Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted April 18, 2021 at 6:41 PM
Posts 1250 (0.5 per day)
Game Settings
In-game Sensitivity 2.6
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703 Hero
Keyboard CM Masterkeys Pro M Brown
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#34 RGL and Metal footsteps ( ° ͜ʖ͡°)╭∩╮ in TF2 General Discussion

i Was spinbotting in Officials During my Period as Etf2L anti Cheat (true)

posted 1 day ago
#5 Engine Error when loading STV demos in Q/A Help

Thanks for the responses carter & kevin, but I did not try your suggestions as I found a different solution.

Courtesy to ArchRhythm for the provided fix.

It was the fix for issue #5 in THIS DOCUMENT.

I was informed the affected unlock would be invisible, which is fine for me.

posted 4 days ago
#1 Engine Error when loading STV demos in Q/A Help

I recieve the following message when game crashes after loading an STV demo:

GetDynamicBaseline: FindStringIndex(295-CTFRocketPack) failed.

Tried updating config, swapped between dx8 and dx9 and verifying game files but I still can't load STV demos.

Anyone know what might be wrong?

Edit: It might just be demos where the "rocketpack" is present. I still don't know how to fix it so I need help!

posted 4 days ago
#9 Ten questions for improving at 6s in TF2 General Discussion
flirt5. Do you have a strong opinion on the differences/advantages/etc between dm servers/mge/offline maps?

Offline maps like walkway, rocket shooting, juggle (and the new denial), I find are more helpful for experienced players to warm up, and for very new players to get comfortable with a mouse & their sensitivity.

For more experienced players mge & dm would offer more chance to improve your 'actual' aim, but even then there are a lot of pitfalls that I have myself previously fallen into.

Mge players often develop intricate strategies with no functional use outside of mge, and use those to get a higher elo instead of actually improving aim & movement. Dm players can often get very mindful of their KDR instead, and will pick and choose fights to an obnoxious degree; like running away if you take any damage to go get a healthkit or wait for regen etc.

If you avoid these pitfalls, I think both are good, but I prefer DM as you get to practice more fast-paced situations against different combinations of classes.

posted 4 days ago
#31 Cow milk in coffee is disgusting in Off Topic

Only me putting level 5 non-milk substance in da coffee?

posted 6 days ago
#9 The Duke of Edinburgh is dead. in Off Topic
Zestyalfahttps://youtu.be/2TWXQnxqhPsU joke but he came to my school and gave a talk once and the acoustics were so bad that it just sounded like he was making these noises the entire time with the occasional real word thrown in.

Also this isnt news, hes been dead for years.

what about cameron
https://www.youtube.com/watch?v=FSICOM0sru4

posted 1 week ago
#2 etf2l new ban policy in TF2 General Discussion

finally

posted 2 weeks ago
#56 The flaws of 6's in TF2 General Discussion

I honestly believe that map design could be a lot more open in general if it wasn't for the sniper class. It's not just long sightlines that 95% of the time won't matter for cookie cutter fights, but it's also the width of doors etc. (Which has already been mentioned).

I would also like to point out this is why there's barely ever been any playable koth maps. They're either too cluttered and wierd, or they have gamebreaking sniper sightlines.

A/D Would just have all the same issues 6s have in terms of stalemating & sniper sightlines (Assuming the map design would be similar), except the defenders have no incentive to ever switch off their offclasses to push forward.

If maps were more open, there would be less reason to have a 10 minute shotclock, and it could be significantly lower (because pushing would be easier).

Sniper needs a nerf if we want fewer stalemates and more open chokes & flanks. I would suggest damage falloff + less charging.

posted 2 weeks ago
#38 Refresh: cp_gullywash in Map Discussion
scrambledThis clipbrush on cp_gullywash_f3 changes the gameplay from cp_gullywash_final1
Show Content

On cp_gullywash_final1 you're able to stand on the locker handles, allowing classes to hide on top of the lockers
Show Content

Not sure if this is intentional, but removal of this hiding spot is not listed in the changes.

thank you for pointing this out. before f3 was released i wasn't aware this was a thing & someone suggested clipping it off. but needless to say the next version will be the same as final1 in this regard.

posted 1 month ago
#78 New deathmatch server for EU in TF2 General Discussion

Unrelated to the aforementioned question, but does anyone know why team spawns are enabled on process and sunshine? i think it's the same on the spenny servers too.

posted 1 month ago
#18 Shoutouts thread in TF2 General Discussion
Makshoutout to dababy

(LET'S GO)

posted 1 month ago
#13 TF2 update for 3/2/21 in TF2 General Discussion
4hpthe powerhouse thing actually made the map less fun, when the timer is a couple minutes from the end people just turtle with engies and let it run out. 2/10 would not recommend. If they actually wanted to improve stalemates they should have bumped up respawn times on defence

(can't believe I just discussed powerhouse seriously but hey I like it)

my best guess is they don't really care about balance and just don't want a game of powerhouse to run for 3 hours straight. (presumably for server reasons idk)

posted 1 month ago
#48 ETF2L Season 38 and Preseason Cup announced in News
DomoCatFaceYou don't balance anything around mid/high level play, that's just a bad idea for anything. You balance it for the top where people actually understand how to beat bad playstyles.

and this is coming from the guy who ran perma sniper with the best sniper to ever grace 6s (credu) and didn't find great success

i mostly agree with balancing around top level play, but occationally there are behaviours in low-level play that make the game unfair and unfun for people at that level. that shouldn't instantly be dismissed just because higher level players can deal with it.

with that said i still think 5cp is a better gamemode, and i believe there are more suitable maps that are good across all levels.

posted 1 month ago
#45 ETF2L Season 38 and Preseason Cup announced in News
klassyCollaideshould we adjust the map pool and balance maps for the benefit of the top 3 prem teams only?Yes.

then we disagree

posted 1 month ago
#43 ETF2L Season 38 and Preseason Cup announced in News
papialso the best teams at via do not snipe, it is not good.

should we adjust the map pool and balance maps for the benefit of the top 3 prem teams only? also dumb sniper angles doesn't mean they're overpowered vs perfect play lol

posted 1 month ago
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