Account Details
SteamID64 76561198058754493
SteamID3 [U:1:98488765]
SteamID32 STEAM_0:1:49244382
Country Italy
Signed Up January 11, 2014
Last Posted October 21, 2020 at 5:30 PM
Posts 560 (0.2 per day)
Game Settings
In-game Sensitivity 1.3 (20cm/360)
Windows Sensitivity 6
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse G403
Keyboard Fnatic Rush G1 (Cherry Red)
Mousepad SteelSeries QCK
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#5 out of memory crash in TF2 General Discussion

For me it was discord causing it but I can't exactly remember the fix for it or what caused it in the first place

posted 14 hours ago
#6538 HUD editing: short questions, quick answers in Customization
sixtenHey, this might have been asked before but anyway, I am trying to modify the x and y coordinates for my ammo but there is a limit and if I enter x/y coordinates beyond this limit the numbers get cut off. Is there any way to fix this? Thanks in advance. https://imgur.com/a/r7DuiIq

Instead of editing the xpos and ypos for each element like ammoinclip, ammoinreserve etc you should move the main ammo panel from scripts/hudlayout.res > HudWeaponAmmo.
If you are still interested in moving the elements individually then you can make HudWeaponAmmo have a bigger wide and tall.

posted 5 days ago
#317 m0re hud in Customization
whitepuzzlegetting the metal footsteps everywhere since latest update, tested with other huds/no custom hud and it's m0rehud causing it

I fixed that now, a wrong version of the surfaceproperties was pushed by mistake

posted 1 month ago
#3 What HUD are you using? in TF2 General Discussion


posted 1 month ago
#31 Wallpaper check in Off Topic


posted 1 month ago
#6497 HUD editing: short questions, quick answers in Customization
DubThinkI'm making some tweaks to sunset hud and can't figure out how to get the chargeamount to show on the match hud. For reference, the respawn time works fine. What am I missing?

You can't enable that, reason being if you were able to enable it i'm pretty sure you would be able to see the enemy uber so they went for the easy way and just disabled it.
To me it seems like the code for chargeammount is there simply because they copied and pasted it from the spectatortournament.

sharktrashwhere/how do i edit these boxes that show up when i hover over something


Easiest way would be editing the border itself form clientscheme > LoadoutItemPopupBorder and then you can adjust some of the other stuff from the "mouseoveritempanel" code that you find in files like backpackpanel.res or classloadoutpanel.res

posted 1 month ago
#5 jump map crashing in Q/A Help

Are you on dx8? If so make sure the map doesnt require dx9 or higher.
What map are you trying to play? I know jump_orestes for example will crash if you launch it on dx8 but i dont recall any other maps with the same problem right now, there probably are more tho.

posted 1 month ago
#312 m0re hud in Customization
whitepuzzlebtw did you intend to make the small font slightly larger in latest update?

Yes it's intended the main reason behind it being optimization, m0refont46 was only used for that customization while m0refont48 is used all over the hud so I decided to get rid of it and switch to size 48, the difference should be barely noticeable anyway.

posted 1 month ago
#6473 HUD editing: short questions, quick answers in Customization

You can add this animation to your animations file (usualy its something like scripts > hudanimations_custom.txt) this makes it so that the positioning of the chat will stay the same as the one set inside BaseChat.res

event CompetitiveGame_LowerChatWindow
event CompetitiveGame_RestoreChatWindow
event HudTournament_MoveChatWindow

posted 1 month ago
#6471 HUD editing: short questions, quick answers in Customization
Scoutmancan someone explain to me what this is to suppose to do ?
//remove dimmer
wait 5; showconsole; wait; incrementvar mat_antialias -100 100 1; hideconsole; wait 5; incrementvar mat_antialias -100 100 -1

Its used to hide the dashboard dimmer, its the only known way that seems to work currently even tho it still fails sometimes

What it does is:
Opens the console > puts in the command to change the antialias (incrementvar mat_antialias -100 100 1) so that the mainmenu where the dashboard dimmer code is can be reloaded > reverts the changes to the antialias and closes the console.

The main pin of all of this is that the dashboard dimmer changes in order to take effect need to be loaded manually with a menu reaload and thats what this script is mainly for.

posted 1 month ago
#617 Wut hud/crosshair/cfg thread in Customization

anyone know if theres an updated iteration of this grapehud? i found the grapehud on the hud megalist wasnt like this one. he linked the hud download in the description but idk if it would work well since its from 2012

Its Grape-knm0re in the megalist

posted 1 month ago
#6469 HUD editing: short questions, quick answers in Customization
shinsorecently i started using DeliHUD and I noticed how the outline of the numbers on the targetID is very distorted so it kind of annoys me as i main medic, what should i edit to change it?

You could get rid of the outline from Resource/UI/SpectatorGUIHealth.res > "PlayerStatusHealthValueTarget" > "font" and instead of an outlined font use one without it like "M0refont15"

Also do the same for "PlayerStatusHealthValueTargetShadow"

posted 1 month ago
#310 m0re hud in Customization
whitepuzzlesmall font non-minmode looks tiny on latest update

Yeah I pushed a wrong version with a missing font but it was quickly fixed the day after, make sure you download the last version as it works now. HERE

posted 1 month ago
#52 TF2 update for 8/21/20 in TF2 General Discussion
Thespikedballofdoomtwiikuu- Fixed the chat window not always being restored to the appropriate place

This forces default position for chat, some custom HUDs move it, practically cant do that anymore

Not sure how 7hud did it but the chat box seems to be in an unusual spot, so it should still be doable

Yes it's possible, in fact the update didn't really add anything new, its just that now the default chat positioning seems to be taken direcly from the animation while before it was taken from BaseChat.res
As long as the hud has the LowerChatWindow and RestoreChatWindow animations set up correclty the chat should stick to the custom assigned postion

posted 1 month ago
#4 help with sound in Q/A Help

You restart the game and it should work yeah, there are no extra steps iirc

posted 2 months ago
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