Account Details
SteamID64 76561198056871257
SteamID3 [U:1:96605529]
SteamID32 STEAM_0:1:48302764
Country United States
Signed Up September 12, 2013
Last Posted May 15, 2019 at 2:33 PM
Posts 1139 (0.5 per day)
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#61 alex lft in Recruitment (looking for team)

posted 1 month ago
#32 favorite video game music in Off Topic

digital devil saga

devil survivor

smt iv

posted 1 month ago
#39 meleeeeee in Other Games

i go to jersey locals and regionals around the tristate area
always looking for 20 ping netplay

posted 1 month ago
#19 What is the point of MGE alts? in TF2 General Discussion

mge it had no elo and is still the best server to have existed

posted 2 months ago
#45 RGB LAN 4 + TooManyGames in LAN Discussion

looking for a carpool from jersey
also lft as scout or soldier

posted 2 months ago
#10 viper lft s31 in Recruitment (looking for team)

god bless u viper :)

posted 3 months ago
#18 Melee will not be at mainstage Evo 2019 in e-Sports
tatuwahgood thing for melee

bad thing for evo


posted 3 months ago
#23 Pre-TFTV in Q/A Help

you guys ever go to your first couple pages of posts and read the threads and see how many people who used to post have moved on

kind of a surreal feeling

posted 5 months ago
#21 Soulja Boy Esports Team in World Events

i hope mr. tellem will sponsor a tf2 team of hungry up and comers, i'm sure that'll really get the competitive tf2 scene booming

call 678-999-8212 for inquiries regarding the sponsorship

posted 6 months ago
#6627 Frag Clips Thread in Videos
warning: ultiduo

posted 6 months ago
#54 Thoughts on wallbugging? in TF2 General Discussion

@laz i understand it sounds hypocritical to say one hiding spot is ok while others aren't, however i think what crosses the line for a lot of people are how other hiding spots make logical sense. hiding on things like ledges or lights makes sense, while standing on nothing and being stuck to a wall just feels very glitchy.

i just dont see how a bunch of glitched skybox spots is adding significant depth to the game. the only thing imo they bring to the game is a very cheesy style of gameplay that is entirely based on memorization. to counter a wallbug there's no skill or outplay involved, you either know the spot and vaporize the soldier or dont and die for it

another potential issue is the very glitchy nature of these bugs. i feel like they'd be incredibly offputting to any spectator or even worse, new players. a spectator who has limited experience and knowledge of the competitive scene seeing something like your snakewater clip i cant imagine would have a positive impression about the game or state of competitive

posted 7 months ago
#14 scout IM in Recruitment (looking for team)

you know he's good because he called himself funny
just kidding!!! he's actually great to be around! (when he doesn't tilt)

posted 7 months ago
#21 Thoughts on wallbugging? in TF2 General Discussion

nvm i was wrong

posted 7 months ago
#19 Thoughts on wallbugging? in TF2 General Discussion
Tino_Why is this suddenly an issue now? Sollys have been using geometry clips like this for close to 10 years now and it's one of those things you just look for on most maps.

because a lot of the older hiding spots weren't literal bugs, spots like the silo on old granary were intentionally clipped the way they were, then changed later
i dont see how anyone can think a soldier hiding on a spot where they aren't using any actual intentional clipping is at all fair or makes for a better game
but yea just make every single combo player have to memorize 10+ wallbugs on all the different maps sounds like good gameplay to me

posted 7 months ago

DAMN my boy lookin clean

(bro pls readd me)

posted 7 months ago
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