stephi've wanted to (and probably will at some point) make an instagib mod/mode
what weapon would people use?o_o
hamahamit would be very good and everyone would like it
thanks for believing in my idea <3
TobExplosive damage overhaul. Obviously mostly aimed at comp meta, but I feel projectiles vs hitscan rebalancing is a thing that should be looked into.
Like reducing base self-damage from rocket jumping further.
Currently gunboats damage reduction doesn't work if you hit an enemy and yourself which imo is some bs.
Maybe some knockback rebalancing as well. Mostly reducing scattergun and sentry gun knockback.
Also something I've wanted for years is for the rocket jumper to knockback enemies. It is completely useless but the thought of juggling people with the rocket jumper has always amused me.
Someone's chasing you when you're market gardening people in a pub? juggle them away with multiple 0 damage airshots
They still chase you? Knock them into the air then rocketjump at them and market garden them at the apex of their knockback
sounds very interesting and i basically agree with everything. i was also considering a soldier item that's an intermediate between the shotgun and the gunboats. Something like -40% damage from rockets jumps and then just 2 shotgun shells in the clip, and very limited ammo capacity.
unravgive demo a glock
Man somebody should make a reskin of the bottle that's just a glock and hope its added in an update.
demerolHealth bars above ur teammates head constantly. The same kind you see when you spawn.
Mini maps too
Mini maps are interesting tbh, i don't know how it would play out
sagemake it so you can know the classes and medigun of the enemy if someone in your team is at spawn
a spy can do it anyway, so might aswell make it simpler
also make it so you regen health and ammo and critheals in spawn without needing the loadout bind
also remove crossbow from the game
My unpopular opinion: Remove the ability of spy to see the items of the player he disguises at, and make the names randomized every time.
PumI'd probably remove/disable all the random elements that still exist in the game, like the 20% fall damage variance, the random spawn locations or the random arc the pipes/stickies can follow. This is probably doable rn but I have no knowledge of sourcemod coding
Also remove sniper
I was thinking maybe you could add a damage falloff to sniper. I mean the potential to do 150 damage at any range (or 450 even) is just broken and it is the number one constraint on mappers imo. U always have to make sure theres no sniper sightlines or theres a good way to work around it (which is hard to do).
Spannsfix sticky det bug
Yeah bugs and randomnes and stupid shit like that can go fuck itself