ran into you is what). I'm not sure I see where it has a large negative impact on the game, it helps breaking holds and doesn't seem impossible to counter..? Am I mistaken?

MakConsidering there is a whole season of gameplay and that a lot of people did not like the plugins, I would say it is safe to say there is no point in putting them in again in their current state.

If that's the case, agreed, although that's not my decision

posted 5 months ago
#17 Closing thoughts on S37's plugins in TF2 General Discussion

I appreciate the comments but I'm sort of disappointed by the lack of depth in the feedback given, bar Mak and Sil, we learn nothing from "disable medic attach speed" or "it makes the game boring" (???).
I have a hard time believing the feedback on gunboats isn't mostly theory-crafting, I haven't paid an enormous amount of attention but if it is "way too powerful" like suggested, I would expect to see some clips demonstrating it.
I would like to try implementing some features before next season, granted I have the free time to do so:
- Making Soldier's base self-damage reduction always apply (as opposed to only in the air), this may not be possible as it may affect rocket jumping
- Normalize pipe sizes (hoping to ask Shounic about what he learned when making his video on the subject)
- Making engineer buildings collide with all teammates (to stomp the "medic hides in a dispenser" defense, which is incredibly stupid in my opinion)

posted 5 months ago
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