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HUD editing: short questions, quick answers
posted in Customization
5101
#5101
0 Frags +

I have tried LITERALLY everything including putting "c" and "c-" values and it still doesn't work.
https://imgur.com/9vLqyki

EDIT: Finally got it working

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

I have tried LITERALLY everything including putting "c" and "c-" values and it still doesn't work.
https://imgur.com/9vLqyki

EDIT: Finally got it working

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
[url=http://i.imgur.com/gDhZCJi.jpg]Like this[/url] from the Material HUD

or [url=https://i.imgur.com/Lrdb0dK.png]this[/url] from mkHUD
5102
#5102
1 Frags +
solly6
EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:

"CPTimerBG"
	{
		"ControlName"	"Panel"
		"fieldName"		"CPTimerBG"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-1"
		"wide"		"60"
		"tall"		"30"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../sprites/obj_icons/icon_obj_timer"	
		"scaleImage"	"1"	
	}

If you want to make your own you need VTFEdit. I don't know how to explain as I've never made it myself but...

It is something like:

  1. Open an art program and make a 128x128 canvas
  2. You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
  3. Make the image and make it transparent.
  4. Open VTFEdit and click "Import"
  5. Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
  6. Save the it as a .vtf with icon_obj_timer or name it whatever you want
  7. Goto options "Tools" and "Create VTF"
  8. In the options check "Translucent"
  9. And in texture "base setting" put the path of where the .vtf is located.
  10. Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
  11. Hope for the best.

Image Example

[quote=solly6]

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
[url=http://i.imgur.com/gDhZCJi.jpg]Like this[/url] from the Material HUD

or [url=https://i.imgur.com/Lrdb0dK.png]this[/url] from mkHUD[/quote]

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:
[code]"CPTimerBG"
{
"ControlName" "Panel"
"fieldName" "CPTimerBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "60"
"tall" "30"
"visible" "0"
"enabled" "1"
"image" "../sprites/obj_icons/icon_obj_timer"
"scaleImage" "1"
}[/code]

If you want to make your own you need [url=http://nemesis.thewavelength.net/index.php?c=178]VTFEdit[/url]. I don't know how to explain as I've never made it myself but...

It is something like:

[olist]
[*] Open an art program and make a 128x128 canvas
[*] You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
[*] Make the image and make it transparent.
[*] Open VTFEdit and click "Import"
[*] Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
[*] Save the it as a .vtf with icon_obj_timer or name it whatever you want
[*] Goto options "Tools" and "Create VTF"
[*] In the options check "Translucent"
[*] And in texture "base setting" put the path of where the .vtf is located.
[*] Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
[*] Hope for the best.
[/olist]

[url=https://imgur.com/a/NHzhP]Image Example[/url]
5103
#5103
0 Frags +

I want to edit the height of the matchmaking panel for Tf2. I am using Isaac hud what files do I have to edit?

I want to edit the height of the matchmaking panel for Tf2. I am using Isaac hud what files do I have to edit?
5104
#5104
0 Frags +
MagmaDudesolly6
EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:
"CPTimerBG"
	{
		"ControlName"	"Panel"
		"fieldName"		"CPTimerBG"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-1"
		"wide"		"60"
		"tall"		"30"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../sprites/obj_icons/icon_obj_timer"	
		"scaleImage"	"1"	
	}

If you want to make your own you need VTFEdit. I don't know how to explain as I've never made it myself but...

It is something like:

  1. Open an art program and make a 128x128 canvas
  2. You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
  3. Make the image and make it transparent.
  4. Open VTFEdit and click "Import"
  5. Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
  6. Save the it as a .vtf with icon_obj_timer or name it whatever you want
  7. Goto options "Tools" and "Create VTF"
  8. In the options check "Translucent"
  9. And in texture "base setting" put the path of where the .vtf is located.
  10. Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
  11. Hope for the best.


Image Example

Is it possible to convert .vtf and .vmt files to png and vice versa?

