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HUD editing: short questions, quick answers
posted in Customization
5131
#5131
0 Frags +
WiethoofdValve fucked up allowing to change the text color in huditemeffect meters with Jungle Inferno;

You could add a 'dropshadow 1' to the font used to help with the readability a little, but changing color still won't be possible.

I'm having the same issue.

Is it like this?

"dropshadow" "1"

Or what I'm doing is wrong?

[quote=Wiethoofd]Valve fucked up allowing to change the text color in huditemeffect meters with Jungle Inferno;

You could add a 'dropshadow 1' to the font used to help with the readability a little, but changing color still won't be possible.[/quote]

I'm having the same issue.

Is it like this?

[code]"dropshadow" "1"[/code]

Or what I'm doing is wrong?
5132
#5132
0 Frags +

I'm having a issue when i'm changing hud fonts but when i get to the secondary font it stays the same ( I'm using Arial narrow and Arial narrow bold as the fonts by the way )

I'm having a issue when i'm changing hud fonts but when i get to the secondary font it stays the same ( I'm using Arial narrow and Arial narrow bold as the fonts by the way )
5133
#5133
0 Frags +

What are the hud files of these hud elements?

The "Submitting" thing in the end of the round. (Like:"Rate this match..." or "Rate this map...")
The "Choose next map" thing in the end of the round.
The Start of round screen. (Like when it counts from 10 to five and all of your screen is coverd)
The End of round screen. (looks the same like the start of round screen see above ^)

I want to edit them a bit. ty

What are the hud files of these hud elements?

The "Submitting" thing in the end of the round. (Like:"Rate this match..." or "Rate this map...")
The "Choose next map" thing in the end of the round.
The Start of round screen. (Like when it counts from 10 to five and all of your screen is coverd)
The End of round screen. (looks the same like the start of round screen see above ^)

I want to edit them a bit. ty
5134
#5134
1 Frags +

whats the name of the file for the pyro jetpack chargemeter?

whats the name of the file for the pyro jetpack chargemeter?
5135
#5135
1 Frags +
aurah

hudrocketpack.res

[quote=aurah][/quote]
hudrocketpack.res
5136
#5136
0 Frags +
Falkinghammeraurahhudrocketpack.res

hey do u have an updated version of ur hud honeycrisp?

[quote=Falkinghammer][quote=aurah][/quote]
hudrocketpack.res[/quote]
hey do u have an updated version of ur hud honeycrisp?
5137
#5137
0 Frags +
tohve


album ahud-hammeredit

[quote=tohve][/quote] [b][/b]
[url=https://imgur.com/a/b1AIF]album[/url] [url=https://pastebin.com/b9LAA8TF]ahud-hammeredit[/url]
5138
#5138
0 Frags +
Falkinghammertohve
album ahud-hammeredit

Any idea how item labels are not visible unless the item bars are empty? I tried the solution above but I still can't see the item effect labels

[quote=Falkinghammer][quote=tohve][/quote] [b][/b]
[url=https://imgur.com/a/b1AIF]album[/url] [url=https://pastebin.com/b9LAA8TF]ahud-hammeredit[/url][/quote]

Any idea how item labels are not visible unless the item bars are empty? I tried the solution above but I still can't see the item effect labels
5139
#5139
0 Frags +

anyone know how to move the casual emblem, bar and name?

anyone know how to move the casual emblem, bar and name?
5140
#5140
0 Frags +

anyone know how jarateking managed to make his menu fade in on startup on magnum hud?

anyone know how jarateking managed to make his menu fade in on startup on magnum hud?
5141
#5141
0 Frags +
MeironWhat are the hud files of these hud elements?

The "Submitting" thing in the end of the round. (Like:"Rate this match..." or "Rate this map...")
>surveypanel_base.res
files (hand full of files for different questions)

The "Choose next map" thing in the end of the round.
>matchmakingdashboardpopup_nextmapvoting
>files (there's a group of files, grabbed them from default hud)

The Start of round screen. (Like when it counts from 10 to five and all of your screen is coverd)
The End of round screen. (looks the same like the start of round screen see above ^)
> hudmatchstatus.res - match doors at the start/end, player lists, teammate banners (in casual)m countdown

SRankanyone know how to move the casual emblem, bar and name?

pvprankpanel.res pretty sure

[quote=Meiron]What are the hud files of these hud elements?[/quote]
[b]The "Submitting" thing in the end of the round. (Like:"Rate this match..." or "Rate this map...")[/b]
>surveypanel_base.res
[url=https://pastebin.com/kqjJ7Uak]files [/url] (hand full of files for different questions)

[b]The "Choose next map" thing in the end of the round.[/b]
>matchmakingdashboardpopup_nextmapvoting
>[url=https://pastebin.com/Xde0dcg3]files [/url] (there's a group of files, grabbed them from default hud)

[b]The Start of round screen. (Like when it counts from 10 to five and all of your screen is coverd)[/b]
[b]The End of round screen. (looks the same like the start of round screen see above ^)[/b]
> hudmatchstatus.res - match doors at the start/end, player lists, teammate banners (in casual)m countdown

[quote=SRank]anyone know how to move the casual emblem, bar and name?[/quote]
pvprankpanel.res pretty sure
5142
#5142
0 Frags +
Falkinghammerpvprankpanel.res pretty sure

is it for the main menu?

