Account Details
SteamID64 76561197995209440
SteamID3 [U:1:34943712]
SteamID32 STEAM_0:0:17471856
Country United States
Signed Up August 17, 2012
Last Posted December 18, 2019 at 9:59 PM
Posts 323 (0.1 per day)
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In-game Sensitivity 3.41
Windows Sensitivity 6/11
Raw Input 1
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Hardware Peripherals
Mouse Zowie ZA12
Keyboard SteelSeries 6GV2
Mousepad Puretrak Talent
Headphones ODAC > O2 > HE-500
Monitor Asus VG236H
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#7 tf2 server providers in TF2 General Discussion

Provided you are comfortable enough with a linux terminal to follow a guide and only need a server for scrims, I highly recommend you go with google compute engine. The standard cpu instance is plenty to run tf2 and only costs about $2-3 a month to run for scrims/matches/pre-game warmup. In addition, you get a 1yr/$300 credit, so you can basically run the server full time with auto demo uploading without costing a cent for the first year.

Outside of that, NFO is the gold standard for game servers, but expect to pay for the quality.

posted about 4 years ago
#11 Valve should remove ingame competitive in TF2 General Discussion
GrapeJuiceIIIthe queue wouldn’t be 3 hours long if more people were able to play it with above 30 fps

Honestly, I think a large majority of the playerbase play the game below 30fps.

The problem when MM came out, was not the queue times, config limiting options (caveat here), or anything mentioned above. Nearly every MM game died before it started due to one player not being able to get into the server because they are playing the game on such outdated components (maybe config played a small part here). If the game did get started, most matches died due to a player leaving in the middle causing the match results to be nullified. Valve didn't account for this problem (and it is barely accounted for) until it was too late; by then MM left a sour taste in most players mouth so they just never re-queued.

Nowadays, I do think that removing config restrictions would probably get the competitive community to play MM occasionally but I don't know if that is enough players to sustain the format.

posted about 4 years ago
#1 LFP RGB LAN 4 in Recruitment (looking for players)

Looking for 3 more gamers at any position to compete for a placement spot at RGB.


  • Stochastic
  • Spamfest
  • June
posted about 4 years ago
#41 what league are y'all gonna play in in TF2 General Discussion
hayesthe reason why that situation was especially divisive was because 1.) The entire bitcoin mining scandal at ESEA creating distrust between the playerbase and 2.) you had to play ~ four matches a week on CEVO, meaning it was virtually impossible to play both leagues at once.

Point 1 was true, but point 2 is technically wrong, it was the exact same as ESEA (2 matches a week, but the map rotation was not the same because esea refused to work with cevo and cevo refused to change their schedule once esea posted theirs). The issue with cevo was not the admin staff, nor the week structure, nor the client, but that the platform was not really ready to host a league for a large number of people. Forfeit rules made it so that you never had a forfeit game but that game wouldn't be played that week, instead is was pushed to the next week, creating weeks where you had more the two games. Dead teams also weren't properly dealt with which compounded the issue week after week.

However, this isn't what killed the league, what killed it is what is going to determine what league survives this uncooperative mess that these league admins are creating. The top teams didn't all switch to the league. I think there might have been one or two teams that only played in cevo, but the rest were dual league teams. There were significantly more unique esea teams than cevo teams for the first season of cevo (and beyond). With the above match scheduling problem, a worse (which I didn't know was possible at the time) to navigate website at the time, and no LAN support (until it was too late), there was really no compelling reason for those on ESEA to switch over.

As Screwb says, unless you are on an invite or playoff IM team, you really don't get a say where the bulk of teams play next season unless you can convince one of those aforementioned teams where to play. If you are an invite or playoff IM team, then the most important thing for 6s stability is that you all agree on ONE league to play in.

posted about 4 years ago
#43 RGB LAN 4 + TooManyGames in LAN Discussion

The amount of work you put in to make all of the tournaments (especially the tf2 one) work is commendable, but my concerns are not with the tournaments themselves (provided you are still the one running them) but with whether a change that doesn't do anything positive for the competitive community is going be detrimental to the participation of players in the lan itself.

posted about 5 years ago
#41 RGB LAN 4 + TooManyGames in LAN Discussion
lucrativedetriment to the community

I never said that, nor do my complaints even imply that rgb 4 is a bad thing to exist. I am, however, concerned about the direction that the lan is moving towards. This partnership gains the competitive lan community nothing: no stage for tournament play, no extra prize pools, no special announcers, while causing some minor and major annoyances. No reserved seating, effectively in the middle of a convention hall that doesn't have a focus on competitive gaming, and a slightly late announcement for when the event is occurring are all minor grievances, but they are all easily ignored/dealt with. The major annoyances are however going to hurt some people who want to go to this event. Ticket prices are probably going to be very close to $100 (normal TMG tickets are $55) confirmed to be $75 just to attend and the normal hotels are already booked so expect an extra $100 in hotel room and transportation to the event as well.

There are plenty of people who go to RGB just to screw around with friends, and for them, this partnership is amazing. Those who love the midnight madness events and the team color memes are in for a wonderful experience with all of the extra features. However, that isn't what makes this lan special to me; it is the only competitive focused lan that a large group of TF2 players go to that is on the East Coast. I am worried for whether the lan will support TF2 and more importantly, enable all the players that want to go to be actually able to go in the future.

