JB
Account Details
SteamID64 76561198050605830
SteamID3 [U:1:90340102]
SteamID32 STEAM_0:0:45170051
Country Germany
Signed Up September 26, 2014
Last Posted December 16, 2018 at 6:12 PM
Posts 102 (0.1 per day)
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#5740 HUD editing: short questions, quick answers in Customization
Wiethoofd@JB, I assume you want your 'backpackpanel' to simply be moved to the right.

Instead of messing with weird offsets, actually just 'shrink' the backpack_panel and move that, then the offcenter and xpos values don't get weird values trying to correct odd forced behaviour.

Especially if you start using pin_to_sibling you only need to move your background and change the item offcenter (if that) to move everything to the left or right!

(Also not sure if you have a 'reloadscheme' button in the panel or refresh the backpack with the vgui_drawtree, but the button is currently saving my life trying to make edits to your backpackpanel.res ;) (will update this post with a fixed version later)

Edit:
I fixed your backpackpanel.res (download)

Reduced the overall width of the panel, corrected the alignment of items and page buttons.

Additional changes
- Made the item images align horizontally/vertically in their item boxes, as well as using the HQ item trick
- Back/Previous buttons + page number indication top left (+ hidden A & D page changing keys)
- Pinned a bunch of elements together so you only need to move one
- Moved the search box top right in the 'title bar'
- Moved the 'Cancel' button to where the 'sort' dropdown is when using/applying an item
- Increased the width of the title bar text (when applying items with long names)
- Repositioned the next/previous page buttons when dragging an item
- Increased size of the dragged item
- Resized page buttons & 'new' indicators

Things you still have to change/fix, because I don't have your colors/fonts/borders in my clientscheme.res:
- Page navigation buttons default/hover states and colors as well as the cancel button
- Current page font & 'New' indicator font sizes
- Checking if your 'CheckboxFix' aligns correctly after having pinned it

Wow that's incredible. Thanks a lot man! Your changes also make it look a lot better, I love it. Only one Problem, I have to reload backpack_panel with vgui_drawtree once before everything aligns. Anything I can do about this? Before After

I've been using vgui_drawtree to reload. Can I simply add a button with "reloadscheme" as command in my panel/backpack.res to reload it? That sounds a lot easier. :D

posted 4 months ago
#5734 HUD editing: short questions, quick answers in Customization
WiethoofdYou are also modifying the wide value of pagebuttons_kv to fix things? as well as the 'Button' inside that in your BackpackPanel.res

And as a suggestion: I'd move the search box to the top right field above in the bar of the 'Backpack' title.

I tried modifying these two wide values, but that didn't change anything. Changing the "page_button_per_row" also changes the width of the buttons. For some reason the buttons won't go any further than about the fourth item column, when I use "item_backpack_offcenter_x" "-105". No idea what's causing this.

https://i.imgur.com/Lpgrnts.png

Here's the whole thing. Maybe you can find my mistake.

https://pastebin.com/sXftkRtU

posted 4 months ago
#5732 HUD editing: short questions, quick answers in Customization

1.Does anyone know what is causing the Pagebuttons to act like this? Whenever I increase the "item_backpack_offcenter_x" value, the width of the pagebuttons is decreasing. Is there any way to get around this and change the width and xpos of the buttons on their own? If not, is there any way to change the xpos of the Backpack items without "item_backpack_offcenter_x" atleast?

