Hypnotize
Account Details
SteamID64 76561198058754493
SteamID3 [U:1:98488765]
SteamID32 STEAM_0:1:49244382
Country Italy
Signed Up January 11, 2014
Last Posted March 7, 2024 at 5:12 PM
Posts 590 (0.2 per day)
Game Settings
In-game Sensitivity 1.3 (20cm/360)
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Zowie S1
Keyboard Fnatic Rush G1 (Cherry Red)
Mousepad SteelSeries QCK
Headphones  
Monitor  
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#339 m0re hud in Customization

m0rehud 7.2

- The .cfg files generated by HUD customizations are now stored in a dedicated folder (by @qkeitoe)
- - The old m0re_* .cfg files that were directly created in the tf/cfg folder can be now deleted!
- Added many cvars settings to the customizations panel
- Added more optional fonts
- Removed initial resolution setup as it felt mostly unneeded after the recent updates
- Added custom control point icons to better fit the rest of the HUD
- Added custom playload bars to better fit the rest of the HUD
- Cleaned up the Boss bars such as Saxton Hale and Halloween Bosses
- Improved ingame chat
- Improved match summary screen
- Fixed pages overlap in the MvM matchmaking menu
- Updated the kilfeed textures to work with the last TF2 updates
- Other minor fixes and improvements

For Linux users there is now a dedicated version under developement in the Linux branch

DOWNLOAD

posted 1 week ago
#337 m0re hud in Customization
DavyCDo you have a timeline for adding DataLabel customization? Wondering if I should bother tinkering now or just wait until it’s in the in-game menu.

I assume you mean the TargetID uber label by DataLabel, if so there is an option to have it display either medigun names or icons, I also thought about implementig a preset to have a bigger label but that's a little tricky so I opted to cover how to do that in the wiki for now, might still implement it the future tho.

What did you have in mind for DataLabel customization?

posted 4 months ago
#333 m0re hud in Customization
adyskymaxiemaxiemaxiei did the troubleshooting thing and put the line in my autoexec, but the resolution window that appears first time u open the new hud still wont go away after i click continue and stays there forever.there's a typo on the troubleshooting page, command is supposed to be exec m0re_customization.cfg instead of m0re_customizations.cfg

True that, I've fixed that now ty. Test if correcting it works and if it doesn't is there any chance are you on Linux? The only reports of it not working so far have come from Linux users. If that's the case make sure to test the version in the GitHub Linux branch.

posted 4 months ago
#329 m0re hud in Customization

M0REHUD 7.1

This update was mostly meant to fix the errors and bugs introduced with the 7.0 version but it kinda spiraled down a bit.
Here are the main changes:

- Added new customizations:
- In depth color customization, other than selecting a general theme it's now possible to customize the color for each element

https://i.imgur.com/JSeY0gt.png

- Low health warning percentage options
- Low ammo flashing animation
- Enemy uber counter
- Damage transparency options
- Bigger control points capture progress
- Scope Charge positioning options
- Damage indicators size options
- Toggle for killstreak notices
- Direct Hitmarker customizability
- HUD crosshair flash on hit option

https://i.imgur.com/MXzK4pj.png

- General Changes
- Fixed some customizations not being resetted properly
- Fixed a case where pressing the console button twice would bring up the items menu
- Tweaked HUD crosshairs, removed some of the less used crosshairs in favor of more requested ones
- All HUD aliases are now unique to avoid any conflict with user configs
- General improvements to the MvM HUD
- Updated and fixed the HUD for some halloween gamemodes
- Improved spectator HUD
- Improved payload HUD, now features a progress bar for better tracking
- Increased size of the MOTD panel
- Added shadows to various HUD elements for better visibility

As well as updates to the WIKI to cover the recent changes and much more, you can see the full changelog HERE
A lot of the credit goes to qkeitoe for the many discoveries and improvements that are part of this release

If you are running the 7.0 version or older this should be a good stable version to upgrade to, I don't expect to make any big changes for a while.

DOWNLOAD

posted 4 months ago
#6939 HUD editing: short questions, quick answers in Customization
troyI'm trying to install HelveticaNeueLT-BoldExt on Hypnotize's new m0rehud but I think I missed a step because all I get is this bugged font even after following the github's instructions. Does anyone know what happened?

https://imgur.com/a/oCkRiAq

The wiki guide was actually missing a step, so that's my bad, it probably slipped through when I imported the new pages.
I followed the instructions step by step myself just to check if everything is correct now and it seems to be working, try following the second step and let me know if it works then.
If it still doesn't work then there might be something wrong with your font installation I guess, the console might also throw an error on game lanch if that's the case.

posted 5 months ago
#4 how to install and use hypnootize's crosshairs? in Customization

The readme is indeed terrible but that's mostly because it was originally meant for HUD developers that knew what to do anyway, I've meant to rewrite it for a while but I keep forgetting.

There isn't much more to the installation process than what is mentioned tho, you can download the crosshairs and simply move the Crosshairs folder inside your HUD's Resource folder and then you will need to add the #base paths in order to make everything work so:
#base "../resource/crosshairs/crosshair_scheme.res" at the start of your Clientscheme.res
#base "../resource/Crosshairs/crosshair.res" at the start of your HudLayout.res

Optionally you can also add the crosshairs animation file if you are going to animate it otherwise you ignore that part entirely.

As for how you set up the crosshair you can find the instructions inside the crosshairs/crosshairs.res

posted 5 months ago
#320 m0re hud in Customization

M0REHUD 7.0

https://i.imgur.com/BeP6TAZ.gif

I usually don't post about updates, but this is the largest one I made in a while so I thought I'd make a post about it since I know there are many m0rehud users here.

