JB
Account Details
SteamID64 76561198050605830
SteamID3 [U:1:90340102]
SteamID32 STEAM_0:0:45170051
Country Germany
Signed Up September 26, 2014
Last Posted May 14, 2020 at 6:58 PM
Posts 107 (0 per day)
Game Settings
In-game Sensitivity 0.85
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1728x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie FK1
Keyboard WASD v2 105 Mechanical Keyboard
Mousepad SteelSeries QcK Heavy
Headphones HyperX Cloud II
Monitor EIZO FG2421
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#6351 HUD editing: short questions, quick answers in Customization
WhiskerJBEdit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png
I believe you need to change the animation as well; generally if a color is right on first launch but then changes with a reload/etc it's an animation thing. Check in hudanimations for `ActiveTimerHighlight` and `ActiveTimerDim`

Yeah I changed the animation. My problem is that I want the fgColor of both timers to be different for each team (Red for Team Red and blue for Team Blu). As far as I can tell, the animation doesn't differentiate between the Team Red and Team Blu timer though. So I'm looking for a way to either have an animation per team or get rid off the animation entirely and simply have the fgcolors from hudobjectivekothtimepanel.res. I tried changing the animations so they don't impact the TimePanelValues, but that didn't change anything.

posted about 3 years ago
#6340 HUD editing: short questions, quick answers in Customization

How do I change the color of the KotH timers? Changing the fgcolor in HudObjectiveTimePanel.res doesn't work. Seems like there is an animation or something, but I can't find one.

Edit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png

posted about 3 years ago
#5775 Show your HUD modifications! in Customization

Got back into tf2 and my hud again today. Always wanted to make a tournament spectator hud that has a team on each side.

https://i.imgur.com/MKNY7Pj.jpg

posted about 3 years ago
#1 Strange Weapon Skins and Control Point Icons in Customization

I was working on Control Point Icons for my HUD when I noticed that CP Icons are acting weird with strange weapon skins.

Apparently whenever you are currently using a strange skin weapon while capturing a point, the Cap Mask is not applied to materials\sprites\obj_icons\icon_obj_white but to the entire ControlPointIcon element instead. I tested this with default HUD as well and it doesn't seem to be related to the HUD itself.

Can anyone with a strange weapon skin (the ones with a kill counter on the model) test this aswell? Or does anyone have an idea if this could be caused by something in my config?

Edit: Here's a video

https://youtu.be/52UeE-ZbN4w

posted about 4 years ago
#6184 HUD editing: short questions, quick answers in Customization

What's this element again? I need to fix the zpos.

https://i.imgur.com/c9PB1Gz.png

posted about 4 years ago
#5738 HUD editing: short questions, quick answers in Customization
Wiethoofd@JB, I assume you want your 'backpackpanel' to simply be moved to the right.

Instead of messing with weird offsets, actually just 'shrink' the backpack_panel and move that, then the offcenter and xpos values don't get weird values trying to correct odd forced behaviour.

Especially if you start using pin_to_sibling you only need to move your background and change the item offcenter (if that) to move everything to the left or right!

(Also not sure if you have a 'reloadscheme' button in the panel or refresh the backpack with the vgui_drawtree, but the button is currently saving my life trying to make edits to your backpackpanel.res ;) (will update this post with a fixed version later)

Edit:
I fixed your backpackpanel.res (download)

Reduced the overall width of the panel, corrected the alignment of items and page buttons.

Additional changes
- Made the item images align horizontally/vertically in their item boxes, as well as using the HQ item trick
- Back/Previous buttons + page number indication top left (+ hidden A & D page changing keys)
- Pinned a bunch of elements together so you only need to move one
- Moved the search box top right in the 'title bar'
- Moved the 'Cancel' button to where the 'sort' dropdown is when using/applying an item
- Increased the width of the title bar text (when applying items with long names)
- Repositioned the next/previous page buttons when dragging an item
- Increased size of the dragged item
- Resized page buttons & 'new' indicators

