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HUD editing: short questions, quick answers
posted in Customization
5161
#5161
1 Frags +

victory

https://i.imgur.com/elNLAM5.jpg

https://i.imgur.com/OhH0KWK.jpg

https://pastebin.com/mhLMZQbn
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victory
[img]https://i.imgur.com/elNLAM5.jpg[/img]

[img]https://i.imgur.com/OhH0KWK.jpg[/img]

https://pastebin.com/mhLMZQbn
toggled by minmode
5162
#5162
0 Frags +
insaMagmaDudeAfter this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?

Yes, go into advanced settings and scroll down. They added the option to set your colors ingame.

Ew.
Thanks mate!

Wouldn't happen to know if they have a console command would ya?

[quote=insa][quote=MagmaDude]After this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?[/quote]

Yes, go into advanced settings and scroll down. They added the option to set your colors ingame.[/quote]

Ew.
Thanks mate!

Wouldn't happen to know if they have a console command would ya?
5163
#5163
5 Frags +

hud_combattext_green
hud_combattext_red
hud_combattext_blue

hud_combattext_green
hud_combattext_red
hud_combattext_blue
5164
#5164
0 Frags +

fixed it

fixed it
5165
#5165
0 Frags +
MagmaDudebLaHow do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.

In the HudItemEffect_killstreak.res find "ItemEffectMeterLabel" and try changing "#TF_Killstreak" to "Steak: #TF_Killstreak". If it doesn't work make a new text label and make the "labeltext" to whatever you want and put it beside the killstreak.
"SteakLabel"
	{
		"ControlName"			"CExLabel"
		"fieldName"				"SteakLabel"
		"xpos"					"25"
		"ypos"					"27"
		"zpos"					"2"
		"wide"					"41"
		"tall"					"15"
		"autoResize"			"1"
		"pinCorner"				"2"
		"visible"				"0"
		"enabled"				"0"
		"tabPosition"			"0"
		"labelText"				"Streak"
		"textAlignment"			"center"
		"dulltext"				"0"
		"brighttext"			"0"
		"font"					"TFFontSmall"
}

Same thing for the ammo in HudAmmoWeapons.res.

I don't think this would do anything in the target ID

[quote=MagmaDude][quote=bLa]How do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.[/quote]

In the HudItemEffect_killstreak.res find "ItemEffectMeterLabel" and try changing "#TF_Killstreak" to "Steak: #TF_Killstreak". If it doesn't work make a new text label and make the "labeltext" to whatever you want and put it beside the killstreak.

[code]
"SteakLabel"
{
"ControlName" "CExLabel"
"fieldName" "SteakLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"labelText" "Streak"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}[/code]

Same thing for the ammo in HudAmmoWeapons.res.[/quote]
I don't think this would do anything in the target ID
5166
#5166
0 Frags +

Chance any of you guys know how to fix this?

https://cdn.discordapp.com/attachments/380850686411145239/429083883007639553/20180329183748_1.png

Chance any of you guys know how to fix this?
[img]https://cdn.discordapp.com/attachments/380850686411145239/429083883007639553/20180329183748_1.png[/img]
5167
#5167
0 Frags +

i downloaded the updated broesel hud ,and the hudcrosshairs dont seem to work
visible is set to 1
i dont know if im missing something,maybe the update broke soemthing about that?
before the update i used broesel_blue and it worked just fine

i downloaded the updated broesel hud ,and the hudcrosshairs dont seem to work
visible is set to 1
i dont know if im missing something,maybe the update broke soemthing about that?
before the update i used broesel_blue and it worked just fine
5168
#5168
0 Frags +

[b][/b]
5169
#5169
0 Frags +
WeShallFallenHeads up: OnlyAtMenu no longer seems to function as an option in gamemenu.res or mainmenuoverride.res

It does work for me, I tried in multiple huds and it works in all of them

[quote=WeShallFallen]Heads up: OnlyAtMenu no longer seems to function as an option in gamemenu.res or mainmenuoverride.res[/quote]

It does work for me, I tried in multiple huds and it works in all of them
5170
#5170
0 Frags +

Anybody know how to get rid of the blue bar in this screenshot when spectating teammates?

https://imgur.com/a/SZZf5

Anybody know how to get rid of the blue bar in this screenshot when spectating teammates?

https://imgur.com/a/SZZf5
5171
#5171
0 Frags +

[b][/b]
5172
#5172
0 Frags +

.

.
5173
#5173
CP_CHAD
0 Frags +

What event is called in hudanimations_tf.txt to make meters flash? I know the uber meter is flashed with the event HudMedicCharged, but I can't seem to find the event for other meters like phlog and banners.

What event is called in hudanimations_tf.txt to make meters flash? I know the uber meter is flashed with the event HudMedicCharged, but I can't seem to find the event for other meters like phlog and banners.
5174
#5174
0 Frags +

No idea if this has been answered before, but how exactly do I get gifs working ingame? I'm trying to make a part of my main menu animated.

