sAven
Account Details
SteamID64 76561198139343389
SteamID3 [U:1:179077661]
SteamID32 STEAM_0:1:89538830
Country United States
Signed Up April 6, 2016
Last Posted April 15, 2019 at 8:18 AM
Posts 35 (0 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1024x768
Refresh Rate
60 hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#5930 HUD editing: short questions, quick answers in Customization

Somebody mentioned that the hud I'm using makes their game too laggy. Are there hud-specific performance optimizations that I could add to make it easier on my PC?

posted 3 days ago
#5890 HUD editing: short questions, quick answers in Customization

If I use hudanimations_custom.txt instead of a custom hudanimations_tf.txt, if I wanted to remove an animation, do I just leave the entire field for the animation blank or do I need to set each event to be invisible?

event XPSourceShow_Positive
{
Animate SourceLabel Alpha 0 Linear 0 0
Animate SourceLabelGlow Alpha 0 Linear 0 0
}

event XPSourceShow_Negative
{
Animate SourceLabel Alpha 0 Linear 0 0
Animate SourceLabelGlow Alpha 0 Linear 0 0
}

Or...

event XPSourceShow_Positive
{
}

event XPSourceShow_Negative
{
}

posted 1 month ago
#5875 HUD editing: short questions, quick answers in Customization

How do I remove the XP Gained animation that appears on the main menu after a casual game?

posted 1 month ago
#5869 HUD editing: short questions, quick answers in Customization

How do I remove this animation?

https://imgur.com/a/5RN8uaI

posted 1 month ago
#5861 HUD editing: short questions, quick answers in Customization

I'm trying to delete the "xp gained" animation and sound that happens after you complete a casual game. For me, if I go into the main menu, the sound pierces my ears and the animation lags the main menu, so I went into hudanimations_tf.txt to remove it. So far I think I got the animation to disappear but not the sound.

Here's the modified hudanimations_custom.txt that I'm using: https://imgur.com/KbnE5tp

posted 1 month ago
#5850 HUD editing: short questions, quick answers in Customization

For some reason, my ammo and itemeffectmeter bars disappear for no reason. Hudreloadscheme doesn't fix it, only reloading the game does. Anybody know if there's another way?

posted 2 months ago
#5840 HUD editing: short questions, quick answers in Customization
Ryder_Pills-1714sAvenMy hud’s scoreboard doesn’t have a functional mouse mode. No names can be clicked or right clicked. Is there a way I can fix it?
Put on your console: tf_scoreboard_mouse_mode 1

Yea the command works. When I open the scoreboard, my mouse can move around, but no names can be clicked or right clicked.

posted 2 months ago
#5838 HUD editing: short questions, quick answers in Customization

My hud’s scoreboard doesn’t have a functional mouse mode. No names can be clicked or right clicked. Is there a way I can fix it?

posted 2 months ago
#5820 HUD editing: short questions, quick answers in Customization

Should "Last damage done", which some huds add in addition to the damage indicators, be visible even when the damage is offscreen? Like if a roller pill hits a player behind me, should the "last damage done" show up or no?

posted 2 months ago
#5769 HUD editing: short questions, quick answers in Customization

How do I edit a HUD to make it "Linux-compatible"? I've seen certain controls with [OSX] or [X360], which I assume only execute on Mac and Xbox 360. Is there something I'm missing?

posted 3 months ago
#5731 HUD editing: short questions, quick answers in Customization

What file controls the map vote panel that appears after a casual match ends?

posted 4 months ago
#5712 HUD editing: short questions, quick answers in Customization
botmodehttps://i.imgur.com/sWpUZoe.jpg
what element is this panel i want to edit it so it's less obtrusive (and it doesn't work anyway)

I believe it's either hudmatchstatus.res or hudroundcounter.res.

posted 4 months ago
#5710 HUD editing: short questions, quick answers in Customization
maxx_in the hudmatchstatus file, how can you edit for your dead teammates' respawn times over their class avatar?

Go to <Your Hud Folder> \ scripts \ hudanimations_tf.txt and open it with a text editor. Ctrl + F and search for "event TeamStatus" and there should be two events on top of each other, one happens when a teammate dies, and the other happens when they respawn. The "Animate" commands control the movement of the three statuses, and by deleting these commands, they should stay in the same place. You can now change their positions in hudmatchstatus.res and they should stay there.

posted 4 months ago
#5708 HUD editing: short questions, quick answers in Customization

Is there a way to force the wave number in MvM to not be hidden when minmode is on? I tried setting each xpos and ypos to their minmode defaults but that just creates a clipping issue. Is there some other file besides wavestatuspanel.res and hudmannvsmachinestatus.res that controls the wave status/attacking robots status?

posted 4 months ago
#5698 HUD editing: short questions, quick answers in Customization

https://imgur.com/RQv5HeQ

Can someone explain why the attacking robots at the top are clipping with the bar? I've eliminated all minmode positions in wavestatuspanel.res and hudmannvsmachinestatus.res but apparently there's a third file that controls both the position of the attacking robots as well as the size of the background box.

posted 4 months ago
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