[quote=Falkinghammer]pvprankpanel.res pretty sure[/quote] is it for the main menu?
5143
#5143
0 Frags +
SRank

Yes, it's one of those things you have to restart the game to refresh it. gl
you can try mat_antialias 0/1 to refresh things on the mainmenu, doesn't seem to work for this though,

[quote=SRank][/quote]
Yes, it's one of those things you have to restart the game to refresh it. gl
you can try mat_antialias 0/1 to refresh things on the mainmenu, doesn't seem to work for this though,
5144
#5144
0 Frags +

how do I edit the low ammo number colours? its currently static with no flashing so should just be some colour value

how do I edit the low ammo number colours? its currently static with no flashing so should just be some colour value
5145
#5145
0 Frags +

hudammoweapons.res, find AmmoInClip, AmmoInReserve and AmmoNoClip and edit the fgcolor.

hudammoweapons.res, find AmmoInClip, AmmoInReserve and AmmoNoClip and edit the fgcolor.
5146
#5146
0 Frags +

hey, which file is this panel

https://i.imgur.com/kKkFrjl.jpg

on the bright side....

hey, which file is this panel
[img]https://i.imgur.com/kKkFrjl.jpg[/img]
on the bright side....
5147
#5147
0 Frags +
deguhey, which file is this panel
https://i.imgur.com/kKkFrjl.jpg
on the bright side....

both statpanel_base.res and hudlayout > StatPanel

[quote=degu]hey, which file is this panel
[img]https://i.imgur.com/kKkFrjl.jpg[/img]
on the bright side....[/quote]

both statpanel_base.res and hudlayout > StatPanel
5148
#5148
0 Frags +
_Kermithudammoweapons.res, find AmmoInClip, AmmoInReserve and AmmoNoClip and edit the fgcolor.

couldnt seem to get that to work

this is the settings in the hudammoweapons.res https://pastebin.com/stvby927
screenshot https://imgur.com/a/O0gWr
hoping it would be the same colour as the health when on low ammo

[quote=_Kermit]hudammoweapons.res, find AmmoInClip, AmmoInReserve and AmmoNoClip and edit the fgcolor.[/quote]
couldnt seem to get that to work

this is the settings in the hudammoweapons.res https://pastebin.com/stvby927
screenshot https://imgur.com/a/O0gWr
hoping it would be the same colour as the health when on low ammo
5149
#5149
0 Frags +
Hypnotize

ty
is there another way to toggle stuff in hud aside from minmod? i'm using mostly default hud but want to switch between 6v6 and 9v9 scoreboard without switching the files and changing all elements to not be affected by minmod would be pain in the ass

[quote=Hypnotize][/quote]
ty
is there another way to toggle stuff in hud aside from minmod? i'm using mostly default hud but want to switch between 6v6 and 9v9 scoreboard without switching the files and changing all elements to not be affected by minmod would be pain in the ass
5150
#5150
0 Frags +
deguHypnotizety
is there another way to toggle stuff in hud aside from minmod? i'm using mostly default hud but want to switch between 6v6 and 9v9 scoreboard without switching the files and changing all elements to not be affected by minmod would be pain in the ass

I don't think there is any other way but one thing you could do with notepad++ is:

> open all the hud files at once
> ctrl+f for "_minmode"
> go to the replace tab
> from "_minmode" to something like "_minmodeee" just to disable it.
> and then replace all in every file (i don't have the english version but its called something like that i imagine)

[quote=degu][quote=Hypnotize][/quote]
ty
is there another way to toggle stuff in hud aside from minmod? i'm using mostly default hud but want to switch between 6v6 and 9v9 scoreboard without switching the files and changing all elements to not be affected by minmod would be pain in the ass[/quote]

I don't think there is any other way but one thing you could do with notepad++ is:

> open all the hud files at once
> ctrl+f for "_minmode"
> go to the replace tab
> from "_minmode" to something like "_minmodeee" just to disable it.
> and then replace all in every file (i don't have the english version but its called something like that i imagine)
5151
#5151
0 Frags +
zeFrosty_Kermithudammoweapons.res, find AmmoInClip, AmmoInReserve and AmmoNoClip and edit the fgcolor.couldnt seem to get that to work

this is the settings in the hudammoweapons.res https://pastebin.com/stvby927
screenshot https://imgur.com/a/O0gWr
hoping it would be the same colour as the health when on low ammo

I guess double check your hudanimations? It looks like you have the ammo to change on low count, or fire me the d/l.

