Account Details
SteamID64 76561198058754493
SteamID3 [U:1:98488765]
SteamID32 STEAM_0:1:49244382
Country Italy
Signed Up January 11, 2014
Last Posted June 23, 2021 at 6:38 PM
Posts 569 (0.2 per day)
Game Settings
In-game Sensitivity 1.3 (20cm/360)
Windows Sensitivity 6
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse G403
Keyboard Fnatic Rush G1 (Cherry Red)
Mousepad SteelSeries QCK
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#7 HExHUD in Customization

As if he actually posts that LOL, respect.

posted 1 month ago
#1 HExHUD in Customization


TF2 HUD with a couple of hexagons here and there.
It's only compatible with 16:9 aspect ratios for now, I could add support for other rations later on even tho is unlikely!


Download From:

posted 1 month ago
#4 Hud Crosshair Issue in Customization

You can actually move the HUD crosshair to HudPlayerClass.res or HudPlayerHealth.res for example and the crosshair will not be visible when you are dead, spectating, the scoreboard is open etc... making it somewhat behave like a default TF2 crosshair.

posted 2 months ago
#5874 Show your HUD modifications! in Customization

Old scrapped menu idea



posted 3 months ago
#58 Sunset Hud in Customization
kittyWith "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:
Show Content
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "11"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"

Not sure if this problem was just for me but in case anyone else has it too here you go.

I added this now thank you, I never use the floating health so I didn't even know about that cut off.

posted 3 months ago
#6652 HUD editing: short questions, quick answers in Customization
NUTSHey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?

"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
Hud Download:

Add this animation to your HudAnimations_QL.txt

posted 5 months ago
#6620 HUD editing: short questions, quick answers in Customization
ScarthPosting this for a friend that is paranoid about people knowing his identity.
He's having trouble getting the scoreboard to show all 12 players (he only plays casual, no competitive) with the m0rehud download from huds.tf. I suggested he replaces the scoreboard.res file with one from a HUD he liked the scoreboard from, so he used one from an old version of rayshud he was using - not sure what version. It works, however the player stats don't display. I'm not sure how to fix this myself or what could be causing it unless it's a font issue or something. Sorry if this has already been answered but I don't know how to search a thread.


The stats are missing because you are missinge the font for it so you might want to import it from the rayshud clientscheme to the m0rehud clientscheme.
But to be fair you can just turn off the minmode and the m0rehud scoreboard will fit 12+ players on each team.

posted 6 months ago
#5836 Show your HUD modifications! in Customization


posted 8 months ago
#3 PSA: Old m0re hud replace footsteps with metal in Customization

It was shipped with m0rehud by mistake and reverted as soon as someone told me but since this summer I wasn't online very often it stayed unfixed for a bit too long. I was testing out this old version of surfaceproperties.txt in question, to get some more knowledge on the file, as I was also working on a new version of m0rehud and while adding the hud changes to github the file slipped through unchecked.

I wasn't aware it would break the etf2l rules and I apologize if anyone got in trouble for this, it wasn't intentional in any way!

posted 8 months ago
#5 out of memory crash in TF2 General Discussion

For me it was discord causing it but I can't exactly remember the fix for it or what caused it in the first place

posted 9 months ago
#6538 HUD editing: short questions, quick answers in Customization
sixtenHey, this might have been asked before but anyway, I am trying to modify the x and y coordinates for my ammo but there is a limit and if I enter x/y coordinates beyond this limit the numbers get cut off. Is there any way to fix this? Thanks in advance. https://imgur.com/a/r7DuiIq

Instead of editing the xpos and ypos for each element like ammoinclip, ammoinreserve etc you should move the main ammo panel from scripts/hudlayout.res > HudWeaponAmmo.
If you are still interested in moving the elements individually then you can make HudWeaponAmmo have a bigger wide and tall.

posted 9 months ago
#317 m0re hud in Customization
whitepuzzlegetting the metal footsteps everywhere since latest update, tested with other huds/no custom hud and it's m0rehud causing it

I fixed that now, a wrong version of the surfaceproperties was pushed by mistake

posted 10 months ago
#3 What HUD are you using? in TF2 General Discussion


posted 10 months ago
#31 Wallpaper check in Off Topic


posted 10 months ago
#6497 HUD editing: short questions, quick answers in Customization
DubThinkI'm making some tweaks to sunset hud and can't figure out how to get the chargeamount to show on the match hud. For reference, the respawn time works fine. What am I missing?

You can't enable that, reason being if you were able to enable it i'm pretty sure you would be able to see the enemy uber so they went for the easy way and just disabled it.
To me it seems like the code for chargeammount is there simply because they copied and pasted it from the spectatortournament.

sharktrashwhere/how do i edit these boxes that show up when i hover over something


Easiest way would be editing the border itself form clientscheme > LoadoutItemPopupBorder and then you can adjust some of the other stuff from the "mouseoveritempanel" code that you find in files like backpackpanel.res or classloadoutpanel.res

posted 10 months ago
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