Account Details
SteamID64 76561198055313095
SteamID3 [U:1:95047367]
SteamID32 STEAM_0:1:47523683
Country Pirate
Signed Up August 29, 2015
Last Posted August 15, 2022 at 1:39 PM
Posts 36 (0 per day)
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#2 anyway to increase model pop-in/out distance? in Q/A Help

lod_transitiondist i believe

posted 3 days ago
#4 the essentials folder in Customization

you have some loose & undocumented files; i mean, in servercontrols.cfg:

// 2. Add "exec servercontrols" to your "custom\YOURSTUFF\cfg\autoexec.cfg" file, then restart Team Fortress 2.

you straight up ignored this, and nothing points to recommended.cfg either
your regenerate.wav sound replacement (not essential since the sound is actually useful in some circumstances) isn't preloaded so it won't even work on valve servers
you don't include any instructions regarding the included crosshair materials or config.cfg - will a newer player intrinsically know how to set these up?
also, is an overheal particle replacement essential?

those are just some side-criticisms, the main bulk of the issue comes in the autoexec.cfg, which i've commented on here

posted 1 week ago
#2 can i disable pyroland high pitched voices? in Q/A Help

pyroland voices are filtered in real-time, and afaik there's no commands to toggle this

posted 3 weeks ago
#3 No caption errors in Q/A Help

cc_captiontrace 0

posted 3 weeks ago
#3 Weekly TF2 Twitch stream highlight YouTube series in Videos

could do with some audio normalisation, some clips were markedly louder than the ones before them (0:42)

posted 1 month ago
#2 r_shadows toggle in Customization

in autoexec.cfg

r_shadows 1			// enable shadows
r_shadowrendertotexture 1	// enable two-mat shadows (playershadows instead of circular shadows)
r_shadowmaxrendered 32		// max number of hq shadows

for your toggle key, just modify r_shadows, enabling r_shadowrendertotexture causes a matsys reload

bindtoggle <key> r_shadows

tested working on dxlevel 81

posted 1 month ago
#4 Enemies item in freezecam in Customization

try replacing the whole file with this, should be in your hud's style

posted 1 month ago
#2 Enemies item in freezecam in Customization

in your hud folder, open resource\ui\freezepanel_basic.res and replace the "itempanel" section with

		"ControlName"	"CItemModelPanel"
		"fieldName"		"itempanel"
		"xpos"			"r200"
		"ypos"			"0"
		"zpos"			"10"
		"wide"			"190"
		"tall"			"100"
		"visible"		"0"
		"bgcolor_override"		"255 255 255 0"
		"PaintBackgroundType"	"0"

		"model_ypos"		"10"
		"model_center_x"	"1"
		"model_wide"		"90"
		"model_tall"		"60"

		"text_xpos"		"10"
		"text_ypos"		"10"
		"text_wide"		"170"
		"text_center"	"1"

		"max_text_height"	"100"
		"padding_height"	"10"
		"resize_to_text"	"1"
		"text_forcesize"	"2"

			"fieldName"		"itemmodelpanel"
			"use_item_rendertarget" "0"
			"useparentbg"		"1"

			"ControlName"	"Label"
			"fieldName"		"ItemLabel"
			"font"			"DefaultSmall"
			"xpos"			"10"
			"ypos"			"3"
			"zpos"			"1"
			"wide"			"270"
			"tall"			"9"
			"autoResize"	"0"
			"pinCorner"		"0"
			"visible"		"1"
			"enabled"		"1"
			"labelText"		"#FreezePanel_Item"
			"textAlignment"	"Left"
			"dulltext"		"0"
			"brighttext"	"0"

if the itempanel section is not present you can go ahead and just append that to the file
might look a little fucked since this is just ripped straight from stock hud so you might have to play around with the values a little after that

posted 1 month ago
#1 name change request in Requests

posted 1 month ago
#2 what happend to tftv in Site Discussion

posted about 2 years ago
#2 Custom Control Point icons and Materials in Customization

did you follow

solly6EDIT 2: Fixed it by setting the shader to UnlitGeneric

if yes you may need to preload the materials into mainmenuoverride.res to bypass sv_pure if you're using it, though this shouldn't cause them to appear black

posted about 3 years ago
#3 Has anyone seen this disconnect reason in MM? in TF2 General Discussion

posted about 3 years ago
#4 crosshair size theory in The Dumpster

crosshairs are a crutch, keep my screen clean thanks

posted about 3 years ago
#5171 HUD editing: short questions, quick answers in Customization

posted about 4 years ago
#5168 HUD editing: short questions, quick answers in Customization

posted about 4 years ago
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