2. The font of "SortByComboBox" is also not changing, no matter what I try. Any idea what could be causing this?

"item_backpack_offcenter_x" "-400"

https://i.imgur.com/7HoREW9.png

"item_backpack_offcenter_x" "-105"

https://i.imgur.com/tLcrEma.png

posted 4 months ago
#5645 HUD editing: short questions, quick answers in Customization

Is there any way to have the cap process bar be transparent while capping a neutral point?
Using a transparent vtf results in this.

https://i.imgur.com/1d74BUm.jpg

posted 5 months ago
#5428 HUD editing: short questions, quick answers in Customization

Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?

https://i.imgur.com/MmUr0xH.png

posted 8 months ago
#5198 HUD editing: short questions, quick answers in Customization
jnuhow do i make damage numbers without the "-"sign like yight's hud

edit: misspelling

As far as I know it's only possible by editing the font. I've been using fontforge to do this in my huds.
The method I use is to replace the "-" symbol with the "space" symbol. Before saving the hud you have to change the font name, so you can properly add the font to your hud. The fontname can be changed in File -> Names or something similar.
Once you've created the font, you can add it to your hud like any other font. Last thing you need to do is changing the font used in huddamageaccount.res.

posted about a year ago
#5567 Show your HUD modifications! in Customization
HypnotizeI finally got the sentry, dispenser and teleports icons to be actually white (and not tanlight even with the icon color set to 255 255 255 255) same for the killfeed icons ( ゚ヮ゚)

https://i.imgur.com/SiSejoz.jpg

Got a download for these icons? Looks sick.

posted about a year ago
#5176 HUD editing: short questions, quick answers in Customization

No idea if this has been answered before, but how exactly do I get gifs working ingame? I'm trying to make a part of my main menu animated.

posted about a year ago
#4795 HUD editing: short questions, quick answers in Customization
KonceptWhen you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?

It's possible to do using this method. Just add this line to chat_english:

"TF_playerid_healtarget" ""

posted about a year ago
#4789 HUD editing: short questions, quick answers in Customization
KraytAlso, is it possible to modify that tan coloured backing for the notification panel?

https://i.imgur.com/6QT0uQh.jpg

The tan coloured background should be the border of the element "NotificationToastControl" in econ/Notificationtoastcontrol.res.

posted about a year ago
#4757 HUD editing: short questions, quick answers in Customization

Do these dialogs have a specific file or are they defined somewhere in clientsheme.res?

https://i.imgur.com/Q2adhCn.png

posted about a year ago
#4754 HUD editing: short questions, quick answers in Customization
lethwhat is the file name to edit the round timer

https://i.gyazo.com/31301ee57c5735fe201b585965c8a5fe.png

The roundtimer is defined in "ObjectiveStatusTimePanel" in ui/Hudmatchstatus.res. The servertimer is "ServerTimeLimitLabel" in ui/hudobjectivetimepanel.

Vipaim using the new version of ahud and there is no map timer, just a round timer. does anyone know how to fix that

Do you have tf_hud_show_servertimelimit set to 1? If you do, check out the element mentioned above.

bioooooooohttps://i.imgur.com/Kzd0pTf.jpg
how can i get the ubercharge meter like that to work for ahud? large font and no "ubercharge:"
https://i.imgur.com/yApQFyc.jpg
tyty

Set up a chat_english.txt and add these lines to remove the "Übercharge: "

"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1% (%s2)"

If you don't want names of nonestock mediguns shown either, remove the " (%s2)" from the second line and it will only show the percentage. This also won't show if you're healed by kritz, vaccinator or quickfix though.

If I have the correct version of ahud, the font of "targetdatalabel" in ui/targetid should be NormalCode8. Change it to something like NormalCode20.

posted about a year ago
#5497 Show your HUD modifications! in Customization
colly

https://i.imgur.com/maFXJEs.png]

Show Content
sorry for spamming : ~ )

Could you share your "scores" element from scoreboard.res?

posted about a year ago
#4730 HUD editing: short questions, quick answers in Customization

What's the event in hud_animations.tf to slide in the "Mode Selection" menu after clicking the "Find a Game" button?

posted about a year ago
#18 every contract done club? in The Dumpster

Can contracts be reactivated to do the bonus tasks? I currently have a contract that's ready to turn in, but I'm missing one bonus objective. I activated an other contract in the mean time and I can't reactivate the first contract now, since it only says "click to turn in". Help?

posted about a year ago
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