genius
mitchWas there a reason for it being Bo3 instead Bo5?
5 maps in the map pool for the mini-season
5 maps in the map pool for the mini-season
mitchWas there a reason for it being Bo3 instead Bo5?
I asked kitteh before the match:
1) they wanted UBF winning team to have weighted advantage
2)
kitteh It’s the best way to reward the two winning performance while keeping the match nights manageable for everyone.
3) bo3 because its a miniseason
I asked kitteh before the match:
1) they wanted UBF winning team to have weighted advantage
2) [quote=kitteh] It’s the best way to reward the two winning performance while keeping the match nights manageable for everyone. [/quote]
3) bo3 because its a miniseason
The BO3 cause of the miniseason is understandable, but having a minimum of 1 map being played in a "finals" feels very dissatisfactory and more petty than anything. Imagine working hard only to play a potential of 1 map lmao
At that point just give the UBF team free power over the 3 maps played instead - this has the possibility of being very powerful aswell and enables more gaming which I'm sure everyone would want :)
At that point just give the UBF team free power over the 3 maps played instead - this has the possibility of being very powerful aswell and enables more gaming which I'm sure everyone would want :)
Me in the rgl thread from a year agoI know this isn't going to happen but I'm going to throw it out there list a wish upon a star: don't give an entire 1 map advantage to upper bracket winner in a bo5.
A pass into the final/rest and map pick adv is a fine amount of prize for winning upper bracket.
Keeping it short deprives the teams and specs of good fair tf2 and those opposed care more about the result of the tournament than the actual play in it.
I want to congratulate RGL for technically giving me what I want by just dodging the bo5 and making it a bo3 with a map adv
I cant wait for the next season grand final to be a bo1 with a map advantage that ends instantly, very manageable match night for everyone there!!
A pass into the final/rest and map pick adv is a fine amount of prize for winning upper bracket.
Keeping it short deprives the teams and specs of good fair tf2 and those opposed care more about the result of the tournament than the actual play in it.[/quote]
I want to congratulate RGL for technically giving me what I want by just dodging the bo5 and making it a bo3 with a map adv
I cant wait for the next season grand final to be a bo1 with a map advantage that ends instantly, very manageable match night for everyone there!!
how much of the map advantage in a bo5/bo3 is influenced by choice of the players over the staff? im surprised players would prefer a map add over just a map veto pick/ban advantage. and don't tell me a map veto pick/ban advantage isn't enough when g6 was allowed to have a pick/ban advantage that allowed them to pick bagel vs. wg eu which is essentially a free map win
also i dont think for a mini season playing two extra maps would've detracted from the miniseason aspect. in fact it would benefit rgl by giving more ad/sub revenue lol
also i dont think for a mini season playing two extra maps would've detracted from the miniseason aspect. in fact it would benefit rgl by giving more ad/sub revenue lol
i feel like with 5 maps in the pool, giving a map adv and then 1 banned map for bo5 is kinda fine no
syrus [...] but having a minimum of 1 map being played in a "finals" feels very dissatisfactory and more petty than anything.
I agree. I don't know if this is just me but I don't think you're entitled to winning or "deserve" to win just because you were winning the season. A map advantage with an already smaller grands I feel was unnecessary. Although even outside of the mini-season it has cheapened the playing and or viewing experience.
Like Siyo said, at least with map picks provide a meaningful advantage while still getting to see more gameplay. If grands tend to be too long in general, why not shorten the format? Why does it have to be 5 maps?
I agree. I don't know if this is just me but I don't think you're entitled to winning or "deserve" to win just because you were winning the season. A map advantage with an already smaller grands I feel was unnecessary. Although even outside of the mini-season it has cheapened the playing and or viewing experience.
Like Siyo said, at least with map picks provide a meaningful advantage while still getting to see more gameplay. If grands tend to be too long in general, why not shorten the format? Why does it [i]have[/i] to be 5 maps?