I’d just like to take the time to say; I appreciate all the hard work and the many hours that have gone into this from all the RGB staff and Fragile over the years and nothing you guys change or do to this LAN will make it unmanageable for the majority of the community. Please keep doing what you’re doing and we know you will give us the best result possible for TF2.

I don't know the politics that were involved with the death of gxl, but the staff that resurrected the lan into rgb have done a wonderful job and I am truly gracious that they are able to put together the event and keep it going into its fourth iteration. However, my concern for competitive tf2 at rgb is precisely the reason I made the post.

posted about 5 years ago
#36 RGB LAN 4 + TooManyGames in LAN Discussion

Putting what I posted in the rgb discord here as well, but I'm not really happy with this announcement.

It really feels like I and others like me who just want to go to an event to play games on lan and enjoy time with internet friends are getting pushed out from this event. Even more expensive tickets, no easily accessible hotel (have to drive/uber to the event now), and what looks to be an even noisier environment since there isn't a dedicated hall, is a huge disappointment. It is great that you are able to collaborate with a bigger event, but for someone who does not care about going to panels or buying merchandise, to have to pay more money and deal with worse surrounding circumstances does not feel like an upgraded experience.

The more frustrating part is feeling like we are second-class here since hotels are already full and prices are going up. A more timely announcement so that we could fairly compete for close hotel rooms, or a deal with a further hotel that is a good discount, would help feeling alienated here. A discounted ticket price (that matches closely with what the last rgb was) (done through a code shared here, or through the old website) would also be a great way to get those that might not necessarily care for the new "extras" still excited for the partnership.

posted about 5 years ago
#2 SQL Database Connections w/Sourcemod & DigitalOcea in Q/A Help

I've had issues with sourcemod plugins that do things outside of TF2 being functionally disabled by selinux and it is very possible that the ubuntu solution of apparmor is doing the same. Try disabling apparmor if #2 doesn't work.

As an aside, google compute offers a free low-end vm that is more than enough to run a mumble server on, which may save you some money.

posted about 5 years ago
#32 its back in TF2 General Discussion

The whitelist you linked is actually pretty wrong from the esea league rules (which should be correct). Here is the correct whitelist (minus the taunts).

notable adds are the: pocket pistol, cow mangler, natascha, rescue ranger

posted about 5 years ago
#8 lfp Sparkle Gang in Recruitment (looking for players)

Still looking for a scout/med for IM, please message if you are looking.

posted about 5 years ago
#11 ESEA Season 29 Invite Happenings/Discussion in TF2 General Discussion

Unfortunately, due to lessening commitment and worsening play over the seasons, The Sparkle Gang (TFcrew) does not wish to play in invite this season. We are asking for a willing team from the community to take our spot in invite. I understand it's cliche, but after a long conversation with the team we are fully committed to not playing this season if we cannot play in IM.

If you are team that wishes to take our spot please message me on steam.

posted about 5 years ago
#4 Problem w/ headset power slider in Hardware

A mod mic will give you better audio quality unless you are willing to get a boom so you can properly position a full size microphone. A mod mic also has less associated costs since you can plug it directly into your computer's microphone port.

posted about 5 years ago
#2 Stream Frame Drops in Q/A Help
over what "48fps" is

Unless OBS is doing something really crazy, 48 there really does mean 48 since they are omitting the NTSC unlike the 24 fps option. I would also imagine twitch wouldn't have any issue with a NTSC framerate either way, but I'm not a twitch engineer. You could always try setting the fps manually with the integer values option, if you really want to be sure, but again, I highly doubt that is the issue you have.

just realized my audio doesn't even stutter during the 2 examples

When you drop frames on twitch, you are just dropping visual frames not the audio stream, so that issue is just another confirmation that you are experiencing frame drops. As a side effect, this is how a viewer can tell that the streamer is having stream issues rather than their own issues which would cause the entire stream to freeze.

While I can't say for certain, I'm pretty sure your issue is a "it is how the internet works" issue and not a "you" issue, especially since your local recordings work fine. Just because your bandwidth isn't choked up doesn't mean any of the hops along the way to twitch aren't. Outside of paying for a business internet connection, which should solve issues from you to twitch, there really isn't much you can do to fix that issue. However, you can definitely try changing your twitch ingest server which can both change the hops your connection uses and give you a less congested server that can handle your stream without dropping.

posted about 5 years ago
#25 Ban Pred and Degu v2 in Off Topic

There is no reason for this thread to exist if you actually care about changing the community; we already have had the relevant discussion needed to get community leaders to start changing. All you are going to get now are people attempting to either justify their actions, claiming what they are doing isn't harrassment, and other various vitriol from people.

posted about 5 years ago
#4 ESEA Scheduling in Q/A Help

You need to have an accepted offer by 24hrs before the default match date (see rules for what those are for your division). Because the other team didn't accept the offer 24hrs before the default date (probably thurs @10) it get set to the closest available time to the default match date which ended up being 1am on friday for you (since there weren't any available servers for the actual default time).

posted about 5 years ago
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