EDIT: It works however it flickers to black every ten seconds.
EDIT 2: Fixed it by setting the shader to UnlitGeneric

[quote=MagmaDude][quote=solly6]

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
[url=http://i.imgur.com/gDhZCJi.jpg]Like this[/url] from the Material HUD

or [url=https://i.imgur.com/Lrdb0dK.png]this[/url] from mkHUD[/quote]

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:
[code]"CPTimerBG"
{
"ControlName" "Panel"
"fieldName" "CPTimerBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "60"
"tall" "30"
"visible" "0"
"enabled" "1"
"image" "../sprites/obj_icons/icon_obj_timer"
"scaleImage" "1"
}[/code]

If you want to make your own you need [url=http://nemesis.thewavelength.net/index.php?c=178]VTFEdit[/url]. I don't know how to explain as I've never made it myself but...

It is something like:

[olist]
[*] Open an art program and make a 128x128 canvas
[*] You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
[*] Make the image and make it transparent.
[*] Open VTFEdit and click "Import"
[*] Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
[*] Save the it as a .vtf with icon_obj_timer or name it whatever you want
[*] Goto options "Tools" and "Create VTF"
[*] In the options check "Translucent"
[*] And in texture "base setting" put the path of where the .vtf is located.
[*] Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
[*] Hope for the best.
[/olist]

[url=https://imgur.com/a/NHzhP]Image Example[/url][/quote]

Is it possible to convert .vtf and .vmt files to png and vice versa?

EDIT: It works however it flickers to black every ten seconds.
EDIT 2: Fixed it by setting the shader to UnlitGeneric
5105
#5105
0 Frags +
solly6Is it possible to convert .vtf and .vmt files to png and vice versa?

In VTFEdit goto File > Export and you can save it as an image.

[quote=solly6]
Is it possible to convert .vtf and .vmt files to png and vice versa?
[/quote]

In VTFEdit goto File > Export and you can save it as an image.
5106
#5106
0 Frags +

How would I go about changing the scale/size of the capture point indicator?

How would I go about changing the scale/size of the capture point indicator?
5107
#5107
1 Frags +
jetzzzzzhttps://clips.twitch.tv/BelovedYummyTaroNotLikeThis

how do i get this square crosshair

since nobody has answered this I'll post this here

https://pastebin.com/FfyJgnzQ

put that text in hudlayout.res (minus the line at the top)
that's just the actual square you'll also have to enable some sort of dot crosshair either vtf or hud or just use the default tf2 dot crosshair

it's actually just 4 lines

[quote=jetzzzzz]https://clips.twitch.tv/BelovedYummyTaroNotLikeThis

how do i get this square crosshair[/quote]
since nobody has answered this I'll post this here

https://pastebin.com/FfyJgnzQ

put that text in hudlayout.res (minus the line at the top)
that's just the actual square you'll also have to enable some sort of dot crosshair either vtf or hud or just use the default tf2 dot crosshair

it's actually just 4 lines
5108
#5108
0 Frags +
MagmaDudesolly6Is it possible to convert .vtf and .vmt files to png and vice versa?
In VTFEdit goto File > Export and you can save it as an image.

Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png

[quote=MagmaDude][quote=solly6]
Is it possible to convert .vtf and .vmt files to png and vice versa?
[/quote]

In VTFEdit goto File > Export and you can save it as an image.[/quote]

Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png
5109
#5109
1 Frags +
TorraggHow would I go about changing the scale/size of the capture point indicator?

It should be ControlPointProgressBar.res (If not try ControlPointIcon.res)

solly6Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png

I'm afraid I don't know.

[quote=Torragg]How would I go about changing the scale/size of the capture point indicator?[/quote]

It should be ControlPointProgressBar.res (If not try ControlPointIcon.res)

[quote=solly6]
Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png[/quote]

I'm afraid I don't know.
5110
#5110
whitelist.tf
1 Frags +

Actually take a look at the overwatch hud files? You know what you're trying to figure out, using vgui_drawtree (when pausing demo/server at the right moment) should allow you to figure out the element names, which you can then search for in the hud files.

Actually take a look at the overwatch hud files? You know what you're trying to figure out, using vgui_drawtree (when pausing demo/server at the right moment) should allow you to figure out the element names, which you can then search for in the hud files.
5111
#5111
0 Frags +
WiethoofdActually take a look at the overwatch hud files? You know what you're trying to figure out, using vgui_drawtree (when pausing demo/server at the right moment) should allow you to figure out the element names, which you can then search for in the hud files.

Thanks. I'm new on HUD editing so I'm sorry.

