Nokk
Account Details
SteamID64 76561198015024475
SteamID3 [U:1:54758747]
SteamID32 STEAM_0:1:27379373
Country United States
Signed Up October 14, 2012
Last Posted February 9, 2019 at 9:53 PM
Posts 162 (0.1 per day)
Game Settings
In-game Sensitivity 2.05
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech G203
Keyboard -
Mousepad SteelSeries QcK mass
Headphones Superlux HD681 EVO / MEElectronics SP51
Monitor -
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#6 How to remove sticker from a softcover book in Off Topic

As everyone said, a hair dryer should work. Unfortunately the sticker is right on the corner so you gotta be careful not to warp the edge of the book, but the adhesive should get loose enough where you can peel it off. Be as slow and careful when you're peeling though.

posted 2 months ago
#5772 HUD editing: short questions, quick answers in Customization
ProSkeezTried scuffed copy and pasting the HudMatchStatus.res file from hypnotize m0re over to an older version of m0re black that i've been messing with. I've got everything working okay (fonts, spacing) but the respawn timers like the ones in the image above aren't working.

They only seem to work when during specific situations when I'm dead. Sometimes I'll see them flash for a second over the player icon before quickly fading away downwards. Anyone have any ideas? maybe something else in a different file or an animation

You're correct that it needs further animations to work correctly. From Hypnotize-m0rehud, copy the event TeamStatus_PlayerDead and event TeamStatus_PlayerAlive sections in to your own HUD's animations.

posted 3 months ago
#4 vtf help in Customization

Exported the TGA in VTFEdit
Opened up in Photoshop and removed the spot
Saved as TGA again
Imported back to VTFEdit and saved as VTF

I'm not familiar with other programs, but just make sure the spot is not visible in the alpha channel.

posted 4 months ago
#2 vtf help in Customization

This should work: https://puu.sh/C4X1j/017da0c6e7.zip

posted 4 months ago
#5691 HUD editing: short questions, quick answers in Customization
jetzzzzzhttp://www.teamfortress.tv/48176/collyhud

i might be disabled so be patient

what are the fonts

how do i find them/where are they

where/how do i install them.

im very confused

You can find them in the resource\fonts. If you're on Windows, you can select them all, right click, and select Install.

posted 4 months ago
#5618 HUD editing: short questions, quick answers in Customization
maxx_i used to use uwui and its capture point files worked on all servers

uwui and other HUDs that have custom control point icons working in sv_pure servers usually have a preload file that loads the icons on the main menu offscreen and/or invisible on startup. More on the method here.

posted 6 months ago
#5576 HUD editing: short questions, quick answers in Customization

You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.

posted 6 months ago
#8 New Chrome design in Off Topic

chrome://flags/#top-chrome-md -> set to Normal for the old design

posted 6 months ago
#3 john frusciante look-alike in Off Topic

http://www.teamfortress.tv/20437/tf2-player-lok-a-likes

posted 7 months ago
#5508 HUD editing: short questions, quick answers in Customization
yighthttps://i.gyazo.com/6fa2396f52fa610f549f58f94547c5a3.png

how do i make it so the bar doesnt cut through the health and ammo

Change the ypos value of CSecondaryTargetID in hudlayout.res in scripts.

posted 7 months ago
#5506 HUD editing: short questions, quick answers in Customization
Whiskeris there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method

Place your custom textures in vgui/logos and point to them in mod_textures.txt in scripts (e.g, collyhud).

posted 7 months ago
#5450 HUD editing: short questions, quick answers in Customization
Graephttps://gyazo.com/6e469dabe9d531a904116bfc16ff3e9e

This thing. The thing half-missing due to some resolution bug I can not get around for the life of me, WHAT IS IT CALLED????? I guessed something like "Stat summary" but thats a separate entity. Hopefully just changing its x/y location should fix the problem - M0re hud for reference.

// same issue on the round ending information, (first, second, third top scorer(s))
---edit---
https://gyazo.com/974ffad09168d1657ad239a0875be773

"Assorted gameplay statistics", to clarify I meant the file name + location of this part of a hud.

Scoreboard stats are in scoreboard.res under LocalPlayerStatsPanel.
The end of round MVPs are in winpanel.res (hudareneawinpanel.res for arena mode).

posted 8 months ago
#5237 HUD editing: short questions, quick answers in Customization
Stochast1cOn this note, is there a resource with all of the hud "variables" available or a method to see them? I still don't know what the s modifier to c and r mean.

https://developer.valvesoftware.com/wiki/VGUI_Position_and_Size_Flags

posted 11 months ago
#10 how do you rinse your toothbrush in Off Topic

Squirt the toothpaste into my mouth and then brush

posted 11 months ago
#5202 HUD editing: short questions, quick answers in Customization

flame did a nice edit of that a couple of years ago. After looking at a copy of his old hud, I've managed to recreate it and I think it should work on any HUD:

https://i.imgur.com/0ipWokw.png

Copy and paste this over your existing TeamStatus in hudmatchstatus.res: Link
and
Replace your event TeamStatus_PlayerDead in hudanimations_tf.txt with this: Link
(or add to your custom hudanimations if your HUD uses manifest)

I only tested it in 1920x1080, so I'm not entirely sure how it is in other resolutions. Also it's really only meant for 6v6, as it starts looking pretty odd after more than 12 players on a server.

Edit: You'll have to move your killfeed down in hudlayout.res in order for it not to overlap with the panels.

posted 11 months ago
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