No idea if this has been answered before, but how exactly do I get gifs working ingame? I'm trying to make a part of my main menu animated.
5175
#5175
-1 Frags +
Show Content
How would I go about moving the "bounding box" for the ammo in clip and in reserve? Whenever I move either of those, it just clips them off, but I can't find which thing to change the xpos and ypos of so that they wouldn't be clipped off.

image:
[spoiler]

https://i.imgur.com/yagBDpG.png

nevermind found the answer

[spoiler]How would I go about moving the "bounding box" for the ammo in clip and in reserve? Whenever I move either of those, it just clips them off, but I can't find which thing to change the xpos and ypos of so that they wouldn't be clipped off.


image:
[spoiler][img]https://i.imgur.com/yagBDpG.png[/img]
[/spoiler]


nevermind found the answer
5176
#5176
0 Frags +

Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.

Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.
5177
#5177
0 Frags +
solly6Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.

You can have dropshadow fonts as item effect meter labels for better visibility, but the colors are hard-coded I think.
Also the round counter is hudroundcounter.res

[quote=solly6]Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.[/quote]
You can have dropshadow fonts as item effect meter labels for better visibility, but the colors are hard-coded I think.
Also the round counter is hudroundcounter.res
5178
#5178
0 Frags +
bLasolly6Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.
You can have dropshadow fonts as item effect meter labels for better visibility, but the colors are hard-coded I think.
Also the round counter is hudroundcounter.res

Any examples? Like these fonts to choose from?

EDIT: Still doesn't work.

[quote=bLa][quote=solly6]Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.[/quote]
You can have dropshadow fonts as item effect meter labels for better visibility, but the colors are hard-coded I think.
Also the round counter is hudroundcounter.res[/quote]

Any examples? Like [url=http://www.1001fonts.com/drop-shadow-fonts.html?page=1&items=10]these fonts[/url] to choose from?

EDIT: Still doesn't work.
5179
#5179
0 Frags +

https://gyazo.com/59881e5a6c8ddc2ccaa5972e2279e94f

I haven't been able to click the item drop notifications for a while, but enter used to work. Now that's stopped working so the only way to make them go away is pressing escape, which means it pops up after every death. How fix?

https://gyazo.com/59881e5a6c8ddc2ccaa5972e2279e94f

I haven't been able to click the item drop notifications for a while, but enter used to work. Now that's stopped working so the only way to make them go away is pressing escape, which means it pops up after every death. How fix?
5180
#5180
0 Frags +
SirCupcakehttps://gyazo.com/59881e5a6c8ddc2ccaa5972e2279e94f

I haven't been able to click the item drop notifications for a while, but enter used to work. Now that's stopped working so the only way to make them go away is pressing escape, which means it pops up after every death. How fix?

I think its the zpos change that happened with the Jungle Inferno update. Check your itempickuppanel.res file (item_pickup) and see if it matches.

[quote=SirCupcake]https://gyazo.com/59881e5a6c8ddc2ccaa5972e2279e94f

I haven't been able to click the item drop notifications for a while, but enter used to work. Now that's stopped working so the only way to make them go away is pressing escape, which means it pops up after every death. How fix?[/quote]

I think its the zpos change that happened with the Jungle Inferno update. Check your [url=https://github.com/SteamDatabase/GameTracking-TF2/blob/master/tf/tf2_misc_dir/resource/ui/econ/itempickuppanel.res]itempickuppanel.res[/url] file (item_pickup) and see if it matches.
5181
#5181
0 Frags +
solly6bLasolly6Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.
You can have dropshadow fonts as item effect meter labels for better visibility, but the colors are hard-coded I think.
Also the round counter is hudroundcounter.res
Any examples? Like these fonts to choose from?

EDIT: Still doesn't work.

Add a font to the clientscheme, add "dropshadow" "1" to the parameters, and change the item meter font to the dropshadow font.

[quote=solly6][quote=bLa][quote=solly6]Is it still possible to edit the color of item effect labels(eg. jarate, mangler)?

EDIT: Where do I find TimerBG? I checked hudmatchstatus.res in vgui_drawtree and it's in Round Counter but when I checked, it wasn't there.[/quote]
You can have dropshadow fonts as item effect meter labels for better visibility, but the colors are hard-coded I think.
Also the round counter is hudroundcounter.res[/quote]
Any examples? Like [url=http://www.1001fonts.com/drop-shadow-fonts.html?page=1&items=10]these fonts[/url] to choose from?

EDIT: Still doesn't work.[/quote]
Add a font to the clientscheme, add "dropshadow" "1" to the parameters, and change the item meter font to the dropshadow font.
5182
#5182
0 Frags +

For the match hud, what controls your panel's bg color? The color ignores the ones set at the top of playerpanels_kv, and changing any of the colors later on in TeamStatus (or other elements in hudmatchstatus.res) doesn't seem to affect it.