[quote=Wiethoofd]Actually take a look at the overwatch hud files? You know what you're trying to figure out, using vgui_drawtree (when pausing demo/server at the right moment) should allow you to figure out the element names, which you can then search for in the hud files.[/quote]

Thanks. I'm new on HUD editing so I'm sorry.
5112
#5112
0 Frags +

https://steamuserimages-a.akamaihd.net/ugc/922548636452604848/B914AD149C7C9460BD5D7D86F82DEC6BF4214EF5/

i have removed everything i know related to health cross and this background still stays in bottom left
anyone know how to remove it?
i stole it from e.v.e hud

https://steamuserimages-a.akamaihd.net/ugc/922548636452604848/B914AD149C7C9460BD5D7D86F82DEC6BF4214EF5/

i have removed everything i know related to health cross and this background still stays in bottom left
anyone know how to remove it?
i stole it from e.v.e hud
5113
#5113
whitelist.tf
1 Frags +
lethanyone know how to remove it? i stole it from e.v.e hud

Check your scripts animation file, it's probably changing the alpha/visible on elements in hudplayerhealth.res
You can remove the animation lines and/or find the element that is bothering you by navigating vgui_drawtree and move it off screen/outside of the element bounding box (ypos r0 or 9999 works wonders most of the time, in addition to wide+tall 0)

---

solly6Thanks. I'm new on HUD editing so I'm sorry.

No need to apologize, but the best thing to do if you're trying to take elements/inspiration from other huds is to actually install them, look at the files and adapt.

[quote=leth]anyone know how to remove it? i stole it from e.v.e hud[/quote]
Check your scripts animation file, it's probably changing the alpha/visible on elements in hudplayerhealth.res
You can remove the animation lines and/or find the element that is bothering you by navigating [i]vgui_drawtree[/i] and move it off screen/outside of the element bounding box (ypos r0 or 9999 works wonders most of the time, in addition to wide+tall 0)

---

[quote=solly6]Thanks. I'm new on HUD editing so I'm sorry.[/quote]
No need to apologize, but the best thing to do if you're trying to take elements/inspiration from other huds is to actually install them, look at the files and adapt.
5114
#5114
2 Frags +
MagmaDudeTorraggHow would I go about changing the scale/size of the capture point indicator?
It should be ControlPointProgressBar.res (If not try ControlPointIcon.res)
solly6Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png

I'm afraid I don't know.

Thank you Magma!

[quote=MagmaDude][quote=Torragg]How would I go about changing the scale/size of the capture point indicator?[/quote]

It should be ControlPointProgressBar.res (If not try ControlPointIcon.res)

[quote=solly6]
Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png[/quote]

I'm afraid I don't know.[/quote]

Thank you Magma!
5115
#5115
0 Frags +

How can I fix the style option menu not showing the item model? I even deleted ComboBoxBackpackOverlayDialog.res but the problem persists

https://i.imgur.com/fxdSvW3.jpg

I also wanted to change the background of this menu is there any file that controls it or is it just a border in the clientscheme?

https://i.imgur.com/DDKMepE.jpg

TY!

How can I fix the style option menu not showing the item model? I even deleted ComboBoxBackpackOverlayDialog.res but the problem persists
[img]https://i.imgur.com/fxdSvW3.jpg[/img]

I also wanted to change the background of this menu is there any file that controls it or is it just a border in the clientscheme?

[img]https://i.imgur.com/DDKMepE.jpg[/img]

TY!
5116
#5116
0 Frags +

If anyone has taken the time to read through this then thanks in advance.

I'm hoping to remove the red/blue border that appears around this timer;

https://imgur.com/a/e2CQB

I believe it's to do with HudMatchStatus.res, but I've only been able to get rid of the entire timer, not just the background.

Continuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ

Finally, what controls the "Organs Harvested" for the Vita Saw?

Any pointers would be appreciated!

If anyone has taken the time to read through this then thanks in advance.

I'm hoping to remove the red/blue border that appears around this timer;

https://imgur.com/a/e2CQB

I believe it's to do with HudMatchStatus.res, but I've only been able to get rid of the entire timer, not just the background.

Continuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ

Finally, what controls the "Organs Harvested" for the Vita Saw?

Any pointers would be appreciated!
5117
#5117
0 Frags +
cheatscomIf anyone has taken the time to read through this then thanks in advance.