[quote=zeFrosty][quote=_Kermit]hudammoweapons.res, find AmmoInClip, AmmoInReserve and AmmoNoClip and edit the fgcolor.[/quote]
couldnt seem to get that to work

this is the settings in the hudammoweapons.res https://pastebin.com/stvby927
screenshot https://imgur.com/a/O0gWr
hoping it would be the same colour as the health when on low ammo[/quote]

I guess double check your hudanimations? It looks like you have the ammo to change on low count, or fire me the d/l.
5152
#5152
0 Frags +
Hypnotize

ye, that came to my mind but i want to use minmode stuff and not all is minmode, so removing xpos and then changing all xpos_minmode to xpos would leave me with stuff with no position

[quote=Hypnotize][/quote]
ye, that came to my mind but i want to use minmode stuff and not all is minmode, so removing xpos and then changing all xpos_minmode to xpos would leave me with stuff with no position
5153
#5153
0 Frags +

How do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.

How do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.
5154
#5154
0 Frags +

now that the thing that shows all the players alive in pubs thingy works everywhere can some hud person make it look not aids and usable in comp

now that the thing that shows all the players alive in pubs thingy works everywhere can some hud person make it look not aids and usable in comp
5155
#5155
1 Frags +
bLaHow do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.

In the HudItemEffect_killstreak.res find "ItemEffectMeterLabel" and try changing "#TF_Killstreak" to "Steak: #TF_Killstreak". If it doesn't work make a new text label and make the "labeltext" to whatever you want and put it beside the killstreak.

"SteakLabel"
	{
		"ControlName"			"CExLabel"
		"fieldName"				"SteakLabel"
		"xpos"					"25"
		"ypos"					"27"
		"zpos"					"2"
		"wide"					"41"
		"tall"					"15"
		"autoResize"			"1"
		"pinCorner"				"2"
		"visible"				"0"
		"enabled"				"0"
		"tabPosition"			"0"
		"labelText"				"Streak"
		"textAlignment"			"center"
		"dulltext"				"0"
		"brighttext"			"0"
		"font"					"TFFontSmall"
}

Same thing for the ammo in HudAmmoWeapons.res.

Also a bit of a PSA, TF2 updated change the "ui_version" in info.vdf to "3" for the Hud to work again!

[quote=bLa]How do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.

Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.[/quote]

In the HudItemEffect_killstreak.res find "ItemEffectMeterLabel" and try changing "#TF_Killstreak" to "Steak: #TF_Killstreak". If it doesn't work make a new text label and make the "labeltext" to whatever you want and put it beside the killstreak.

[code]
"SteakLabel"
{
"ControlName" "CExLabel"
"fieldName" "SteakLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"labelText" "Streak"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}[/code]

Same thing for the ammo in HudAmmoWeapons.res.

[b]Also a bit of a PSA, TF2 updated change the "ui_version" in info.vdf to "3" for the Hud to work again![/b]
5156
#5156
2 Frags +

i changed the ui_version in info.vdf, but my game still crashes whenever i click find game, anyone know a fix?

i changed the ui_version in info.vdf, but my game still crashes whenever i click find game, anyone know a fix?
5157
#5157
1 Frags +
Treshi changed the ui_version in info.vdf, but my game still crashes whenever i click find game, anyone know a fix?

that happens to pretty much any hud.
help us please!

[quote=Tresh]i changed the ui_version in info.vdf, but my game still crashes whenever i click find game, anyone know a fix?[/quote]
that happens to pretty much any hud.
help us please!
5158
#5158
0 Frags +
Treshi changed the ui_version in info.vdf, but my game still crashes whenever i click find game, anyone know a fix?

I removed the matchmakingplaylist.res file from hudfolder > resource > ui and then it worked. This was with toonhud so it might not work for you.

[quote=Tresh]i changed the ui_version in info.vdf, but my game still crashes whenever i click find game, anyone know a fix?[/quote]

I removed the matchmakingplaylist.res file from hudfolder > resource > ui and then it worked. This was with toonhud so it might not work for you.
5159
#5159
0 Frags +

After this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?

After this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?
5160
#5160
0 Frags +
MagmaDudeAfter this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?

Yes, go into advanced settings and scroll down. They added the option to set your colors ingame.

[quote=MagmaDude]After this new update I can't seem to change the color of the damage number. (It seems hardcoded to the default red.)
This happen to anyone else?[/quote]

Yes, go into advanced settings and scroll down. They added the option to set your colors ingame.
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