Here are the main changes from previous versions:

Show Content
- All customizations now use a base-logging system, in short the HUD now features an in-game customizations menu, as shown above, where each customization can be enabled by simply clicking the preview, this allows users to customize m0rehud directly from inside the game (font and theme changes will still require a game restart, there is no way around that sadly) making the process a lot easier. The menu also features many new customizations!
- On first launch, with a one time message, the HUD will ask to select your aspect ratio to make sure all HUD elements are properly sized for your resolution
- The old minmode customization has now been integrated in the HUD and it can be toggle with cl_hud_minmode
- Slightly tweaked the design of some elements, such as spectator HUD and ready up panels, to follow a consistent theme all around the HUD
- Redesigned build/destroy and disguise menus to work a little better with minmode
- Cleaned up a little most menus, like loadouts, matchmaking menus etc... This was done to make the menus easier to navigate. They are still very much default but cleaned from all the unneeded things
- An insane amount of fixes and improvements all around

On top of that I decided to split m0rehud in two versions:
main version: this is the version I'll keep developing and add new things to like I have been doing until now
classic version: a version for users that don't care about customizations and all the newer stuff that has been recently added, this is basically a 2011 m0rehud updated to work with the current TF2, I plan to only update this for bugfixes and TF2 updates (ahah). Also features a way simple HUD structure for all the users that like manually editing their HUDs.

Here is a link for both versions:
M0REHUD 7.0: DOWNLOAD - GITHUB
M0REHUD CLASSIC: DOWNLOAD - GITHUB

This is the first time I'm doing something like this in a large scale so I'm kinda hoping everything works but if something doesn't please report it here or open a GitHub issue!

Credits:
JarateKing: discovered the base-logging system used to make the customizations menu work
Peaches: also very knowledgeable and helpful on base-logging as well as many other things
Lardox: the medigun icons customization was born from a mix of our ideas
Qkeitoe: general help and suggestions regarding the recent changes

SCREENSHOTS
HUD WIKI
FULL CREDITS

posted 6 months ago
#1299 Wut hud/crosshair/cfg thread in Customization
b0ubleniicgougdoes anyone have old ahud? pre 11-11-2020.Tell me if it's this one.
https://www.mediafire.com/file/fg3jknjeu9hk4q5/ahud+pre+2020.zip/file
Does somebody still have old ahud? The link doesn't work

You can get older versions from github by browsing the commits, you can simply click on the <> button on the commit you want to download and then code > download zip.
This one is probably the one you are looking for.

posted 11 months ago
#7 Small damage indicators with default HUD in Customization

Make sure you include an info.vdf file, without it the HUD won't be loaded by the game at all. Follow this.

posted about a year ago
#1210 Wut hud/crosshair/cfg thread in Customization
flashhhdoes anyone have the first version of hypnotize hudd?

I have a branch on github here dedicated to the pre-redesign version, if you want an even older version you can simply browse the commits and go back to the start, you can then press the <> button to and download any of the versions.

stackore39hello what hud is this ? https://www.youtube.com/watch?v=2Np9qK8MjPo&t=9s&ab_channel=N%C3%A9o6K

Sayo 3 in the megalist

posted about a year ago
#12 speedometer in any hud in Customization

I assume the main problem comes from pasting the element inside HudPlayerHealth.res, in many HUDs that panel is not set to cover the whole screen so the speedometer could very easily endup off screen, I would suggest pasting it inside HudPlayerClass.res instead as it is basically the same thing but in 99% of the HUDs it covers the whole screen.

posted about a year ago
#3 Teammate respawn timer location inconsistent in Customization

You can also disable that animation entirely so you don't have to worry about it ever again, if you ever want to change the positioning in the future for example, all you have to do is leave the brackets empty for both event lines, something like that works

posted about 2 years ago
#20 current/favourite huds in Customization

No disrespect but... building a menu can take months, scrolling through half a page takes what? Two seconds?

posted about 2 years ago
#6820 HUD editing: short questions, quick answers in Customization
casual_m8where is "huddamage_medium_shadow.res"? cant seem to find it in the hud files anywhere

If you don't have it then you might be using an older version, you want to do the same but inside resource/ui/HudDamageAccount.res instead

posted about 2 years ago
#6818 HUD editing: short questions, quick answers in Customization
zherncasual_m8Is there any way to remove the + and - signs in combat text like in the HUD optivex uses?

example in this reddit post here

https://www.reddit.com/r/tf2/comments/salmfq/how_do_i_remove_the_or_signs_in_combat_text_like/?utm_source=share&utm_medium=web2x&context=3

current hud i use (hypnotize hud 1.0) : https://drive.google.com/drive/folders/1Pph0jJ6P1Gcrs8beKVq4rfgV4VrUtiNS?usp=sharing
im pretty sure this is based on the font that controls the damage nums; you'd have to edit the font itself to get rid of the minus/plus
if you're using some sort of m0rehud there are customizations that let you remove it (or you could just use the hud merger)

There is already a minusless version of Rubik in my HUD that you can use, you would have to make a new font definition for it iniside resource/scheme/fonts.res like:

"DamageFont"
{
"1"
{
"name" "Rubik Numbers"
"tall" "22"
"antialias" "1"
"dropshadow" "1"
}
}

And then inside huddamage_medium_shadow.res (assuming you are not using any customization for it) edit the font used for "delta_item_font" and "delta_item_font_big" to be "DamageFont"

posted about 2 years ago
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