I'm hoping to remove the red/blue border that appears around this timer;

https://imgur.com/a/e2CQB

I believe it's to do with HudMatchStatus.res, but I've only been able to get rid of the entire timer, not just the background.

Continuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ

Finally, what controls the "Organs Harvested" for the Vita Saw?

Any pointers would be appreciated!

the timer bg is controlled by hudobjectivetimepanel.res, make sure the following parameter is under TimePanelBG:

if_match
		{
			"visible"				"0"
		}

the organs harvested meter is huditemeffectmeter_organs.res

[quote=cheatscom]If anyone has taken the time to read through this then thanks in advance.

I'm hoping to remove the red/blue border that appears around this timer;

https://imgur.com/a/e2CQB

I believe it's to do with HudMatchStatus.res, but I've only been able to get rid of the entire timer, not just the background.

Continuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ

Finally, what controls the "Organs Harvested" for the Vita Saw?

Any pointers would be appreciated![/quote]
the timer bg is controlled by hudobjectivetimepanel.res, make sure the following parameter is under TimePanelBG:
[code]
if_match
{
"visible" "0"
}
[/code]
the organs harvested meter is huditemeffectmeter_organs.res
5118
#5118
1 Frags +
Hypnotize...

No clue on the style options menu, but the context menu on the backpack page can be changed with the Menu. properties in the clientscheme under BaseSettings.

cheatscomContinuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ

You can find this in hudmatchsummary.res under BlueTeamScoreBG.

[quote=Hypnotize]...[/quote]

No clue on the style options menu, but the context menu on the backpack page can be changed with the [i]Menu.[/i] properties in the clientscheme under BaseSettings.

[quote=cheatscom]Continuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ[/quote]

You can find this in hudmatchsummary.res under [i]BlueTeamScoreBG[/i].
5119
#5119
0 Frags +

what is the name of the font in clientscheme for the scoreboard and killfeed text?

what is the name of the font in clientscheme for the scoreboard and killfeed text?
5120
#5120
1 Frags +
aurahwhat is the name of the font in clientscheme for the scoreboard and killfeed text?

"Default"

[quote=aurah]what is the name of the font in clientscheme for the scoreboard and killfeed text?[/quote]
"Default"
5121
#5121
0 Frags +

https://i.imgur.com/k441s6j.png

https://i.imgur.com/az8NAWI.png

https://i.imgur.com/NxhfsvW.png

It's been awhile since I have done this, am I doing something wrong? Trying to change the scoreboard and killfeed text.

[img]https://i.imgur.com/k441s6j.png[/img]
[img]https://i.imgur.com/az8NAWI.png[/img]
[img]https://i.imgur.com/NxhfsvW.png[/img]
It's been awhile since I have done this, am I doing something wrong? Trying to change the scoreboard and killfeed text.
5122
#5122
0 Frags +
aurahhttps://i.imgur.com/k441s6j.png
https://i.imgur.com/az8NAWI.png
https://i.imgur.com/NxhfsvW.png
It's been awhile since I have done this, am I doing something wrong? Trying to change the scoreboard and killfeed text.

That's weird, I guess you gotta replace every instance of Verdana in the font scheme file instead.

[quote=aurah][img]https://i.imgur.com/k441s6j.png[/img]
[img]https://i.imgur.com/az8NAWI.png[/img]
[img]https://i.imgur.com/NxhfsvW.png[/img]
It's been awhile since I have done this, am I doing something wrong? Trying to change the scoreboard and killfeed text.[/quote]
That's weird, I guess you gotta replace every instance of Verdana in the font scheme file instead.
5123
#5123
0 Frags +
bLaaurahhttps://i.imgur.com/k441s6j.png
https://i.imgur.com/az8NAWI.png
https://i.imgur.com/NxhfsvW.png
It's been awhile since I have done this, am I doing something wrong? Trying to change the scoreboard and killfeed text.
That's weird, I guess you gotta replace every instance of Verdana in the font scheme file instead.