For the match hud, what controls your panel's bg color? The color ignores the ones set at the top of playerpanels_kv, and changing any of the colors later on in TeamStatus (or other elements in hudmatchstatus.res) doesn't seem to affect it.
5183
#5183
0 Frags +

is it possible to change the valve comp hud thing at the top or is it just stuck there?
would be nice to have on the side smaller or sideways even instead of always mashing tab

is it possible to change the valve comp hud thing at the top or is it just stuck there?
would be nice to have on the side smaller or sideways even instead of always mashing tab
5184
#5184
whitelist.tf
0 Frags +
sibbyis it possible to change the valve comp hud thing at the top or is it just stuck there?
would be nice to have on the side smaller or sideways even instead of always mashing tab

it's hudmatchstatus.res and you can disable it by setting tf_use_match_hud 0

[quote=sibby]is it possible to change the valve comp hud thing at the top or is it just stuck there?
would be nice to have on the side smaller or sideways even instead of always mashing tab[/quote]
it's hudmatchstatus.res and you can disable it by setting [i]tf_use_match_hud 0[/i]
5185
#5185
0 Frags +

how can i remove this border?

https://i.imgur.com/VnGOKvs.jpg

how can i remove this border?
[img]https://i.imgur.com/VnGOKvs.jpg[/img]
5186
#5186
0 Frags +

Hi, im using the latest rayshud and i wondered where i could find the option responsible for the background opacity in the main menu (im talking about the dark transparent panel in the background of the medal and the buttons). Would like to have it solid black but i didnt find anything that affected it. I already tried tinkering with some colors in the clientscheme_colors.res but to no avail.

Hi, im using the latest rayshud and i wondered where i could find the option responsible for the background opacity in the main menu (im talking about the dark transparent panel in the background of the medal and the buttons). Would like to have it solid black but i didnt find anything that affected it. I already tried tinkering with some colors in the clientscheme_colors.res but to no avail.
5187
#5187
0 Frags +

I know some people probably already asked this, but I can't get my health to turn a normal color when I touch a resupply cabinet.
here's the dropbox link:https://www.dropbox.com/sh/6q0jxn5y3qvc0hp/AACYVLiykbF0axB-WvwhknpSa?dl=0

I know some people probably already asked this, but I can't get my health to turn a normal color when I touch a resupply cabinet.
here's the dropbox link:https://www.dropbox.com/sh/6q0jxn5y3qvc0hp/AACYVLiykbF0axB-WvwhknpSa?dl=0
5188
#5188
0 Frags +

nevermind, fixed it. Another question I had was, how do I make my health show on the TargetID, rather than on top of the player?

nevermind, fixed it. Another question I had was, how do I make my health show on the TargetID, rather than on top of the player?
5189
#5189
1 Frags +
Yuphow can i remove this border?
https://i.imgur.com/VnGOKvs.jpg

It should be HudRoundCounter.res > look for something called background (if its m0rehud is BackgroundGrey) and then set both draw_corner_width - height to 0

Jason_HeyHi, im using the latest rayshud and i wondered where i could find the option responsible for the background opacity in the main menu (im talking about the dark transparent panel in the background of the medal and the buttons). Would like to have it solid black but i didnt find anything that affected it. I already tried tinkering with some colors in the clientscheme_colors.res but to no avail.

The color is TransparentPanelBG in clientscheme_colors.res but i have no idea if its used in other parts of the hud or not so its probably better if you change it manually from MainMenuOverride.res

creeprootnevermind, fixed it. Another question I had was, how do I make my health show on the TargetID, rather than on top of the player?

Use tf_hud_target_id_disable_floating_health "1"

[quote=Yup]how can i remove this border?
[img]https://i.imgur.com/VnGOKvs.jpg[/img][/quote]

It should be HudRoundCounter.res > look for something called background (if its m0rehud is BackgroundGrey) and then set both draw_corner_width - height to 0

[quote=Jason_Hey]Hi, im using the latest rayshud and i wondered where i could find the option responsible for the background opacity in the main menu (im talking about the dark transparent panel in the background of the medal and the buttons). Would like to have it solid black but i didnt find anything that affected it. I already tried tinkering with some colors in the clientscheme_colors.res but to no avail.[/quote]

The color is TransparentPanelBG in clientscheme_colors.res but i have no idea if its used in other parts of the hud or not so its probably better if you change it manually from MainMenuOverride.res

[quote=creeproot]nevermind, fixed it. Another question I had was, how do I make my health show on the TargetID, rather than on top of the player?[/quote]

Use tf_hud_target_id_disable_floating_health "1"
5190
#5190
0 Frags +

Oh, stupid me.

Oh, stupid me.
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