Things you still have to change/fix, because I don't have your colors/fonts/borders in my clientscheme.res:
- Page navigation buttons default/hover states and colors as well as the cancel button
- Current page font & 'New' indicator font sizes
- Checking if your 'CheckboxFix' aligns correctly after having pinned it

Wow that's incredible. Thanks a lot man! Your changes also make it look a lot better, I love it. Only one Problem, I have to reload backpack_panel with vgui_drawtree once before everything aligns. Anything I can do about this? Before After

I've been using vgui_drawtree to reload. Can I simply add a button with "reloadscheme" as command in my panel/backpack.res to reload it? That sounds a lot easier. :D

posted about 5 years ago
#5732 HUD editing: short questions, quick answers in Customization
WiethoofdYou are also modifying the wide value of pagebuttons_kv to fix things? as well as the 'Button' inside that in your BackpackPanel.res

And as a suggestion: I'd move the search box to the top right field above in the bar of the 'Backpack' title.

I tried modifying these two wide values, but that didn't change anything. Changing the "page_button_per_row" also changes the width of the buttons. For some reason the buttons won't go any further than about the fourth item column, when I use "item_backpack_offcenter_x" "-105". No idea what's causing this.

https://i.imgur.com/Lpgrnts.png

Here's the whole thing. Maybe you can find my mistake.

https://pastebin.com/sXftkRtU

posted about 5 years ago
#5730 HUD editing: short questions, quick answers in Customization

1.Does anyone know what is causing the Pagebuttons to act like this? Whenever I increase the "item_backpack_offcenter_x" value, the width of the pagebuttons is decreasing. Is there any way to get around this and change the width and xpos of the buttons on their own? If not, is there any way to change the xpos of the Backpack items without "item_backpack_offcenter_x" atleast?

2. The font of "SortByComboBox" is also not changing, no matter what I try. Any idea what could be causing this?

"item_backpack_offcenter_x" "-400"

https://i.imgur.com/7HoREW9.png

"item_backpack_offcenter_x" "-105"

https://i.imgur.com/tLcrEma.png

posted about 5 years ago
#5643 HUD editing: short questions, quick answers in Customization

Is there any way to have the cap process bar be transparent while capping a neutral point?
Using a transparent vtf results in this.

https://i.imgur.com/1d74BUm.jpg

posted about 5 years ago
#5426 HUD editing: short questions, quick answers in Customization

Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?

https://i.imgur.com/MmUr0xH.png

posted about 5 years ago
#5196 HUD editing: short questions, quick answers in Customization
jnuhow do i make damage numbers without the "-"sign like yight's hud

edit: misspelling

As far as I know it's only possible by editing the font. I've been using fontforge to do this in my huds.
The method I use is to replace the "-" symbol with the "space" symbol. Before saving the hud you have to change the font name, so you can properly add the font to your hud. The fontname can be changed in File -> Names or something similar.
Once you've created the font, you can add it to your hud like any other font. Last thing you need to do is changing the font used in huddamageaccount.res.

posted about 5 years ago
#5567 Show your HUD modifications! in Customization
HypnotizeI finally got the sentry, dispenser and teleports icons to be actually white (and not tanlight even with the icon color set to 255 255 255 255) same for the killfeed icons ( ゚ヮ゚)

https://i.imgur.com/SiSejoz.jpg

Got a download for these icons? Looks sick.

posted about 5 years ago
#5174 HUD editing: short questions, quick answers in Customization

No idea if this has been answered before, but how exactly do I get gifs working ingame? I'm trying to make a part of my main menu animated.

posted about 5 years ago
#4794 HUD editing: short questions, quick answers in Customization
KonceptWhen you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?

It's possible to do using this method. Just add this line to chat_english:

"TF_playerid_healtarget" ""

posted about 6 years ago
#4788 HUD editing: short questions, quick answers in Customization
KraytAlso, is it possible to modify that tan coloured backing for the notification panel?

https://i.imgur.com/6QT0uQh.jpg

The tan coloured background should be the border of the element "NotificationToastControl" in econ/Notificationtoastcontrol.res.

posted about 6 years ago
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