I have replaced every instance of verdana already, I've never had this problem before :/

[quote=bLa][quote=aurah][img]https://i.imgur.com/k441s6j.png[/img]
[img]https://i.imgur.com/az8NAWI.png[/img]
[img]https://i.imgur.com/NxhfsvW.png[/img]
It's been awhile since I have done this, am I doing something wrong? Trying to change the scoreboard and killfeed text.[/quote]
That's weird, I guess you gotta replace every instance of Verdana in the font scheme file instead.[/quote]
I have replaced every instance of verdana already, I've never had this problem before :/
5124
#5124
0 Frags +

The names on the scoreboard is surprisingly one of the scoreboard definitions in clientscheme. ScoreboardVerySmall I think? I can't check it now.

You can change the font of the kill feed in scripts/hudlayout.res under HudDeathNotice.

The names on the scoreboard is surprisingly one of the scoreboard definitions in clientscheme. [i]ScoreboardVerySmall[/i] I think? I can't check it now.

You can change the font of the kill feed in scripts/hudlayout.res under [i]HudDeathNotice[/i].
5125
#5125
0 Frags +

I'm trying to move m0rehud black's scoreboard into hypnotize's bx-m0rehud
How do I do that?

I'm trying to move m0rehud black's scoreboard into hypnotize's bx-m0rehud
How do I do that?
5126
#5126
0 Frags +
mahrezI'm trying to move m0rehud black's scoreboard into hypnotize's bx-m0rehud
How do I do that?

Copy scoreboard.res into your hud and edit font and colors

[quote=mahrez]I'm trying to move m0rehud black's scoreboard into hypnotize's bx-m0rehud
How do I do that?[/quote]

Copy scoreboard.res into your hud and edit font and colors
5127
#5127
0 Frags +

I'm using the team color as the background of meters and the red meter from the Cow Mangler blends in on the red team. Any way to change the color?
https://i.imgur.com/xPBlULi.jpg

I'm using the team color as the background of meters and the red meter from the Cow Mangler blends in on the red team. Any way to change the color?
https://i.imgur.com/xPBlULi.jpg
5128
#5128
1 Frags +

Hello guys so I have been using E.V.E hud for a long time now and I wanted to spice it up a bit by trying out a new HUD (FlawHud- which is a great minimaliastic HUD) I like the hud and I did a few edits, one thing that I hated the most was how the huds charge/cloak/other meters blends in with the text colour meaning you can't see what the text is saying as it's white, so I tried many ways to change it but I couldn't find out how to. Bear this in mind I have the SHIELD meter for the demo as a transparent green but I want that to be in all of my meters, plus I want to change the text on the meters to make it bigger or smaller and change the colour of the text.
Any help would be appreciated thx for taking your time to read this.
( ͡ᵔ ͜ʖ ͡ᵔ )

Hello guys so I have been using E.V.E hud for a long time now and I wanted to spice it up a bit by trying out a new HUD (FlawHud- which is a great minimaliastic HUD) I like the hud and I did a few edits, one thing that I hated the most was how the huds charge/cloak/other meters blends in with the text colour meaning you can't see what the text is saying as it's white, so I tried many ways to change it but I couldn't find out how to. Bear this in mind I have the SHIELD meter for the demo as a transparent green but I want that to be in all of my meters, plus I want to change the text on the meters to make it bigger or smaller and change the colour of the text.
Any help would be appreciated thx for taking your time to read this.
( ͡ᵔ ͜ʖ ͡ᵔ )
5129
#5129
whitelist.tf
1 Frags +

Valve fucked up allowing to change the text color in huditemeffect meters with Jungle Inferno;

You could add a 'dropshadow 1' to the font used to help with the readability a little, but changing color still won't be possible.

Valve fucked up allowing to change the text color in huditemeffect meters with Jungle Inferno;

You could add a 'dropshadow 1' to the font used to help with the readability a little, but changing color still won't be possible.
5130
#5130
0 Frags +
WiethoofdValve fucked up allowing to change the text color in huditemeffect meters with Jungle Inferno;

You could add a 'dropshadow 1' to the font used to help with the readability a little, but changing color still won't be possible.

Can you move the position of the text like how E.V.E hud has it, and if you can do you know how?
edit: For example https://imgur.com/a/niaYn

[quote=Wiethoofd]Valve fucked up allowing to change the text color in huditemeffect meters with Jungle Inferno;

You could add a 'dropshadow 1' to the font used to help with the readability a little, but changing color still won't be possible.[/quote]
Can you move the position of the text like how E.V.E hud has it, and if you can do you know how?
edit: For example https://imgur.com/a/niaYn
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